Inventory quick equip

This commit is contained in:
ZomgPonies
2013-11-29 11:10:43 -05:00
parent 461bd52462
commit d797ea9ce8
@@ -5,6 +5,7 @@
if(ishuman(src))
var/mob/living/carbon/human/H = src
var/obj/item/I = H.get_active_hand()
var/obj/item/weapon/storage/S = H.get_inactive_hand()
if(!I)
H << "<span class='notice'>You are not holding anything to equip.</span>"
return
@@ -13,8 +14,21 @@
update_inv_l_hand(0)
else
update_inv_r_hand(0)
else if(s_active && s_active.can_be_inserted(I,1)) //if storage active insert there
s_active.handle_item_insertion(I)
else if(S && S.can_be_inserted(I,1)) //see if we have box in other hand
S.handle_item_insertion(I)
else
H << "\red You are unable to equip that."
S = H.get_item_by_slot(slot_belt)
if(S && S.can_be_inserted(I,1)) //else we put in belt
S.handle_item_insertion(I)
else
S = H.get_item_by_slot(slot_back) //else we put in backpack
if(S && S.can_be_inserted(I,1))
S.handle_item_insertion(I)
else
H << "\red You are unable to equip that."
/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
for (var/slot in slots)