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'herpA told me to code this at 5AM' update...
Walls taken down with thermite now leave a hole in a wall instead of completely removing the wall. To fix it use the crowbar on it to remove the (broken) tiles and place a new tile on it floors.dmi now contains: - The new hole in wall sprite (i think veyveyr made it), - A red, yellow, green and dark blue version of the light floor sprites. These are not ingame yet. - Sidings, which are not anywhere in code yet but just so the names are reserved for when I finally get around to coding them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1555 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -337,8 +337,8 @@
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O.density = 1
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O.layer = 5
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var/turf/simulated/floor/F = ReplaceWithFloor()
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F.make_plating()
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F.burn_tile()
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F.icon_state = "wall_thermite"
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user << "\red The thermite melts the wall."
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spawn(100) del(O)
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F.sd_LumReset()
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@@ -403,8 +403,8 @@
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O.density = 1
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O.layer = 5
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var/turf/simulated/floor/F = ReplaceWithFloor()
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F.make_plating()
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F.burn_tile()
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F.icon_state = "wall_thermite"
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user << "\red The thermite melts the wall."
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spawn(100) del(O)
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F.sd_LumReset()
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@@ -518,7 +518,7 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
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"damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
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"platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
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"light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
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"light_on_broken","light_off",)
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"light_on_broken","light_off","wall_thermite")
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/turf/simulated/floor
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