Merge pull request #1060 from Erthilo/TGUpdates

TG Updates 3586 to 3594 + Var logging for stripping
This commit is contained in:
SkyMarshal
2012-05-14 19:10:06 -07:00
30 changed files with 220 additions and 119 deletions
+1
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@@ -643,6 +643,7 @@
#include "code\game\objects\toys.dm"
#include "code\game\objects\transfer_valve.dm"
#include "code\game\objects\washing_machine.dm"
#include "code\game\objects\watercloset.dm"
#include "code\game\objects\weapons.dm"
#include "code\game\objects\window.dm"
#include "code\game\objects\alien\acid.dm"
+6 -2
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@@ -485,8 +485,8 @@ proc/process_ghost_teleport_locs()
//PRISON
/area/prison
name = "Prison Wing"
icon_state = "security"
name = "Prison Station"
icon_state = "brig"
/area/prison/arrival_airlock
name = "Prison Station Airlock"
@@ -1058,6 +1058,10 @@ proc/process_ghost_teleport_locs()
name = "Brig"
icon_state = "brig"
/area/security/prison
name = "Prison Wing"
icon_state = "security"
/area/security/warden
name = "Warden"
icon_state = "Warden"
+3
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@@ -1679,6 +1679,9 @@
reagents = R
R.my_atom = src
/obj/item/weapon/grown/proc/changePotency(newValue) //-QualityVan
potency = newValue
/obj/item/weapon/grown/log
name = "tower-cap log"
desc = "It's better than bad, it's good!"
+8 -17
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@@ -756,7 +756,8 @@
containername = "Secruity Barriers crate"
group = "Security"
/datum/supply_packs/hats/
/datum/supply_packs/randomised
var/num_contained = 3 //number of items picked to be contained in a randomised crate
contains = list("/obj/item/clothing/head/collectable/chef",
"/obj/item/clothing/head/collectable/paper",
"/obj/item/clothing/head/collectable/tophat",
@@ -783,32 +784,22 @@
"/obj/item/clothing/head/collectable/petehat")
name = "Collectable hat crate!"
cost = 200
containertype = "/obj/structure/closet/crate/hat"
containertype = "/obj/structure/closet/crate"
containername = "Collectable hats crate! Brought to you by Bass.inc!"
group = "Clothing"
/datum/supply_packs/hats/New()
/datum/supply_packs/randomised/New()
var/list/tempContains = list()
for(var/i = 0,i<min(3,contains.len),i++)
for(var/i = 0,i<num_contained,i++)
tempContains += pick(contains)
contains = tempContains
..()
/datum/supply_packs/contraband
/datum/supply_packs/randomised/contraband
num_contained = 5
contains = list("/obj/item/weapon/contraband/poster","/obj/item/weapon/cigpacket/dromedaryco") //We randomly pick 5 items from this list through the constructor, look below
name = "Contraband crate"
cost = 30
containertype = "/obj/structure/closet/crate/contraband"
containertype = "/obj/structure/closet/crate"
containername = "Contraband crate"
contraband = 1
group = "NanoTrasen Contraband Storage"
/datum/supply_packs/contraband/New()
var/list/tempContains = list()
for(1 to 5)
if(!contains || !contains.len)
break //Sanity checking.
tempContains += pick(contains)
contains = tempContains
..()
+9 -3
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@@ -3,22 +3,28 @@
Announce()
for (var/obj/machinery/power/apc/temp_apc in world)
if(istype(get_area(temp_apc), /area/security/prison))
temp_apc.overload_lighting()
if(istype(get_area(temp_apc), /area/security/brig))
temp_apc.overload_lighting()
// for (var/obj/machinery/computer/prison_shuttle/temp_shuttle in world)
// temp_shuttle.prison_break()
for (var/obj/structure/closet/secure_closet/security/temp_closet in world)
if(istype(get_area(temp_closet), /area/security/brig))
for (var/obj/structure/closet/secure_closet/brig/temp_closet in world)
if(istype(get_area(temp_closet), /area/security/prison))
temp_closet.locked = 0
temp_closet.icon_state = temp_closet.icon_closed
for (var/obj/machinery/door/airlock/security/temp_airlock in world)
if(istype(get_area(temp_airlock), /area/security/prison))
temp_airlock.prison_open()
if(istype(get_area(temp_airlock), /area/security/brig))
temp_airlock.prison_open()
for (var/obj/machinery/door/airlock/glass/glass_security/temp_glassairlock in world)
if(istype(get_area(temp_glassairlock), /area/security/prison))
temp_glassairlock.prison_open()
if(istype(get_area(temp_glassairlock), /area/security/brig))
temp_glassairlock.prison_open()
for (var/obj/machinery/door_timer/temp_timer in world)
if(istype(get_area(temp_timer), /area/security/brig))
temp_timer.releasetime = 1
sleep(150)
command_alert("Glitch in imprisonment subroutines detected on [station_name()]. Recommend station AI involvement.", "Security Alert")
command_alert("Glitch in imprisonment subroutines detected on [station_name()]. Recommend station AI involvement.", "Security Alert")
+4 -4
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@@ -215,9 +215,9 @@
access_tox, access_tox_storage, access_chemistry, access_medical, access_genetics, access_engine,
access_emergency_storage, access_change_ids, access_ai_upload, access_eva, access_heads,
access_all_personal_lockers, access_tech_storage, access_maint_tunnels, access_bar, access_janitor,
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_hydroponics, access_lawyer,
access_theatre, access_research, access_mining, access_heads_vault, access_mining_station,
access_hop, access_RC_announce, access_keycard_auth)
access_crematorium, access_kitchen, access_robotics, access_cargo, access_cargo_bot, access_mailsorting, access_qm, access_hydroponics, access_lawyer,
access_theatre, access_chapel_office, access_library, access_research, access_mining, access_heads_vault, access_mining_station,
access_clown, access_mime, access_hop, access_RC_announce, access_keycard_auth)
if("Atmospheric Technician")
return list(access_atmospherics, access_maint_tunnels, access_emergency_storage)
if("Bartender")
@@ -239,7 +239,7 @@
if("Shaft Miner")
return list(access_mining, access_mint, access_mining_station)
if("Quartermaster")
return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining)
return list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
if("Chief Engineer")
return list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels,
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
+1
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@@ -146,6 +146,7 @@
if(H.backbag == 2) H.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (H), H.slot_back)
if(H.backbag == 3) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(H), H.slot_back)
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_eng(H), H.slot_back)
H.equip_if_possible(new /obj/item/device/pda/shaftminer(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/under/rank/miner(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
if(H.backbag == 1)
+1 -1
View File
@@ -119,7 +119,7 @@
if(H.backbag == 4) H.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel_norm(H), H.slot_back)
H.equip_if_possible(new /obj/item/clothing/under/rank/roboticist(H), H.slot_w_uniform)
H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes)
H.equip_if_possible(new /obj/item/device/pda/engineering(H), H.slot_belt)
H.equip_if_possible(new /obj/item/device/pda/roboticist(H), H.slot_belt)
H.equip_if_possible(new /obj/item/clothing/suit/storage/labcoat(H), H.slot_wear_suit)
H.equip_if_possible(new /obj/item/clothing/gloves/black(H), H.slot_gloves)
H.equip_if_possible(new /obj/item/weapon/storage/toolbox/mechanical(H), H.slot_l_hand)
+1 -1
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@@ -93,7 +93,7 @@
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the chief medical officer"
supervisors = "the chief medical officer and research director"
selection_color = "#ffeef0"
+2
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@@ -23,6 +23,8 @@ var/global/list/autolathe_recipes = list( \
new /obj/item/weapon/kitchenknife(), \
new /obj/item/weapon/scalpel(), \
new /obj/item/weapon/circular_saw(), \
new /obj/item/weapon/reagent_containers/glass/beaker(), \
new /obj/item/weapon/reagent_containers/glass/large(), \
new /obj/item/ammo_casing/shotgun/blank(), \
new /obj/item/ammo_casing/shotgun/beanbag(), \
new /obj/item/ammo_magazine/c38(), \
+4 -4
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@@ -820,7 +820,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
var/t_amount = 0
while ( t_amount < (yield * parent.yieldmod ))
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
t_prod.seed = mypath
t_prod.species = species
t_prod.lifespan = lifespan
@@ -828,7 +828,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.potency = potency
t_prod.changePotency(potency) // -QualityVan
t_prod.plant_type = plant_type
t_amount++
@@ -840,7 +840,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
var/t_amount = 0
while ( t_amount < (yield * parent.yieldmod ))
var/obj/item/weapon/reagent_containers/food/snacks/grown/t_prod = new produce(user.loc, potency) // User gets a consumable
var/obj/item/weapon/grown/t_prod = new produce(user.loc, potency) // User gets a consumable -QualityVan
t_prod.seed = mypath
t_prod.species = species
t_prod.lifespan = lifespan
@@ -848,7 +848,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
t_prod.maturation = maturation
t_prod.production = production
t_prod.yield = yield
t_prod.potency = potency
t_prod.changePotency(potency) // -QualityVan
t_prod.plant_type = plant_type
t_amount++
+8
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@@ -110,6 +110,9 @@
default_cartridge = /obj/item/weapon/cartridge/quartermaster
icon_state = "pda-q"
/obj/item/device/pda/shaftminer
icon_state = "pda-miner"
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
icon_state = "pda-syn"
@@ -129,6 +132,11 @@
//default_cartridge = /obj/item/weapon/cartridge/botanist
icon_state = "pda-hydro"
/obj/item/device/pda/roboticist
icon_state = "pda-robot"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition with a transparent case."
note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Turbo Edition!"
/obj/item/device/pda/librarian
icon_state = "pda-libb"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader."
@@ -97,6 +97,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
usr << "All the leaves have fallen off the nettle from violent whacking."
del(src)
/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
potency = newValue
force = round((5+potency/5), 1)
// Deathnettle
@@ -137,6 +141,10 @@ Craftables (Cob pipes, potato batteries, pumpkinheads)
usr << "All the leaves have fallen off the deathnettle from violent whacking."
del(src)
/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
potency = newValue
force = round((5+potency/2.5), 1)
//Crafting
/obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -16,6 +16,14 @@ RACK PARTS
new /obj/item/stack/sheet/metal( src.loc )
//SN src = null
del(src)
if (istype(W, /obj/item/stack/rods))
if (W:amount >= 4)
new /obj/item/weapon/table_parts/reinforced( user.loc )
user << "\blue You reinforce the [name]."
W:use(4)
del(src)
else if (W:amount < 4)
user << "\red You need at least four rods to do this."
/obj/item/weapon/table_parts/attack_self(mob/user as mob)
var/obj/structure/table/T = new /obj/structure/table( user.loc )
@@ -29,8 +37,6 @@ RACK PARTS
new /obj/item/stack/sheet/wood( src.loc )
//SN src = null
del(src)
else
..()
/obj/item/weapon/table_parts/wood/attack_self(mob/user as mob)
new /obj/structure/table/woodentable( user.loc )
@@ -40,9 +46,9 @@ RACK PARTS
// REINFORCED TABLE PARTS
/obj/item/weapon/table_parts/reinforced/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
new /obj/item/stack/sheet/plasteel( src.loc )
new /obj/item/stack/sheet/metal( src.loc )
new /obj/item/stack/rods( src.loc )
//SN src = null
del(src)
-1
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@@ -103,7 +103,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
// /datum/stack_recipe/New(title, result_type, req_amount, res_amount, max_res_amount, time, one_per_turf, on_floor = 0)
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
new/datum/stack_recipe("table parts", /obj/item/weapon/table_parts/reinforced, 2), \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, one_per_turf = 1), \
)
+2 -18
View File
@@ -29,6 +29,7 @@
icon_opened = "trashcartopen"
icon_closed = "trashcart"
/*these aren't needed anymore
/obj/structure/closet/crate/hat
desc = "A crate filled with Valuable Collector's Hats!."
name = "Hat Crate"
@@ -39,15 +40,6 @@
icon_closed = "crate"
/obj/structure/closet/crate/contraband
name = "Contraband crate"
desc = "A random assortment of items manufactured by providers NOT listed under Nanotrasen's whitelist."
icon = 'storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/poster
name = "Poster crate"
desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist."
icon = 'storage.dmi'
@@ -55,15 +47,7 @@
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
/obj/structure/closet/crate/cigarettes
name = "DromedaryCo cigarettes crate"
desc = "A crate of cigarettes manufactured by the notorious DromedaryCo company."
icon = 'storage.dmi'
icon_state = "crate"
density = 1
icon_opened = "crateopen"
icon_closed = "crate"
*/
/obj/structure/closet/crate/medical
desc = "A medical crate."
+72
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@@ -0,0 +1,72 @@
//todo: flushing, flushing heads, showers actually cleaning people
/obj/structure/toilet
name = "toilet"
desc = "The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean."
icon = 'watercloset.dmi'
icon_state = "toilet0"
density = 0
anchored = 1
var/open = 0
/obj/structure/toilet/New()
open = round(rand(0, 1))
update_icon()
/obj/structure/toilet/attack_hand()
open = !open
update_icon()
/obj/structure/toilet/update_icon()
icon_state = "toilet[open]"
/obj/structure/urinal
name = "urinal"
desc = "The HU-452, an experimental urinal."
icon = 'watercloset.dmi'
icon_state = "urinal"
density = 0
anchored = 1
/obj/structure/shower
name = "shower"
desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
icon = 'watercloset.dmi'
icon_state = "shower"
density = 0
anchored = 1
var/on = 0
var/mist = 0 //needs a var so we can make it linger~
//add heat controls? when emagged, you can freeze to death in it?
/obj/structure/shower/attack_hand()
on = !on
update_icon()
/obj/structure/shower/update_icon()
overlays = null
if(on)
overlays += image('watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
spawn(50)
if(src && on)
overlays += image('watercloset.dmi', src, "mist", MOB_LAYER + 1, dir)
mist = 1
else if(mist)
overlays += image('watercloset.dmi', src, "mist", MOB_LAYER + 1, dir)
spawn(100)
if(src && !on)
overlays = null
/obj/item/weapon/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'watercloset.dmi'
icon_state = "rubberducky"
item_state = "rubberducky"
+21 -1
View File
@@ -616,10 +616,26 @@
for(var/mob/living/carbon/M in D.loc)
if(!istype(M,/mob/living/carbon)) continue
if(M == user) continue
//Syring gune attack logging by Yvarov
var/R
for(var/datum/reagent/A in D.reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
if (istype(M, /mob))
M.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
user.attack_log += "\[[time_stamp()]\] <b>[user]/[user.ckey]</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
log_attack("<font color='red'>[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])</font>")
log_admin("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]).")
message_admins("ATTACK: [user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R]).")
else
M.attack_log += "\[[time_stamp()]\] <b>UNKNOWN SUBJECT (No longer exists)</b> shot <b>[M]/[M.ckey]</b> with a <b>syringegun</b> ([R])"
log_attack("<font color='red'>UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R])</font>")
log_admin("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R]).")
message_admins("ATTACK: UNKNOWN shot [M] ([M.ckey]) with a <b>syringegun</b> ([R]).")
D.reagents.trans_to(M, 15)
M.take_organ_damage(5)
for(var/mob/O in viewers(world.view, D))
O.show_message(text("\red [] was hit by the syringe!", M), 1)
O.show_message(text("\red [] is hit by the syringe!", M.name), 1)
del(D)
if(D)
@@ -1936,6 +1952,8 @@
icon = 'chemical.dmi'
icon_state = "beaker0"
item_state = "beaker"
m_amt = 0
g_amt = 500
pickup(mob/user)
on_reagent_change(user)
@@ -2015,6 +2033,8 @@
icon = 'chemical.dmi'
icon_state = "beakerlarge"
item_state = "beaker"
m_amt = 0
g_amt = 15000
volume = 100
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(5,10,15,25,30,50,100)
@@ -29,25 +29,7 @@
handle_regular_hud_updates()
if (src.stat == 2 || src.mutations & XRAY)
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
src.sight |= SEE_OBJS
src.see_in_dark = 8
src.see_invisible = 2
else if (src.stat != 2)
src.sight |= SEE_MOBS
src.sight |= SEE_TURFS
src.sight &= ~SEE_OBJS
src.see_in_dark = 5
src.see_invisible = 2
if (src.sleep)
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
src.sleep.overlays = null
if(src.sleeping_willingly)
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
..() //-Yvarov
if (src.healths)
if (src.stat != 2)
@@ -86,7 +68,7 @@
if(src.sleeping)
Paralyse(3)
if (prob(10) && health) spawn(0) emote("snore")
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
if(!src.sleeping_willingly)
src.sleeping--
@@ -29,25 +29,7 @@
handle_regular_hud_updates()
if (src.stat == 2 || src.mutations & XRAY)
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
src.sight |= SEE_OBJS
src.see_in_dark = 8
src.see_invisible = 2
else if (src.stat != 2)
src.sight |= SEE_MOBS
src.sight &= SEE_TURFS
src.sight &= ~SEE_OBJS
src.see_in_dark = 7
src.see_invisible = 3
if (src.sleep)
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
src.sleep.overlays = null
if(src.sleeping_willingly)
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
..() //-Yvarov
if (src.healths)
if (src.stat != 2)
@@ -87,7 +69,7 @@
if(src.sleeping)
Paralyse(3)
if (prob(10) && health) spawn(0) emote("snore")
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
if(!src.sleeping_willingly)
src.sleeping--
@@ -404,7 +404,7 @@
if(src.sleeping)
Paralyse(3)
if (prob(10) && health) spawn(0) emote("snore")
//if (prob(10) && health) emote("snore") //Invalid emote for aliens, but it might be worth making sleep noticeable somehow -Yvarov
if(!src.sleeping_willingly)
src.sleeping--
@@ -32,25 +32,7 @@
handle_regular_hud_updates()
if (src.stat == 2 || src.mutations & XRAY)
src.sight |= SEE_TURFS
src.sight |= SEE_MOBS
src.sight |= SEE_OBJS
src.see_in_dark = 8
src.see_invisible = 2
else if (src.stat != 2)
src.sight |= SEE_MOBS
src.sight |= SEE_TURFS
src.sight &= ~SEE_OBJS
src.see_in_dark = 8
src.see_invisible = 2
if (src.sleep)
src.sleep.icon_state = text("sleep[]", src.sleeping > 0 ? 1 : 0)
src.sleep.overlays = null
if(src.sleeping_willingly)
src.sleep.overlays += icon(src.sleep.icon, "sleep_willing")
if (src.rest) src.rest.icon_state = text("rest[]", src.resting)
..() //-Yvarov
if (src.healths)
if (src.stat != 2)
@@ -88,7 +70,7 @@
if(src.sleeping)
Paralyse(3)
if (prob(10) && health) spawn(0) emote("snore")
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
if(!src.sleeping_willingly)
src.sleeping--
@@ -327,7 +327,7 @@
if(sleeping)
Paralyse(3)
if (prob(10) && health) spawn(0) emote("snore")
//if (prob(10) && health) spawn(0) emote("snore") Invalid Emote
if(!src.sleeping_willingly)
src.sleeping--
@@ -1618,6 +1618,8 @@
if("dnainjector")
message = text("\red <B>[] is trying to inject [] with the []!</B>", source, target, item)
if("mask")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their mask removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) mask</font>")
if(istype(target.wear_mask, /obj/item/clothing)&&!target.wear_mask:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.wear_mask, target)
else
@@ -1625,51 +1627,75 @@
/* if("headset")
message = text("\red <B>[] is trying to take off \a [] from []'s face!</B>", source, target.w_radio, target) */
if("l_hand")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left hand item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left hand item</font>")
message = text("\red <B>[] is trying to take off \a [] from []'s left hand!</B>", source, target.l_hand, target)
if("r_hand")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right hand item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right hand item</font>")
message = text("\red <B>[] is trying to take off \a [] from []'s right hand!</B>", source, target.r_hand, target)
if("gloves")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their gloves removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) gloves</font>")
if(istype(target.gloves, /obj/item/clothing)&&!target.gloves:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.gloves, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s hands!</B>", source, target.gloves, target)
if("eyes")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their eyewear removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) eyewear</font>")
if(istype(target.glasses, /obj/item/clothing)&&!target.glasses:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.glasses, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s eyes!</B>", source, target.glasses, target)
if("l_ear")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their left ear item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) left ear item</font>")
if(istype(target.l_ear, /obj/item/clothing)&&!target.l_ear:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.l_ear, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s left ear!</B>", source, target.l_ear, target)
if("r_ear")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their right ear item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) right ear item</font>")
if(istype(target.r_ear, /obj/item/clothing)&&!target.r_ear:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.r_ear, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s right ear!</B>", source, target.r_ear, target)
if("head")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their hat removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) hat</font>")
if(istype(target.head, /obj/item/clothing)&&!target.head:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.head, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s head!</B>", source, target.head, target)
if("shoes")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their shoes removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) shoes</font>")
if(istype(target.shoes, /obj/item/clothing)&&!target.shoes:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.shoes, target)
else
message = text("\red <B>[] is trying to take off the [] from []'s feet!</B>", source, target.shoes, target)
if("belt")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their belt item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) belt item</font>")
message = text("\red <B>[] is trying to take off the [] from []'s belt!</B>", source, target.belt, target)
if("suit")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their suit removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) suit</font>")
if(istype(target.wear_suit, /obj/item/clothing)&&!target.wear_suit:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.wear_suit, target)
else
message = text("\red <B>[] is trying to take off \a [] from []'s body!</B>", source, target.wear_suit, target)
if("back")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their back item removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) back item</font>")
message = text("\red <B>[] is trying to take off \a [] from []'s back!</B>", source, target.back, target)
if("handcuff")
message = text("\red <B>[] is trying to unhandcuff []!</B>", source, target)
if("uniform")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their uniform removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) uniform</font>")
if(istype(target.w_uniform, /obj/item/clothing)&&!target.w_uniform:canremove)
message = text("\red <B>[] fails to take off \a [] from []'s body!</B>", source, target.w_uniform, target)
else
@@ -1679,6 +1705,8 @@
if("h_store")
message = text("\red <B>[] is trying to empty []'s hat!</B>", source, target)
if("pockets")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their pockets emptied by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to empty [target.name]'s ([target.ckey]) pockets</font>")
for(var/obj/item/weapon/mousetrap/MT in list(target.l_store, target.r_store))
if(MT.armed)
for(var/mob/O in viewers(target, null))
@@ -1701,8 +1729,12 @@
return
message = text("\red <B>[] is trying perform CPR on []!</B>", source, target)
if("id")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their ID removed by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to remove [target.name]'s ([target.ckey]) ID</font>")
message = text("\red <B>[] is trying to take off [] from []'s uniform!</B>", source, target.wear_id, target)
if("internal")
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their internals toggled by [source.name] ([source.ckey])</font>")
source.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to toggle [target.name]'s ([target.ckey]) internals</font>")
if (target.internal)
message = text("\red <B>[] is trying to remove []'s internals</B>", source, target)
else
@@ -173,7 +173,7 @@
hogan
name = "Hulk Hogan Mustache"
icon_state = "facial_chaplin"
icon_state = "facial_hogan" //-Neek
vandyke
name = "Van Dyke Mustache"
+18
View File
@@ -47,6 +47,24 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">15 May 2012</h2>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beakers, small and large can now be made/recycled in autolathes.</li>
<li class="rscadd">New PDA's for roboticists and shaft miners.</li>
<li class="rscadd">Nettles now do damage based on their potency.</li>
<li class="rscadd">Reinforced tables are now made with table parts + four rods, rather than plasteel.</li>
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advances energyguns, and laser guns. </li>
<li class="bugfix">Fix for contraband crates being empty.</li>
</ul>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More customs!</li>
<li class="imageadd">New sprites for bomb suit, in-hands for pulse rifles, advanced energy guns, and laser guns. Credit to Flashkirby!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 May 2012</h2>
<h3 class="author">TG updated:</h3>
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