mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
functional
This commit is contained in:
@@ -560,7 +560,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/dangerous/syndieborg
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name = "Syndicate Cyborg"
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
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desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes in Assault, Medical, or Saboteur variants."
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reference = "SC"
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item = /obj/item/antag_spawner/borg_tele
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refund_path = /obj/item/antag_spawner/borg_tele
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@@ -148,3 +148,100 @@
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/obj/effect/dummy/chameleon/Destroy()
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master.disrupt(0)
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return ..()
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/obj/item/borg_chameleon
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name = "cyborg chameleon projector"
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icon = 'icons/obj/device.dmi'
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icon_state = "shield0"
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item_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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var/active = FALSE
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var/activationCost = 300
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var/activationUpkeep = 50
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var/disguise = "landmate"
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var/datum/component/mobhook // need this to deal with unregistration properly
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var/mob/living/silicon/robot/syndicate/saboteur/user // needed for process()
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/obj/item/borg_chameleon/Destroy()
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QDEL_NULL(mobhook)
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return ..()
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/obj/item/borg_chameleon/dropped(mob/user)
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. = ..()
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disrupt(user)
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/obj/item/borg_chameleon/equipped(mob/user)
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. = ..()
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disrupt(user)
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/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/syndicate/saboteur/user)
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if (user && user.cell && user.cell.charge > activationCost)
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if (isturf(user.loc))
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toggle(user)
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else
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to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
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else
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to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
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/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/syndicate/saboteur/user)
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if(active)
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playsound(src, 'sound/effects/pop.ogg', 100, 1, -6)
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to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
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deactivate(user)
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else
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to_chat(user, "<span class='notice'>You activate \the [src].</span>")
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var/start = user.filters.len
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var/X,Y,rsq,i,f
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for(i=1, i<=7, ++i)
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do
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X = 60*rand() - 30
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Y = 60*rand() - 30
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rsq = X*X + Y*Y
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while(rsq<100 || rsq>900)
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user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
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for(i=1, i<=7, ++i)
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f = user.filters[start+i]
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animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
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animate(offset=f:offset-1, time=rand()*20+10)
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if (do_after(user, 50, target=user) && user.cell.use(activationCost))
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playsound(src, 'sound/effects/bamf.ogg', 100, 1, -6)
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to_chat(user, "<span class='notice'>You are now disguised as a Nanotrasen engineering cyborg.</span>")
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activate(user)
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else
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to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
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do_sparks(3, FALSE, user)
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for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
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f = user.filters[start+i]
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animate(f)
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user.filters = null
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/obj/item/borg_chameleon/process()
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if (user)
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if (!user.cell || !user.cell.use(activationUpkeep))
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disrupt(user)
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else
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return PROCESS_KILL
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/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/syndicate/saboteur/user)
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processing_objects.Add(src)
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src.user = user
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user.base_icon = disguise
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user.icon_state = disguise
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active = TRUE
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user.active_proj = src
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user.update_icons()
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/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/syndicate/saboteur/user)
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processing_objects.Remove(src)
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QDEL_NULL(mobhook)
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user.base_icon = initial(user.base_icon)
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user.icon_state = initial(user.icon_state)
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active = FALSE
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user.active_proj = null
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user.update_icons()
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src.user = user
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/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/syndicate/saboteur/user)
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if(active)
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to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
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deactivate(user)
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@@ -456,20 +456,24 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
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/obj/item/rcd/proc/checkResource(amount, mob/user)
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return matter >= amount
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/obj/item/rcd/borg
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canRwall = 1
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var/use_multiplier = 160
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/obj/item/rcd/borg/syndicate
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use_multiplier = 80
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/obj/item/rcd/borg/useResource(amount, mob/user)
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if(!isrobot(user))
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return 0
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var/mob/living/silicon/robot/R = user
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return R.cell.use(amount * 160)
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return R.cell.use(amount * use_multiplier)
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/obj/item/rcd/borg/checkResource(amount, mob/user)
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if(!isrobot(user))
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return 0
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var/mob/living/silicon/robot/R = user
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return R.cell.charge >= (amount * 160)
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/obj/item/rcd/borg
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canRwall = 1
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return R.cell.charge >= (amount * use_multiplier)
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/obj/item/rcd/proc/detonate_pulse()
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audible_message("<span class='danger'><b>[src] begins to vibrate and \
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@@ -19,7 +19,7 @@
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var/checking = FALSE
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var/TC_cost = 0
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var/borg_to_spawn
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var/list/possible_types = list("Assault", "Medical")
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var/list/possible_types = list("Assault", "Medical", "Saboteur")
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/obj/item/antag_spawner/borg_tele/attack_self(mob/user)
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if(used)
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@@ -57,6 +57,8 @@
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switch(borg_to_spawn)
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if("Medical")
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R = new /mob/living/silicon/robot/syndicate/medical(T)
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else if("Saboteur")
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R = new /mob/living/silicon/robot/syndicate/saboteur(T)
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else
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R = new /mob/living/silicon/robot/syndicate(T) //Assault borg by default
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R.key = C.key
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@@ -1293,61 +1293,6 @@ var/list/robot_verbs_default = list(
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playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
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/mob/living/silicon/robot/syndicate
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base_icon = "syndie_bloodhound"
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icon_state = "syndie_bloodhound"
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lawupdate = 0
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scrambledcodes = 1
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pdahide = 1
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faction = list("syndicate")
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designation = "Syndicate Assault"
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modtype = "Syndicate"
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req_access = list(access_syndicate)
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ionpulse = 1
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magpulse = 1
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lawchannel = "State"
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var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
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<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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/mob/living/silicon/robot/syndicate/New(loc)
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..()
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cell.maxcharge = 25000
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cell.charge = 25000
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/mob/living/silicon/robot/syndicate/init()
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laws = new /datum/ai_laws/syndicate_override
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module = new /obj/item/robot_module/syndicate(src)
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aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
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radio = new /obj/item/radio/borg/syndicate(src)
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radio.recalculateChannels()
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spawn(5)
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if(playstyle_string)
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to_chat(src, playstyle_string)
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playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
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/mob/living/silicon/robot/syndicate/medical
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base_icon = "syndi-medi"
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icon_state = "syndi-medi"
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modtype = "Syndicate Medical"
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designation = "Syndicate Medical"
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playstyle_string = "<span class='userdanger'>You are a Syndicate medical cyborg!</span><br>\
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<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
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Your defibrillator paddles can revive operatives through their hardsuits, or can be used on harm intent to shock enemies! \
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Your energy saw functions as a circular saw, but can be activated to deal more damage, and your operative pinpointer will find and locate fellow nuclear operatives. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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/mob/living/silicon/robot/syndicate/medical/init()
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..()
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module = new /obj/item/robot_module/syndicate_medical(src)
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/mob/living/silicon/robot/combat
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base_icon = "droidcombat"
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icon_state = "droidcombat"
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@@ -433,12 +433,9 @@
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fix_modules()
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/obj/item/robot_module/syndicate_saboteur
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name = "syndicate saboteur module"
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name = "engineering robot module" //to disguise in examine
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module_type = "Malf"
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module_actions = list(
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/datum/action/innate/robot_sight/meson,
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/datum/action/innate/robot_sight/thermal,
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)
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stacktypes = list(
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/obj/item/stack/sheet/metal/cyborg = 50,
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/obj/item/stack/sheet/glass/cyborg = 50,
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@@ -450,20 +447,22 @@
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/obj/item/robot_module/syndicate_saboteur/New()
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..()
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modules += new /obj/item/assembly/flash/cyborg(src)
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modules += new /obj/item/construction/rcd/borg/syndicate(src)
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modules += new /obj/item/pipe_dispenser(src)
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modules += new /obj/item/rcd/borg/syndicate(src)
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modules += new /obj/item/rpd(src)
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modules += new /obj/item/extinguisher(src)
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modules += new /obj/item/weldingtool/largetank/cyborg(src)
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modules += new /obj/item/screwdriver/nuke(src)
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modules += new /obj/item/screwdriver/cyborg(src)
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modules += new /obj/item/wrench/cyborg(src)
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modules += new /obj/item/crowbar/cyborg(src)
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modules += new /obj/item/wirecutters/cyborg(src)
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modules += new /obj/item/multitool/cyborg(src)
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modules += new /obj/item/destTagger/borg(src)
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modules += new /obj/item/stack/cable_coil/cyborg(src)
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modules += new /obj/item/pinpointer/operative(src)
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modules += new /obj/item/t_scanner(src)
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modules += new /obj/item/analyzer(src)
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modules += new /obj/item/gripper(src)
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modules += new /obj/item/melee/energy/sword/cyborg(src)
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modules += new /obj/item/card/emag(src)
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modules += new /obj/item/borg_chameleon(src)
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modules += new /obj/item/pinpointer/operative(src)
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emag = null
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for(var/T in stacktypes)
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@@ -0,0 +1,129 @@
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/mob/living/silicon/robot/syndicate
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base_icon = "syndie_bloodhound"
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icon_state = "syndie_bloodhound"
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lawupdate = 0
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scrambledcodes = 1
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pdahide = 1
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faction = list("syndicate")
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designation = "Syndicate Assault"
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modtype = "Syndicate"
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req_access = list(access_syndicate)
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ionpulse = 1
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magpulse = 1
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lawchannel = "State"
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var/playstyle_string = "<span class='userdanger'>You are a Syndicate assault cyborg!</span><br>\
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<b>You are armed with powerful offensive tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your cyborg LMG will slowly produce ammunition from your power supply, and your operative pinpointer will find and locate fellow nuclear operatives. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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/mob/living/silicon/robot/syndicate/New(loc)
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..()
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cell.maxcharge = 25000
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cell.charge = 25000
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/mob/living/silicon/robot/syndicate/init()
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laws = new /datum/ai_laws/syndicate_override
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module = new /obj/item/robot_module/syndicate(src)
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aiCamera = new/obj/item/camera/siliconcam/robot_camera(src)
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radio = new /obj/item/radio/borg/syndicate(src)
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radio.recalculateChannels()
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spawn(5)
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if(playstyle_string)
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to_chat(src, playstyle_string)
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playsound(loc, 'sound/mecha/nominalsyndi.ogg', 75, 0)
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/mob/living/silicon/robot/syndicate/medical
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base_icon = "syndi-medi"
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icon_state = "syndi-medi"
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modtype = "Syndicate Medical"
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designation = "Syndicate Medical"
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playstyle_string = "<span class='userdanger'>You are a Syndicate medical cyborg!</span><br>\
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<b>You are armed with powerful medical tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your hypospray will produce Restorative Nanites, a wonder-drug that will heal most types of bodily damages, including clone and brain damage. It also produces morphine for offense. \
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Your defibrillator paddles can revive operatives through their hardsuits, or can be used on harm intent to shock enemies! \
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Your energy saw functions as a circular saw, but can be activated to deal more damage, and your operative pinpointer will find and locate fellow nuclear operatives. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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/mob/living/silicon/robot/syndicate/medical/init()
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..()
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module = new /obj/item/robot_module/syndicate_medical(src)
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/mob/living/silicon/robot/syndicate/saboteur
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base_icon = "syndi-engi"
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icon_state = "syndi-engi"
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modtype = "Syndicate Saboteur"
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designation = "Syndicate Saboteur"
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var/mail_destination = 0
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var/obj/item/borg_chameleon/active_proj = null
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playstyle_string = "<span class='userdanger'>You are a Syndicate saboteur cyborg!</span><br>\
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<b>You are equipped with robust engineering tools to aid you in your mission: help the operatives secure the nuclear authentication disk. \
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Your destination tagger will allow you to stealthily traverse the disposal network across the station \
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Your cyborg chameleon projector allows you to assume the appearance of a Nanotrasen engineering cyborg, and undertake covert actions on the station. \
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You are able to hijack Nanotrasen cyborgs by emagging their internal components, make sure to flash them first. \
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You are armed with a standard energy sword, use it to ambush key targets if needed.\
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Be aware that taking damage or being touched will break your disguise. \
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<i>Help the operatives secure the disk at all costs!</i></b>"
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/mob/living/silicon/robot/syndicate/saboteur/init()
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..()
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module = new /obj/item/robot_module/syndicate_saboteur(src)
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/mob/living/silicon/robot/verb/modify_name()
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set name = "Modify name"
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set category = "Saboteur"
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rename_self(braintype, 1)
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/mob/living/silicon/robot/syndicate/saboteur/verb/set_mail_tag()
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set name = "Set mail tag"
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set desc = "Tag yourself for delivery through the disposals system."
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set category = "Saboteur"
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var/tag = input("Select the desired destination.", "Set Mail Tag", null) as null|anything in GLOB.TAGGERLOCATIONS
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if(!tag || GLOB.TAGGERLOCATIONS[tag])
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mail_destination = 0
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return
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to_chat(src, "<span class='notice'>You configure your internal beacon, tagging yourself for delivery to '[tag]'.</span>")
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mail_destination = GLOB.TAGGERLOCATIONS.Find(tag)
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//Auto flush if we use this verb inside a disposal chute.
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var/obj/machinery/disposal/D = src.loc
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if(istype(D))
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to_chat(src, "<span class='notice'>\The [D] acknowledges your signal.</span>")
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D.flush_count = D.flush_every_ticks
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return
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/mob/living/silicon/robot/syndicate/saboteur/attackby()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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/mob/living/silicon/robot/syndicate/saboteur/attack_hand()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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/mob/living/silicon/robot/syndicate/saboteur/ex_act()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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/mob/living/silicon/robot/syndicate/saboteur/emp_act()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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/mob/living/silicon/robot/syndicate/saboteur/bullet_act()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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/mob/living/silicon/robot/syndicate/saboteur/attackby()
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if(active_proj)
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active_proj.disrupt(src)
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..()
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@@ -1797,6 +1797,7 @@
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#include "code\modules\mob\living\silicon\robot\robot_module_actions.dm"
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#include "code\modules\mob\living\silicon\robot\robot_modules.dm"
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\syndicate.dm"
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#include "code\modules\mob\living\silicon\robot\update_status.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone.dm"
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#include "code\modules\mob\living\silicon\robot\drone\drone_abilities.dm"
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@@ -2350,4 +2351,4 @@
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#include "goon\code\datums\browserOutput.dm"
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#include "interface\interface.dm"
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#include "interface\skin.dmf"
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// END_INCLUDE
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// END_INCLUDE
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