mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into fluff
Conflicts: code/modules/mob/living/silicon/robot/drone/drone.dm
This commit is contained in:
@@ -5,17 +5,10 @@
|
||||
var/empstun = 0
|
||||
var/health = 100
|
||||
var/destroyed = 0
|
||||
var/inertia_dir = 0
|
||||
var/allowMove = 1
|
||||
var/delay = 1
|
||||
var/move_delay = 1
|
||||
var/keytype = /obj/item/key
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = loc
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/process()
|
||||
if(empstun > 0)
|
||||
empstun--
|
||||
@@ -54,120 +47,28 @@
|
||||
if(istype(W, /obj/item/key))
|
||||
user << "Hold [W] in one of your hands while you drive this [name]."
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/proc/Process_Spacemove(var/check_drift = 0, mob/user)
|
||||
//First check to see if we can do things
|
||||
|
||||
/*
|
||||
if(istype(src,/mob/living/carbon))
|
||||
if(src.l_hand && src.r_hand)
|
||||
return 0
|
||||
*/
|
||||
|
||||
var/dense_object = 0
|
||||
if(!user)
|
||||
for(var/turf/turf in oview(1,src))
|
||||
if(istype(turf,/turf/space))
|
||||
continue
|
||||
/*
|
||||
if((istype(turf,/turf/simulated/floor))
|
||||
if(user)
|
||||
if(user.lastarea.has_gravity == 0)
|
||||
continue*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
|
||||
continue
|
||||
*/
|
||||
|
||||
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
if(!dense_object)
|
||||
for(var/obj/O in oview(1, src))
|
||||
if((O) && (O.density) && (O.anchored))
|
||||
dense_object++
|
||||
break
|
||||
else
|
||||
for(var/turf/turf in oview(1,user))
|
||||
if(istype(turf,/turf/space))
|
||||
continue
|
||||
/*
|
||||
if((istype(turf,/turf/simulated/floor))
|
||||
if(user)
|
||||
if(user.lastarea.has_gravity == 0)
|
||||
continue*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
|
||||
continue
|
||||
*/
|
||||
|
||||
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, user)))
|
||||
dense_object++
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
if(!dense_object)
|
||||
for(var/obj/O in oview(1, user))
|
||||
if((O) && (O.density) && (O.anchored))
|
||||
dense_object++
|
||||
break
|
||||
//Nothing to push off of so end here
|
||||
if(!dense_object)
|
||||
return 0
|
||||
|
||||
|
||||
/* The cart has very grippy tires and or magnets to keep it from slipping when on a good surface
|
||||
//Check to see if we slipped
|
||||
if(prob(Process_Spaceslipping(5)))
|
||||
src << "\blue <B>You slipped!</B>"
|
||||
src.inertia_dir = src.last_move
|
||||
step(src, src.inertia_dir)
|
||||
return 0
|
||||
//If not then we can reset inertia and move
|
||||
*/
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/buckle_mob(mob/M, mob/user)
|
||||
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon) || destroyed)
|
||||
/obj/structure/stool/bed/chair/cart/user_buckle_mob(mob/living/M, mob/user)
|
||||
if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
|
||||
return
|
||||
|
||||
unbuckle()
|
||||
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[M] climbs onto the [name]!</span>",\
|
||||
"<span class='notice'>You climb onto the [name]!</span>")
|
||||
M.buckled = src
|
||||
M.loc = loc
|
||||
M.dir = dir
|
||||
M.update_canmove()
|
||||
buckled_mob = M
|
||||
update_mob()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/unbuckle()
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
for(var/atom/movable/A in get_turf(src)) //we check for obstacles on the turf.
|
||||
if(A.density)
|
||||
if(A != src && A != M)
|
||||
return
|
||||
M.loc = loc //we move the mob on the janicart's turf before checking if we can buckle.
|
||||
..()
|
||||
update_mob()
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/post_buckle_mob(mob/living/M)
|
||||
update_mob()
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/unbuckle_mob()
|
||||
var/mob/living/M = ..()
|
||||
if(M)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 0
|
||||
return M
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/handle_rotation()
|
||||
if(dir == SOUTH)
|
||||
@@ -222,11 +123,11 @@
|
||||
if(act >= 0)
|
||||
visible_message("<span class='warning'>[buckled_mob.name] is hit by [Proj]!")
|
||||
if(istype(Proj, /obj/item/projectile/energy))
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
return
|
||||
if(istype(Proj, /obj/item/projectile/energy/electrode))
|
||||
if(prob(25))
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
visible_message("<span class='warning'>The [src.name] absorbs the [Proj]")
|
||||
if(!istype(buckled_mob, /mob/living/carbon/human))
|
||||
return buckled_mob.bullet_act(Proj)
|
||||
@@ -245,7 +146,7 @@
|
||||
destroyed = 1
|
||||
density = 0
|
||||
if(buckled_mob)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
visible_message("<span class='warning'>The [name] explodes!</span>")
|
||||
explosion(src.loc,-1,0,2,7,10)
|
||||
icon_state = "pussywagon_destroyed"
|
||||
@@ -271,16 +172,12 @@
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/weapon/storage/bag/trash/mybag = null
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
@@ -316,27 +213,21 @@
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
return
|
||||
if(empstun > 0)
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if((istype(src.loc, /turf/space)))
|
||||
if(!src.Process_Spacemove(0)) return
|
||||
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
||||
if(!allowMove)
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
allowMove = 0
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
|
||||
var/turf/space/S = src.loc
|
||||
S.Entered(src)*/
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
|
||||
|
||||
@@ -346,52 +237,32 @@
|
||||
name = "ambulance"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "docwagon"
|
||||
anchored = 1
|
||||
anchored = 0
|
||||
density = 1
|
||||
/var/brightness = 4
|
||||
/var/strobe = 0
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/ambulance/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || destroyed)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
return
|
||||
if(empstun > 0)
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if((istype(src.loc, /turf/space)))
|
||||
if(!src.Process_Spacemove(0)) return
|
||||
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
||||
if(!allowMove)
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
allowMove = 0
|
||||
step(src, direction)
|
||||
// NEW PULLING CODE
|
||||
if (istype(user.pulling, /obj/structure/stool/bed/roller))
|
||||
var/turf/T = loc
|
||||
step(user.pulling, get_dir(user.pulling.loc, T))
|
||||
|
||||
// END NEW PULLING CODE
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
|
||||
var/turf/space/S = src.loc
|
||||
S.Entered(src)*/
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
|
||||
@@ -16,9 +16,19 @@
|
||||
space_move = new /datum/global_iterator/space_movement(null,0)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/user_buckle_mob(mob/living/M, mob/user)
|
||||
if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
|
||||
return
|
||||
for(var/atom/movable/A in get_turf(src)) //we check for obstacles on the turf.
|
||||
if(A.density)
|
||||
if(A != src && A != M)
|
||||
return
|
||||
M.loc = loc //we move the mob on the janicart's turf before checking if we can buckle.
|
||||
..()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
icon_state = "sec_seg_idle"
|
||||
if(istype(user.l_hand, /obj/item/sec_seg_key) || istype(user.r_hand, /obj/item/sec_seg_key))
|
||||
if(!allowMove)
|
||||
@@ -38,7 +48,7 @@
|
||||
playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
buckled_mob.Stun(8)
|
||||
buckled_mob.Weaken(5)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
step(src, dir)
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
@@ -47,10 +57,6 @@
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/Move()
|
||||
. = ..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = loc
|
||||
return .
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/Bump(var/atom/obstacle)
|
||||
if(istype(obstacle, /mob))
|
||||
@@ -59,47 +65,31 @@
|
||||
obstacle.Bumped(src)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/buckle_mob(mob/M, mob/user)
|
||||
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
|
||||
return
|
||||
/obj/structure/stool/bed/chair/segway/post_buckle_mob(mob/living/M)
|
||||
update_mob()
|
||||
add_fingerprint(M)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 5
|
||||
return ..()
|
||||
|
||||
unbuckle()
|
||||
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[M] climbs onto the [src.name]!</span>",\
|
||||
"<span class='notice'>You climb onto the [src.name]!</span>")
|
||||
M.buckled = src
|
||||
M.loc = loc
|
||||
M.dir = dir
|
||||
M.update_canmove()
|
||||
buckled_mob = M
|
||||
update_mob()
|
||||
add_fingerprint(user)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 5
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/unbuckle()
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
..()
|
||||
/obj/structure/stool/bed/chair/segway/unbuckle_mob()
|
||||
var/mob/living/M = ..()
|
||||
if(M)
|
||||
M.pixel_x = 0
|
||||
M.pixel_y = 0
|
||||
return M
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/handle_rotation()
|
||||
if(dir == NORTH)
|
||||
layer = OBJ_LAYER
|
||||
else
|
||||
layer = FLY_LAYER
|
||||
if(dir == NORTH)
|
||||
layer = OBJ_LAYER
|
||||
else
|
||||
layer = FLY_LAYER
|
||||
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.loc != loc)
|
||||
buckled_mob.buckled = null
|
||||
buckled_mob.buckled = src
|
||||
|
||||
update_mob()
|
||||
update_mob()
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/proc/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(buckled_mob)
|
||||
@@ -147,7 +137,7 @@
|
||||
|
||||
/obj/structure/stool/bed/chair/segway/snowmobile/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
if(!allowMove)
|
||||
return
|
||||
if(src.space_move.active())
|
||||
@@ -159,14 +149,14 @@
|
||||
if(istype(src.loc, /turf/space))
|
||||
src.space_move.start(list(src,direction))
|
||||
if(istype(src.loc, /turf/simulated))
|
||||
health -= 5
|
||||
damage(5)
|
||||
usr << "Your snowmobile takes damage from not being on snow!"
|
||||
var/turf/simulated/T = src.loc
|
||||
if(T.wet == 2) //Lube! Fall off!
|
||||
if(T && T.wet == 2) //Lube! Fall off!
|
||||
playsound(src, 'sound/misc/slip.ogg', 50, 1, -3)
|
||||
buckled_mob.Stun(8)
|
||||
buckled_mob.Weaken(5)
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
step(src, dir)
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
|
||||
#define NEST_RESIST_TIME 1200
|
||||
|
||||
/obj/structure/stool/bed/nest
|
||||
name = "alien nest"
|
||||
@@ -7,68 +6,75 @@
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "nest"
|
||||
var/health = 100
|
||||
var/image/nest_overlay
|
||||
|
||||
/obj/structure/stool/bed/nest/manual_unbuckle(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
if(buckled_mob != user)
|
||||
buckled_mob.visible_message(\
|
||||
"<span class='notice'>[user.name] pulls [buckled_mob.name] free from the sticky nest!</span>",\
|
||||
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
buckled_mob.pixel_y = 0
|
||||
unbuckle()
|
||||
else
|
||||
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
|
||||
return
|
||||
buckled_mob.visible_message(\
|
||||
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
|
||||
"<span class='warning'>You struggle to break free from the gelatinous resin... (This will take around 2 minutes and you need to stay still)</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
spawn(NEST_RESIST_TIME)
|
||||
if(user && buckled_mob && user.buckled == src)
|
||||
buckled_mob.last_special = world.time
|
||||
buckled_mob.pixel_y = 0
|
||||
unbuckle()
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
/obj/structure/stool/bed/nest/New()
|
||||
nest_overlay = image('icons/mob/alien.dmi', "nestoverlay", layer=MOB_LAYER - 0.2)
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/nest/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
/obj/structure/stool/bed/nest/user_unbuckle_mob(mob/living/user)
|
||||
if(buckled_mob && buckled_mob.buckled == src)
|
||||
var/mob/living/M = buckled_mob
|
||||
|
||||
if(isalien(user))
|
||||
unbuckle_mob()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
if(M != user)
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] pulls [M.name] free from the sticky nest!</span>",\
|
||||
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
|
||||
else
|
||||
buckled_mob.visible_message(\
|
||||
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
|
||||
"<span class='warning'>You struggle to break free from the gelatinous resin... (This will take around 2 minutes and you need to stay still)</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
if(!do_after(M, 1200, target = src))
|
||||
if(M && M.buckled)
|
||||
M << "<span class='warning'>You fail to escape \the [src]!</span>"
|
||||
return
|
||||
if(!M.buckled)
|
||||
return
|
||||
M.visible_message(\
|
||||
"<span class='warning'>[M.name] breaks free from the gelatinous resin!</span>",\
|
||||
"<span class='notice'>You break free from the gelatinous resin!</span>",\
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
unbuckle_mob()
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
/obj/structure/stool/bed/nest/user_buckle_mob(mob/living/M, mob/living/user)
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
|
||||
return
|
||||
|
||||
if(istype(M,/mob/living/carbon/alien))
|
||||
if(isalien(M))
|
||||
return
|
||||
if(!istype(user,/mob/living/carbon/alien/humanoid))
|
||||
if(!isalien(user))
|
||||
return
|
||||
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
|
||||
if(M == usr)
|
||||
return
|
||||
else
|
||||
if(buckle_mob(M))
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
|
||||
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
M.dir = src.dir
|
||||
M.update_canmove()
|
||||
M.pixel_y += 1
|
||||
M.pixel_x += 2
|
||||
M.anchored = anchored
|
||||
src.buckled_mob = M
|
||||
src.add_fingerprint(user)
|
||||
src.overlays += image('icons/mob/alien.dmi', "nestoverlay", layer=6)
|
||||
return
|
||||
"[user.name] secretes a thick vile goo, securing [M.name] into [src]!",\
|
||||
"<span class='danger'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
|
||||
/obj/structure/stool/bed/nest/unbuckle()
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_y -= 1
|
||||
buckled_mob.pixel_x -= 2
|
||||
overlays.Cut()
|
||||
..()
|
||||
|
||||
/obj/structure/stool/bed/nest/post_buckle_mob(mob/living/M)
|
||||
if(M == buckled_mob)
|
||||
M.pixel_y = 0
|
||||
M.pixel_x = initial(M.pixel_x) + 2
|
||||
M.layer = MOB_LAYER - 0.3
|
||||
overlays += nest_overlay
|
||||
else
|
||||
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
|
||||
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
|
||||
M.layer = initial(M.layer)
|
||||
overlays -= nest_overlay
|
||||
|
||||
/obj/structure/stool/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -11,111 +11,54 @@
|
||||
name = "bed"
|
||||
desc = "This is used to lie in, sleep in or strap on."
|
||||
icon_state = "bed"
|
||||
var/mob/living/buckled_mob
|
||||
can_buckle = 1
|
||||
buckle_lying = 1
|
||||
var/movable = 0 // For mobility checks
|
||||
|
||||
/obj/structure/stool/bed/MouseDrop(atom/over_object)
|
||||
..(over_object, 1)
|
||||
|
||||
/obj/structure/stool/psychbed
|
||||
name = "psych bed"
|
||||
desc = "For prime comfort during psychiatric evaluations."
|
||||
icon_state = "psychbed"
|
||||
var/mob/living/buckled_mob
|
||||
can_buckle = 1
|
||||
buckle_lying = 1
|
||||
|
||||
/obj/structure/stool/bed/alien
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||
icon_state = "abed"
|
||||
|
||||
/obj/structure/stool/bed/Destroy()
|
||||
unbuckle()
|
||||
/obj/structure/stool/bed/Move(atom/newloc, direct) //Some bed children move
|
||||
. = ..()
|
||||
if(buckled_mob)
|
||||
if(!buckled_mob.Move(loc, direct))
|
||||
loc = buckled_mob.loc //we gotta go back
|
||||
last_move = buckled_mob.last_move
|
||||
inertia_dir = last_move
|
||||
buckled_mob.inertia_dir = last_move
|
||||
. = 0
|
||||
|
||||
/obj/structure/stool/bed/Process_Spacemove(movement_dir = 0)
|
||||
if(buckled_mob)
|
||||
return buckled_mob.Process_Spacemove(movement_dir)
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/attack_hand(mob/user as mob)
|
||||
manual_unbuckle(user)
|
||||
return
|
||||
/obj/structure/stool/bed/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
if(mover == buckled_mob)
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/proc/handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/MouseDrop(atom/over_object)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/attack_animal(var/mob/living/simple_animal/M)//No more buckling hostile mobs to chairs to render them immobile forever
|
||||
if(M.environment_smash)
|
||||
new /obj/item/stack/sheet/metal(src.loc)
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
|
||||
if(!istype(M)) return
|
||||
buckle_mob(M, user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/proc/afterbuckle(mob/M as mob) //Called after somebody buckled / unbuckled
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/proc/unbuckle()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
|
||||
buckled_mob.buckled = null
|
||||
buckled_mob.anchored = initial(buckled_mob.anchored)
|
||||
buckled_mob.update_canmove()
|
||||
|
||||
var/M = buckled_mob
|
||||
buckled_mob = null
|
||||
|
||||
afterbuckle(M)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/proc/manual_unbuckle(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
if(buckled_mob != user)
|
||||
buckled_mob.visible_message(\
|
||||
"\blue [buckled_mob.name] was unbuckled by [user.name]!",\
|
||||
"You were unbuckled from [src] by [user.name].",\
|
||||
"You hear metal clanking")
|
||||
else
|
||||
buckled_mob.visible_message(\
|
||||
"\blue [buckled_mob.name] unbuckled \himself!",\
|
||||
"You unbuckle yourself from [src].",\
|
||||
"You hear metal clanking")
|
||||
unbuckle()
|
||||
src.add_fingerprint(user)
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
/obj/structure/stool/bed/proc/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if (!ticker)
|
||||
user << "You can't buckle anyone in before the game starts."
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.stunned || user.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
|
||||
return
|
||||
|
||||
if (istype(M, /mob/living/carbon/slime))
|
||||
user << "The [M] is too squishy to buckle in."
|
||||
return
|
||||
|
||||
unbuckle()
|
||||
|
||||
if (M == usr)
|
||||
M.visible_message(\
|
||||
"\blue [M.name] buckles in!",\
|
||||
"You buckle yourself to [src].",\
|
||||
"You hear metal clanking")
|
||||
else
|
||||
M.visible_message(\
|
||||
"\blue [M.name] is buckled in to [src] by [user.name]!",\
|
||||
"You are buckled in to [src] by [user.name].",\
|
||||
"You hear metal clanking")
|
||||
M.buckled = src
|
||||
M.loc = src.loc
|
||||
M.dir = src.dir
|
||||
M.update_canmove()
|
||||
src.buckled_mob = M
|
||||
src.add_fingerprint(user)
|
||||
afterbuckle(M)
|
||||
return
|
||||
|
||||
/*
|
||||
* Roller beds
|
||||
*/
|
||||
@@ -125,41 +68,44 @@
|
||||
icon_state = "down"
|
||||
anchored = 0
|
||||
|
||||
/obj/structure/stool/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W,/obj/item/roller_holder))
|
||||
if(buckled_mob)
|
||||
manual_unbuckle()
|
||||
else
|
||||
visible_message("[user] collapses \the [src.name].")
|
||||
new/obj/item/roller(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
..()
|
||||
/obj/structure/stool/bed/roller/post_buckle_mob(mob/living/M)
|
||||
if(M == buckled_mob)
|
||||
density = 1
|
||||
icon_state = "up"
|
||||
M.pixel_y = initial(M.pixel_y)
|
||||
else
|
||||
density = 0
|
||||
icon_state = "down"
|
||||
M.pixel_x = M.get_standard_pixel_x_offset(M.lying)
|
||||
M.pixel_y = M.get_standard_pixel_y_offset(M.lying)
|
||||
|
||||
|
||||
/obj/item/roller
|
||||
name = "roller bed"
|
||||
desc = "A collapsed roller bed that can be carried around."
|
||||
icon = 'icons/obj/rollerbed.dmi'
|
||||
icon_state = "folded"
|
||||
w_class = 4.0 // Can't be put in backpacks. Oh well.
|
||||
w_class = 4 // Can't be put in backpacks.
|
||||
|
||||
|
||||
/obj/item/roller/attack_self(mob/user)
|
||||
var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/roller/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
|
||||
if(istype(W,/obj/item/roller_holder))
|
||||
var/obj/item/roller_holder/RH = W
|
||||
if(!RH.held)
|
||||
user << "\blue You collect the roller bed."
|
||||
src.loc = RH
|
||||
RH.held = src
|
||||
return
|
||||
var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if(over_object == usr && Adjacent(usr) && (in_range(src, usr) || usr.contents.Find(src)))
|
||||
if(!ishuman(usr))
|
||||
return
|
||||
if(buckled_mob)
|
||||
return 0
|
||||
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
|
||||
new/obj/item/roller(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/roller_holder
|
||||
name = "roller bed rack"
|
||||
@@ -173,7 +119,6 @@
|
||||
held = new /obj/item/roller(src)
|
||||
|
||||
/obj/item/roller_holder/attack_self(mob/user as mob)
|
||||
|
||||
if(!held)
|
||||
user << "\blue The rack is empty."
|
||||
return
|
||||
@@ -182,46 +127,4 @@
|
||||
var/obj/structure/stool/bed/roller/R = new /obj/structure/stool/bed/roller(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(held)
|
||||
held = null
|
||||
|
||||
|
||||
/obj/structure/stool/bed/roller/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = src.loc
|
||||
else
|
||||
buckled_mob = null
|
||||
|
||||
/obj/structure/stool/bed/roller/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || istype(usr, /mob/living/silicon/pai) )
|
||||
return
|
||||
M.pixel_y = 6
|
||||
density = 1
|
||||
icon_state = "up"
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/roller/manual_unbuckle(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
|
||||
buckled_mob.pixel_y = 0
|
||||
buckled_mob.anchored = initial(buckled_mob.anchored)
|
||||
buckled_mob.buckled = null
|
||||
buckled_mob.update_canmove()
|
||||
buckled_mob = null
|
||||
density = 0
|
||||
icon_state = "down"
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/roller/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
if(buckled_mob) return 0
|
||||
visible_message("[usr] collapses \the [src.name]")
|
||||
new/obj/item/roller(get_turf(src))
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
return
|
||||
held = null
|
||||
@@ -2,12 +2,10 @@
|
||||
name = "chair"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon_state = "chair"
|
||||
buckle_lying = 0 //you sit in a chair, not lay
|
||||
|
||||
var/propelled = 0 // Check for fire-extinguisher-driven chairs
|
||||
|
||||
/obj/structure/stool/MouseDrop(atom/over_object)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/New()
|
||||
if(anchored)
|
||||
src.verbs -= /atom/movable/verb/pull
|
||||
@@ -16,6 +14,10 @@
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/Move(atom/newloc, direct)
|
||||
..()
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/assembly/shock_kit))
|
||||
@@ -66,11 +68,6 @@
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
|
||||
if(!istype(M)) return
|
||||
buckle_mob(M, user)
|
||||
return
|
||||
|
||||
// Chair types
|
||||
/obj/structure/stool/bed/chair/wood
|
||||
// TODO: Special ash subtype that looks like charred chair legs
|
||||
@@ -106,7 +103,7 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/chair/comfy/afterbuckle()
|
||||
/obj/structure/stool/bed/chair/comfy/post_buckle_mob(mob/living/M)
|
||||
if(buckled_mob)
|
||||
overlays += armrest
|
||||
else
|
||||
@@ -143,29 +140,13 @@
|
||||
anchored = 0
|
||||
movable = 1
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
var/mob/living/occupant = buckled_mob
|
||||
occupant.buckled = null
|
||||
occupant.Move(src.loc)
|
||||
occupant.buckled = src
|
||||
if (occupant && (src.loc != occupant.loc))
|
||||
if (propelled)
|
||||
for (var/mob/O in src.loc)
|
||||
if (O != occupant)
|
||||
Bump(O)
|
||||
else
|
||||
unbuckle()
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/office/Bump(atom/A)
|
||||
..()
|
||||
if(!buckled_mob) return
|
||||
|
||||
if(propelled)
|
||||
var/mob/living/occupant = buckled_mob
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
occupant.throw_at(A, 3, propelled)
|
||||
occupant.apply_effect(6, STUN, 0)
|
||||
occupant.apply_effect(6, WEAKEN, 0)
|
||||
|
||||
@@ -32,7 +32,9 @@
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/stool/MouseDrop(atom/over_object)
|
||||
/obj/structure/stool/MouseDrop(atom/over_object, skip_fucking_stool_shit = 0)
|
||||
if(skip_fucking_stool_shit)
|
||||
return ..(over_object)
|
||||
if (istype(over_object, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = over_object
|
||||
if (H==usr && !H.restrained() && !H.stat && in_range(src, over_object))
|
||||
|
||||
@@ -42,6 +42,16 @@
|
||||
user << "\red You cannot drive while being pushed."
|
||||
return
|
||||
|
||||
if(istype(user.loc, /turf/space))
|
||||
return
|
||||
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/driver = user
|
||||
var/obj/item/organ/external/l_hand = driver.get_organ("l_hand")
|
||||
var/obj/item/organ/external/r_hand = driver.get_organ("r_hand")
|
||||
if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
|
||||
return // No hands to drive your chair? Tough luck!
|
||||
|
||||
// Let's roll
|
||||
driving = 1
|
||||
var/turf/T = null
|
||||
@@ -88,7 +98,7 @@
|
||||
if (O != occupant)
|
||||
Bump(O)
|
||||
else
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
if (pulling && (get_dist(src, pulling) > 1))
|
||||
pulling.pulledby = null
|
||||
pulling << "\red You lost your grip!"
|
||||
@@ -102,7 +112,7 @@
|
||||
if (pulling)
|
||||
MouseDrop(usr)
|
||||
else
|
||||
manual_unbuckle(user)
|
||||
user_unbuckle_mob(user, user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
|
||||
@@ -135,7 +145,7 @@
|
||||
|
||||
if(propelled || (pulling && (pulling.a_intent == I_HARM)))
|
||||
var/mob/living/occupant = buckled_mob
|
||||
unbuckle()
|
||||
unbuckle_mob()
|
||||
|
||||
if (pulling && (pulling.a_intent == "hurt"))
|
||||
occupant.throw_at(A, 3, 3, pulling)
|
||||
|
||||
@@ -25,6 +25,11 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/transit_tube_pod/Process_Spacemove()
|
||||
if(moving) //No drifting while moving in the tubes
|
||||
return 1
|
||||
else return ..()
|
||||
|
||||
/obj/structure/transit_tube_pod/proc/follow_tube(var/reverse_launch)
|
||||
if(moving)
|
||||
return
|
||||
@@ -67,7 +72,7 @@
|
||||
|
||||
if(current_tube == null)
|
||||
dir = next_dir
|
||||
Move(get_step(loc, dir)) // Allow collisions when leaving the tubes.
|
||||
Move(get_step(loc, dir), dir) // Allow collisions when leaving the tubes.
|
||||
break
|
||||
|
||||
last_delay = current_tube.enter_delay(src, next_dir)
|
||||
@@ -82,21 +87,6 @@
|
||||
|
||||
density = 1
|
||||
|
||||
// If the pod is no longer in a tube, move in a line until stopped or slowed to a halt.
|
||||
// /turf/inertial_drift appears to only work on mobs, and re-implementing some of the
|
||||
// logic allows a gradual slowdown and eventual stop when passing over non-space turfs.
|
||||
if(!current_tube && last_delay <= 10)
|
||||
do
|
||||
sleep(last_delay)
|
||||
|
||||
if(!istype(loc, /turf/space))
|
||||
last_delay++
|
||||
|
||||
if(last_delay > 10)
|
||||
break
|
||||
|
||||
while(isturf(loc) && Move(get_step(loc, dir)))
|
||||
|
||||
moving = 0
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user