mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Recolors tanks, tweaks more things
This commit is contained in:
@@ -33,7 +33,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
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H.equip_or_collect(new /obj/item/clothing/gloves/color/black/ce(H), slot_gloves)
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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return 1
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@@ -125,5 +125,5 @@
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H.equip_or_collect(new /obj/item/device/t_scanner(H), slot_r_store)
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H.equip_or_collect(new /obj/item/device/pda/engineering(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/pod_paint_bucket(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/pod_paint_bucket(H), slot_in_backpack)
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return 1
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@@ -30,7 +30,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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return 1
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@@ -62,10 +62,10 @@
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H.equip_or_collect(new /obj/item/clothing/under/rank/medical/mortician(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat/mortician(H), slot_wear_suit)
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if(H.backbag != 1)
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H.equip_or_collect(new /obj/item/clothing/head/surgery/black(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/autopsy_scanner(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/mass_spectrometer(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/bodybags(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/clothing/head/surgery/black(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/autopsy_scanner(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/mass_spectrometer(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/bodybags(H), slot_in_backpack)
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if("Surgeon")
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H.equip_or_collect(new /obj/item/clothing/under/rank/medical/blue(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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@@ -248,5 +248,5 @@
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H.equip_or_collect(new /obj/item/clothing/head/soft/blue(H), slot_head)
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H.equip_or_collect(new /obj/item/device/flashlight/pen(H), slot_s_store)
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/healthanalyzer(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/healthanalyzer(H), slot_in_backpack)
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return 1
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@@ -36,7 +36,7 @@
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/clipboard(H), slot_l_hand)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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return 1
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@@ -35,7 +35,7 @@
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H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -123,7 +123,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/evidence(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/detective_scanner(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -30,8 +30,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_or_collect(new /obj/item/clothing/head/caphat(H), slot_head)
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H.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -81,8 +81,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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H.equip_or_collect(new /obj/item/clothing/head/hopcap(H), slot_head)
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H.equip_or_collect(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_or_collect(new /obj/item/device/pda/heads/hop(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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return 1
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@@ -118,8 +118,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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if(2) H.equip_or_collect(new /obj/item/weapon/storage/backpack(H), slot_back)
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if(3) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back)
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if(4) H.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/ntcane(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/lighter/zippo/nt_rep(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/ntcane(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/lighter/zippo/nt_rep(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/clothing/under/rank/ntrep(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/clothing/suit/storage/ntrep(H), slot_wear_suit)
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H.equip_or_collect(new /obj/item/clothing/shoes/centcom(H), slot_shoes)
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@@ -165,8 +165,8 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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H.equip_or_collect(new /obj/item/clothing/suit/armor/vest/blueshield(H), slot_wear_suit)
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H.equip_or_collect(new /obj/item/device/pda/heads/blueshield(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/blueshield(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/deathimp(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/gun/energy/gun/blueshield(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -205,7 +205,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1)
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H.equip_or_collect(new /obj/item/clothing/head/powdered_wig(H), slot_head)
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H.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(H), slot_glasses)
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H.equip_or_collect(new /obj/item/device/pda/heads/magistrate(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/flash(H), slot_r_store)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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@@ -25,7 +25,7 @@
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H.equip_or_collect(new /obj/item/device/pda/bar(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/weapon/storage/belt/bandolier/full(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/toy/russian_revolver(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/toy/russian_revolver(H), slot_in_backpack)
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H.dna.SetSEState(SOBERBLOCK,1)
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H.mutations += SOBER
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@@ -185,8 +185,8 @@
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H.equip_or_collect(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
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H.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/patch/styptic(H), slot_l_store)
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H.equip_or_collect(new /obj/item/device/flashlight/seclite(H), slot_r_store)
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H.equip_or_collect(new /obj/item/weapon/mining_voucher(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/mining_voucher(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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return 1
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@@ -360,6 +360,6 @@
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H.equip_or_collect(new /obj/item/clothing/under/barber(H), slot_w_uniform)
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H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/barber(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/lip_stick(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/barber(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/storage/box/lip_stick(H), slot_in_backpack)
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return 1
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@@ -24,7 +24,7 @@
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H.equip_or_collect(new /obj/item/device/pda/chaplain(H), slot_wear_pda)
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H.equip_or_collect(new /obj/item/clothing/shoes/black(H), slot_shoes)
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/camera/spooky(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/device/camera/spooky(H), slot_in_backpack)
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spawn(0)
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var/religion_name = "Christianity"
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var/new_religion = sanitize(copytext(input(H, "You are the crew services officer. Would you like to change your religion? Default is Christianity, in SPACE.", "Name change", religion_name),1,MAX_NAME_LEN))
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