Changed the void helmet mob sprites a bit. The rim around the visor is more red than before so the effect of the sudden appearance of one is less startling.

Map changed to remove the walls and grills and flooring around the singularity engine. Replaced with scattered scaffolding. The engine was eating the floors every time, growing much faster, and would rapidly consume all of the walls and such around it to get to unshrinkable size in practically an instant. That's not balanced. Plus it was ugly anyway.

Syndicate suits returned to AI satellite teleporter room to prevent metagaming among the crew. Voidsuits given to miners instead. This also means there's less rig suits, so that traitor objective is significantly less trivial.

Due to the proximity of the map updates and my inability to open Microwave's map once it was downloaded because of errors, none of her changes are on this one. I need sleep.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1374 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
bizarre.babel@gmail.com
2011-04-05 10:07:08 +00:00
parent 84fd87e026
commit d6276ff0c4
+2919 -280
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