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Merge pull request #4290 from tigercat2000/changelog
Removes Roboticist, gives Scientists robotics access
This commit is contained in:
@@ -55,6 +55,43 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">25 April 2016</h2>
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<h3 class="author">CrAzYPiLoT updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds buildable holographic gameboards that, when opened, produce a fully-functional JavaScript chess interface, which includes a chess AI. If you win, it will produce 80 tickets for your spending!</li>
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</ul>
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<h3 class="author">FlattestGuitar updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">a human's species is now visible on examination</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Improves attack animations with items, making it more clear who's attacking you and with what</li>
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<li class="tweak">Updates Revolution game mode so it better scales with total player population</li>
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<li class="tweak">Head revs start off with a flash, spraycan, and chameleon security HUD</li>
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<li class="rscadd">Add chameleon security hud, which is basically sec shades with the ability to disguise as a number of regular glasses</li>
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<li class="rscadd">Updates mining loot crates to feature far more actual loot</li>
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<li class="tweak">Mining loot crates are now opened by inputting a 4 digit password and have 10 tries to guess the password string</li>
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<li class="bugfix">Fixes bees, mech syringes, and darts not properly calling INGEST for a reagent</li>
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</ul>
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<h3 class="author">Meisaka updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The light on/off function for drones works again, toggling between lowest setting and off.</li>
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<li class="bugfix">Guardians can toggle their lights off and on again.</li>
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<li class="bugfix">AI, pAI, robots and drones can now use *yes emote without extra ss on the end.</li>
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<li class="rscadd">emote *help for silicons updated/added.</li>
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<li class="tweak">*twitch_s emote changed to *twitches, incorrect variations of some emotes can no longer be used.</li>
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</ul>
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<h3 class="author">tigercat2000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added 4 new HUD styles, "Operative", "Plasmafire", "Retro", and "Slimecore"</li>
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<li class="rscadd">You can now view HUD changes in real-time, by going to Preferences (top right tab) > Game Preferences and changing the HUD style (limited to humans).</li>
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<li class="rscadd">There are now three HUD styles you can get via the f12 button- Full, which contains all of your buttons, Minimal, which only contains a few essential buttons, and None, which is a completely blank screen.</li>
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<li class="rscdel">Removed the remaining aiming code due to maintainability issues and incompatibility with HUD styles.</li>
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<li class="tweak">Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if chain.</li>
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<li class="tweak">Refactored how objects (IE, stuff you pick up) is rendered to the HUD. This should fix the reoccuring "stuff on my screen that definately isn't meant to be there" bug, but keep an eye out for things that do not appear.</li>
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</ul>
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<h2 class="date">20 April 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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@@ -1297,3 +1297,45 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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or handcuffed or many many other things happen to you. It then gives you a tool
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tip when you hover over it, and it may or may not do something when you click
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it. Have fun!
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2016-04-25:
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CrAzYPiLoT:
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- rscadd: Adds buildable holographic gameboards that, when opened, produce a fully-functional
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JavaScript chess interface, which includes a chess AI. If you win, it will produce
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80 tickets for your spending!
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FlattestGuitar:
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- tweak: a human's species is now visible on examination
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Fox McCloud:
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- rscadd: Improves attack animations with items, making it more clear who's attacking
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you and with what
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- tweak: Updates Revolution game mode so it better scales with total player population
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- tweak: Head revs start off with a flash, spraycan, and chameleon security HUD
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- rscadd: Add chameleon security hud, which is basically sec shades with the ability
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to disguise as a number of regular glasses
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- rscadd: Updates mining loot crates to feature far more actual loot
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- tweak: Mining loot crates are now opened by inputting a 4 digit password and have
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10 tries to guess the password string
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- bugfix: Fixes bees, mech syringes, and darts not properly calling INGEST for a
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reagent
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Meisaka:
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- bugfix: The light on/off function for drones works again, toggling between lowest
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setting and off.
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- bugfix: Guardians can toggle their lights off and on again.
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- bugfix: AI, pAI, robots and drones can now use *yes emote without extra ss on
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the end.
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- rscadd: emote *help for silicons updated/added.
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- tweak: '*twitch_s emote changed to *twitches, incorrect variations of some emotes
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can no longer be used.'
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tigercat2000:
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- rscadd: Added 4 new HUD styles, "Operative", "Plasmafire", "Retro", and "Slimecore"
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- rscadd: You can now view HUD changes in real-time, by going to Preferences (top
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right tab) > Game Preferences and changing the HUD style (limited to humans).
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- rscadd: There are now three HUD styles you can get via the f12 button- Full, which
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contains all of your buttons, Minimal, which only contains a few essential buttons,
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and None, which is a completely blank screen.
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- rscdel: Removed the remaining aiming code due to maintainability issues and incompatibility
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with HUD styles.
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- tweak: Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if
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chain.
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- tweak: Refactored how objects (IE, stuff you pick up) is rendered to the HUD.
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This should fix the reoccuring "stuff on my screen that definately isn't meant
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to be there" bug, but keep an eye out for things that do not appear.
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@@ -1,4 +0,0 @@
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author: CrAzYPiLoT
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delete-after: True
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changes:
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- rscadd: "Adds buildable holographic gameboards that, when opened, produce a fully-functional JavaScript chess interface, which includes a chess AI. If you win, it will produce 80 tickets for your spending!"
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- rscadd: "Improves attack animations with items, making it more clear who's attacking you and with what"
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@@ -1,5 +0,0 @@
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author: Meisaka
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delete-after: True
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changes:
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- bugfix: "The light on/off function for drones works again, toggling between lowest setting and off."
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- bugfix: "Guardians can toggle their lights off and on again."
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@@ -1,6 +0,0 @@
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author: Meisaka
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delete-after: True
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changes:
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- bugfix: "AI, pAI, robots and drones can now use *yes emote without extra ss on the end."
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- rscadd: "emote *help for silicons updated/added."
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- tweak: "*twitch_s emote changed to *twitches, incorrect variations of some emotes can no longer be used."
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@@ -1,6 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- tweak: "Updates Revolution game mode so it better scales with total player population"
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- tweak: "Head revs start off with a flash, spraycan, and chameleon security HUD"
|
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- rscadd: "Add chameleon security hud, which is basically sec shades with the ability to disguise as a number of regular glasses"
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@@ -1,5 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- rscadd: "Updates mining loot crates to feature far more actual loot"
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- tweak: "Mining loot crates are now opened by inputting a 4 digit password and have 10 tries to guess the password string"
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@@ -1,9 +0,0 @@
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author: tigercat2000
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delete-after: True
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changes:
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- rscadd: "Added 4 new HUD styles, \"Operative\", \"Plasmafire\", \"Retro\", and \"Slimecore\""
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- rscadd: "You can now view HUD changes in real-time, by going to Preferences (top right tab) > Game Preferences and changing the HUD style (limited to humans)."
|
||||
- rscadd: "There are now three HUD styles you can get via the f12 button- Full, which contains all of your buttons, Minimal, which only contains a few essential buttons, and None, which is a completely blank screen."
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- rscdel: "Removed the remaining aiming code due to maintainability issues and incompatibility with HUD styles."
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- tweak: "Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if chain."
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- tweak: "Refactored how objects (IE, stuff you pick up) is rendered to the HUD. This should fix the reoccuring \"stuff on my screen that definately isn't meant to be there\" bug, but keep an eye out for things that do not appear."
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes bees, mech syringes, and darts not properly calling INGEST for a reagent"
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- tweak: "a human's species is now visible on examination"
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