mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #2171 from tigercat2000/muh_tg_spessmove
-tg- spacemove system
This commit is contained in:
+82
-13
@@ -5,7 +5,6 @@
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// var/elevation = 2 - not used anywhere
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var/move_speed = 10
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var/l_move_time = 1
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var/m_flag = 1
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var/throwing = 0
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var/thrower
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var/turf/throw_source = null
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@@ -14,9 +13,10 @@
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var/no_spin_thrown = 0 //set this to 1 if you don't want an item that you throw to spin, no matter what. -Fox
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var/moved_recently = 0
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var/mob/pulledby = null
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var/inertia_dir = 0
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var/area/areaMaster
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var/auto_init = 1
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/atom/movable/New()
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@@ -35,7 +35,7 @@
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pulledby = null
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..()
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return QDEL_HINT_QUEUE
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/atom/movable/proc/initialize()
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return
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@@ -44,15 +44,53 @@
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/atom/movable/proc/setLoc(var/T, var/teleported=0)
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loc = T
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/atom/movable/Move()
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var/atom/A = src.loc
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. = ..()
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src.move_speed = world.time - src.l_move_time
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src.l_move_time = world.time
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src.m_flag = 1
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if ((A != src.loc && A && A.z == src.z))
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src.last_move = get_dir(A, src.loc)
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return
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/atom/movable/Move(atom/newloc, direct = 0)
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if(!loc || !newloc) return 0
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var/atom/oldloc = loc
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if(loc != newloc)
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if (!(direct & (direct - 1))) //Cardinal move
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. = ..()
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else //Diagonal move, split it into cardinal moves
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if (direct & 1)
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if (direct & 4)
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if (step(src, NORTH))
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. = step(src, EAST)
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else if (step(src, EAST))
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. = step(src, NORTH)
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else if (direct & 8)
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if (step(src, NORTH))
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. = step(src, WEST)
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else if (step(src, WEST))
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. = step(src, NORTH)
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else if (direct & 2)
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if (direct & 4)
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if (step(src, SOUTH))
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. = step(src, EAST)
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else if (step(src, EAST))
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. = step(src, SOUTH)
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else if (direct & 8)
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if (step(src, SOUTH))
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. = step(src, WEST)
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else if (step(src, WEST))
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. = step(src, SOUTH)
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if(!loc || (loc == oldloc && oldloc != newloc))
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last_move = 0
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return
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src.move_speed = world.timeofday - src.l_move_time
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src.l_move_time = world.timeofday
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last_move = direct
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spawn(5) // Causes space drifting. /tg/station has no concept of speed, we just use 5
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if(loc && direct && last_move == direct)
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if(loc == newloc) //Remove this check and people can accelerate. Not opening that can of worms just yet.
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newtonian_move(last_move)
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// Previously known as Crossed()
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// This is automatically called when something enters your square
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@@ -104,6 +142,37 @@
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M.turf_collision(T, speed)
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//Called whenever an object moves and by mobs when they attempt to move themselves through space
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//And when an object or action applies a force on src, see newtonian_move() below
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//Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
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//Mobs should return 1 if they should be able to move of their own volition, see client/Move() in mob_movement.dm
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//movement_dir == 0 when stopping or any dir when trying to move
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/atom/movable/proc/Process_Spacemove(var/movement_dir = 0)
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if(has_gravity(src))
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return 1
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if(pulledby)
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return 1
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if(locate(/obj/structure/lattice) in orange(1, get_turf(src))) //Not realistic but makes pushing things in space easier
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return 1
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return 0
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/atom/movable/proc/newtonian_move(direction) //Only moves the object if it's under no gravity
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if(!loc || Process_Spacemove(0))
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inertia_dir = 0
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return 0
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inertia_dir = direction
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if(!direction)
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return 1
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var/old_dir = dir
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. = step(src, direction)
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dir = old_dir
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//decided whether a movable atom being thrown can pass through the turf it is in.
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/atom/movable/proc/hit_check(var/speed)
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if(src.throwing)
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@@ -152,7 +221,7 @@
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var/atom/step = get_step(src, dy)
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if(!step) // going off the edge of the map makes get_step return null, don't let things go off the edge
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break
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src.Move(step)
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src.Move(step, get_dir(loc, step))
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hit_check(speed)
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error += dist_x
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dist_travelled++
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@@ -93,50 +93,20 @@
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return
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/obj/mecha/combat/marauder/relaymove(mob/user,direction)
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if(user != src.occupant) //While not "realistic", this piece is player friendly.
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user.loc = get_turf(src)
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user << "You climb out from [src]"
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return 0
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if(!can_move)
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return 0
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if(zoom)
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if(world.time - last_message > 20)
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src.occupant_message("Unable to move while in zoom mode.")
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last_message = world.time
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return 0
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if(connected_port)
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if(world.time - last_message > 20)
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src.occupant_message("Unable to move while connected to the air system port")
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last_message = world.time
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return 0
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if(!thrusters && src.pr_inertial_movement.active())
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return 0
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if(state || !has_charge(step_energy_drain))
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return 0
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var/tmp_step_in = step_in
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var/tmp_step_energy_drain = step_energy_drain
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var/move_result = 0
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if(internal_damage&MECHA_INT_CONTROL_LOST)
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move_result = mechsteprand()
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else if(src.dir!=direction)
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move_result = mechturn(direction)
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else
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move_result = mechstep(direction)
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if(move_result)
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if(istype(src.loc, /turf/space))
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if(!src.check_for_support())
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src.pr_inertial_movement.start(list(src,direction))
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if(thrusters)
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src.pr_inertial_movement.set_process_args(list(src,direction))
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tmp_step_energy_drain = step_energy_drain*2
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return ..()
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can_move = 0
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spawn(tmp_step_in) can_move = 1
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use_power(tmp_step_energy_drain)
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/obj/mecha/combat/marauder/Process_Spacemove(var/movement_dir = 0)
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if(..())
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return 1
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if(thrusters && movement_dir && use_power(step_energy_drain))
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return 1
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return 0
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/obj/mecha/combat/marauder/verb/toggle_thrusters()
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set category = "Exosuit Interface"
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set name = "Toggle thrusters"
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+10
-30
@@ -59,7 +59,6 @@
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var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment
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var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature
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var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss
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var/datum/global_iterator/pr_give_air //moves air from tank to cabin
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var/datum/global_iterator/pr_internal_damage //processes internal damage
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@@ -136,7 +135,6 @@
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/obj/mecha/proc/add_iterators()
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pr_int_temp_processor = new /datum/global_iterator/mecha_preserve_temp(list(src))
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pr_inertial_movement = new /datum/global_iterator/mecha_intertial_movement(null,0)
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pr_give_air = new /datum/global_iterator/mecha_tank_give_air(list(src))
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pr_internal_damage = new /datum/global_iterator/mecha_internal_damage(list(src),0)
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@@ -159,13 +157,6 @@
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return 1
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/obj/mecha/proc/check_for_support()
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if(locate(/obj/structure/grille, orange(1, src)) || locate(/obj/structure/lattice, orange(1, src)) || locate(/turf/simulated, orange(1, src)) || locate(/turf/unsimulated, orange(1, src)))
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return 1
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else
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return 0
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/obj/mecha/examine(mob/user)
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..(user)
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var/integrity = health/initial(health)*100
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@@ -289,11 +280,15 @@
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//////// Movement procs ////////
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//////////////////////////////////
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/obj/mecha/Move()
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/obj/mecha/Move(atom/newLoc, direct)
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. = ..()
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if(.)
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events.fireEvent("onMove",get_turf(src))
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return
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/obj/mecha/Process_Spacemove(var/movement_dir = 0)
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if(occupant)
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return occupant.Process_Spacemove(movement_dir) //We'll just say you used the clamp to grab the wall
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return ..()
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/obj/mecha/relaymove(mob/user,direction)
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if(user != src.occupant) //While not "realistic", this piece is player friendly.
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@@ -316,7 +311,7 @@
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/obj/mecha/proc/dyndomove(direction)
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if(!can_move)
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return 0
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if(src.pr_inertial_movement.active())
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if(!Process_Spacemove(direction))
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return 0
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if(!has_charge(step_energy_drain))
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return 0
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@@ -326,14 +321,9 @@
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else if(src.dir!=direction)
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move_result = mechturn(direction)
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else
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move_result = mechstep(direction)
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move_result = mechstep(direction)
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if(move_result)
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can_move = 0
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use_power(step_energy_drain)
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if(istype(src.loc, /turf/space))
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if(!src.check_for_support())
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src.pr_inertial_movement.start(list(src,direction))
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src.log_message("Movement control lost. Inertial movement started.")
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if(mecha_do_after(step_in))
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can_move = 1
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return 1
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@@ -1070,7 +1060,7 @@
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connected_port = new_port
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connected_port.connected_device = src
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connected_port.parent.reconcile_air()
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log_message("Connected to gas port.")
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return 1
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@@ -1082,7 +1072,7 @@
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connected_port = null
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src.log_message("Disconnected from gas port.")
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return 1
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/obj/mecha/portableConnectorReturnAir()
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return internal_tank.return_air()
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@@ -1881,16 +1871,6 @@
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return stop()
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return
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/datum/global_iterator/mecha_intertial_movement //inertial movement in space
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delay = 7
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process(var/obj/mecha/mecha as obj,direction)
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if(direction)
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if(!step(mecha, direction)||mecha.check_for_support())
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src.stop()
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else
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src.stop()
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return
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/datum/global_iterator/mecha_internal_damage // processing internal damage
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@@ -769,40 +769,35 @@ steam.start() -- spawns the effect
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var/processing = 1
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var/on = 1
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set_up(atom/atom)
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attach(atom)
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oldposition = get_turf(atom)
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/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
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attach(atom)
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start()
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if(!src.on)
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src.on = 1
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src.processing = 1
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if(src.processing)
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src.processing = 0
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spawn(0)
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var/turf/T = get_turf(src.holder)
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if(T != src.oldposition)
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if(istype(T, /turf/space))
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
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src.oldposition = T
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I.dir = src.holder.dir
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flick("ion_fade", I)
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I.icon_state = "blank"
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spawn( 20 )
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if(I) I.delete()
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spawn(2)
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if(src.on)
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src.processing = 1
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src.start()
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else
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spawn(2)
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if(src.on)
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src.processing = 1
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src.start()
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proc/stop()
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/datum/effect/effect/system/ion_trail_follow/start() //Whoever is responsible for this abomination of code should become an hero
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if(!src.on)
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src.on = 1
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src.processing = 1
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if(src.processing)
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src.processing = 0
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src.on = 0
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var/turf/T = get_turf(src.holder)
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if(T != src.oldposition)
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if(!has_gravity(T))
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
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I.dir = src.holder.dir
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flick("ion_fade", I)
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I.icon_state = "blank"
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spawn( 20 )
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if(I)
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I.delete()
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src.oldposition = T
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spawn(2)
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if(src.on)
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src.processing = 1
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src.start()
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/datum/effect/effect/system/ion_trail_follow/proc/stop()
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src.processing = 0
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src.on = 0
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oldposition = null
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/datum/effect/effect/system/ion_trail_follow/space_trail
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var/turf/oldloc // secondary ion trail loc
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@@ -850,15 +845,10 @@ steam.start() -- spawns the effect
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spawn( 20 )
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if(I) I.delete()
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if(II) II.delete()
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spawn(2)
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if(src.on)
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src.processing = 1
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src.start()
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else
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spawn(2)
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if(src.on)
|
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src.processing = 1
|
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src.start()
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spawn(2)
|
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if(src.on)
|
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src.processing = 1
|
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src.start()
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currloc = T
|
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|
||||
|
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@@ -105,27 +105,29 @@
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var/obj/B = usr.buckled
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var/movementdirection = turn(direction,180)
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if(C) C.propelled = 4
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B.Move(get_step(usr,movementdirection), movementdirection)
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step(B, movementdirection)
|
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sleep(1)
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B.Move(get_step(usr,movementdirection), movementdirection)
|
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step(B, movementdirection)
|
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if(C) C.propelled = 3
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sleep(1)
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B.Move(get_step(usr,movementdirection), movementdirection)
|
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step(B, movementdirection)
|
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sleep(1)
|
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B.Move(get_step(usr,movementdirection), movementdirection)
|
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step(B, movementdirection)
|
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if(C) C.propelled = 2
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sleep(2)
|
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B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
step(B, movementdirection)
|
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if(C) C.propelled = 1
|
||||
sleep(2)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
step(B, movementdirection)
|
||||
if(C) C.propelled = 0
|
||||
sleep(3)
|
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B.Move(get_step(usr,movementdirection), movementdirection)
|
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step(B, movementdirection)
|
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sleep(3)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
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step(B, movementdirection)
|
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sleep(3)
|
||||
B.Move(get_step(usr,movementdirection), movementdirection)
|
||||
step(B, movementdirection)
|
||||
|
||||
else user.newtonian_move(turn(direction, 180))
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
@@ -161,9 +163,5 @@
|
||||
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
|
||||
if(!has_gravity(user))
|
||||
user.inertia_dir = get_dir(target, user)
|
||||
step(user, user.inertia_dir)
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
@@ -5,9 +5,8 @@
|
||||
var/empstun = 0
|
||||
var/health = 100
|
||||
var/destroyed = 0
|
||||
var/inertia_dir = 0
|
||||
var/allowMove = 1
|
||||
var/delay = 1
|
||||
var/move_delay = 1
|
||||
var/keytype = /obj/item/key
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/process()
|
||||
@@ -48,96 +47,6 @@
|
||||
if(istype(W, /obj/item/key))
|
||||
user << "Hold [W] in one of your hands while you drive this [name]."
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/proc/Process_Spacemove(var/check_drift = 0, mob/user)
|
||||
//First check to see if we can do things
|
||||
|
||||
/*
|
||||
if(istype(src,/mob/living/carbon))
|
||||
if(src.l_hand && src.r_hand)
|
||||
return 0
|
||||
*/
|
||||
|
||||
var/dense_object = 0
|
||||
if(!user)
|
||||
for(var/turf/turf in oview(1,src))
|
||||
if(istype(turf,/turf/space))
|
||||
continue
|
||||
/*
|
||||
if((istype(turf,/turf/simulated/floor))
|
||||
if(user)
|
||||
if(user.lastarea.has_gravity == 0)
|
||||
continue*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
|
||||
continue
|
||||
*/
|
||||
|
||||
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
if(!dense_object)
|
||||
for(var/obj/O in oview(1, src))
|
||||
if((O) && (O.density) && (O.anchored))
|
||||
dense_object++
|
||||
break
|
||||
else
|
||||
for(var/turf/turf in oview(1,user))
|
||||
if(istype(turf,/turf/space))
|
||||
continue
|
||||
/*
|
||||
if((istype(turf,/turf/simulated/floor))
|
||||
if(user)
|
||||
if(user.lastarea.has_gravity == 0)
|
||||
continue*/
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
|
||||
continue
|
||||
*/
|
||||
|
||||
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, user)))
|
||||
dense_object++
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
if(!dense_object)
|
||||
for(var/obj/O in oview(1, user))
|
||||
if((O) && (O.density) && (O.anchored))
|
||||
dense_object++
|
||||
break
|
||||
//Nothing to push off of so end here
|
||||
if(!dense_object)
|
||||
return 0
|
||||
|
||||
|
||||
/* The cart has very grippy tires and or magnets to keep it from slipping when on a good surface
|
||||
//Check to see if we slipped
|
||||
if(prob(Process_Spaceslipping(5)))
|
||||
src << "\blue <B>You slipped!</B>"
|
||||
src.inertia_dir = src.last_move
|
||||
step(src, src.inertia_dir)
|
||||
return 0
|
||||
//If not then we can reset inertia and move
|
||||
*/
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/user_buckle_mob(mob/living/M, mob/user)
|
||||
if(user.incapacitated()) //user can't move the mob on the janicart's turf if incapacitated
|
||||
@@ -263,16 +172,12 @@
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/weapon/storage/bag/trash/mybag = null
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/New()
|
||||
..()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/cart/janicart/examine(mob/user)
|
||||
if(!..(user, 1))
|
||||
return
|
||||
@@ -314,21 +219,15 @@
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if((istype(src.loc, /turf/space)))
|
||||
if(!src.Process_Spacemove(0)) return
|
||||
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
||||
if(!allowMove)
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
allowMove = 0
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
|
||||
var/turf/space/S = src.loc
|
||||
S.Entered(src)*/
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
|
||||
|
||||
@@ -338,7 +237,7 @@
|
||||
name = "ambulance"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "docwagon"
|
||||
anchored = 1
|
||||
anchored = 0
|
||||
density = 1
|
||||
/var/brightness = 4
|
||||
/var/strobe = 0
|
||||
@@ -351,39 +250,19 @@
|
||||
if(user)
|
||||
user << "\red \the [src] is unresponsive."
|
||||
return
|
||||
if((istype(src.loc, /turf/space)))
|
||||
if(!src.Process_Spacemove(0)) return
|
||||
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
|
||||
if(!allowMove)
|
||||
if(istype(user.l_hand, keytype) || istype(user.r_hand, keytype))
|
||||
if(!Process_Spacemove(direction) || !has_gravity(src.loc) || move_delay || !isturf(loc))
|
||||
return
|
||||
allowMove = 0
|
||||
step(src, direction)
|
||||
// NEW PULLING CODE
|
||||
if (istype(user.pulling, /obj/structure/stool/bed/roller))
|
||||
var/turf/T = loc
|
||||
step(user.pulling, get_dir(user.pulling.loc, T))
|
||||
|
||||
// END NEW PULLING CODE
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
sleep(delay)
|
||||
allowMove = 1
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) && (!src.Process_Spacemove(0, user)))
|
||||
var/turf/space/S = src.loc
|
||||
S.Entered(src)*/
|
||||
move_delay = 1
|
||||
spawn(2)
|
||||
move_delay = 0
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
|
||||
@@ -36,9 +36,15 @@
|
||||
if(!buckled_mob.Move(loc, direct))
|
||||
loc = buckled_mob.loc //we gotta go back
|
||||
last_move = buckled_mob.last_move
|
||||
inertia_dir = last_move
|
||||
buckled_mob.inertia_dir = last_move
|
||||
. = 0
|
||||
|
||||
/obj/structure/stool/bed/Process_Spacemove(movement_dir = 0)
|
||||
if(buckled_mob)
|
||||
return buckled_mob.Process_Spacemove(movement_dir)
|
||||
return ..()
|
||||
|
||||
/obj/structure/stool/bed/CanPass(atom/movable/mover, turf/target, height=1.5)
|
||||
if(mover == buckled_mob)
|
||||
return 1
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/Move(atom/newloc, direct)
|
||||
..()
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/assembly/shock_kit))
|
||||
|
||||
@@ -25,6 +25,11 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/structure/transit_tube_pod/Process_Spacemove()
|
||||
if(moving) //No drifting while moving in the tubes
|
||||
return 1
|
||||
else return ..()
|
||||
|
||||
/obj/structure/transit_tube_pod/proc/follow_tube(var/reverse_launch)
|
||||
if(moving)
|
||||
return
|
||||
@@ -67,7 +72,7 @@
|
||||
|
||||
if(current_tube == null)
|
||||
dir = next_dir
|
||||
Move(get_step(loc, dir)) // Allow collisions when leaving the tubes.
|
||||
Move(get_step(loc, dir), dir) // Allow collisions when leaving the tubes.
|
||||
break
|
||||
|
||||
last_delay = current_tube.enter_delay(src, next_dir)
|
||||
@@ -82,21 +87,6 @@
|
||||
|
||||
density = 1
|
||||
|
||||
// If the pod is no longer in a tube, move in a line until stopped or slowed to a halt.
|
||||
// /turf/inertial_drift appears to only work on mobs, and re-implementing some of the
|
||||
// logic allows a gradual slowdown and eventual stop when passing over non-space turfs.
|
||||
if(!current_tube && last_delay <= 10)
|
||||
do
|
||||
sleep(last_delay)
|
||||
|
||||
if(!istype(loc, /turf/space))
|
||||
last_delay++
|
||||
|
||||
if(last_delay > 10)
|
||||
break
|
||||
|
||||
while(isturf(loc) && Move(get_step(loc, dir)))
|
||||
|
||||
moving = 0
|
||||
|
||||
|
||||
|
||||
@@ -94,8 +94,6 @@
|
||||
..()
|
||||
if ((!(A) || src != A.loc)) return
|
||||
|
||||
inertial_drift(A)
|
||||
|
||||
if(transition)
|
||||
|
||||
if(A.z > MAX_Z) return //for away missions
|
||||
@@ -121,8 +119,8 @@
|
||||
L.pulling.loc = T
|
||||
|
||||
//now we're on the new z_level, proceed the space drifting
|
||||
if ((A && A.loc))
|
||||
A.loc.Entered(A)
|
||||
sleep(0)//Let a diagonal move finish, if necessary
|
||||
A.newtonian_move(A.inertia_dir)
|
||||
|
||||
/turf/space/proc/Sandbox_Spacemove(atom/movable/A as mob|obj)
|
||||
var/cur_x
|
||||
|
||||
+1
-46
@@ -109,12 +109,7 @@
|
||||
var/mob/O = M
|
||||
if(!O.lastarea)
|
||||
O.lastarea = get_area(O.loc)
|
||||
var/has_gravity = O.mob_has_gravity(src)
|
||||
O.update_gravity(has_gravity)
|
||||
if(!has_gravity)
|
||||
inertial_drift(O)
|
||||
else if(!istype(src, /turf/space))
|
||||
O.inertia_dir = 0
|
||||
O.update_gravity(O.mob_has_gravity(src))
|
||||
|
||||
var/loopsanity = 100
|
||||
for(var/atom/A in range(1))
|
||||
@@ -145,46 +140,6 @@
|
||||
/turf/proc/return_siding_icon_state() //used for grass floors, which have siding.
|
||||
return 0
|
||||
|
||||
/turf/proc/inertial_drift(atom/movable/A as mob|obj)
|
||||
if(!(A.last_move)) return
|
||||
if(istype(A, /obj/spacepod) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1))
|
||||
var/obj/spacepod/SP = A
|
||||
if(SP.Process_Spacemove(1))
|
||||
SP.inertia_dir = 0
|
||||
return
|
||||
spawn(5)
|
||||
if((SP && (SP.loc == src)))
|
||||
if(SP.inertia_dir)
|
||||
step(SP, SP.inertia_dir)
|
||||
return
|
||||
if(istype(A, /obj/structure/stool/bed/chair/cart/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1))
|
||||
var/obj/structure/stool/bed/chair/cart/JC = A //A bomb!
|
||||
if(JC.Process_Spacemove(1))
|
||||
JC.inertia_dir = 0
|
||||
return
|
||||
spawn(5)
|
||||
if((JC && (JC.loc == src)))
|
||||
if(JC.inertia_dir)
|
||||
step(JC, JC.inertia_dir)
|
||||
return
|
||||
JC.inertia_dir = JC.last_move
|
||||
step(JC, JC.inertia_dir)
|
||||
|
||||
|
||||
if((istype(A, /mob/) && src.x > 2 && src.x < (world.maxx - 1) && src.y > 2 && src.y < (world.maxy-1)))
|
||||
var/mob/M = A
|
||||
if(M.Process_Spacemove(1))
|
||||
M.inertia_dir = 0
|
||||
return
|
||||
spawn(5)
|
||||
if((M && !(M.anchored) && !(M.pulledby) && (M.loc == src)))
|
||||
if(M.inertia_dir)
|
||||
step(M, M.inertia_dir)
|
||||
return
|
||||
M.inertia_dir = M.last_move
|
||||
step(M, M.inertia_dir)
|
||||
return
|
||||
|
||||
/turf/proc/levelupdate()
|
||||
for(var/obj/O in src)
|
||||
if(O.level == 1)
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
var/datum/global_iterator/pr_give_air //moves air from tank to cabin
|
||||
|
||||
var/datum/effect/effect/system/ion_trail_follow/space_trail/ion_trail
|
||||
var/inertia_dir = 0
|
||||
|
||||
var/hatch_open = 0
|
||||
|
||||
@@ -736,25 +735,6 @@ obj/spacepod/verb/toggleLights()
|
||||
return stop()
|
||||
return
|
||||
|
||||
/obj/spacepod/Move(NewLoc, Dir = 0, step_x = 0, step_y = 0)
|
||||
..()
|
||||
if(dir == 1 || dir == 4)
|
||||
src.loc.Entered(src)
|
||||
|
||||
/obj/spacepod/proc/Process_Spacemove(var/check_drift = 0, mob/user)
|
||||
var/dense_object = 0
|
||||
if(!user)
|
||||
for(var/direction in list(NORTH, NORTHEAST, EAST))
|
||||
var/turf/cardinal = get_step(src, direction)
|
||||
if(istype(cardinal, /turf/space))
|
||||
continue
|
||||
dense_object++
|
||||
break
|
||||
if(!dense_object)
|
||||
return 0
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
|
||||
/obj/spacepod/relaymove(mob/user, direction)
|
||||
if(!CheckIfOccupant2(user))
|
||||
handlerelaymove(user, direction)
|
||||
@@ -764,26 +744,24 @@ obj/spacepod/verb/toggleLights()
|
||||
if(battery && battery.charge >= 3 && health && empcounter == 0)
|
||||
src.dir = direction
|
||||
switch(direction)
|
||||
if(1)
|
||||
if(inertia_dir == 2)
|
||||
if(NORTH)
|
||||
if(inertia_dir == SOUTH)
|
||||
inertia_dir = 0
|
||||
moveship = 0
|
||||
if(2)
|
||||
if(inertia_dir == 1)
|
||||
if(SOUTH)
|
||||
if(inertia_dir == NORTH)
|
||||
inertia_dir = 0
|
||||
moveship = 0
|
||||
if(4)
|
||||
if(inertia_dir == 8)
|
||||
if(EAST)
|
||||
if(inertia_dir == WEST)
|
||||
inertia_dir = 0
|
||||
moveship = 0
|
||||
if(8)
|
||||
if(inertia_dir == 4)
|
||||
if(WEST)
|
||||
if(inertia_dir == EAST)
|
||||
inertia_dir = 0
|
||||
moveship = 0
|
||||
if(moveship)
|
||||
step(src, direction)
|
||||
if(istype(src.loc, /turf/space))
|
||||
inertia_dir = direction
|
||||
Move(get_step(src, direction), direction)
|
||||
else
|
||||
if(!battery)
|
||||
user << "<span class='warning'>No energy cell detected.</span>"
|
||||
|
||||
@@ -179,9 +179,6 @@
|
||||
/mob/living/carbon/alien/IsAdvancedToolUser()
|
||||
return has_fine_manipulation
|
||||
|
||||
/mob/living/carbon/alien/Process_Spaceslipping()
|
||||
return 0 // Don't slip in space.
|
||||
|
||||
/mob/living/carbon/alien/Stat()
|
||||
|
||||
statpanel("Status")
|
||||
|
||||
@@ -481,19 +481,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/unary/vent_pump,
|
||||
item.layer = initial(item.layer)
|
||||
src.visible_message("\red [src] has thrown [item].")
|
||||
|
||||
if(!src.lastarea)
|
||||
src.lastarea = get_area(src.loc)
|
||||
if((istype(src.loc, /turf/space)) || (src.lastarea.has_gravity == 0))
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
|
||||
|
||||
/*
|
||||
if(istype(src.loc, /turf/space) || (src.flags & NOGRAV)) //they're in space, move em one space in the opposite direction
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
*/
|
||||
|
||||
newtonian_move(get_dir(target, src))
|
||||
|
||||
item.throw_at(target, item.throw_range, item.throw_speed, src)
|
||||
/*
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
..(new_loc, "Stok")
|
||||
|
||||
/mob/living/carbon/human/Bump(atom/movable/AM as mob|obj, yes)
|
||||
if ((!( yes ) || now_pushing))
|
||||
if ((!( yes ) || now_pushing || buckled))
|
||||
return
|
||||
now_pushing = 1
|
||||
if (ismob(AM))
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
if(species.slowdown)
|
||||
tally = species.slowdown
|
||||
|
||||
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
|
||||
if(!has_gravity(src))
|
||||
return -1 // It's hard to be slowed down in space by... anything
|
||||
|
||||
if(flying) return -1
|
||||
|
||||
@@ -62,44 +63,18 @@
|
||||
|
||||
return (tally+config.human_delay)
|
||||
|
||||
/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
|
||||
//Can we act
|
||||
if(restrained()) return 0
|
||||
/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)
|
||||
|
||||
//Are we flying?
|
||||
if(flying)
|
||||
inertia_dir = 0
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
//Do we have a working jetpack
|
||||
if(istype(back, /obj/item/weapon/tank/jetpack))
|
||||
if(istype(back, /obj/item/weapon/tank/jetpack) && isturf(loc)) //Second check is so you can't use a jetpack in a mech
|
||||
var/obj/item/weapon/tank/jetpack/J = back
|
||||
if(((!check_drift) || (check_drift && J.stabilization_on)) && (!lying) && (J.allow_thrust(0.01, src)))
|
||||
inertia_dir = 0
|
||||
if((movement_dir || J.stabilization_on) && J.allow_thrust(0.01, src))
|
||||
return 1
|
||||
//If no working jetpack or magboots then use the other checks
|
||||
if(..()) return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/human/Process_Spaceslipping(var/prob_slip = 5)
|
||||
//If knocked out we might just hit it and stop. This makes it possible to get dead bodies and such.
|
||||
if(stat)
|
||||
prob_slip = 0 // Changing this to zero to make it line up with the comment, and also, make more sense.
|
||||
|
||||
//Do we have magboots or such on if so no slip
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP))
|
||||
prob_slip = 0
|
||||
|
||||
//Check hands and mod slip
|
||||
if(!l_hand) prob_slip -= 2
|
||||
else if(l_hand.w_class <= 2) prob_slip -= 1
|
||||
if (!r_hand) prob_slip -= 2
|
||||
else if(r_hand.w_class <= 2) prob_slip -= 1
|
||||
|
||||
prob_slip = round(prob_slip)
|
||||
return(prob_slip)
|
||||
|
||||
/mob/living/carbon/human/mob_has_gravity()
|
||||
. = ..()
|
||||
if(!.)
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
step(AM, t)
|
||||
now_pushing = null
|
||||
|
||||
/mob/living/carbon/slime/Process_Spacemove()
|
||||
/mob/living/carbon/slime/Process_Spacemove(var/movement_dir = 0)
|
||||
return 2
|
||||
|
||||
/mob/living/carbon/slime/Stat()
|
||||
|
||||
@@ -399,10 +399,10 @@
|
||||
|
||||
return
|
||||
|
||||
/mob/living/Move(a, b, flag)
|
||||
if (buckled && buckled.loc != a)
|
||||
/mob/living/Move(atom/newloc, direct)
|
||||
if (buckled && buckled.loc != newloc)
|
||||
if (!buckled.anchored)
|
||||
return buckled.Move(a, b)
|
||||
return buckled.Move(newloc, direct)
|
||||
else
|
||||
return 0
|
||||
|
||||
@@ -415,7 +415,7 @@
|
||||
for(var/mob/living/M in range(src, 1))
|
||||
if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
|
||||
t7 = null
|
||||
if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
|
||||
if(t7 && pulling && (get_dist(src, pulling) <= 1 || pulling.loc == loc))
|
||||
var/turf/T = loc
|
||||
. = ..()
|
||||
|
||||
@@ -463,17 +463,12 @@
|
||||
var/turf/location = M.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood()
|
||||
|
||||
|
||||
step(pulling, get_dir(pulling.loc, T))
|
||||
M.start_pulling(t)
|
||||
pulling.Move(T, get_dir(pulling, T))
|
||||
if(M)
|
||||
M.start_pulling(t)
|
||||
else
|
||||
if (pulling)
|
||||
if (istype(pulling, /obj/structure/window/full))
|
||||
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
||||
stop_pulling()
|
||||
if (pulling)
|
||||
step(pulling, get_dir(pulling.loc, T))
|
||||
pulling.Move(T, get_dir(pulling, T))
|
||||
else
|
||||
stop_pulling()
|
||||
. = ..()
|
||||
|
||||
@@ -76,15 +76,15 @@
|
||||
|
||||
aiCamera = new/obj/item/device/camera/siliconcam/drone_camera(src)
|
||||
additional_law_channels["Drone"] = ":d"
|
||||
|
||||
|
||||
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 0)
|
||||
|
||||
//Redefining some robot procs...
|
||||
/mob/living/silicon/robot/drone/SetName(pickedName as text)
|
||||
// Would prefer to call the grandparent proc but this isn't possible, so..
|
||||
real_name = pickedName
|
||||
name = real_name
|
||||
|
||||
name = real_name
|
||||
|
||||
//Redefining some robot procs...
|
||||
/mob/living/silicon/robot/drone/updatename()
|
||||
real_name = "maintenance drone ([rand(100,999)])"
|
||||
@@ -127,13 +127,13 @@
|
||||
if(!allowed(usr))
|
||||
user << "\red Access denied."
|
||||
return
|
||||
|
||||
|
||||
var/delta = (world.time / 10) - last_reboot
|
||||
if(reboot_cooldown > delta)
|
||||
var/cooldown_time = round(reboot_cooldown - ((world.time / 10) - last_reboot), 1)
|
||||
usr << "\red The reboot system is currently offline. Please wait another [cooldown_time] seconds."
|
||||
return
|
||||
|
||||
|
||||
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
|
||||
last_reboot = world.time / 10
|
||||
var/drones = 0
|
||||
@@ -225,10 +225,6 @@
|
||||
|
||||
..(gibbed)
|
||||
|
||||
//DRONE MOVEMENT.
|
||||
/mob/living/silicon/robot/drone/Process_Spaceslipping(var/prob_slip)
|
||||
//TODO: Consider making a magboot item for drones to equip. ~Z
|
||||
return 0
|
||||
|
||||
//CONSOLE PROCS
|
||||
/mob/living/silicon/robot/drone/proc/law_resync()
|
||||
@@ -338,4 +334,4 @@
|
||||
src.verbs |= silicon_subsystems
|
||||
|
||||
/mob/living/silicon/robot/drone/remove_robot_verbs()
|
||||
src.verbs -= silicon_subsystems
|
||||
src.verbs -= silicon_subsystems
|
||||
@@ -1,9 +1,4 @@
|
||||
/mob/living/silicon/robot/Process_Spaceslipping(var/prob_slip)
|
||||
if(module && (istype(module,/obj/item/weapon/robot_module/drone)))
|
||||
return 0
|
||||
..(prob_slip)
|
||||
|
||||
/mob/living/silicon/robot/Process_Spacemove()
|
||||
/mob/living/silicon/robot/Process_Spacemove(var/movement_dir = 0)
|
||||
if(module)
|
||||
for(var/obj/item/weapon/tank/jetpack/J in module.modules)
|
||||
if(J && istype(J, /obj/item/weapon/tank/jetpack))
|
||||
@@ -24,7 +19,7 @@
|
||||
|
||||
/mob/living/silicon/robot/Move()
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/silicon/robot/mob_negates_gravity()
|
||||
return magpulse
|
||||
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
attack_sound = 'sound/weapons/tap.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/smoke/disable)
|
||||
|
||||
/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/construct/harvester/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
@@ -30,8 +30,10 @@
|
||||
if(isturf(src.loc) && !resting && !buckled) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
Move(get_step(src,pick(4,8)))
|
||||
turns_since_move = 0
|
||||
var/east_vs_west = pick(4, 8)
|
||||
if(Process_Spacemove(east_vs_west))
|
||||
Move(get_step(src, east_vs_west), east_vs_west)
|
||||
turns_since_move = 0
|
||||
regenerate_icons()
|
||||
|
||||
//COFFEE! SQUEEEEEEEEE!
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
target = M
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1 //No drifting in space for space bears!
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/FindTarget()
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
faction = list("carp")
|
||||
flying = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/carp/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1 //No drifting in space for space carp! //original comments do not steal
|
||||
|
||||
/mob/living/simple_animal/hostile/carp/FindTarget()
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
|
||||
faction = list("faithless")
|
||||
|
||||
/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/faithless/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/faithless/FindTarget()
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
corpse = /obj/effect/landmark/mobcorpse/syndicatecommando
|
||||
speed = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/space/Process_Spacemove(var/movement_dir = 0)
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged
|
||||
@@ -132,7 +132,7 @@
|
||||
corpse = /obj/effect/landmark/mobcorpse/syndicatecommando
|
||||
speed = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0)
|
||||
/mob/living/simple_animal/hostile/syndicate/ranged/space/Process_Spacemove(var/movement_dir = 0)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -130,8 +130,10 @@
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
if(!(stop_automated_movement_when_pulled && pulledby)) //Soma animals don't move when pulled
|
||||
Move(get_step(src,pick(cardinal)))
|
||||
turns_since_move = 0
|
||||
var/anydir = pick(cardinal)
|
||||
if(Process_Spacemove(anydir))
|
||||
Move(get_step(src,anydir), anydir)
|
||||
turns_since_move = 0
|
||||
|
||||
//Speaking
|
||||
if(!client && speak_chance && (ckey == null))
|
||||
|
||||
@@ -142,8 +142,6 @@
|
||||
|
||||
var/emote_cd = 0 // Used to supress emote spamming. 1 if on CD, 2 if disabled by admin (manually set), else 0
|
||||
|
||||
var/inertia_dir = 0
|
||||
|
||||
var/music_lastplayed = "null"
|
||||
|
||||
var/job = null//Living
|
||||
|
||||
@@ -127,41 +127,6 @@
|
||||
return
|
||||
|
||||
|
||||
/atom/movable/Move(NewLoc, direct)
|
||||
if (direct & (direct - 1))
|
||||
if (direct & 1)
|
||||
if (direct & 4)
|
||||
if (step(src, NORTH))
|
||||
step(src, EAST)
|
||||
else
|
||||
if (step(src, EAST))
|
||||
step(src, NORTH)
|
||||
else
|
||||
if (direct & 8)
|
||||
if (step(src, NORTH))
|
||||
step(src, WEST)
|
||||
else
|
||||
if (step(src, WEST))
|
||||
step(src, NORTH)
|
||||
else
|
||||
if (direct & 2)
|
||||
if (direct & 4)
|
||||
if (step(src, SOUTH))
|
||||
step(src, EAST)
|
||||
else
|
||||
if (step(src, EAST))
|
||||
step(src, SOUTH)
|
||||
else
|
||||
if (direct & 8)
|
||||
if (step(src, SOUTH))
|
||||
step(src, WEST)
|
||||
else
|
||||
if (step(src, WEST))
|
||||
step(src, SOUTH)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
|
||||
/client/proc/Move_object(direct)
|
||||
if(mob && mob.control_object)
|
||||
@@ -243,14 +208,13 @@
|
||||
if(!mob.lastarea)
|
||||
mob.lastarea = get_area(mob.loc)
|
||||
|
||||
if((istype(mob.loc, /turf/space)) || ((mob.lastarea.has_gravity == 0) && (!istype(mob.loc, /obj/spacepod)))) // spacepods shouldn't get affected by changes in gravity
|
||||
if(!mob.Process_Spacemove(0)) return 0
|
||||
|
||||
|
||||
if(isobj(mob.loc) || ismob(mob.loc))//Inside an object, tell it we moved
|
||||
var/atom/O = mob.loc
|
||||
return O.relaymove(mob, direct)
|
||||
|
||||
if(!mob.Process_Spacemove(direct))
|
||||
return 0
|
||||
|
||||
if(isturf(mob.loc))
|
||||
|
||||
if(mob.restrained())//Why being pulled while cuffed prevents you from moving
|
||||
@@ -319,7 +283,7 @@
|
||||
|
||||
else if(mob.confused)
|
||||
step(mob, pick(cardinal))
|
||||
mob.last_movement=world.time
|
||||
mob.last_movement = world.time
|
||||
else
|
||||
. = ..()
|
||||
mob.last_movement=world.time
|
||||
@@ -332,6 +296,8 @@
|
||||
G.adjust_position()
|
||||
|
||||
moving = 0
|
||||
if(mob && .)
|
||||
mob.throwing = 0
|
||||
|
||||
return .
|
||||
|
||||
@@ -434,62 +400,44 @@
|
||||
///Called by /client/Move()
|
||||
///For moving in space
|
||||
///Return 1 for movement 0 for none
|
||||
/mob/proc/Process_Spacemove(var/check_drift = 0)
|
||||
//First check to see if we can do things
|
||||
if(restrained())
|
||||
return 0
|
||||
/mob/Process_Spacemove(var/movement_dir = 0)
|
||||
|
||||
/*
|
||||
if(istype(src,/mob/living/carbon))
|
||||
if(src.l_hand && src.r_hand)
|
||||
return 0
|
||||
*/
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
var/dense_object = 0
|
||||
for(var/turf/turf in oview(1,src))
|
||||
if(istype(turf,/turf/space))
|
||||
var/atom/movable/dense_object_backup
|
||||
for(var/atom/A in orange(1, get_turf(src)))
|
||||
if(isarea(A))
|
||||
continue
|
||||
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
else if(isturf(A))
|
||||
var/turf/turf = A
|
||||
if(istype(turf,/turf/space))
|
||||
continue
|
||||
|
||||
if(!turf.density && !mob_negates_gravity())
|
||||
continue
|
||||
|
||||
return 1
|
||||
|
||||
else
|
||||
var/atom/movable/AM = A
|
||||
if(AM == buckled) //Kind of unnecessary but let's just be sure
|
||||
continue
|
||||
if(AM.density)
|
||||
if(AM.anchored)
|
||||
return 1
|
||||
if(pulling == AM)
|
||||
continue
|
||||
dense_object_backup = AM
|
||||
|
||||
if(movement_dir && dense_object_backup)
|
||||
if(dense_object_backup.newtonian_move(turn(movement_dir, 180))) //You're pushing off something movable, so it moves
|
||||
src << "<span class='info'>You push off of [dense_object_backup] to propel yourself.</span>"
|
||||
|
||||
|
||||
|
||||
/*
|
||||
if(istype(turf,/turf/simulated/floor) && (src.flags & NOGRAV))
|
||||
continue
|
||||
*/
|
||||
|
||||
|
||||
dense_object++
|
||||
break
|
||||
|
||||
if(!dense_object && (locate(/obj/structure/lattice) in oview(1, src)))
|
||||
dense_object++
|
||||
|
||||
//Lastly attempt to locate any dense objects we could push off of
|
||||
//TODO: If we implement objects drifing in space this needs to really push them
|
||||
//Due to a few issues only anchored and dense objects will now work.
|
||||
if(!dense_object)
|
||||
for(var/obj/O in oview(1, src))
|
||||
if((O) && (O.density) && (O.anchored))
|
||||
dense_object++
|
||||
break
|
||||
|
||||
//Nothing to push off of so end here
|
||||
if(!dense_object)
|
||||
return 0
|
||||
|
||||
//Check to see if we slipped
|
||||
if(prob(Process_Spaceslipping(5)))
|
||||
src << "\blue <B>You slipped!</B>"
|
||||
src.inertia_dir = src.last_move
|
||||
step(src, src.inertia_dir)
|
||||
return 0
|
||||
|
||||
//If not then we can reset inertia and move
|
||||
inertia_dir = 0
|
||||
return 1
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/proc/mob_has_gravity(turf/T)
|
||||
return has_gravity(src, T)
|
||||
@@ -497,14 +445,5 @@
|
||||
/mob/proc/mob_negates_gravity()
|
||||
return 0
|
||||
|
||||
/mob/proc/Process_Spaceslipping(var/prob_slip = 5)
|
||||
//Setup slipage
|
||||
//If knocked out we might just hit it and stop. This makes it possible to get dead bodies and such.
|
||||
if(stat)
|
||||
prob_slip = 0 // Changing this to zero to make it line up with the comment.
|
||||
|
||||
prob_slip = round(prob_slip)
|
||||
return(prob_slip)
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
|
||||
@@ -268,6 +268,8 @@
|
||||
|
||||
step(src, movement_dir)
|
||||
|
||||
/obj/singularity/Process_Spacemove() //The singularity stops drifting for no man!
|
||||
return 0
|
||||
|
||||
/obj/singularity/proc/check_turfs_in(var/direction = 0, var/step = 0)
|
||||
if(!direction)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
var/can_flashlight = 0
|
||||
var/heavy_weapon = 0
|
||||
var/randomspread = 0
|
||||
|
||||
|
||||
var/burst_size = 1
|
||||
|
||||
proc/ready_to_fire()
|
||||
@@ -186,6 +186,7 @@
|
||||
user.drop_item()
|
||||
break
|
||||
|
||||
user.newtonian_move(get_dir(target, user))
|
||||
update_icon()
|
||||
if(user.hand)
|
||||
user.update_inv_l_hand()
|
||||
|
||||
@@ -89,8 +89,8 @@
|
||||
return L.apply_effects(stun, weaken, paralyze, irradiate, slur, stutter, eyeblur, drowsy, agony, blocked, stamina, jitter)
|
||||
|
||||
proc/OnFired() //if assigned, allows for code when the projectile gets fired
|
||||
return 1
|
||||
|
||||
return 1
|
||||
|
||||
proc/check_fire(var/mob/living/target as mob, var/mob/living/user as mob) //Checks if you can hit them or not.
|
||||
if(!istype(target) || !istype(user))
|
||||
return 0
|
||||
@@ -137,7 +137,7 @@
|
||||
var/mob/living/carbon/human/H = A
|
||||
var/obj/item/organ/external/organ = H.get_organ(check_zone(def_zone))
|
||||
if(isnull(organ))
|
||||
return
|
||||
return
|
||||
if(silenced)
|
||||
playsound(loc, hitsound, 5, 1, -1)
|
||||
M << "\red You've been shot in the [parse_zone(def_zone)] by the [src.name]!"
|
||||
@@ -189,6 +189,11 @@
|
||||
return 1
|
||||
|
||||
|
||||
Process_Spacemove(var/movement_dir = 0)
|
||||
return 1 //Bullets don't drift in space
|
||||
|
||||
|
||||
|
||||
process(var/setAngle)
|
||||
if(setAngle) Angle = setAngle
|
||||
if(!legacy)
|
||||
@@ -332,7 +337,7 @@
|
||||
M = locate() in get_step(src,target)
|
||||
if(istype(M))
|
||||
return 1
|
||||
|
||||
|
||||
/proc/check_trajectory(atom/target as mob|obj, atom/firer as mob|obj, var/pass_flags=PASSTABLE|PASSGLASS|PASSGRILLE, flags=null) //Checks if you can hit them or not.
|
||||
if(!istype(target) || !istype(firer))
|
||||
return 0
|
||||
@@ -343,4 +348,4 @@
|
||||
trace.pass_flags = pass_flags //And the pass flags to that of the real projectile...
|
||||
var/output = trace.process() //Test it!
|
||||
qdel(trace) //No need for it anymore
|
||||
return output //Send it back to the gun!
|
||||
return output //Send it back to the gun!
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
|
||||
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
|
||||
user.changeNext_move(CLICK_CD_RANGE*2)
|
||||
user.newtonian_move(get_dir(A, user))
|
||||
|
||||
if(reagents.has_reagent("sacid"))
|
||||
msg_admin_attack("[key_name_admin(user)] fired sulphuric acid from \a [src].")
|
||||
|
||||
@@ -1,36 +1,11 @@
|
||||
|
||||
/obj/mecha/working/hoverpod
|
||||
name = "hover pod"
|
||||
icon_state = "engineering_pod"
|
||||
desc = "Stubby and round, it has a human sized access hatch on the top."
|
||||
wreckage = /obj/effect/decal/mecha_wreckage/hoverpod
|
||||
|
||||
//duplicate of parent proc, but without space drifting
|
||||
/obj/mecha/working/hoverpod/dyndomove(direction)
|
||||
if(!can_move)
|
||||
return 0
|
||||
if(src.pr_inertial_movement.active())
|
||||
return 0
|
||||
if(!has_charge(step_energy_drain))
|
||||
return 0
|
||||
var/move_result = 0
|
||||
if(hasInternalDamage(MECHA_INT_CONTROL_LOST))
|
||||
move_result = mechsteprand()
|
||||
else if(src.dir!=direction)
|
||||
move_result = mechturn(direction)
|
||||
else
|
||||
move_result = mechstep(direction)
|
||||
if(move_result)
|
||||
can_move = 0
|
||||
use_power(step_energy_drain)
|
||||
/*if(istype(src.loc, /turf/space))
|
||||
if(!src.check_for_support())
|
||||
src.pr_inertial_movement.start(list(src,direction))
|
||||
src.log_message("Movement control lost. Inertial movement started.")*/
|
||||
if(do_after(step_in, target = src))
|
||||
can_move = 1
|
||||
return 1
|
||||
return 0
|
||||
/obj/mecha/working/hoverpod/Process_Spacemove(var/movement_dir = 0)
|
||||
return 1 // puts the hover in hoverpod
|
||||
|
||||
//these three procs overriden to play different sounds
|
||||
/obj/mecha/working/hoverpod/mechturn(direction)
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
for(var/turf/T in dstturfs)
|
||||
var/turf/D = locate(T.x, throwy - 1, 1)
|
||||
for(var/atom/movable/AM as mob|obj in T)
|
||||
AM.Move(D)
|
||||
AM.Move(D, SOUTH)
|
||||
if(istype(T, /turf/simulated))
|
||||
qdel(T)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user