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Inventory quick equip
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@@ -5,6 +5,7 @@
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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var/obj/item/I = H.get_active_hand()
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var/obj/item/weapon/storage/S = H.get_inactive_hand()
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if(!I)
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H << "<span class='notice'>You are not holding anything to equip.</span>"
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return
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@@ -13,8 +14,21 @@
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update_inv_l_hand(0)
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else
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update_inv_r_hand(0)
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else if(s_active && s_active.can_be_inserted(I,1)) //if storage active insert there
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s_active.handle_item_insertion(I)
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else if(S && S.can_be_inserted(I,1)) //see if we have box in other hand
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S.handle_item_insertion(I)
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else
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H << "\red You are unable to equip that."
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S = H.get_item_by_slot(slot_belt)
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if(S && S.can_be_inserted(I,1)) //else we put in belt
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S.handle_item_insertion(I)
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else
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S = H.get_item_by_slot(slot_back) //else we put in backpack
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if(S && S.can_be_inserted(I,1))
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S.handle_item_insertion(I)
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else
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H << "\red You are unable to equip that."
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/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
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for (var/slot in slots)
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