Tweaks to greed ruin and die of fate (#20737)

* Tweaks to greed ruin and die of fate

* Delay between effects

* moved and updaated traitor items

* More tweaks to traitor item list

* Update code/game/objects/items/weapons/dice.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Sirryan review

* Lets decrease the money even more

* experimental KA instead of alien pistol

* emp dmg for machines when interacting

* brainloss

* Code improvment

* forcewall removal

* Turning into a list

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
This commit is contained in:
Henri215
2023-04-22 04:18:08 -03:00
committed by GitHub
parent a6a392b790
commit d65ec2d5e8
3 changed files with 53 additions and 33 deletions
+39 -16
View File
@@ -182,7 +182,7 @@
//Swarm of creatures
T.visible_message("<span class='userdanger'>A swarm of creatures surround [user]!</span>")
for(var/direction in GLOB.alldirs)
new /mob/living/simple_animal/hostile/netherworld(get_step(get_turf(user),direction))
new /mob/living/simple_animal/hostile/netherworld(get_step(get_turf(user), direction))
if(4)
//Destroy Equipment
T.visible_message("<span class='userdanger'>Everything [user] is holding and wearing disappears!</span>")
@@ -210,7 +210,7 @@
if(8)
//Fueltank Explosion
T.visible_message("<span class='userdanger'>An explosion bursts into existence around [user]!</span>")
explosion(get_turf(user),-1,0,2, flame_range = 2)
explosion(get_turf(user), -1, 0, 2, flame_range = 2)
if(9)
//Cold
var/datum/disease/D = new /datum/disease/cold()
@@ -234,23 +234,46 @@
T.visible_message("<span class='userdanger'>Mad dosh shoots out of [src]!</span>")
var/turf/Start = get_turf(src)
for(var/direction in GLOB.alldirs)
var/turf/dirturf = get_step(Start,direction)
var/turf/dirturf = get_step(Start, direction)
if(prob(50))
new /obj/item/stack/spacecash/c1000(dirturf)
else
var/obj/item/storage/bag/money/M = new(dirturf)
for(var/i in 1 to rand(5,50))
for(var/i in 1 to rand(5, 50))
new /obj/item/coin/gold(M)
if(14)
//Free Gun
T.visible_message("<span class='userdanger'>An impressive gun appears!</span>")
//Tator Item
var/list/traitor_items = list(/obj/item/chameleon,
/obj/item/chameleon_counterfeiter,
/obj/item/clothing/shoes/chameleon/noslip,
/obj/item/pinpointer/advpinpointer,
/obj/item/storage/box/syndie_kit/bonerepair,
/obj/item/storage/backpack/duffel/syndie/med/surgery,
/obj/item/storage/toolbox/syndicate,
/obj/item/storage/backpack/clown/syndie,
/obj/item/storage/backpack/satchel_flat,
/obj/item/camera_bug,
/obj/item/storage/belt/military/traitor,
/obj/item/clothing/glasses/chameleon/thermal,
/obj/item/borg/upgrade/modkit/indoors,
/obj/item/storage/box/syndie_kit/chameleon,
/obj/item/storage/box/syndie_kit/hardsuit,
/obj/item/implanter/storage,
/obj/item/toy/syndicateballoon)
var/selected_item = pick(traitor_items)
T.visible_message("<span class='userdanger'>A suspicious item appears!</span>")
new selected_item(drop_location())
create_smoke(2)
new /obj/item/gun/projectile/revolver/mateba(drop_location())
if(15)
//Random One-use spellbook
var/list/oneuse_spellbook = list(/obj/item/spellbook/oneuse/smoke,
/obj/item/spellbook/oneuse/blind,
/obj/item/spellbook/oneuse/knock,
/obj/item/spellbook/oneuse/summonitem)
var/selected_spellbook = pick(oneuse_spellbook)
T.visible_message("<span class='userdanger'>A magical looking book drops to the floor!</span>")
create_smoke(2)
new /obj/item/spellbook/oneuse/random(drop_location())
new selected_spellbook(drop_location())
if(16)
//Servant & Servant Summon
T.visible_message("<span class='userdanger'>A Dice Servant appears in a cloud of smoke!</span>")
@@ -276,12 +299,11 @@
var/obj/effect/proc_holder/spell/summonmob/S = new
S.target_mob = H
user.mind.AddSpell(S)
if(17)
//Tator Kit
T.visible_message("<span class='userdanger'>A suspicious box appears!</span>")
new /obj/item/storage/box/syndie_kit/bundle(drop_location())
//Free Gun
T.visible_message("<span class='userdanger'>An impressive gun appears!</span>")
create_smoke(2)
new /obj/item/gun/energy/kinetic_accelerator/experimental(drop_location())
if(18)
//Captain ID
T.visible_message("<span class='userdanger'>A golden identification card appears!</span>")
@@ -292,11 +314,12 @@
T.visible_message("<span class='userdanger'>[user] looks very robust!</span>")
user.physiology.brute_mod *= 0.5
user.physiology.burn_mod *= 0.5
if(20)
//Free wizard!
T.visible_message("<span class='userdanger'>Magic flows out of [src] and into [user]!</span>")
user.mind.make_Wizard()
//Three free good dice rolls!
T.visible_message("<span class='userdanger'>Critical number! [src] is rolling three times all by himself!</span>")
addtimer(CALLBACK(src, PROC_REF(effect), user, rand(1, 9) + 10), 1 SECONDS)
addtimer(CALLBACK(src, PROC_REF(effect), user, rand(1, 9) + 10), 2 SECONDS)
addtimer(CALLBACK(src, PROC_REF(effect), user, rand(1, 9) + 10), 3 SECONDS)
/obj/item/dice/d100
name = "d100"