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https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #14065 from TDSSS/shuttle-console-tgui
[TGUI] Shuttle console
This commit is contained in:
@@ -13,15 +13,3 @@
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possible_destinations = "laborcamp_away"
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circuit = /obj/item/circuitboard/labor_shuttle/one_way
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req_access = list( )
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/obj/machinery/computer/shuttle/labor/one_way/Topic(href, href_list)
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if(href_list["move"])
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle("laborcamp")
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if(!M)
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to_chat(usr, "<span class='warning'>Cannot locate shuttle!</span>")
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return 0
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var/obj/docking_port/stationary/S = M.get_docked()
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if(S && S.name == "laborcamp_away")
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to_chat(usr, "<span class='warning'>Shuttle is already at the outpost!</span>")
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return 0
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..()
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@@ -6,13 +6,12 @@
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resistance_flags = INDESTRUCTIBLE
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flags = NODECONSTRUCT
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/obj/machinery/computer/shuttle/ert/Topic(href, href_list)
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if(href_list["move"])
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/obj/machinery/computer/shuttle/ert/can_call_shuttle(mob/user, action)
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if(action == "move")
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var/authorized_roles = list(SPECIAL_ROLE_ERT, SPECIAL_ROLE_DEATHSQUAD)
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if(!((usr.mind?.assigned_role in authorized_roles) || is_admin(usr)))
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message_admins("Potential ERT shuttle hijack, ERT shuttle moved by unauthorized user: [key_name_admin(usr)]")
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..()
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if(!((user.mind?.assigned_role in authorized_roles) || is_admin(user)))
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message_admins("Potential ERT shuttle hijack, ERT shuttle moved by unauthorized user: [key_name_admin(user)]")
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/ert
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name = "specops navigation computer"
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@@ -727,13 +727,13 @@
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name = "Shuttle Console"
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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req_access = list( )
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req_access = list()
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circuit = /obj/item/circuitboard/shuttle
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var/shuttleId
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var/possible_destinations = ""
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var/admin_controlled
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var/max_connect_range = 7
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var/docking_request = 0
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var/moved = FALSE //workaround for nukie shuttle, hope I find a better way to do this...
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/obj/machinery/computer/shuttle/New(location, obj/item/circuitboard/shuttle/C)
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..()
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@@ -773,21 +773,20 @@
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return
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connect()
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add_fingerprint(user)
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ui_interact(user)
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tgui_interact(user)
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/obj/machinery/computer/shuttle/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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/obj/machinery/computer/shuttle/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "shuttle_console.tmpl", M ? M.name : "shuttle", 300, 200)
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ui = new(user, src, ui_key, "ShuttleConsole", name, 350, 150, master_ui, state)
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ui.open()
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/obj/machinery/computer/shuttle/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
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var/data[0]
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/obj/machinery/computer/shuttle/tgui_data(mob/user)
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var/list/data = list()
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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data["status"] = M ? M.getStatusText() : null
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if(M)
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data["shuttle"] = 1
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data["shuttle"] = TRUE //this should just be boolean, right?
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var/list/docking_ports = list()
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data["docking_ports"] = docking_ports
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var/list/options = params2list(possible_destinations)
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@@ -799,34 +798,35 @@
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docking_ports[++docking_ports.len] = list("name" = S.name, "id" = S.id)
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data["docking_ports_len"] = docking_ports.len
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data["admin_controlled"] = admin_controlled
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data["docking_request"] = docking_request
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return data
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/obj/machinery/computer/shuttle/Topic(href, href_list)
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if(..())
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return 1
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/obj/machinery/computer/shuttle/tgui_act(action, params)
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if(..()) //we can't actually interact, so no action
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return TRUE
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if(!allowed(usr))
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to_chat(usr, "<span class='danger'>Access denied.</span>")
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return
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return TRUE
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if(!can_call_shuttle(usr, action))
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return TRUE
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var/list/options = params2list(possible_destinations)
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if(href_list["move"])
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if(!options.Find(href_list["move"])) //I see you're trying Href exploits, I see you're failing, I SEE ADMIN WARNING.
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// Seriously, though, NEVER trust a Topic with something like this. Ever.
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// Sidenote for whoever did this last. Why did you set it to echo whatever the user entered to admin chat? You solved one exploit and created another.
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if(action == "move")
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var/destination = params["move"]
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if(!options.Find(destination))//figure out if this translation works
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message_admins("<span class='boldannounce'>EXPLOIT:</span> [ADMIN_LOOKUPFLW(usr)] attempted to move [src] to an invalid location! [ADMIN_COORDJMP(src)]")
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return
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switch(SSshuttle.moveShuttle(shuttleId, href_list["move"], 1, usr))
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switch(SSshuttle.moveShuttle(shuttleId, destination, TRUE, usr))
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if(0)
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atom_say("Shuttle departing! Please stand away from the doors.")
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usr.create_log(MISC_LOG, "used [src] to call the [shuttleId] shuttle")
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if(!moved)
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moved = TRUE
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add_fingerprint(usr)
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return TRUE
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if(1)
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to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
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else
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to_chat(usr, "<span class='notice'>Unable to comply.</span>")
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return 1
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/obj/machinery/computer/shuttle/emag_act(mob/user)
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if(!emagged)
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@@ -834,6 +834,10 @@
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emagged = 1
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to_chat(user, "<span class='notice'>You fried the consoles ID checking system.</span>")
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//for restricting when the computer can be used, needed for some console subtypes.
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/obj/machinery/computer/shuttle/proc/can_call_shuttle(mob/user, action)
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return TRUE
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/obj/machinery/computer/shuttle/ferry
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name = "transport ferry console"
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circuit = /obj/item/circuitboard/ferry
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@@ -844,25 +848,23 @@
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/obj/machinery/computer/shuttle/ferry/request
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name = "ferry console"
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circuit = /obj/item/circuitboard/ferry/request
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var/cooldown //prevents spamming admins
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var/next_request //to prevent spamming admins
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possible_destinations = "ferry_home"
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admin_controlled = 1
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admin_controlled = TRUE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
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if(..())
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return 1
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if(href_list["request"])
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if(cooldown)
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/obj/machinery/computer/shuttle/ferry/request/tgui_act(action, params)
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if(..()) // Note that the parent handels normal shuttle movement on top of security checks
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return
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if(action == "request")
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if(world.time < next_request)
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return
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cooldown = 1
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next_request = world.time + 60 SECONDS //1 minute cooldown
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to_chat(usr, "<span class='notice'>Your request has been recieved by Centcom.</span>")
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log_admin("[key_name(usr)] requested to move the transport ferry to Centcom.")
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message_admins("<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;secretsfun=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>")
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. = 1
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SSnanoui.update_uis(src)
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spawn(600) //One minute cooldown
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cooldown = 0
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return TRUE
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/obj/machinery/computer/shuttle/white_ship
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name = "White Ship Console"
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@@ -11,20 +11,18 @@
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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flags = NODECONSTRUCT
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var/challenge = FALSE
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var/moved = FALSE
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/obj/machinery/computer/shuttle/syndicate/recall
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name = "syndicate shuttle recall terminal"
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circuit = /obj/item/circuitboard/shuttle/syndicate/recall
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possible_destinations = "syndicate_away"
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/obj/machinery/computer/shuttle/syndicate/Topic(href, href_list)
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if(href_list["move"])
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/obj/machinery/computer/shuttle/syndicate/can_call_shuttle(user, action)
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if(action == "move")
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if(challenge && world.time < SYNDICATE_CHALLENGE_TIMER)
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to_chat(usr, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>")
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return 0
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moved = TRUE
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..()
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to_chat(user, "<span class='warning'>You've issued a combat challenge to the station! You've got to give them at least [round(((SYNDICATE_CHALLENGE_TIMER - world.time) / 10) / 60)] more minutes to allow them to prepare.</span>")
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return FALSE
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return TRUE
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/obj/machinery/computer/shuttle/syndicate/drop_pod
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name = "syndicate assault pod control"
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@@ -35,11 +33,11 @@
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shuttleId = "steel_rain"
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possible_destinations = null
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/obj/machinery/computer/shuttle/syndicate/drop_pod/Topic(href, href_list)
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if(href_list["move"])
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/obj/machinery/computer/shuttle/syndicate/drop_pod/can_call_shuttle(user, action)
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if(action == "move")
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if(z != level_name_to_num(CENTCOMM))
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to_chat(usr, "<span class='warning'>Pods are one way!</span>")
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return 0
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to_chat(user, "<span class='warning'>Pods are one way!</span>")
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return FALSE
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..()
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/obj/machinery/computer/shuttle/sst
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@@ -1,37 +0,0 @@
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<!--
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Title: Shuttle Console
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Used In File(s): /code/modules/shuttle/shuttle.dm
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-->
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<div class='item'>
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<div class='itemLabel'>Location:</div>
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<div class='itemContent'>{{:data.status ? data.status : '<span class="bad">*Missing*</span>'}}</div>
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</div>
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{{if data.shuttle}}
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{{if data.docking_ports_len}}
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<hr>
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<div class='item'>
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{{for data.docking_ports}}
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<div class='line'>{{:helper.link('Send to ' + value.name, 'sign-out', {'move' : value.id})}}</div>
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{{/for}}
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</div>
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{{else}}
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<div class='item'>
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<div class='itemLabel'>Status:</div>
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<div class='itemContent bad'>Shuttle locked
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{{if data.admin_controlled}}
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<span>, authorized personnel only</span>
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</div></div>
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<hr>
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<div class='item'>{{:helper.link('Request authorization', 'share-square-o', {'request' : 1})}}</div>
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{{else}}
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</div>
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</div>
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<hr>
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{{/if}}
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{{/if}}
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{{if data.docking_request}}
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<div class='line'>{{:helper.link('Request docking at the station', 'share-square-o', {'request' : 1})}}</div>
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{{/if}}
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{{/if}}
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@@ -0,0 +1,60 @@
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import { useBackend } from '../backend';
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import { Button, LabeledList, Box, Fragment, Section, NoticeBox } from '../components';
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import { Window } from '../layouts';
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import { LabeledListItem } from '../components/LabeledList';
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export const ShuttleConsole = (props, context) => {
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const { act, data } = useBackend(context);
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return (
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<Window resizable>
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<Window.Content>
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<Section>
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<LabeledList>
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<LabeledList.Item label="Location">
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{data.status ? (
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data.status
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) : (
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<NoticeBox color="red">
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Shuttle Missing
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</NoticeBox>
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)}
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</LabeledList.Item>
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{!!data.shuttle && (// only show this stuff if there's a shuttle
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!!data.docking_ports_len && (
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<LabeledList.Item label={"Send to "}>
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{data.docking_ports.map(port => (
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<Button
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icon="chevron-right"
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key={port.name}
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content={port.name}
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onClick={() => act('move', {
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move: port.id,
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})} />
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)
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)}
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</LabeledList.Item>
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) || (// ELSE, if there's no docking ports.
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<Fragment>
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<LabeledListItem label="Status" color="red">
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<NoticeBox color="red">
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Shuttle Locked
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</NoticeBox>
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</LabeledListItem>
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{!!data.admin_controlled && (
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<LabeledListItem label="Authorization">
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<Button
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icon="exclamation-circle"
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content="Request Authorization"
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disabled={!data.status}
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onClick={() => act('request')} />
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</LabeledListItem>
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)}
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</Fragment>
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)
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)}
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</LabeledList>
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</Section>
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</Window.Content>
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</Window>
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);
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};
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