Solgov is now ERT, also solgov SOO is now a thing.

This commit is contained in:
S34NW
2021-06-10 20:28:56 +01:00
parent 265053f966
commit d5f3d55a94
19 changed files with 229 additions and 130 deletions
-116
View File
@@ -642,122 +642,6 @@
I.assignment = "Solar Federation Representative"
H.sec_hud_set_ID()
/datum/outfit/admin/solgov
name = "Solar Federation Marine"
uniform = /obj/item/clothing/under/solgov
suit = /obj/item/clothing/suit/armor/bulletproof
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/military/assault/marines/full
head = /obj/item/clothing/head/soft/solgov/marines
glasses = /obj/item/clothing/glasses/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/eyes/hud/security
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
var/is_solgov_lieutenant = FALSE
/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
if(is_solgov_lieutenant)
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
else
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
H.name = H.real_name
var/obj/item/card/id/I = H.wear_id
I.assignment = name
if(istype(I) && is_solgov_lieutenant)
apply_to_card(I, H, get_centcom_access("Emergency Response Team Leader"), name, "lifetimeid")
else if(istype(I))
apply_to_card(I, H, get_centcom_access("Emergency Response Team Member"), name, "lifetimeid")
H.sec_hud_set_ID()
/datum/outfit/admin/solgov/lieutenant
name = "Solar Federation Lieutenant"
uniform = /obj/item/clothing/under/solgov/command
head = /obj/item/clothing/head/beret/solgov/command
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/ert/alt/commander
l_hand = null
belt = /obj/item/melee/baton/loaded
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_solgov_lieutenant = TRUE
/datum/outfit/admin/solgov/elite
name = "Solar Federation Specops Marine"
uniform = /obj/item/clothing/under/solgov/elite
head = /obj/item/clothing/head/soft/solgov/marines/elite
belt = /obj/item/storage/belt/military/assault/marines/elite/full
l_hand = /obj/item/gun/projectile/automatic/ar
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened,
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/eyes/cybernetic/shield
)
/datum/outfit/admin/solgov/elite/lieutenant
name = "Solar Federation Specops Lieutenant"
uniform = /obj/item/clothing/under/solgov/command/elite
head = /obj/item/clothing/head/beret/solgov/command/elite
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
belt = /obj/item/melee/baton/loaded
l_hand = null
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
l_ear = /obj/item/radio/headset/ert/alt/commander
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_solgov_lieutenant = TRUE
/datum/outfit/admin/sol_trader
name = "Sol Trader"
+1 -1
View File
@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","E
name = "changeling"
config_tag = "changeling"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+1 -1
View File
@@ -48,7 +48,7 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_jobs = list()
required_players = 30
required_enemies = 3
+1 -1
View File
@@ -74,7 +74,7 @@ Made by Xhuis
required_enemies = 2
recommended_enemies = 2
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
/datum/game_mode/shadowling/announce()
to_chat(world, "<b>The current game mode is - Shadowling!</b>")
+1 -1
View File
@@ -11,7 +11,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
required_players = 0
required_enemies = 1
recommended_enemies = 4
+1 -1
View File
@@ -2,7 +2,7 @@
name = "traitor+vampire"
config_tag = "traitorvamp"
traitors_possible = 3 //hard limit on traitors if scaling is turned off
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Solar Federation Brigadier General")
restricted_jobs = list("Cyborg")
secondary_restricted_jobs = list("AI")
required_players = 10
+1 -1
View File
@@ -9,7 +9,7 @@
name = "vampire"
config_tag = "vampire"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+3 -1
View File
@@ -100,6 +100,8 @@
return get_all_centcom_access() + get_all_accesses()
if("Special Operations Officer")
return get_all_centcom_access() + get_all_accesses()
if("Solar Federation Brigadier General")
return get_all_centcom_access() + get_all_accesses()
if("Nanotrasen Navy Representative")
return get_all_centcom_access() + get_all_accesses()
if("Nanotrasen Navy Officer")
@@ -401,7 +403,7 @@
return list("VIP Guest","Custodian","Thunderdome Overseer","Emergency Response Team Member","Emergency Response Team Leader","Intel Officer","Medical Officer","Death Commando","Research Officer","Deathsquad Officer","Special Operations Officer","Nanotrasen Navy Representative","Nanotrasen Navy Officer","Nanotrasen Navy Captain","Supreme Commander")
/proc/get_all_solgov_jobs()
return list("Solar Federation Lieutenant","Solar Federation Specops Lieutenant","Solar Federation Marine","Solar Federation Specops Marine","Solar Federation Representative","Sol Trader")
return list("Solar Federation Lieutenant","Solar Federation Specops Lieutenant","Solar Federation Marine","Solar Federation Specops Marine","Solar Federation Representative","Sol Trader","Solar Federation Brigadier General")
//gets the actual job rank (ignoring alt titles)
//this is used solely for sechuds
+20 -1
View File
@@ -71,7 +71,6 @@
jobtype = /datum/job/ntspecops
uniform = /obj/item/clothing/under/rank/centcom/captain
suit = /obj/item/clothing/suit/space/deathsquad/officer
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/military/assault
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
@@ -104,3 +103,23 @@
if(visualsOnly)
return
H.mind.offstation_role = TRUE
/datum/job/ntspecops/solgovspecops
title = "Solar Federation Brigadier General"
outfit = /datum/outfit/job/ntspecops/solgovspecops
/datum/outfit/job/ntspecops/solgovspecops
name = "Solar Federation Brigadier General"
uniform = /obj/item/clothing/under/rank/centcom/captain/solgov
suit = /obj/item/clothing/suit/space/deathsquad/officer/solgov
head = /obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
backpack = /obj/item/storage/backpack/satchel
/datum/outfit/job/ntspecops/solgovspecops/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_centcom_access("Solar Federation Brigadier General"), name, "lifetimeid")
H.sec_hud_set_ID()
+9 -2
View File
@@ -51,6 +51,11 @@
"Emergency Response Team Officer" = "dsquadradio",
"Nanotrasen Navy Officer" = "dsquadradio",
"Special Operations Officer" = "dsquadradio",
"Solar Federation Brigadier General" = "dsquadradio",
"Solar Federation Specops Lieutenant" = "dsquadradio",
"Solar Federation Specops Marine" = "dsquadradio",
"Solar Federation Lieutenant" = "dsquadradio",
"Solar Federation Marine" = "dsquadradio",
// Medical
"Chemist" = "medradio",
"Chief Medical Officer" = "medradio",
@@ -119,7 +124,9 @@
/// List of ERT jobs
var/list/ert_jobs = list("Emergency Response Team Officer", "Emergency Response Team Engineer", "Emergency Response Team Medic", "Emergency Response Team Leader", "Emergency Response Team Member")
/// List of CentComm jobs
var/list/cc_jobs = list("Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
var/list/cc_jobs = list("Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
/// List of SolGov Marine jobs
var/list/tsf_jobs = list( "Solar Federation Specops Lieutenant", "Solar Federation Specops Marine", "Solar Federation Lieutenant", "Solar Federation Marine")
// Defined so code compiles and incase someone has a non-standard job
var/job_class = "radio"
// NOW FOR ACTUAL TOGGLES
@@ -278,7 +285,7 @@
// Makes heads of staff bold
if(toggle_command_bold)
var/job = tcm.sender_job
if((job in ert_jobs) || (job in heads) || (job in cc_jobs))
if((job in ert_jobs) || (job in heads) || (job in cc_jobs) || (job in tsf_jobs))
for(var/I in 1 to length(message_pieces))
var/datum/multilingual_say_piece/S = message_pieces[I]
if(!S.message)
@@ -87,6 +87,11 @@
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
name = "Trans-Solar Federation commander's beret"
desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
icon_state = "solgovceliteberet"
/obj/item/clothing/suit/space/deathsquad/officer
name = "officer jacket"
desc = "An armored jacket used in special operations."
@@ -99,6 +104,12 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/space/deathsquad/officer/solgov
name = "Trans-Solar Federation commander's jacket"
icon_state = "solgovcommander"
item_state = "solgovcommander"
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
@@ -129,6 +129,10 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
displays_id = 0
/obj/item/clothing/under/rank/centcom/captain/solgov
name = "\improper Trans-Solar Federation commander's uniform"
desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
/obj/item/clothing/under/rank/centcom/blueshield
name = "formal blueshield's uniform"
desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
+16
View File
@@ -301,6 +301,22 @@ GLOBAL_VAR_INIT(ert_request_answered, FALSE)
/datum/response_team/gamma/announce_team()
GLOB.event_announcement.Announce("Attention, [station_name()]. We are sending a code GAMMA elite Emergency Response Team. Standby.", "ERT En-Route")
/datum/response_team/solgov
security_outfit = /datum/outfit/job/centcom/response_team/solgov
command_outfit = /datum/outfit/job/centcom/response_team/solgov/lieutenant
borg_path = /mob/living/silicon/robot/ert/red
/datum/response_team/solgov/announce_team()
GLOB.event_announcement.Announce("Attention, [station_name()], this is the TSF navy vessel Aurelia. We have detected your distress call, a squad of Marines is inbound. Standby.", "Marines En-Route")
/datum/response_team/solgovspecops
security_outfit = /datum/outfit/job/centcom/response_team/solgov/elite
command_outfit = /datum/outfit/job/centcom/response_team/solgov/elite/lieutenant
borg_path = /mob/living/silicon/robot/ert/gamma
/datum/response_team/solgovspecops/announce_team()
GLOB.event_announcement.Announce("Attention, [station_name()], this is the TSF navy vessel Aurelia. We have detected your distress call, a squad of elite SpecOps Marines is inbound. Standby.", "Marines En-Route")
/datum/outfit/job/centcom/response_team
name = "Response team"
var/rt_assignment = "Emergency Response Team Member"
+126
View File
@@ -534,3 +534,129 @@
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// OORAH MARINES ///////////////////
/datum/outfit/job/centcom/response_team/solgov
name = "Solar Federation Marine"
name = "Solar Federation Marine"
rt_job = rt_assignment
rt_mob_job = "ERT Security"
uniform = /obj/item/clothing/under/solgov
suit = /obj/item/clothing/suit/armor/bulletproof
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/military/assault/marines/full
head = /obj/item/clothing/head/soft/solgov/marines
glasses = /obj/item/clothing/glasses/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/eyes/hud/security
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
var/is_solgov_lieutenant = FALSE
/datum/outfit/job/centcom/response_team/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
if(is_solgov_lieutenant)
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
else
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
H.name = H.real_name
var/obj/item/card/id/I = H.wear_id
I.assignment = name
if(istype(I) && is_solgov_lieutenant)
apply_to_card(I, H, get_centcom_access("Emergency Response Team Leader"), name, "lifetimeid")
else if(istype(I))
apply_to_card(I, H, get_centcom_access("Emergency Response Team Member"), name, "lifetimeid")
H.sec_hud_set_ID()
/datum/outfit/job/centcom/response_team/solgov/lieutenant
name = "Solar Federation Lieutenant"
rt_assignment = "Solar Federation Lieutenant"
rt_job = rt_assignment
rt_mob_job = "ERT Commander"
uniform = /obj/item/clothing/under/solgov/command
head = /obj/item/clothing/head/beret/solgov/command
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/ert/alt/commander
l_hand = null
belt = /obj/item/melee/baton/loaded
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_solgov_lieutenant = TRUE
/datum/outfit/job/centcom/response_team/solgov/elite
name = "Solar Federation Specops Marine"
rt_assignment = "Solar Federation Specops Marine"
uniform = /obj/item/clothing/under/solgov/elite
head = /obj/item/clothing/head/soft/solgov/marines/elite
belt = /obj/item/storage/belt/military/assault/marines/elite/full
l_hand = /obj/item/gun/projectile/automatic/ar
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/chest/nutriment,
/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened,
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/eyes/cybernetic/shield
)
/datum/outfit/job/centcom/response_team/solgov/elite/lieutenant
name = "Solar Federation Specops Lieutenant"
rt_assignment = "Solar Federation Specops Lieutenant"
rt_job = rt_assignment
rt_mob_job = "ERT Commander"
uniform = /obj/item/clothing/under/solgov/command/elite
head = /obj/item/clothing/head/beret/solgov/command/elite
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
belt = /obj/item/melee/baton/loaded
l_hand = null
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
l_ear = /obj/item/radio/headset/ert/alt/commander
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
is_solgov_lieutenant = TRUE
+6 -3
View File
@@ -12,7 +12,7 @@
/datum/ui_module/ert_manager/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ERTManager", name, 350, 430, master_ui, state)
ui = new(user, src, ui_key, "ERTManager", name, 350, 450, master_ui, state)
ui.autoupdate = TRUE
ui.open()
@@ -70,6 +70,10 @@
D = new /datum/response_team/red
if("Gamma")
D = new /datum/response_team/gamma
if("SolGov")
D = new /datum/response_team/solgov
if("SolGov Specops")
D = new /datum/response_team/solgovspecops
else
to_chat(usr, "<span class='userdanger'>Invalid ERT type.</span>")
return
@@ -90,11 +94,10 @@
if(cyborg_slots > 0)
slots_list += "cyborg: [cyborg_slots]"
var/slot_text = english_list(slots_list)
notify_ghosts("An ERT is being dispatched. Open positions: [slot_text]")
notify_ghosts("A [ert_type] ERT is being dispatched. Open positions: [slot_text]")
message_admins("[key_name_admin(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]", 1)
log_admin("[key_name(usr)] dispatched a [ert_type] ERT. Slots: [slot_text]")
GLOB.event_announcement.Announce("Attention, [station_name()]. We are attempting to assemble an ERT. Standby.", "ERT Protocol Activated")
trigger_armed_response_team(D, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
else
return FALSE
Binary file not shown.

Before

Width:  |  Height:  |  Size: 509 KiB

After

Width:  |  Height:  |  Size: 511 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 149 KiB

After

Width:  |  Height:  |  Size: 149 KiB

@@ -33,6 +33,29 @@ export const ERTManager = (props, context) => {
? "purple"
: ""}
onClick={() => act('ert_type', { ert_type: "Gamma" })} />
<br />
<Button
content="SolGov"
color={data.ert_type === "SolGov"
? "red"
: ""}
onClick={() => { act('ert_type', { ert_type: "SolGov" });
act('set_med', { set_med: "0" });
act('set_eng', { set_eng: "0" });
act('set_par', { set_par: "0" });
act('set_jan', { set_jan: "0" });
}} />
<Button
content="SolGov Specops"
color={data.ert_type === "SolGov Specops"
? "purple"
: ""}
onClick={() => { act('ert_type', { ert_type: "SolGov Specops" });
act('set_med', { set_med: "0" });
act('set_eng', { set_eng: "0" });
act('set_par', { set_par: "0" });
act('set_jan', { set_jan: "0" });
}} />
</LabeledList.Item>
</LabeledList>
</Section>
@@ -59,6 +82,7 @@ export const ERTManager = (props, context) => {
<LabeledList.Item label="Medical">
{slotOptions.map((a, i) => (
<Button
disabled={data.ert_type === "SolGov" || data.ert_type === "SolGov Specops"}
key={"med" + a}
selected={data.med === a}
content={a}
@@ -71,6 +95,7 @@ export const ERTManager = (props, context) => {
<LabeledList.Item label="Engineering">
{slotOptions.map((a, i) => (
<Button
disabled={data.ert_type === "SolGov" || data.ert_type === "SolGov Specops"}
key={"eng" + a}
selected={data.eng === a}
content={a}
@@ -83,6 +108,7 @@ export const ERTManager = (props, context) => {
<LabeledList.Item label="Paranormal">
{slotOptions.map((a, i) => (
<Button
disabled={data.ert_type === "SolGov" || data.ert_type === "SolGov Specops"}
key={"par" + a}
selected={data.par === a}
content={a}
@@ -95,6 +121,7 @@ export const ERTManager = (props, context) => {
<LabeledList.Item label="Janitor">
{slotOptions.map((a, i) => (
<Button
disabled={data.ert_type === "SolGov" || data.ert_type === "SolGov Specops"}
key={"jan" + a}
selected={data.jan === a}
content={a}
File diff suppressed because one or more lines are too long