'herpA told me to code this at 5AM' update...

Walls taken down with thermite now leave a hole in a wall instead of completely removing the wall. To fix it use the crowbar on it to remove the (broken) tiles and place a new tile on it

floors.dmi now contains:
- The new hole in wall sprite (i think veyveyr made it),
- A red, yellow, green and dark blue version of the light floor sprites. These are not ingame yet.
- Sidings, which are not anywhere in code yet but just so the names are reserved for when I finally get around to coding them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1555 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-05-09 04:42:13 +00:00
parent 09a2407395
commit d5df479186
2 changed files with 3 additions and 3 deletions
+3 -3
View File
@@ -337,8 +337,8 @@
O.density = 1
O.layer = 5
var/turf/simulated/floor/F = ReplaceWithFloor()
F.make_plating()
F.burn_tile()
F.icon_state = "wall_thermite"
user << "\red The thermite melts the wall."
spawn(100) del(O)
F.sd_LumReset()
@@ -403,8 +403,8 @@
O.density = 1
O.layer = 5
var/turf/simulated/floor/F = ReplaceWithFloor()
F.make_plating()
F.burn_tile()
F.icon_state = "wall_thermite"
user << "\red The thermite melts the wall."
spawn(100) del(O)
F.sd_LumReset()
@@ -518,7 +518,7 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
"damaged5","panelscorched","floorscorched1","floorscorched2","platingdmg1","platingdmg2",
"platingdmg3","plating","light_on","light_on_flicker1","light_on_flicker2",
"light_on_clicker3","light_on_clicker4","light_on_clicker5","light_broken",
"light_on_broken","light_off",)
"light_on_broken","light_off","wall_thermite")
/turf/simulated/floor
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