Merge branch 'master' into lavaland_megafauna

This commit is contained in:
Mark van Alphen
2017-01-25 18:56:09 +01:00
committed by GitHub
8 changed files with 16 additions and 84 deletions
+4 -1
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@@ -97,6 +97,10 @@ Made by Xhuis
shadow.special_role = SPECIAL_ROLE_SHADOWLING
shadow.restricted_roles = restricted_jobs
shadowlings--
var/thrall_scaling = round(num_players() / 3)
required_thralls = Clamp(thrall_scaling, 15, 25)
..()
return 1
@@ -150,7 +154,6 @@ Made by Xhuis
update_shadow_icons_added(new_thrall_mind)
new_thrall_mind.current.create_attack_log("<span class='danger'>Became a thrall</span>")
new_thrall_mind.current.add_language("Shadowling Hivemind")
new_thrall_mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/lesser_glare(null))
new_thrall_mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/lesser_shadow_walk(null))
new_thrall_mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_vision/thrall(null))
to_chat(new_thrall_mind.current, "<span class='shadowling'><b>You see the truth. Reality has been torn away and you realize what a fool you've been.</b></span>")
@@ -48,40 +48,6 @@
target.Stun(10)
M.AdjustSilence(10)
/obj/effect/proc_holder/spell/targeted/lesser_glare
name = "Lesser Glare"
desc = "Stuns and mutes a target for a short duration."
panel = "Thrall Abilities"
charge_max = 450
clothes_req = 0
action_icon_state = "glare"
/obj/effect/proc_holder/spell/targeted/lesser_glare/cast(list/targets, mob/user = usr)
for(var/mob/living/carbon/human/target in targets)
if(!ishuman(target) || !target)
to_chat(user, "<span class='warning'>You nay only glare at humans!</span>")
charge_counter = charge_max
return
if(target.stat)
to_chat(user, "<span class='warning'>[target] must be conscious!</span>")
charge_counter = charge_max
return
if(is_shadow_or_thrall(target))
to_chat(user, "<span class='warning'>You cannot glare at allies!</span>")
charge_counter = charge_max
return
var/mob/living/carbon/human/M = target
user.visible_message("<span class='warning'><b>[user]'s eyes flash a blinding red!</b></span>")
target.visible_message("<span class='danger'>[target] freezes in place, their eyes glazing over...</span>")
if(in_range(target, user))
to_chat(target, "<span class='userdanger'>Your gaze is forcibly drawn into [user]'s eyes, and you are mesmerized by the heavenly lights...</span>")
else
to_chat(target, "<span class='userdanger'>Red lights suddenly dance in your vision, and you are mesmerized by their heavenly beauty...</span>")
target.Stun(3) //Roughly 30% as long as the normal one
M.AdjustSilence(3)
/obj/effect/proc_holder/spell/aoe_turf/veil
name = "Veil"
desc = "Extinguishes most nearby light sources."
@@ -673,9 +639,8 @@
sleep(20)
thrallToRevive.visible_message("<span class='warning'>[thrallToRevive] slowly rises, no longer recognizable as human.</span>", \
"<span class='shadowling'><b>You feel new power flow into you. You have been gifted by your masters. You now closely resemble them. You are empowered in \
darkness but wither slowly in light. In addition, Lesser Glare and Guise have been upgraded into their true forms.</b></span>")
darkness but wither slowly in light. In addition, you now have glare and true shadow walk.</b></span>")
thrallToRevive.set_species("Lesser Shadowling")
thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_glare)
thrallToRevive.mind.RemoveSpell(/obj/effect/proc_holder/spell/targeted/lesser_shadow_walk)
thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null))
thrallToRevive.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null))
@@ -1,44 +0,0 @@
/**
* Multitool -- A multitool is used for hacking electronic devices.
* TO-DO -- Using it as a power measurement tool for cables etc. Nannek.
*
*/
/obj/item/device/debugger
icon = 'icons/obj/hacktool.dmi'
name = "debugger"
desc = "Used to debug electronic equipment."
icon_state = "hacktool-g"
flags = CONDUCT
force = 5.0
w_class = 2
throwforce = 5.0
throw_range = 15
throw_speed = 3
desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
materials = list(MAT_METAL=50, MAT_GLASS=20)
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
/obj/item/device/debugger/is_used_on(obj/O, mob/user)
if(istype(O, /obj/machinery/power/apc))
var/obj/machinery/power/apc/A = O
if(A.emagged || A.malfhack)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
if(istype(O, /obj/machinery/door))
var/obj/machinery/door/D = O
if(D.operating == -1)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
else if(istype(O, /obj/machinery))
var/obj/machinery/A = O
if(A.emagged)
to_chat(user, "\red There is a software error with the device.")
else
to_chat(user, "\blue The device's software appears to be fine.")
return 1
-2
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@@ -61,8 +61,6 @@
nanomanager.close_uis(src)
return ..()
/obj/item/proc/is_used_on(obj/O, mob/user)
/obj/proc/process()
set waitfor = 0
processing_objects.Remove(src)
+7
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@@ -55,6 +55,13 @@
-->
<div class="commit sansserif">
<h2 class="date">25 January 2017</h2>
<h3 class="author">scrubmcnoob updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shadowling Thrall count now scales to a max of 25.</li>
<li class="tweak">Shadowling Thralls lose lesser glare</li>
</ul>
<h2 class="date">23 January 2017</h2>
<h3 class="author">FalseIncarnate updated:</h3>
<ul class="changes bgimages16">
+4
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@@ -3408,3 +3408,7 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: NT Enforcer .45 pistol.
- rscadd: .45 and 9mm rubber bullets.
- imageadd: New shotgun ammo boxes.
2017-01-25:
scrubmcnoob:
- tweak: Shadowling Thrall count now scales to a max of 25.
- tweak: Shadowling Thralls lose lesser glare
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@@ -710,7 +710,6 @@
#include "code\game\objects\items\devices\autopsy.dm"
#include "code\game\objects\items\devices\camera_bug.dm"
#include "code\game\objects\items\devices\chameleonproj.dm"
#include "code\game\objects\items\devices\debugger.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\flashlight.dm"
#include "code\game\objects\items\devices\floor_painter.dm"