mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Actually reduces the volume by a fair bit
This commit is contained in:
@@ -154,7 +154,7 @@
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src.blocked = 1
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var/attackamt = rand(2,6)
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src.temp = "You attack for [attackamt] damage!"
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playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.updateUsrDialog()
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if(turtle > 0)
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turtle--
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@@ -168,7 +168,7 @@
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var/pointamt = rand(1,3)
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var/healamt = rand(6,8)
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.updateUsrDialog()
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turtle++
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@@ -183,7 +183,7 @@
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src.blocked = 1
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var/chargeamt = rand(4,7)
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src.temp = "You regain [chargeamt] points"
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playsound(src.loc, 'sound/arcade/Mana.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Mana.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.player_mp += chargeamt
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if(turtle > 0)
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turtle--
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@@ -218,7 +218,7 @@
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if(!gameover)
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src.gameover = 1
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Win.ogg', 20, 1, extrarange = -6, falloff = 10)
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if(emagged)
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feedback_inc("arcade_win_emagged")
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@@ -235,13 +235,13 @@
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else if (emagged && (turtle >= 4))
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var/boomamt = rand(5,10)
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src.temp = "[src.enemy_name] throws a bomb, exploding you for [boomamt] damage!"
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playsound(src.loc, 'sound/arcade/Boom.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Boom.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.player_hp -= boomamt
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else if ((src.enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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src.temp = "[src.enemy_name] steals [stealamt] of your power!"
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playsound(src.loc, 'sound/arcade/Steal.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Steal.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.player_mp -= stealamt
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src.updateUsrDialog()
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@@ -249,7 +249,7 @@
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src.gameover = 1
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sleep(10)
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src.temp = "You have been drained! GAME OVER"
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playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10)
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if(emagged)
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feedback_inc("arcade_loss_mana_emagged")
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usr.gib()
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@@ -258,20 +258,20 @@
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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src.temp = "[src.enemy_name] heals for 4 health!"
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playsound(src.loc, 'sound/arcade/Heal.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Heal.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.enemy_hp += 4
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src.enemy_mp -= 4
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else
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var/attackamt = rand(3,6)
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src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
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playsound(src.loc, 'sound/arcade/Hit.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Hit.ogg', 20, 1, extrarange = -6, falloff = 10)
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src.player_hp -= attackamt
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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src.gameover = 1
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src.temp = "You have been crushed! GAME OVER"
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playsound(src.loc, 'sound/arcade/Lose.ogg', 50, 1, extrarange = -6, falloff = 10)
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playsound(src.loc, 'sound/arcade/Lose.ogg', 20, 1, extrarange = -6, falloff = 10)
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if(emagged)
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feedback_inc("arcade_loss_hp_emagged")
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usr.gib()
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@@ -485,7 +485,7 @@
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var/mob/living/carbon/M = usr //for some vars
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switch(event)
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if(ORION_TRAIL_RAIDERS)
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if(prob(50))
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if(prob(20))
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usr << "<span class='userdanger'>You hear battle shouts. The tramping of boots on cold metal. Screams of agony. The rush of venting air. Are you going insane?</span>"
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M.hallucination += 30
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else
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@@ -504,8 +504,8 @@
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M.Stun(5)
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sleep(30)
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atom_say("[M] violently throws up!")
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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M.nutrition -= 50 //lose a lot of food
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playsound(loc, 'sound/effects/splat.ogg', 20, 1)
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M.nutrition -= 20 //lose a lot of food
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var/turf/location = usr.loc
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if(istype(location, /turf/simulated))
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location.add_vomit_floor(src, 1)
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@@ -533,9 +533,9 @@
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T.ChangeTurf(/turf/simulated/floor/plating/)
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else
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atom_say("Something slams into the floor around [src] - luckily, it didn't get through!")
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playsound(src.loc, 'sound/effects/bang.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/bang.ogg', 20, 1)
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if(ORION_TRAIL_MALFUNCTION)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 50, 1)
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 20, 1)
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src.visible_message("<span class='danger'>[src] malfunctions, randomizing in-game stats!</span>")
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var/oldfood = food
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var/oldfuel = fuel
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@@ -549,7 +549,7 @@
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src.audible_message("<span class='danger'>[src] lets out a somehow ominous chime.</span>")
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food = oldfood
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fuel = oldfuel
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playsound(src.loc, 'sound/machines/chime.ogg', 50, 1)
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playsound(src.loc, 'sound/machines/chime.ogg', 20, 1)
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else if(href_list["newgame"]) //Reset everything
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newgame()
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@@ -597,7 +597,7 @@
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usr.Stun(10) //you can't run :^)
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var/S = new /obj/singularity/academy(usr.loc)
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emagged = 0 //immediately removes emagged status so people can't kill themselves by sprinting up and interacting
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sleep(50)
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sleep(20)
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atom_say("[S] winks out, just as suddenly as it appeared.")
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qdel(S)
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else
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@@ -720,7 +720,7 @@
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switch(event)
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if(ORION_TRAIL_RAIDERS)
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eventdat += "Raiders have come aboard your ship!"
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if(prob(50))
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if(prob(20))
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var/sfood = rand(1,10)
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var/sfuel = rand(1,10)
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food -= sfood
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@@ -826,7 +826,7 @@
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var/chance2attack = alive*20
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if(prob(chance2attack))
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var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 50%, 2 lings, 2 crew is 50% chance
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var/chancetokill = 30*lings_aboard-(5*alive) //eg: 30*2-(10) = 20%, 2 lings, 2 crew is 20% chance
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if(prob(chancetokill))
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var/deadguy = remove_crewmember()
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eventdat += "<br>The Changeling[ling2 ? "s":""] run[ling2 ? "":"s"] up to [deadguy] and capitulates them!"
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@@ -949,7 +949,7 @@
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if(specific)
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newcrew = specific
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else
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if(prob(50))
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if(prob(20))
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newcrew = pick(first_names_male)
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else
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newcrew = pick(first_names_female)
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@@ -994,7 +994,7 @@
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/obj/machinery/computer/arcade/orion_trail/emag_act(mob/user)
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if(!emagged)
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user << "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 50)]: Realism Mode.</span>"
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user << "<span class='notice'>You override the cheat code menu and skip to Cheat #[rand(1, 20)]: Realism Mode.</span>"
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name = "The Orion Trail: Realism Edition"
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desc = "Learn how our ancestors got to Orion, and try not to die in the process!"
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newgame()
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