Merge remote-tracking branch 'upstream/master' into just-defibrillator-things

This commit is contained in:
E-MonaRhg
2021-04-06 02:37:13 +02:00
32 changed files with 147 additions and 44 deletions
+41
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@@ -124,6 +124,10 @@
name = "Pyromancer REAL_NAME"
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU", "ONI SOMA!")
/datum/dog_fashion/head/black_wizard
name = "Necromancer REAL_NAME"
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
/datum/dog_fashion/head/cardborg
name = "Borgi"
speak = list("Ping!","Beep!","Woof!")
@@ -148,6 +152,8 @@
name = "Corgi Tech REAL_NAME"
desc = "The reason your yellow gloves have chew-marks."
/datum/dog_fashion/head/softcap
/datum/dog_fashion/head/reindeer
name = "REAL_NAME the red-nosed Corgi"
emote_hear = list("lights the way!", "illuminates.", "yaps!")
@@ -208,3 +214,38 @@
/datum/dog_fashion/head/fried_vox_empty
name = "Colonel REAL_NAME"
desc = "Keep away from live vox."
/datum/dog_fashion/head/HoS
name = "Head of Security REAL_NAME"
desc = "Probably better than the last HoS."
/datum/dog_fashion/head/beret/sec
name = "Officer REAL_NAME"
desc = "Ever-loyal, ever-vigilant."
/datum/dog_fashion/head/bowlerhat
name = "REAL_NAME"
desc = "A sophisticated city gent."
/datum/dog_fashion/head/surgery
name = "Nurse-in-Training REAL_NAME"
desc = "The most adorable bed-side manner ever."
/datum/dog_fashion/head/bucket
name = "REAL_NAME"
desc = "A janitor's best friend."
/datum/dog_fashion/head/justice_wig
name = "Arbiter REAL_NAME"
desc = "Head of the High Court of Cute."
/datum/dog_fashion/head/wizard/magus
name = "Battlemage REAL_NAME"
/datum/dog_fashion/head/wizard/marisa
name = "Witch REAL_NAME"
desc = "Flying broom not included."
/datum/dog_fashion/head/roman
name = "Imperator REAL_NAME"
desc = "For the Senate and the people of Rome!"
@@ -331,7 +331,8 @@
to_chat(L, "<span class='danger'><B>The blast wave from [src] tears you atom from atom!</B></span>")
L.dust()
to_chat(world, "<B>The AI cleansed the station of life with the doomsday device!</B>")
SSticker.force_ending = 1
SSticker.force_ending = TRUE
SSticker.mode.station_was_nuked = TRUE
//AI Turret Upgrade: Increases the health and damage of all turrets.
/datum/AI_Module/large/upgrade_turrets
@@ -785,4 +786,3 @@
/datum/AI_Module/large/cameracrack/upgrade(mob/living/silicon/ai/AI)
if(AI.builtInCamera)
QDEL_NULL(AI.builtInCamera)
+7 -5
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@@ -262,11 +262,13 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
/datum/objective/block/check_completion()
if(!istype(owner.current, /mob/living/silicon))
return 0
return FALSE
if(SSticker.mode.station_was_nuked)
return TRUE
if(SSshuttle.emergency.mode < SHUTTLE_ENDGAME)
return 0
return FALSE
if(!owner.current)
return 0
return FALSE
var/area/A = SSshuttle.emergency.areaInstance
@@ -276,9 +278,9 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
if(player.mind && player.stat != DEAD)
if(get_area(player) == A)
return 0 // If there are any other organic mobs on the shuttle, you failed the objective.
return FALSE // If there are any other organic mobs on the shuttle, you failed the objective.
return 1
return TRUE
/datum/objective/escape
explanation_text = "Escape on the shuttle or an escape pod alive and free."
+2 -3
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@@ -136,15 +136,14 @@ GLOBAL_VAR_INIT(sent_strike_team, 0)
/client/proc/create_death_commando(obj/spawn_location, is_leader = FALSE)
var/mob/living/carbon/human/new_commando = new(spawn_location.loc)
var/commando_leader_rank = pick("Lieutenant", "Captain", "Major")
var/commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major")
var/commando_name = pick(GLOB.last_names)
var/commando_name = pick(GLOB.commando_names)
var/datum/preferences/A = new()//Randomize appearance for the commando.
if(is_leader)
A.age = rand(35,45)
A.real_name = "[commando_leader_rank] [commando_name]"
else
A.real_name = "[commando_rank] [commando_name]"
A.real_name = "[commando_name]"
A.copy_to(new_commando)
+2 -2
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@@ -8,8 +8,8 @@
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
#define MIN_CLIENT_VERSION 513 // Minimum byond major version required to play.
//I would just like the code ready should it ever need to be used.
#define SUGGESTED_CLIENT_VERSION 513 // only integers (e.g: 513, 514) are useful here. This is the part BEFORE the ".", IE 513 out of 513.1536
#define SUGGESTED_CLIENT_BUILD 1536 // only integers (e.g: 1536, 1539) are useful here. This is the part AFTER the ".", IE 1536 out of 513.1536
#define SUGGESTED_CLIENT_VERSION 513 // only integers (e.g: 513, 514) are useful here. This is the part BEFORE the ".", IE 513 out of 513.1542
#define SUGGESTED_CLIENT_BUILD 1542 // only integers (e.g: 1542, 1543) are useful here. This is the part AFTER the ".", IE 1542 out of 513.1542
#define SSD_WARNING_TIMER 30 // cycles, not seconds, so 30=60s
-3
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@@ -55,14 +55,12 @@
icon_state = "hardhat0_orange"
item_state = "hardhat0_orange"
item_color = "orange"
dog_fashion = null
/obj/item/clothing/head/hardhat/red
name = "firefighter helmet"
icon_state = "hardhat0_red"
item_state = "hardhat0_red"
item_color = "red"
dog_fashion = null
flags = STOPSPRESSUREDMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
@@ -84,7 +82,6 @@
icon_state = "hardhat0_dblue"
item_state = "hardhat0_dblue"
item_color = "dblue"
dog_fashion = null
/obj/item/clothing/head/hardhat/atmos
name = "atmospheric technician's firefighting helmet"
+1 -1
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@@ -162,7 +162,7 @@
icon_state = "roman"
item_state = "roman"
strip_delay = 100
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/roman
/obj/item/clothing/head/helmet/roman/fake
desc = "An ancient helmet made of plastic and leather."
+8 -2
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@@ -25,7 +25,7 @@
name = "captain's parade cap"
desc = "Worn only by Captains with an abundance of class."
icon_state = "capcap"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/captain
//Head of Personnel
/obj/item/clothing/head/hopcap
@@ -106,11 +106,13 @@
icon_state = "hoscap"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
strip_delay = 80
dog_fashion = /datum/dog_fashion/head/HoS
/obj/item/clothing/head/HoS/beret
name = "head of security's beret"
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "beret_hos_black"
dog_fashion = /datum/dog_fashion/head/HoS
/obj/item/clothing/head/warden
name = "warden's police hat"
@@ -134,7 +136,7 @@
icon_state = "beret_officer"
armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
strip_delay = 60
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/beret/sec
/obj/item/clothing/head/beret/sec/warden
name = "warden's beret"
@@ -180,15 +182,19 @@
/obj/item/clothing/head/surgery/purple
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
icon_state = "surgcap_purple"
dog_fashion = /datum/dog_fashion/head/surgery
/obj/item/clothing/head/surgery/blue
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
icon_state = "surgcap_blue"
dog_fashion = /datum/dog_fashion/head/surgery
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
dog_fashion = /datum/dog_fashion/head/surgery
/obj/item/clothing/head/surgery/black
desc = "A cap coroners wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark than the coroner's humor."
icon_state = "surgcap_black"
dog_fashion = /datum/dog_fashion/head/surgery
+2
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@@ -25,6 +25,7 @@
desc = "A fancy powdered wig given to arbitrators of the law. It looks itchy."
icon_state = "jwig"
item_state = "jwig"
dog_fashion = /datum/dog_fashion/head/justice_wig
/obj/item/clothing/head/beret/blue
icon_state = "beret_blue"
@@ -187,6 +188,7 @@
icon_state = "bowler_hat"
item_state = "bowler_hat"
desc = "For that industrial age look."
dog_fashion = /datum/dog_fashion/head/bowlerhat
/obj/item/clothing/head/beaverhat
name = "beaver hat"
+10 -10
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@@ -38,35 +38,35 @@
desc = "It's a baseball hat in a tasteless red colour."
icon_state = "redsoft"
item_color = "red"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/blue
name = "blue cap"
desc = "It's a baseball hat in a tasteless blue colour."
icon_state = "bluesoft"
item_color = "blue"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/green
name = "green cap"
desc = "It's a baseball hat in a tasteless green colour."
icon_state = "greensoft"
item_color = "green"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/yellow
name = "yellow cap"
desc = "It's a baseball hat in a tasteless yellow colour."
icon_state = "yellowsoft"
item_color = "yellow"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/grey
name = "grey cap"
desc = "It's a baseball hat in a tasteful grey colour."
icon_state = "greysoft"
item_color = "grey"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/orange
name = "orange cap"
@@ -79,28 +79,28 @@
desc = "It's a baseball hat in a tasteless white colour."
icon_state = "mimesoft"
item_color = "mime"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/purple
name = "purple cap"
desc = "It's a baseball hat in a tasteless purple colour."
icon_state = "purplesoft"
item_color = "purple"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/black
name = "black cap"
desc = "It's a baseball hat in a tasteless black colour."
icon_state = "blacksoft"
item_color = "black"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/rainbow
name = "rainbow cap"
desc = "It's a baseball hat in a bright rainbow of colors."
icon_state = "rainbowsoft"
item_color = "rainbow"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/sec
name = "security cap"
@@ -109,7 +109,7 @@
item_color = "sec"
armor = list("melee" = 35, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
strip_delay = 60
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/softcap
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
+3 -3
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@@ -22,7 +22,7 @@
name = "black wizard hat"
desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
icon_state = "blackwizard"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/black_wizard
/obj/item/clothing/head/wizard/clown
name = "purple wizard hat"
@@ -58,14 +58,14 @@
name = "witch hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/wizard/marisa
/obj/item/clothing/head/wizard/magus
name = "magus helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
dog_fashion = null
dog_fashion = /datum/dog_fashion/head/wizard/magus
/obj/item/clothing/head/wizard/amp
name = "psychic amplifier"
+7
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@@ -361,6 +361,13 @@
/obj/item/bikehorn)
category = CAT_MISC
/datum/crafting_recipe/sad_trombone
name = "Sad trombone"
result = list(/obj/item/instrument/trombone/sad)
time = 20
reqs = list(/obj/item/stack/sheet/mineral/bananium = 5)
category = CAT_MISC
/datum/crafting_recipe/blackcarpet
name = "Black Carpet"
result = list(/obj/item/stack/tile/carpet/black)
+1 -1
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@@ -76,6 +76,7 @@
"<span class='notice'>You hear someone rustle around in a plastic bag, and remove something.</span>")
overlays.Cut() //remove the overlays
user.put_in_hands(I)
I.pickup(user)
w_class = WEIGHT_CLASS_TINY
icon_state = "evidenceobj"
desc = "An empty evidence bag."
@@ -83,4 +84,3 @@
else
to_chat(user, "[src] is empty.")
icon_state = "evidenceobj"
+2 -2
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@@ -18,13 +18,13 @@
/mob/living/carbon/proc/custom_dreams(list/dreamlist, mob/user)
var/list/newlist = dreamlist.Copy()
for(var/i in 1 to newlist.len)
newlist[i] = replacetext(newlist[i], "\[DREAMER\]", "[user.name]")
newlist[i] = replacetext(newlist[i], "DREAMER", "[user.name]")
return newlist
//NIGHTMARES
/mob/living/carbon/proc/nightmare()
var/list/nightmares = GLOB.nightmare_strings.Copy()
var/list/nightmares = custom_dreams(GLOB.nightmare_strings, src)
for(var/obj/item/bedsheet/sheet in loc)
nightmares += sheet.nightmare_messages
@@ -135,6 +135,16 @@
playsound (src, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
..()
/obj/item/instrument/trombone/sad
name = "sad trombone"
desc = "Wah. Waah. Waaah. Waaaaaaah."
force = 0
attack_verb = list("Wahed", "Waahed", "Waaahed", "Honked")
/obj/item/instrument/trombone/sad/attack(mob/living/carbon/C, mob/user)
playsound(loc, 'sound/misc/sadtrombone.ogg', 50, 1, -1)
..()
/obj/item/instrument/recorder
name = "recorder"
desc = "Just like in school, playing ability and all."
@@ -12,6 +12,7 @@
var/obj/item/grab/G = D.grabbedby(A,1)
if(G)
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Grabbed", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -27,6 +28,7 @@
if(prob(D.getBruteLoss()) && !D.lying)
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Weaken(4)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/explaination_header(user)
@@ -101,6 +101,14 @@
addtimer(CALLBACK(src, .proc/react_buzz), 5)
return ..()
/mob/living/simple_animal/bot/honkbot/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM) // Any intent but harm will heal, so we shouldn't get angry.
return
if(!istype(W, /obj/item/screwdriver) && (W.force) && (!target) && (W.damtype != STAMINA) ) // Added check for welding tool to fix #2432. Welding tool behavior is handled in superclass.
retaliate(user)
addtimer(CALLBACK(src, .proc/react_buzz), 5)
/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
..()
if(emagged == 2)
@@ -167,6 +175,9 @@
sensor_blink()
if(!spam_flag)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.check_ear_prot() >= HEARING_PROTECTION_MAJOR)
return
C.stuttering = 20 //stammer
C.AdjustEarDamage(0, 5) //far less damage than the H.O.N.K.
C.Jitter(50)
@@ -202,6 +213,7 @@
// if can't reach perp for long enough, go idle
if(frustration >= 5) //gives up easier than beepsky
walk_to(src, 0)
playsound(loc, 'sound/misc/sadtrombone.ogg', 25, 1, -1)
back_to_idle()
return
if(target) // make sure target exists
@@ -257,14 +269,12 @@
if((C.name == oldtarget_name) && (world.time < last_found + 100))
continue
if(threatlevel <= 3)
if(threatlevel <= 3 && emagged <= 1)
if(C in view(4, src)) //keep the range short for patrolling
if(!spam_flag)
bike_horn()
else if(threatlevel >= 10)
bike_horn() //just spam the shit outta this
else if(threatlevel >= 4)
if(!spam_flag)
if(!spam_flag || emagged > 1)
target = C
oldtarget_name = C.name
bike_horn()
@@ -275,6 +285,8 @@
break
else
continue
else if(emagged > 1)
bike_horn() //just spam the shit outta this
/mob/living/simple_animal/bot/honkbot/explode() //doesn't drop cardboard nor its assembly, since its a very frail material.
walk_to(src, 0)
@@ -280,6 +280,10 @@
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
for(var/mob/M in GLOB.player_list) // for all players
var/turf/T = get_turf(M)
if(istype(T) && atoms_share_level(T, src)) // if the player is on the same zlevel as the SM shared
SEND_SOUND(M, sound('sound/machines/engine_alert2.ogg')) // then send them the sound file
radio.autosay(speaking, name, null, list(z))
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
@@ -297,6 +297,7 @@
slot_flags = SLOT_HEAD
resistance_flags = NONE
container_type = OPENCONTAINER
dog_fashion = /datum/dog_fashion/head/bucket
/obj/item/reagent_containers/glass/bucket/wooden
name = "wooden bucket"
+7 -3
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@@ -62,8 +62,13 @@
Retract()
..()
/obj/item/organ/internal/cyberimp/arm/proc/check_cuffs()
if(owner.handcuffed)
to_chat(owner, "<span class='warning'>The handcuffs interfere with [src]!</span>")
return TRUE
/obj/item/organ/internal/cyberimp/arm/proc/Retract()
if(!holder || (holder in src))
if(!holder || (holder in src) || check_cuffs())
return
owner.visible_message("<span class='notice'>[owner] retracts [holder] back into [owner.p_their()] [parent_organ == "r_arm" ? "right" : "left"] arm.</span>",
@@ -80,10 +85,9 @@
playsound(get_turf(owner), 'sound/mecha/mechmove03.ogg', 50, 1)
/obj/item/organ/internal/cyberimp/arm/proc/Extend(obj/item/item)
if(!(item in src))
if(!(item in src) || check_cuffs())
return
holder = item
holder.flags |= NODROP
@@ -5,6 +5,7 @@
amputation_point = "trunk"
encased = null
gendered_icon = 0
convertable_children = list(/obj/item/organ/external/groin/diona)
/obj/item/organ/external/groin/diona
name = "fork"
@@ -17,24 +18,28 @@
max_damage = 35
min_broken_damage = 20
amputation_point = "upper left trunk"
convertable_children = list(/obj/item/organ/external/arm/diona)
/obj/item/organ/external/arm/right/diona
name = "right upper tendril"
max_damage = 35
min_broken_damage = 20
amputation_point = "upper right trunk"
convertable_children = list(/obj/item/organ/external/arm/right/diona)
/obj/item/organ/external/leg/diona
name = "left lower tendril"
max_damage = 35
min_broken_damage = 20
amputation_point = "lower left fork"
convertable_children = list(/obj/item/organ/external/leg/diona)
/obj/item/organ/external/leg/right/diona
name = "right lower tendril"
max_damage = 35
min_broken_damage = 20
amputation_point = "lower right fork"
convertable_children = list(/obj/item/organ/external/leg/right/diona)
/obj/item/organ/external/foot/diona
name = "left foot"
@@ -1,21 +1,26 @@
/obj/item/organ/external/chest/unbreakable
cannot_break = TRUE
encased = null
convertable_children = list(/obj/item/organ/external/groin/unbreakable)
/obj/item/organ/external/groin/unbreakable
cannot_break = TRUE
/obj/item/organ/external/arm/unbreakable
cannot_break = TRUE
convertable_children = list(/obj/item/organ/external/hand/unbreakable)
/obj/item/organ/external/arm/right/unbreakable
cannot_break = TRUE
convertable_children = list(/obj/item/organ/external/hand/right/unbreakable)
/obj/item/organ/external/leg/unbreakable
cannot_break = TRUE
convertable_children = list(/obj/item/organ/external/foot/right/unbreakable)
/obj/item/organ/external/leg/right/unbreakable
cannot_break = TRUE
convertable_children = list(/obj/item/organ/external/foot/right/unbreakable)
/obj/item/organ/external/foot/unbreakable
cannot_break = TRUE
+7 -1
View File
@@ -112,6 +112,9 @@ GLOBAL_DATUM_INIT(multispin_words, /regex, regex("like a record baby"))
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return FALSE
if(istype(owner.loc, /obj/effect/dummy/spell_jaunt))
to_chat(owner, "<span class='warning'>No one can hear you when you are jaunting, no point in talking now!</span>")
return FALSE
return TRUE
/datum/action/item_action/organ_action/colossus/Trigger()
@@ -139,12 +142,15 @@ GLOBAL_DATUM_INIT(multispin_words, /regex, regex("like a record baby"))
return FALSE
if(owner.stat)
return FALSE
if(istype(owner.loc, /obj/effect/dummy/spell_jaunt))
to_chat(owner, "<span class='warning'>No one can hear you when you are jaunting, no point in talking now!</span>")
return FALSE
return TRUE
/obj/item/organ/internal/vocal_cords/colossus/handle_speech(message)
spans = "colossus yell" //reset spans, just in case someone gets deculted or the cords change owner
if(iscultist(owner))
spans += " narsiesmall"
spans += "narsiesmall"
return "<span class=\"[spans]\">[uppertext(message)]</span>"
/obj/item/organ/internal/vocal_cords/colossus/speak_with(message)
+1 -1
View File
@@ -109,4 +109,4 @@ the AI core
the mining station
the research station
a beaker of strange liquid
Captain [DREAMER]
Captain DREAMER
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@@ -25,4 +25,4 @@ aaaAAAaaaaAAAAAAaa
pApErWork
we SEE yoU
the ceiling
we have been waiting for you [DREAMER]
we have been waiting for you DREAMER
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