Clean up Syringe and Notebook code.

This commit is contained in:
Ren Erthilo
2012-04-22 02:29:21 +01:00
parent 5fc27e73ed
commit d823d5ef0d
5 changed files with 44 additions and 250 deletions
+1 -1
View File
@@ -420,7 +420,7 @@
new /obj/item/weapon/storage/box(BPK)
new /obj/item/weapon/fcardholder(src)
new /obj/item/weapon/clipboard(src)
new /obj/item/weapon/notebook(src)
new /obj/item/weapon/clipboard/notebook(src)
new /obj/item/device/detective_scanner(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/storage/box/evidence(src)
+1 -9
View File
@@ -578,18 +578,10 @@
throw_range = 10
flags = ONBELT
/obj/item/weapon/notebook
/obj/item/weapon/clipboard/notebook
name = "notebook"
desc = "Holds paper and pens. Feels very noire."
icon = 'items.dmi'
icon_state = "notebook00"
var/obj/item/weapon/pen/pen = null
item_state = "notebook"
throwforce = 0
w_class = 2.0
throw_speed = 3
throw_range = 10
flags = ONBELT
#define MAXCOIL 30
/obj/item/weapon/cable_coil
+1 -1
View File
@@ -166,7 +166,7 @@
var/obj/item/weapon/storage/box/B = new(BPK)
var/obj/item/weapon/clipboard/C = new(B)
new /obj/item/weapon/pen(C)
new /obj/item/weapon/notebook(src)
new /obj/item/weapon/clipboard/notebook(src)
new /obj/item/device/detective_scanner(src)
new /obj/item/policetaperoll(src)
new /obj/item/weapon/storage/box/evidence(src)
+2 -159
View File
@@ -701,7 +701,7 @@ NOTEBOOK
user.drop_item()
P.loc = src
else
user << "\blue Not enough space!!!"
user << "\blue Not enough space!"
else
if (istype(P, /obj/item/weapon/pen))
if (!src.pen)
@@ -714,7 +714,7 @@ NOTEBOOK
return
/obj/item/weapon/clipboard/proc/update()
src.icon_state = text("clipboard[][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0"))
src.icon_state = text("[src.name][][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0"))
return
@@ -764,160 +764,3 @@ NOTEBOOK
src.name = text("photo[]", (n_name ? text("- '[]'", n_name) : null))
src.add_fingerprint(user)
return
// notebook
/obj/item/weapon/notebook/attack_self(mob/user as mob)
var/dat = "<B>Notebook</B><BR>"
if (src.pen)
dat += text("<A href='?src=\ref[];pen=1'>Remove Pen</A><BR><HR>", src)
for(var/obj/item/weapon/paper/P in src)
dat += text("<A href='?src=\ref[];read=\ref[]'>[]</A> <A href='?src=\ref[];write=\ref[]'>Write</A> <A href='?src=\ref[];remove=\ref[]'>Remove</A><BR>", src, P, P.name, src, P, src, P)
user << browse(dat, "window=notebook")
onclose(user, "notebook")
return
/obj/item/weapon/notebook/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if (usr.contents.Find(src))
usr.machine = src
if (href_list["pen"])
if (src.pen)
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = src.pen
src.pen.loc = usr
src.pen.layer = 20
src.pen = null
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = src.pen
src.pen.loc = usr
src.pen.layer = 20
src.pen = null
usr.update_clothing()
if (src.pen)
src.pen.add_fingerprint(usr)
src.add_fingerprint(usr)
if (href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if ((P && P.loc == src))
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
P.add_fingerprint(usr)
src.add_fingerprint(usr)
if (href_list["write"])
var/obj/item/P = locate(href_list["write"])
if ((P && P.loc == src))
if (istype(usr.r_hand, /obj/item/weapon/pen))
P.attackby(usr.r_hand, usr)
else
if (istype(usr.l_hand, /obj/item/weapon/pen))
P.attackby(usr.l_hand, usr)
else
if (istype(src.pen, /obj/item/weapon/pen))
P.attackby(src.pen, usr)
src.add_fingerprint(usr)
if (href_list["read"])
var/obj/item/weapon/paper/P = locate(href_list["read"])
if ((P && P.loc == src))
if (!( istype(usr, /mob/living/carbon/human) ))
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, stars(P.info)), text("window=[]", P.name))
onclose(usr, "[P.name]")
else
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.info), text("window=[]", P.name))
onclose(usr, "[P.name]")
if (ismob(src.loc))
var/mob/M = src.loc
if (M.machine == src)
spawn( 0 )
src.attack_self(M)
return
return
/obj/item/weapon/notebook/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/notebook/attack_hand(mob/user as mob)
if ((locate(/obj/item/weapon/paper, src) && (!( user.equipped() ) && (user.l_hand == src || user.r_hand == src))))
var/obj/item/weapon/paper/P
for(P in src)
break
if (P)
if (user.hand)
user.l_hand = P
else
user.r_hand = P
P.loc = user
P.layer = 20
P.add_fingerprint(user)
user.update_clothing()
src.add_fingerprint(user)
else
return ..()
return
/obj/item/weapon/notebook/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
if (istype(P, /obj/item/weapon/paper))
if (src.contents.len < 15)
user.drop_item()
P.loc = src
else
user << "\blue Not enough space!!!"
else
if (istype(P, /obj/item/weapon/pen))
if (!src.pen)
user.drop_item()
P.loc = src
src.pen = P
else
return
src.update()
return
/obj/item/weapon/notebook/proc/update()
src.icon_state = text("notebook[][]", (locate(/obj/item/weapon/paper, src) ? "1" : "0"), (locate(/obj/item/weapon/pen, src) ? "1" : "0"))
return
/obj/item/weapon/notebook/MouseDrop(obj/over_object as obj) //Quick notebook fix. -Agouri
if (ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if (!( istype(over_object, /obj/screen) ))
return ..()
if ((!( M.restrained() ) && !( M.stat ) /*&& M.pocket == src*/))
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return //
/obj/item/weapon/notebook/New()
..()
for(var/i = 1, i <= 3, i++)
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src)
P.loc = src
src.pen = new /obj/item/weapon/pen(src)
src.update()
return
+39 -80
View File
@@ -981,95 +981,54 @@
if(ishuman(T))
if(T:vessel.get_reagent_amount("blood") < amount)
return
var/datum/reagent/B = new /datum/reagent/blood
B.holder = src
B.volume = amount
//set reagent data
B.data["donor"] = T
/*
if(T.virus && T.virus.spread_type != SPECIAL)
B.data["virus"] = new T.virus.type(0)
*/
var/datum/reagent/B = new /datum/reagent/blood
B.holder = src
B.volume = amount
//set reagent data
B.data["donor"] = T
/*
if(T.virus && T.virus.spread_type != SPECIAL)
B.data["virus"] = new T.virus.type(0)
*/
for(var/datum/disease/D in T.viruses)
if(!B.data["viruses"])
B.data["viruses"] = list()
for(var/datum/disease/D in T.viruses)
if(!B.data["viruses"])
B.data["viruses"] = list()
B.data["viruses"] += new D.type
B.data["viruses"] += new D.type
// not sure why it was checking if(B.data["virus2"]), but it seemed wrong
if(T.virus2)
B.data["virus2"] = T.virus2.getcopy()
// not sure why it was checking if(B.data["virus2"]), but it seemed wrong
if(T.virus2)
B.data["virus2"] = T.virus2.getcopy()
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
if(T.resistances&&T.resistances.len)
B.data["resistances"] = T.resistances.Copy()
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
B.data["blood_type"] = copytext(T.dna.b_type,1,0)
var/list/temp_chem = list()
for(var/datum/reagent/R in target.reagents.reagent_list)
temp_chem += R.name
temp_chem[R.name] = R.volume
B.data["trace_chem"] = list2params(temp_chem)
B.data["antibodies"] = T.antibodies
//debug
//for(var/D in B.data)
// world << "Data [D] = [B.data[D]]"
//debug
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
if(T.resistances&&T.resistances.len)
B.data["resistances"] = T.resistances.Copy()
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
B.data["blood_type"] = copytext(T.dna.b_type,1,0)
var/list/temp_chem = list()
for(var/datum/reagent/R in target.reagents.reagent_list)
temp_chem += R.name
temp_chem[R.name] = R.volume
B.data["trace_chem"] = list2params(temp_chem)
B.data["antibodies"] = T.antibodies
//debug
//for(var/D in B.data)
// world << "Data [D] = [B.data[D]]"
//debug
if(ishuman(T))
T:vessel.remove_reagent("blood",amount) // Removes blood if human
src.reagents.reagent_list += B
src.reagents.update_total()
src.on_reagent_change()
src.reagents.handle_reactions()
// T:vessel.trans_to(src, amount) // Virus2 and antibodies aren't in blood in the first place. Halp.
T:vessel.remove_reagent("blood",amount)
else
var/datum/reagent/B = new /datum/reagent/blood
B.holder = src
B.volume = amount
//set reagent data
B.data["donor"] = T
/*
if(T.virus && T.virus.spread_type != SPECIAL)
B.data["virus"] = new T.virus.type(0)
*/
src.reagents.reagent_list += B
src.reagents.update_total()
src.on_reagent_change()
src.reagents.handle_reactions()
// T:vessel.trans_to(src, amount) // Virus2 and antibodies aren't in blood in the first place.
for(var/datum/disease/D in T.viruses)
if(!B.data["viruses"])
B.data["viruses"] = list()
B.data["viruses"] += new D.type
// not sure why it was checking if(B.data["virus2"]), but it seemed wrong
if(T.virus2)
B.data["virus2"] = T.virus2.getcopy()
B.data["blood_DNA"] = copytext(T.dna.unique_enzymes,1,0)
if(T.resistances&&T.resistances.len)
B.data["resistances"] = T.resistances.Copy()
if(istype(target, /mob/living/carbon/human))//I wish there was some hasproperty operation...
B.data["blood_type"] = copytext(T.dna.b_type,1,0)
var/list/temp_chem = list()
for(var/datum/reagent/R in target.reagents.reagent_list)
temp_chem += R.name
temp_chem[R.name] = R.volume
B.data["trace_chem"] = list2params(temp_chem)
B.data["antibodies"] = T.antibodies
//debug
//for(var/D in B.data)
// world << "Data [D] = [B.data[D]]"
//debug
src.reagents.reagent_list += B
src.reagents.update_total()
src.on_reagent_change()
src.reagents.handle_reactions()
user << "\blue You take a blood sample from [target]"
for(var/mob/O in viewers(4, user))
O.show_message("\red [user] takes a blood sample from [target].", 1)