Merge branch 'master' into tgui-medical

This commit is contained in:
mochi
2020-09-15 12:46:30 +02:00
532 changed files with 13408 additions and 4181 deletions
+1 -1
View File
@@ -47144,7 +47144,7 @@
pixel_y = 3
},
/obj/item/circuitboard/powermonitor,
/obj/item/circuitboard/stationalert_all{
/obj/item/circuitboard/stationalert{
pixel_x = 3;
pixel_y = -3
},
@@ -31415,7 +31415,7 @@
pixel_x = -2;
pixel_y = 2
},
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/obj/item/circuitboard/stationalert{
pixel_x = 1;
pixel_y = -1
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/obj/item/paper,
/turf/space,
/area/template_noop)
(1,1,1) = {"
a
a
a
i
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
"}
(2,1,1) = {"
a
a
a
a
a
a
a
a
a
a
i
a
a
a
a
a
i
a
a
a
"}
(3,1,1) = {"
a
a
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
A
a
a
"}
(4,1,1) = {"
a
a
A
B
A
B
A
A
A
A
A
A
A
A
B
B
A
A
a
a
"}
(5,1,1) = {"
i
a
A
A
A
A
A
w
A
M
A
A
A
A
A
A
A
A
a
i
"}
(6,1,1) = {"
a
a
A
A
I
A
B
A
A
B
B
M
A
A
M
A
A
A
a
a
"}
(7,1,1) = {"
a
a
A
A
k
A
A
O
A
A
A
A
m
A
w
A
M
A
a
a
"}
(8,1,1) = {"
a
a
A
B
A
M
A
A
H
A
G
n
m
A
A
B
A
A
a
a
"}
(9,1,1) = {"
a
a
A
A
m
A
w
A
M
S
A
A
d
B
M
A
O
A
a
a
"}
(10,1,1) = {"
a
a
A
w
A
A
Z
A
W
B
S
h
M
L
A
c
A
A
a
a
"}
(11,1,1) = {"
a
i
B
w
A
S
A
F
A
A
S
A
Z
A
A
A
M
A
a
a
"}
(12,1,1) = {"
a
a
A
A
A
A
H
L
S
m
m
b
A
A
Z
w
B
A
i
a
"}
(13,1,1) = {"
a
a
A
A
B
O
A
B
A
M
A
D
K
z
S
H
B
A
a
a
"}
(14,1,1) = {"
a
a
A
n
A
y
f
B
A
z
B
A
m
t
A
A
A
A
a
a
"}
(15,1,1) = {"
a
a
A
A
z
H
A
A
A
S
A
q
z
z
A
A
O
A
a
a
"}
(16,1,1) = {"
a
a
A
A
S
A
S
U
B
B
A
A
S
A
M
B
u
A
a
i
"}
(17,1,1) = {"
a
a
A
M
H
w
Z
B
x
S
B
S
A
k
J
A
A
A
a
a
"}
(18,1,1) = {"
a
a
B
A
A
A
A
A
A
w
B
z
A
O
A
M
A
A
a
a
"}
(19,1,1) = {"
i
a
A
A
M
z
S
w
S
M
A
m
p
A
A
B
A
A
a
a
"}
(20,1,1) = {"
a
a
A
B
A
O
H
v
A
V
H
A
B
L
A
M
A
w
a
a
"}
(21,1,1) = {"
a
a
A
A
A
A
e
M
A
w
Z
w
B
A
w
A
A
A
a
a
"}
(22,1,1) = {"
a
a
A
A
M
O
m
m
L
A
B
A
A
q
A
A
A
A
a
a
"}
(23,1,1) = {"
a
a
A
B
k
A
B
A
B
g
n
A
O
A
A
B
B
A
a
a
"}
(24,1,1) = {"
a
a
A
A
A
A
A
M
A
A
l
A
w
A
A
A
A
A
a
a
"}
(25,1,1) = {"
a
a
A
w
B
A
A
A
A
A
A
B
A
A
A
w
A
A
a
a
"}
(26,1,1) = {"
a
a
A
A
A
A
A
A
B
A
B
A
A
B
A
B
A
A
a
a
"}
(27,1,1) = {"
a
a
B
A
w
A
B
A
w
A
B
A
A
A
A
A
A
w
a
a
"}
(28,1,1) = {"
a
a
A
A
A
A
A
A
A
w
A
A
A
A
A
A
A
A
a
i
"}
(29,1,1) = {"
i
a
a
a
a
a
a
i
a
a
a
a
a
a
a
a
a
a
a
a
"}
(30,1,1) = {"
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
a
i
a
a
"}
File diff suppressed because it is too large Load Diff
+7 -3
View File
@@ -35244,7 +35244,7 @@
},
/area/bridge)
"bnW" = (
/obj/machinery/computer/station_alert/all,
/obj/machinery/computer/station_alert,
/turf/simulated/floor/plasteel{
dir = 0;
icon_state = "yellow"
@@ -72578,7 +72578,7 @@
pixel_x = -2;
pixel_y = 2
},
/obj/item/circuitboard/stationalert_all{
/obj/item/circuitboard/stationalert{
pixel_x = 1;
pixel_y = -1
},
@@ -75846,7 +75846,7 @@
pixel_x = 32;
pixel_y = 0
},
/obj/machinery/computer/station_alert/all,
/obj/machinery/computer/station_alert,
/obj/structure/cable/yellow{
d1 = 4;
d2 = 8;
@@ -77210,6 +77210,10 @@
pixel_x = -22
},
/obj/item/stack/tape_roll,
/obj/machinery/camera/motion{
c_tag = "EVA Motion Sensor";
dir = 4
},
/turf/simulated/floor/plasteel{
icon_state = "dark"
},
File diff suppressed because it is too large Load Diff
@@ -128,66 +128,56 @@
/obj/machinery/atmospherics/unary/vent_pump/process_atmos()
..()
if((stat & (NOPOWER|BROKEN)))
return 0
if(stat & (NOPOWER|BROKEN))
return FALSE
if(!node)
on = 0
on = FALSE
//broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0
if(!on)
return 0
return FALSE
if(welded)
if(air_contents.return_pressure() >= weld_burst_pressure && prob(5)) //the weld is on but the cover is welded shut, can it withstand the internal pressure?
visible_message("<span class='danger'>The welded cover of [src] bursts open!</span>")
for(var/mob/M in range(1, src))
for(var/mob/living/M in range(1))
unsafe_pressure_release(M, air_contents.return_pressure()) //let's send everyone flying
welded = FALSE
update_icon()
return 0
return FALSE
var/datum/gas_mixture/environment = loc.return_air()
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
var/pressure_delta = 10000
if(pressure_checks&1)
if(pressure_checks & 1)
pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure))
if(pressure_checks&2)
if(pressure_checks & 2)
pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound))
if(pressure_delta > 0.5)
if(air_contents.temperature > 0)
var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
parent.update = 1
if(pressure_delta > 0.5 && air_contents.temperature > 0)
var/transfer_moles = pressure_delta * environment.volume / (air_contents.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
loc.assume_air(removed)
air_update_turf()
parent.update = TRUE
else //external -> internal
var/pressure_delta = 10000
if(pressure_checks&1)
if(pressure_checks & 1)
pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound))
if(pressure_checks&2)
if(pressure_checks & 2)
pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure()))
if(pressure_delta > 0.5)
if(environment.temperature > 0)
var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION)
if(pressure_delta > 0.5 && environment.temperature > 0)
var/transfer_moles = pressure_delta * air_contents.volume / (environment.temperature * R_IDEAL_GAS_EQUATION)
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(isnull(removed)) //in space
return
air_contents.merge(removed)
air_update_turf()
parent.update = TRUE
var/datum/gas_mixture/removed = loc.remove_air(transfer_moles)
if(isnull(removed)) //in space
return
air_contents.merge(removed)
air_update_turf()
parent.update = 1
return 1
return TRUE
//Radio remote control
@@ -386,11 +376,11 @@
if(I.use_tool(src, user, 20, volume = I.tool_volume))
if(!welded)
welded = TRUE
visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
user.visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
"<span class='notice'>You weld [src] shut!</span>")
else
welded = FALSE
visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
user.visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
"<span class='notice'>You unweld [src]!</span>")
update_icon()
@@ -404,10 +404,10 @@
if(I.use_tool(src, user, 20, volume = I.tool_volume))
if(!welded)
welded = TRUE
visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
user.visible_message("<span class='notice'>[user] welds [src] shut!</span>",\
"<span class='notice'>You weld [src] shut!</span>")
else
welded = FALSE
visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
user.visible_message("<span class='notice'>[user] unwelds [src]!</span>",\
"<span class='notice'>You unweld [src]!</span>")
update_icon()
+6
View File
@@ -28,6 +28,12 @@
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
//used by airlocks and airlock wires.
#define AICONTROLDISABLED_OFF 0 // Silicons can control the airlock normally.
#define AICONTROLDISABLED_ON 1 // Silicons cannot control the airlock, but can hack the airlock.
#define AICONTROLDISABLED_BYPASS 2 // Silicons can control the airlock because they succeeded on the hack
#define AICONTROLDISABLED_PERMA 3 // Wire cutting an airlock on AICONTROLDISABLED_BYPASS toggles it between AICONTROLDISABLED_BYPASS and this.
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
+4
View File
@@ -726,3 +726,7 @@
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt"
///from monkey CtrlClickOn(): (/mob)
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl"
///SSalarm signals
#define COMSIG_TRIGGERED_ALARM "ssalarm_triggered"
#define COMSIG_CANCELLED_ALARM "ssalarm_cancelled"
+29
View File
@@ -0,0 +1,29 @@
#define INSTRUMENT_MIN_OCTAVE 1
#define INSTRUMENT_MAX_OCTAVE 9
#define INSTRUMENT_MIN_KEY 0
#define INSTRUMENT_MAX_KEY 127
/// Max number of playing notes per instrument.
#define CHANNELS_PER_INSTRUMENT 128
/// Distance multiplier that makes us not be impacted by 3d sound as much. This is a multiplier so lower it is the closer we will pretend to be to people.
#define INSTRUMENT_DISTANCE_FALLOFF_BUFF 0.2
/// How many tiles instruments have no falloff for
#define INSTRUMENT_DISTANCE_NO_FALLOFF 3
/// Maximum length a note should ever go for
#define INSTRUMENT_MAX_TOTAL_SUSTAIN (5 SECONDS)
/// These are per decisecond.
#define INSTRUMENT_EXP_FALLOFF_MIN 1.025 //100/(1.025^50) calculated for [INSTRUMENT_MIN_SUSTAIN_DROPOFF] to be 30.
#define INSTRUMENT_EXP_FALLOFF_MAX 10
/// Minimum volume for when the sound is considered dead.
#define INSTRUMENT_MIN_SUSTAIN_DROPOFF 0.1
#define SUSTAIN_LINEAR 1
#define SUSTAIN_EXPONENTIAL 2
// /datum/instrument instrument_flags
#define INSTRUMENT_LEGACY (1<<0) //Legacy instrument. Implies INSTRUMENT_DO_NOT_AUTOSAMPLE
#define INSTRUMENT_DO_NOT_AUTOSAMPLE (1<<1) //Do not automatically sample
+60 -16
View File
@@ -69,9 +69,6 @@
#define ZONE_ACTIVE 1
#define ZONE_SLEEPING 0
#define shuttle_time_in_station 1800 // 3 minutes in the station
#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
#define EVENT_LEVEL_MUNDANE 1
#define EVENT_LEVEL_MODERATE 2
#define EVENT_LEVEL_MAJOR 3
@@ -245,28 +242,75 @@
0.4,0.6,0.0,\
0.2,0.2,0.6)
#define LIST_REPLACE_RENAME list("rebeccapurple" = "dark purple", "darkslategrey" = "dark grey", "darkolivegreen" = "dark green", "darkslateblue" = "dark blue",\
"darkkhaki" = "khaki", "darkseagreen" = "light green", "midnightblue" = "blue", "lightgrey" = "light grey", "darkgrey" = "dark grey",\
"steelblue" = "blue", "goldenrod" = "gold")
/*
Used for wire name appearances. Replaces the color name on the left with the one on the right.
The color on the left is the one used as the actual color of the wire, but it doesn't look good when written.
So, we need to replace the name to something that looks better.
*/
#define LIST_COLOR_RENAME \
list( \
"rebeccapurple" = "dark purple",\
"darkslategrey" = "dark grey", \
"darkolivegreen"= "dark green", \
"darkslateblue" = "dark blue", \
"darkkhaki" = "khaki", \
"darkseagreen" = "light green",\
"midnightblue" = "blue", \
"lightgrey" = "light grey", \
"darkgrey" = "dark grey", \
"steelblue" = "blue", \
"goldenrod" = "gold" \
)
#define LIST_GREYSCALE_REPLACE list("red" = "lightgrey", "blue" = "grey", "green" = "grey", "orange" = "lightgrey", "brown" = "grey",\
"gold" = "lightgrey", "cyan" = "lightgrey", "navy" = "grey", "purple" = "grey", "pink"= "lightgrey")
/// Pure Black and white colorblindness. Every species except Vulpkanins and Tajarans will have this.
#define GREYSCALE_COLOR_REPLACE \
list( \
"red" = "grey", \
"blue" = "grey", \
"green" = "grey", \
"orange" = "light grey", \
"brown" = "grey", \
"gold" = "light grey", \
"cyan" = "silver", \
"magenta" = "grey", \
"purple" = "grey", \
"pink" = "light grey" \
)
#define LIST_VULP_REPLACE list("pink" = "beige", "orange" = "goldenrod", "gold" = "goldenrod", "red" = "darkolivegreen", "brown" = "darkolivegreen",\
"green" = "darkslategrey", "cyan" = "steelblue", "purple" = "darkslategrey", "navy" = "midnightblue")
#define LIST_TAJ_REPLACE list("red" = "rebeccapurple", "brown" = "rebeccapurple", "purple" = "darkslateblue", "blue" = "darkslateblue",\
"green" = "darkolivegreen", "orange" = "darkkhaki", "gold" = "darkkhaki", "cyan" = "darkseagreen", \
"navy" = "midnightblue", "pink" = "lightgrey")
/// Red colorblindness. Vulpkanins/Wolpins have this.
#define PROTANOPIA_COLOR_REPLACE \
list( \
"red" = "darkolivegreen", \
"green" = "darkslategrey", \
"orange" = "goldenrod", \
"gold" = "goldenrod", \
"brown" = "darkolivegreen", \
"cyan" = "steelblue", \
"magenta" = "blue", \
"purple" = "darkslategrey", \
"pink" = "beige" \
)
/// Yellow-Blue colorblindness. Tajarans/Farwas have this.
#define TRITANOPIA_COLOR_REPLACE \
list( \
"red" = "rebeccapurple", \
"blue" = "darkslateblue", \
"green" = "darkolivegreen", \
"orange" = "darkkhaki", \
"gold" = "darkkhaki", \
"brown" = "rebeccapurple", \
"cyan" = "darkseagreen", \
"magenta" = "darkslateblue", \
"purple" = "darkslateblue", \
"pink" = "lightgrey" \
)
//Gun trigger guards
#define TRIGGER_GUARD_ALLOW_ALL -1
#define TRIGGER_GUARD_NONE 0
#define TRIGGER_GUARD_NORMAL 1
#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (istype(I, /client) ? I : (istype(I, /datum/mind) ? I:current?:client : null)))
// Macro to get the current elapsed round time, rather than total world runtime
#define ROUND_TIME (SSticker.round_start_time ? (world.time - SSticker.round_start_time) : 0)
+1
View File
@@ -12,6 +12,7 @@
#define CHANNEL_HIGHEST_AVAILABLE 1017
#define MAX_INSTRUMENT_CHANNELS (128 * 6)
#define SOUND_MINIMUM_PRESSURE 10
#define FALLOFF_SOUNDS 0.5
+3 -10
View File
@@ -22,16 +22,9 @@
// these define the time taken for the shuttle to get to SS13
// and the time before it leaves again
#define SHUTTLE_PREPTIME 300 // 5 minutes = 300 seconds - after this time, the shuttle departs centcom and cannot be recalled
#define SHUTTLE_LEAVETIME 180 // 3 minutes = 180 seconds - the duration for which the shuttle will wait at the station after arriving
#define SHUTTLE_TRANSIT_DURATION 300 // 5 minutes = 300 seconds - how long it takes for the shuttle to get to the station
#define SHUTTLE_TRANSIT_DURATION_RETURN 120 // 2 minutes = 120 seconds - for some reason it takes less time to come back, go figure.
//Ferry shuttle processing status
#define IDLE_STATE 0
#define WAIT_LAUNCH 1
#define WAIT_ARRIVE 2
#define WAIT_FINISH 3
#define SHUTTLE_CALLTIME 6000 //10 minutes = 6000 deciseconds - time taken for emergency shuttle to reach the station when called (in deciseconds)
#define SHUTTLE_DOCKTIME 1800 //3 minutes = 1800 deciseconds - time taken for emergency shuttle to leave again once it has docked (in deciseconds)
#define SHUTTLE_ESCAPETIME 1200 //2 minutes = 1200 deciseconds - time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
//shuttle mode defines
#define SHUTTLE_IGNITING 0
+8 -8
View File
@@ -45,11 +45,13 @@
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_TITLE 100 // This **MUST** load first or people will se blank lobby screens
#define INIT_ORDER_GARBAGE 19
#define INIT_ORDER_DBCORE 18
#define INIT_ORDER_BLACKBOX 17
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_INPUT 15
#define INIT_ORDER_GARBAGE 21
#define INIT_ORDER_DBCORE 20
#define INIT_ORDER_BLACKBOX 19
#define INIT_ORDER_SERVER_MAINT 18
#define INIT_ORDER_INPUT 17
#define INIT_ORDER_SOUNDS 16
#define INIT_ORDER_INSTRUMENTS 15
#define INIT_ORDER_RESEARCH 14
#define INIT_ORDER_EVENTS 13
#define INIT_ORDER_JOBS 12
@@ -80,8 +82,7 @@
#define INIT_ORDER_NANOMOB -23
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -95
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
#define INIT_ORDER_PERSISTENCE -95
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
@@ -113,7 +114,6 @@
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_NANOUI 110
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
+77
View File
@@ -0,0 +1,77 @@
// Wire defines for all machines/items.
// Miscellaneous
#define WIRE_DUD_PREFIX "__dud"
// General
#define WIRE_IDSCAN "ID Scan"
#define WIRE_MAIN_POWER1 "Primary Power"
#define WIRE_MAIN_POWER2 "Secondary Power"
#define WIRE_AI_CONTROL "AI Control"
#define WIRE_ELECTRIFY "Electrification"
#define WIRE_SAFETY "Safety"
// Vendors and smartfridges
#define WIRE_THROW_ITEM "Item Throw"
#define WIRE_CONTRABAND "Contraband"
// Airlock
#define WIRE_DOOR_BOLTS "Door Bolts"
#define WIRE_BACKUP_POWER1 "Primary Backup Power"
#define WIRE_OPEN_DOOR "Door State"
#define WIRE_SPEED "Door Timing"
#define WIRE_BOLT_LIGHT "Bolt Lights"
// Air alarm
#define WIRE_SYPHON "Siphon"
#define WIRE_AALARM "Atmospherics Alarm"
// Camera
#define WIRE_FOCUS "Focus"
// Mulebot
#define WIRE_MOB_AVOIDANCE "Mob Avoidance"
#define WIRE_LOADCHECK "Load Checking"
#define WIRE_MOTOR1 "Primary Motor"
#define WIRE_MOTOR2 "Secondary Motor"
#define WIRE_REMOTE_RX "Signal Receiver"
#define WIRE_REMOTE_TX "Signal Sender"
#define WIRE_BEACON_RX "Beacon Receiver"
// Explosives, bombs
#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed.
#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut.
#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active.
#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
// Nuclear bomb
#define WIRE_BOMB_LIGHT "Bomb Light"
#define WIRE_BOMB_TIMING "Bomb Timing"
#define WIRE_BOMB_SAFETY "Bomb Safety"
// Particle accelerator
#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not.
#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA.
#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up.
#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be.
// Autolathe
#define WIRE_AUTOLATHE_HACK "Hack"
#define WIRE_AUTOLATHE_DISABLE "Disable"
// Radio
#define WIRE_RADIO_SIGNAL "Signal"
#define WIRE_RADIO_RECEIVER "Receiver"
#define WIRE_RADIO_TRANSMIT "Transmitter"
// Cyborg
#define WIRE_BORG_LOCKED "Lockdown"
#define WIRE_BORG_CAMERA "Camera"
#define WIRE_BORG_LAWCHECK "Law Check"
// Suit storage unit
#define WIRE_SSU_UV "UV wire"
// Tesla coil
#define WIRE_TESLACOIL_ZAP "Zap"
+23 -5
View File
@@ -5,11 +5,11 @@
var/turf/T = get_turf(A)
return T ? T.loc : null
/proc/get_area_name(N) //get area by its name
for(var/area/A in world)
if(A.name == N)
return A
return 0
/proc/get_area_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
if(!A)
return null
return format_text ? format_text(A.name) : A.name
/proc/get_location_name(atom/X, format_text = FALSE)
var/area/A = isarea(X) ? X : get_area(X)
@@ -31,6 +31,24 @@
areas |= T.loc
return areas
/proc/get_open_turf_in_dir(atom/center, dir)
var/turf/T = get_ranged_target_turf(center, dir, 1)
if(T && !T.density)
return T
/proc/get_adjacent_open_turfs(atom/center)
. = list(get_open_turf_in_dir(center, NORTH),
get_open_turf_in_dir(center, SOUTH),
get_open_turf_in_dir(center, EAST),
get_open_turf_in_dir(center, WEST))
listclearnulls(.)
/proc/get_adjacent_open_areas(atom/center)
. = list()
var/list/adjacent_turfs = get_adjacent_open_turfs(center)
for(var/I in adjacent_turfs)
. |= get_area(I)
// Like view but bypasses luminosity check
/proc/hear(var/range, var/atom/source)
-3
View File
@@ -672,9 +672,6 @@ proc/dd_sortedObjectList(list/incoming)
/obj/machinery/camera/dd_SortValue()
return "[c_tag]"
/datum/alarm/dd_SortValue()
return "[sanitize(last_name)]"
//Picks from the list, with some safeties, and returns the "default" arg if it fails
#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default)
-2
View File
@@ -615,5 +615,3 @@ proc/checkhtml(var/t)
text = replacetext(text, "<td>", "\[cell\]")
text = replacetext(text, "<img src = ntlogo.png>", "\[logo\]")
return text
#define string2charlist(string) (splittext(string, regex("(\\x0A|.)")) - splittext(string, ""))
+4 -1
View File
@@ -47,7 +47,10 @@ GLOBAL_LIST_EMPTY(ladders)
GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing.
GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects
GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert
GLOBAL_LIST_EMPTY(explosive_walls)
GLOBAL_LIST_EMPTY(engine_beacon_list)
/// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc.
GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.
+1 -1
View File
@@ -64,7 +64,7 @@
/obj/screen/ai/alerts/Click()
if(isAI(usr))
var/mob/living/silicon/ai/AI = usr
AI.subsystem_alarm_monitor()
AI.ai_alerts()
/obj/screen/ai/announcement
name = "Make Announcement"
+3
View File
@@ -81,6 +81,9 @@
/obj/screen/ghost/respawn_pai/Click()
var/mob/dead/observer/G = usr
if(!GLOB.paiController.check_recruit(G))
to_chat(G, "<span class='warning'>You are not eligible to become a pAI.</span>")
return
GLOB.paiController.recruitWindow(G)
/datum/hud/ghost
+28 -28
View File
@@ -1,31 +1,31 @@
SUBSYSTEM_DEF(alarms)
name = "Alarms"
init_order = INIT_ORDER_ALARMS // 2
offline_implications = "Alarms (Power, camera, fire, etc) will no longer be checked. No immediate action is needed."
var/datum/alarm_handler/atmosphere/atmosphere_alarm = new()
var/datum/alarm_handler/burglar/burglar_alarm = new()
var/datum/alarm_handler/camera/camera_alarm = new()
var/datum/alarm_handler/fire/fire_alarm = new()
var/datum/alarm_handler/motion/motion_alarm = new()
var/datum/alarm_handler/power/power_alarm = new()
var/list/datum/alarm/all_handlers
SUBSYSTEM_DEF(alarm)
name = "Alarm"
flags = SS_NO_INIT | SS_NO_FIRE
var/list/alarms = list("Motion" = list(), "Fire" = list(), "Atmosphere" = list(), "Power" = list(), "Camera" = list(), "Burglar" = list())
/datum/controller/subsystem/alarms/Initialize(start_timeofday)
all_handlers = list(SSalarms.atmosphere_alarm, SSalarms.burglar_alarm, SSalarms.camera_alarm, SSalarms.fire_alarm, SSalarms.motion_alarm, SSalarms.power_alarm)
return ..()
/datum/controller/subsystem/alarm/proc/triggerAlarm(class, area/A, list/O, obj/alarmsource)
var/list/L = alarms[class]
for(var/I in L)
if(I == A.name)
var/list/alarm = L[I]
var/list/sources = alarm[3]
if(!(alarmsource.UID() in sources))
sources += alarmsource.UID()
return TRUE
L[A.name] = list(get_area_name(A, TRUE), O, list(alarmsource.UID()))
SEND_SIGNAL(SSalarm, COMSIG_TRIGGERED_ALARM, class, A, O, alarmsource)
return TRUE
/datum/controller/subsystem/alarms/fire()
for(var/datum/alarm_handler/AH in all_handlers)
AH.process()
/datum/controller/subsystem/alarm/proc/cancelAlarm(class, area/A, obj/origin)
var/list/L = alarms[class]
var/cleared = FALSE
for(var/I in L)
if(I == A.name)
var/list/alarm = L[I]
var/list/srcs = alarm[3]
srcs -= origin.UID()
if(!length(srcs))
cleared = TRUE
L -= I
/datum/controller/subsystem/alarms/proc/active_alarms()
var/list/all_alarms = new ()
for(var/datum/alarm_handler/AH in all_handlers)
var/list/alarms = AH.alarms
all_alarms += alarms
return all_alarms
/datum/controller/subsystem/alarms/proc/number_of_active_alarms()
var/list/alarms = active_alarms()
return alarms.len
SEND_SIGNAL(SSalarm, COMSIG_CANCELLED_ALARM, class, A, origin, cleared)
-67
View File
@@ -1,67 +0,0 @@
SUBSYSTEM_DEF(chat)
name = "Chat"
flags = SS_TICKER|SS_NO_INIT
wait = 1
priority = FIRE_PRIORITY_CHAT
init_order = INIT_ORDER_CHAT
offline_implications = "Chat messages will no longer be cleanly queued. No immediate action is needed."
var/list/payload = list()
/datum/controller/subsystem/chat/fire()
for(var/i in payload)
var/client/C = i
if(C)
C << output(payload[C], "browseroutput:output")
payload -= C
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/chat/proc/queue(target, message, flag)
if(!target || !message)
return
if(!istext(message))
stack_trace("to_chat called with invalid input type")
return
if(target == world)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
message += "<br>"
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
//Do the double-encoding here to save nanoseconds
var/twiceEncoded = url_encode(url_encode(message))
if(islist(target))
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
payload[C] += twiceEncoded
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
return
payload[C] += twiceEncoded
@@ -0,0 +1,86 @@
PROCESSING_SUBSYSTEM_DEF(instruments)
name = "Instruments"
init_order = INIT_ORDER_INSTRUMENTS
wait = 1
flags = SS_TICKER|SS_BACKGROUND|SS_KEEP_TIMING
offline_implications = "Instruments will no longer play. No immediate action is needed."
/// List of all instrument data, associative id = datum
var/list/datum/instrument/instrument_data
/// List of all song datums.
var/list/datum/song/songs
/// Max lines in songs
var/musician_maxlines = 600
/// Max characters per line in songs
var/musician_maxlinechars = 300
/// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this.
var/musician_hearcheck_mindelay = 5
/// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels.
var/max_instrument_channels = MAX_INSTRUMENT_CHANNELS
/// Current number of channels allocated for instruments
var/current_instrument_channels = 0
/// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer.
var/list/synthesizer_instrument_ids
/datum/controller/subsystem/processing/instruments/Initialize()
initialize_instrument_data()
synthesizer_instrument_ids = get_allowed_instrument_ids()
return ..()
/**
* Initializes all instrument datums
*/
/datum/controller/subsystem/processing/instruments/proc/initialize_instrument_data()
instrument_data = list()
for(var/path in subtypesof(/datum/instrument))
var/datum/instrument/I = path
if(initial(I.abstract_type) == path)
continue
I = new path
I.Initialize()
if(!I.id)
qdel(I)
continue
else
instrument_data[I.id] = I
CHECK_TICK
/**
* Reserves a sound channel for a given instrument datum
*
* Arguments:
* * I - The instrument datum
*/
/datum/controller/subsystem/processing/instruments/proc/reserve_instrument_channel(datum/instrument/I)
if(current_instrument_channels > max_instrument_channels)
return
. = SSsounds.reserve_sound_channel(I)
if(!isnull(.))
current_instrument_channels++
/**
* Called when a datum/song is created
*
* Arguments:
* * S - The created datum/song
*/
/datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S)
LAZYADD(songs, S)
/**
* Called when a datum/song is deleted
*
* Arguments:
* * S - The deleted datum/song
*/
/datum/controller/subsystem/processing/instruments/proc/on_song_del(datum/song/S)
LAZYREMOVE(songs, S)
/**
* Returns the instrument datum at the given ID or path
*
* Arguments:
* * id_or_path - The ID or path of the instrument
*/
/datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path)
return instrument_data["[id_or_path]"]
+3 -3
View File
@@ -14,9 +14,9 @@ SUBSYSTEM_DEF(shuttle)
//emergency shuttle stuff
var/obj/docking_port/mobile/emergency/emergency
var/obj/docking_port/mobile/emergency/backup/backup_shuttle
var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
var/emergencyCallTime = SHUTTLE_CALLTIME //time taken for emergency shuttle to reach the station when called (in deciseconds)
var/emergencyDockTime = SHUTTLE_DOCKTIME //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
var/emergencyEscapeTime = SHUTTLE_ESCAPETIME //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
var/emergency_sec_level_time = 0 // time sec level was last raised to red or higher
var/area/emergencyLastCallLoc
var/emergencyNoEscape
+165
View File
@@ -0,0 +1,165 @@
#define DATUMLESS "NO_DATUM"
SUBSYSTEM_DEF(sounds)
name = "Sounds"
init_order = INIT_ORDER_SOUNDS
flags = SS_NO_FIRE
offline_implications = "Sounds may not play correctly. Shuttle call recommended."
var/using_channels_max = CHANNEL_HIGHEST_AVAILABLE // BYOND max channels
/// Amount of channels to reserve for random usage rather than reservations being allowed to reserve all channels. Also a nice safeguard for when someone screws up.
var/random_channels_min = 50
// Hey uh these two needs to be initialized fast because the whole "things get deleted before init" thing.
/// Assoc list, "[channel]" = either the datum using it or TRUE for an unsafe-reserved (datumless reservation) channel
var/list/using_channels
/// Assoc list datum = list(channel1, channel2, ...) for what channels something reserved.
var/list/using_channels_by_datum
// Special datastructure for fast channel management
/// List of all channels as numbers
var/list/channel_list
/// Associative list of all reserved channels associated to their position. "[channel_number]" = index as number
var/list/reserved_channels
/// lower iteration position - Incremented and looped to get "random" sound channels for normal sounds. The channel at this index is returned when asking for a random channel.
var/channel_random_low
/// higher reserve position - decremented and incremented to reserve sound channels, anything above this is reserved. The channel at this index is the highest unreserved channel.
var/channel_reserve_high
/datum/controller/subsystem/sounds/Initialize()
setup_available_channels()
return ..()
/**
* Sets up all available sound channels
*/
/datum/controller/subsystem/sounds/proc/setup_available_channels()
channel_list = list()
reserved_channels = list()
using_channels = list()
using_channels_by_datum = list()
for(var/i in 1 to using_channels_max)
channel_list += i
channel_random_low = 1
channel_reserve_high = length(channel_list)
/**
* Removes a channel from using list
*
* Arguments:
* * channel - The channel number
*/
/datum/controller/subsystem/sounds/proc/free_sound_channel(channel)
var/text_channel = num2text(channel)
var/using = using_channels[text_channel]
using_channels -= text_channel
if(!using) // datum channel
using_channels_by_datum[using] -= channel
if(!length(using_channels_by_datum[using]))
using_channels_by_datum -= using
free_channel(channel)
/**
* Frees all the channels a datum is using
*
* Arguments:
* * D - The datum
*/
/datum/controller/subsystem/sounds/proc/free_datum_channels(datum/D)
var/list/L = using_channels_by_datum[D]
if(!L)
return
for(var/channel in L)
using_channels -= num2text(channel)
free_channel(channel)
using_channels_by_datum -= D
/**
* Frees all datumless channels
*/
/datum/controller/subsystem/sounds/proc/free_datumless_channels()
free_datum_channels(DATUMLESS)
/**
* NO AUTOMATIC CLEANUP - If you use this, you better manually free it later!
*
* Returns an integer for channel
*/
/datum/controller/subsystem/sounds/proc/reserve_sound_channel_datumless()
. = reserve_channel()
if(!.) // oh no..
return FALSE
var/text_channel = num2text(.)
using_channels[text_channel] = DATUMLESS
LAZYADD(using_channels_by_datum[DATUMLESS], .)
/**
* Reserves a channel for a datum. Automatic cleanup only when the datum is deleted.
*
* Returns an integer for channel
* Arguments:
* * D - The datum
*/
/datum/controller/subsystem/sounds/proc/reserve_sound_channel(datum/D)
if(!D) // i don't like typechecks but someone will fuck it up
CRASH("Attempted to reserve sound channel without datum using the managed proc.")
. = reserve_channel()
if(!.)
return FALSE
var/text_channel = num2text(.)
using_channels[text_channel] = D
LAZYADD(using_channels_by_datum[D], .)
/**
* Reserves a channel and updates the datastructure. Private proc.
*/
/datum/controller/subsystem/sounds/proc/reserve_channel()
PRIVATE_PROC(TRUE)
if(channel_reserve_high <= random_channels_min) // out of channels
return
var/channel = channel_list[channel_reserve_high]
reserved_channels[num2text(channel)] = channel_reserve_high--
return channel
/**
* Frees a channel and updates the datastructure. Private proc.
*/
/datum/controller/subsystem/sounds/proc/free_channel(number)
PRIVATE_PROC(TRUE)
var/text_channel = num2text(number)
var/index = reserved_channels[text_channel]
if(!index)
CRASH("Attempted to (internally) free a channel that wasn't reserved.")
reserved_channels -= text_channel
// push reserve index up, which makes it now on a channel that is reserved
channel_reserve_high++
// swap the reserved channel with the unreserved channel so the reserve index is now on an unoccupied channel and the freed channel is next to be used.
channel_list.Swap(channel_reserve_high, index)
// now, an existing reserved channel will likely (exception: unreserving last reserved channel) be at index
// get it, and update position.
var/text_reserved = num2text(channel_list[index])
if(!reserved_channels[text_reserved]) // if it isn't already reserved make sure we don't accidently mistakenly put it on reserved list!
return
reserved_channels[text_reserved] = index
/**
* Random available channel, returns text
*/
/datum/controller/subsystem/sounds/proc/random_available_channel_text()
if(channel_random_low > channel_reserve_high)
channel_random_low = 1
. = "[channel_list[channel_random_low++]]"
/**
* Random available channel, returns number
*/
/datum/controller/subsystem/sounds/proc/random_available_channel()
if(channel_random_low > channel_reserve_high)
channel_random_low = 1
. = channel_list[channel_random_low++]
/**
* How many channels we have left
*/
/datum/controller/subsystem/sounds/proc/available_channels_left()
return length(channel_list) - random_channels_min
#undef DATUMLESS
+1 -4
View File
@@ -20,7 +20,7 @@
message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.")
/client/proc/debug_controller(controller in list("failsafe", "Master", "Ticker", "Air", "Jobs", "Sun", "Radio", "Configuration", "pAI",
"Cameras", "Garbage", "Event", "Alarm", "Nano", "Vote", "Fires",
"Cameras", "Garbage", "Event", "Nano", "Vote", "Fires",
"Mob", "NPC Pool", "Shuttle", "Timer", "Weather", "Space", "Mob Hunt Server","Input"))
set category = "Debug"
set name = "Debug Controller"
@@ -65,9 +65,6 @@
if("Event")
debug_variables(SSevents)
feedback_add_details("admin_verb","DEvent")
if("Alarm")
debug_variables(SSalarms)
feedback_add_details("admin_verb", "DAlarm")
if("Nano")
debug_variables(SSnanoui)
feedback_add_details("admin_verb","DNano")
+3 -16
View File
@@ -190,9 +190,6 @@
/datum/action/item_action/toggle_mister
name = "Toggle Mister"
/datum/action/item_action/toggle_headphones
name = "Toggle Headphones"
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
@@ -232,19 +229,6 @@
button.name = name
..()
/datum/action/item_action/synthswitch
name = "Change Synthesizer Instrument"
desc = "Change the type of instrument your synthesizer is playing as."
/datum/action/item_action/synthswitch/Trigger()
if(istype(target, /obj/item/instrument/piano_synth))
var/obj/item/instrument/piano_synth/synth = target
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", "piano") as null|anything in synth.insTypes
if(!synth.insTypes[chosen])
return
return synth.changeInstrument(chosen)
return ..()
/datum/action/item_action/vortex_recall
name = "Vortex Recall"
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
@@ -257,6 +241,9 @@
return 0
return ..()
/datum/action/item_action/change_headphones_song
name = "Change Headphones Song"
/datum/action/item_action/toggle
/datum/action/item_action/toggle/New(Target)
+58
View File
@@ -0,0 +1,58 @@
/datum/component/spooky
var/too_spooky = TRUE //will it spawn a new instrument?
/datum/component/spooky/Initialize()
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/spectral_attack)
/datum/component/spooky/proc/spectral_attack(datum/source, mob/living/carbon/C, mob/user)
if(ishuman(user)) //this weapon wasn't meant for mortals.
var/mob/living/carbon/human/U = user
if(!istype(U.dna.species, /datum/species/skeleton))
U.adjustStaminaLoss(35) //Extra Damage
U.Jitter(35)
U.stuttering = 20
if(U.getStaminaLoss() > 95)
to_chat(U, "<font color='red' size='4'><b>Your ears weren't meant for this spectral sound.</b></font>")
spectral_change(U)
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.dna.species, /datum/species/skeleton))
return //undeads are unaffected by the spook-pocalypse.
C.Jitter(35)
C.stuttering = 20
if(!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
C.Jitter(15)
C.stuttering = 20
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/diona) && !istype(H.dna.species, /datum/species/machine) && !istype(H.dna.species, /datum/species/slime) && !istype(H.dna.species, /datum/species/golem) && !istype(H.dna.species, /datum/species/plasmaman) && !istype(H.dna.species, /datum/species/skeleton)))
H.Stun(20)
H.set_species(/datum/species/skeleton)
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
if(too_spooky)
if(prob(30))
new/obj/item/instrument/saxophone/spectral(T)
else if(prob(30))
new/obj/item/instrument/trumpet/spectral(T)
else if(prob(30))
new/obj/item/instrument/trombone/spectral(T)
else
to_chat(H, "<span class='boldwarning'>The spooky gods forgot to ship your instrument. Better luck next unlife.</span>")
to_chat(H, "<span class='boldnotice'>You are the spooky skeleton!</span>")
to_chat(H, "<span class='boldnotice'>A new life and identity has begun. Help your fellow skeletons into bringing out the spooky-pocalypse. You haven't forgotten your past life, and are still beholden to past loyalties.</span>")
change_name(H) //time for a new name!
/datum/component/spooky/proc/change_name(mob/living/carbon/human/H)
var/t = stripped_input(H, "Enter your new skeleton name", H.real_name, null, MAX_NAME_LEN)
if(!t)
t = "spooky skeleton"
H.real_name = t
H.name = t
+1 -1
View File
@@ -71,7 +71,7 @@
var/list/atoms_cache = output_atoms
var/sound/S = sound(soundfile)
if(direct)
S.channel = open_sound_channel()
S.channel = SSsounds.random_available_channel()
S.volume = volume
for(var/i in 1 to atoms_cache.len)
var/atom/thing = atoms_cache[i]
+26
View File
@@ -248,3 +248,29 @@
allow_duplicates = FALSE // I dont even want to think about what happens if you have 2 shuttles with the same ID. Likely scary stuff.
always_place = TRUE // Its designed to make exploring other space ruins more accessible
cost = 0 // Force spawned so shouldnt have a cost
/datum/map_template/ruin/space/syndiecakesfactory
id = "Syndiecakes Factory"
suffix = "syndiecakesfactory.dmm"
name = "Syndicakes Factory"
description = "Syndicate used to get funds selling corgi cakes produced here. Was it hit by meteors or by a Nanotrasen comando?"
allow_duplicates = FALSE
cost = 2 //telecomms + multiple mobs
/datum/map_template/ruin/space/debris1
id = "debris1"
suffix = "debris1.dmm"
name = "Debris field 1"
description = "A bunch of metal chunks, wires and space waste"
/datum/map_template/ruin/space/debris2
id = "debris2"
suffix = "debris2.dmm"
name = "Debris field 2"
description = "A bunch of metal chunks, wires and space waste that used to be some kind of secure storage facility"
/datum/map_template/ruin/space/debris3
id = "debris3"
suffix = "debris3.dmm"
name = "Debris field 3"
description = "A bunch of metal chunks, wires and space waste. It used to be an arcade."
+5
View File
@@ -133,3 +133,8 @@
suffix = "admin"
name = "NTV Argos"
description = "Default Admin ship. An older ship used for special operations."
/datum/map_template/shuttle/admin/armory
suffix = "armory"
name = "NRV Sparta"
description = "Armory Shuttle, with plenty of guns to hand out and some general supplies."
+10 -2
View File
@@ -736,6 +736,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 12 // normally 18
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/bulldog_XLmagsbag
name = "Bulldog - 12g XL Magazine Duffel Bag"
desc = "A duffel bag containing three 16 round drum magazines(Slug, Buckshot, Dragon's Breath)."
reference = "12XLDB"
item = /obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags
cost = 12 // normally 18
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/smg
name = "C-20r - .45 Magazine"
desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
@@ -1725,8 +1733,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
U.purchase_log += "<BIG>[bicon(C)]</BIG>"
for(var/item in bought_items)
new item(C)
U.purchase_log += "<BIG>[bicon(item)]</BIG>"
var/obj/purchased = new item(C)
U.purchase_log += "<BIG>[bicon(purchased)]</BIG>"
log_game("[key_name(usr)] purchased a surplus crate with [jointext(itemlog, ", ")]")
/datum/uplink_item/bundles_TC/telecrystal
+76 -119
View File
@@ -1,67 +1,29 @@
// Wires for airlocks
/datum/wires/airlock/secure
random = 1
randomize = TRUE
/datum/wires/airlock
holder_type = /obj/machinery/door/airlock
wire_count = 12
window_x = 410
window_y = 570
wire_count = 12 // 10 actual, 2 duds.
proper_name = "Airlock"
window_x = 400
window_y = 101
#define AIRLOCK_WIRE_IDSCAN 1
#define AIRLOCK_WIRE_MAIN_POWER1 2
#define AIRLOCK_WIRE_DOOR_BOLTS 4
#define AIRLOCK_WIRE_BACKUP_POWER1 8
#define AIRLOCK_WIRE_OPEN_DOOR 16
#define AIRLOCK_WIRE_AI_CONTROL 32
#define AIRLOCK_WIRE_ELECTRIFY 64
#define AIRLOCK_WIRE_SAFETY 128
#define AIRLOCK_WIRE_SPEED 256
#define AIRLOCK_WIRE_LIGHT 512
/datum/wires/airlock/New(atom/_holder)
wires = list(
WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_DOOR_BOLTS, WIRE_BACKUP_POWER1, WIRE_OPEN_DOOR,
WIRE_AI_CONTROL, WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SPEED, WIRE_BOLT_LIGHT
)
return ..()
/datum/wires/airlock/GetWireName(index)
switch(index)
if(AIRLOCK_WIRE_IDSCAN)
return "ID Scan"
if(AIRLOCK_WIRE_MAIN_POWER1)
return "Primary Power"
if(AIRLOCK_WIRE_DOOR_BOLTS)
return "Door Bolts"
if(AIRLOCK_WIRE_BACKUP_POWER1)
return "Primary Backup Power"
if(AIRLOCK_WIRE_OPEN_DOOR)
return "Door State"
if(AIRLOCK_WIRE_AI_CONTROL)
return "AI Control"
if(AIRLOCK_WIRE_ELECTRIFY)
return "Electrification"
if(AIRLOCK_WIRE_ELECTRIFY)
return "Door Safeties"
if(AIRLOCK_WIRE_ELECTRIFY)
return "Door Timing"
if(AIRLOCK_WIRE_ELECTRIFY)
return "Bolt Lights"
/datum/wires/airlock/CanUse(mob/living/L)
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(iscarbon(L))
if(A.Adjacent(L))
if(A.isElectrified())
if(A.shock(L, 100))
return 0
if(iscarbon(user) && A.Adjacent(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/airlock/get_status()
. = ..()
@@ -70,21 +32,20 @@
. += "The door bolts [A.locked ? "have fallen!" : "look up."]"
. += "The door bolt lights are [(A.lights && haspower) ? "on." : "off!"]"
. += "The test light is [haspower ? "on." : "off!"]"
. += "The 'AI control allowed' light is [(A.aiControlDisabled == 0 && !A.emagged && haspower) ? "on" : "off"]."
. += "The test light is [haspower ? "on." : "off!"]"
. += "The 'AI control allowed' light is [(A.aiControlDisabled == AICONTROLDISABLED_OFF && !A.emagged && haspower) ? "on" : "off"]."
. += "The 'Check Wiring' light is [(A.safe == 0 && haspower) ? "on" : "off"]."
. += "The 'Check Timing Mechanism' light is [(A.normalspeed == 0 && haspower) ? "on" : "off"]."
. += "The emergency lights are [(A.emergency && haspower) ? "on" : "off"]."
/datum/wires/airlock/UpdateCut(index, mended)
/datum/wires/airlock/on_cut(wire, mend)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(AIRLOCK_WIRE_IDSCAN)
A.aiDisabledIdScanner = !mended
if(AIRLOCK_WIRE_MAIN_POWER1)
switch(wire)
if(WIRE_IDSCAN)
A.aiDisabledIdScanner = !mend
if(WIRE_MAIN_POWER1)
if(!mended)
if(!mend)
//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
A.loseMainPower()
A.shock(usr, 50)
@@ -92,9 +53,9 @@
A.regainMainPower()
A.shock(usr, 50)
if(AIRLOCK_WIRE_BACKUP_POWER1)
if(WIRE_BACKUP_POWER1)
if(!mended)
if(!mend)
//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
A.loseBackupPower()
A.shock(usr, 50)
@@ -102,66 +63,66 @@
A.regainBackupPower()
A.shock(usr, 50)
if(AIRLOCK_WIRE_DOOR_BOLTS)
if(WIRE_DOOR_BOLTS)
if(!mended)
if(!mend)
//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
A.lock(1)
A.update_icon()
if(AIRLOCK_WIRE_AI_CONTROL)
if(WIRE_AI_CONTROL)
if(!mended)
if(!mend)
//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
//aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
if(A.aiControlDisabled == 0)
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
//aiControlDisabled: see explanation in code\__DEFINES\construction.dm#32
if(A.aiControlDisabled == AICONTROLDISABLED_OFF)
A.aiControlDisabled = AICONTROLDISABLED_ON
else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA)
A.aiControlDisabled = AICONTROLDISABLED_BYPASS
else
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
if(A.aiControlDisabled == AICONTROLDISABLED_ON)
A.aiControlDisabled = AICONTROLDISABLED_OFF
else if(A.aiControlDisabled == AICONTROLDISABLED_BYPASS)
A.aiControlDisabled = AICONTROLDISABLED_PERMA
if(AIRLOCK_WIRE_ELECTRIFY)
if(!mended)
if(WIRE_ELECTRIFY)
if(!mend)
//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
A.electrify(-1)
else
A.electrify(0)
return // Don't update the dialog.
if(AIRLOCK_WIRE_SAFETY)
A.safe = mended
if(WIRE_SAFETY)
A.safe = mend
if(AIRLOCK_WIRE_SPEED)
A.autoclose = mended
if(mended)
if(WIRE_SPEED)
A.autoclose = mend
if(mend)
if(!A.density)
spawn(0)
A.close()
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(AIRLOCK_WIRE_LIGHT)
A.lights = mended
if(WIRE_BOLT_LIGHT)
A.lights = mend
A.update_icon()
..()
/datum/wires/airlock/UpdatePulsed(index)
/datum/wires/airlock/on_pulse(wire)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(AIRLOCK_WIRE_IDSCAN)
switch(wire)
if(WIRE_IDSCAN)
//Sending a pulse through flashes the red light on the door (if the door has power).
if(A.arePowerSystemsOn() && A.density)
A.do_animate("deny")
if(A.emergency)
A.emergency = 0
A.update_icon()
if(AIRLOCK_WIRE_MAIN_POWER1)
if(WIRE_MAIN_POWER1)
//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
A.loseMainPower()
if(AIRLOCK_WIRE_DOOR_BOLTS)
if(WIRE_DOOR_BOLTS)
//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
//raises them if they are down (only if power's on)
if(!A.locked)
@@ -170,45 +131,41 @@
else if(A.unlock())
A.audible_message("<span class='italics'>You hear a click from the bottom of the door.</span>", hearing_distance = 1)
if(AIRLOCK_WIRE_BACKUP_POWER1)
if(WIRE_BACKUP_POWER1)
//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
A.loseBackupPower()
if(AIRLOCK_WIRE_AI_CONTROL)
if(A.aiControlDisabled == 0)
A.aiControlDisabled = 1
else if(A.aiControlDisabled == -1)
A.aiControlDisabled = 2
spawn(10)
if(A)
if(A.aiControlDisabled == 1)
A.aiControlDisabled = 0
else if(A.aiControlDisabled == 2)
A.aiControlDisabled = -1
if(WIRE_AI_CONTROL)
if(A.aiControlDisabled == AICONTROLDISABLED_OFF)
A.aiControlDisabled = AICONTROLDISABLED_ON
else if(A.aiControlDisabled == AICONTROLDISABLED_PERMA)
A.aiControlDisabled = AICONTROLDISABLED_BYPASS
if(AIRLOCK_WIRE_ELECTRIFY)
addtimer(CALLBACK(A, /obj/machinery/door/airlock/.proc/ai_control_callback), 1 SECONDS)
if(WIRE_ELECTRIFY)
//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
A.electrify(30)
if(AIRLOCK_WIRE_OPEN_DOOR)
if(WIRE_OPEN_DOOR)
//tries to open the door without ID
//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
if(A.emagged) return
if(!A.requiresID() || A.check_access(null))
spawn(0)
if(A.density)
A.open()
else
A.close()
if(AIRLOCK_WIRE_SAFETY)
if(A.density)
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/open)
else
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(WIRE_SAFETY)
A.safe = !A.safe
if(!A.density)
spawn(0)
A.close()
INVOKE_ASYNC(A, /obj/machinery/door/airlock/.proc/close)
if(AIRLOCK_WIRE_SPEED)
if(WIRE_SPEED)
A.normalspeed = !A.normalspeed
if(AIRLOCK_WIRE_LIGHT)
if(WIRE_BOLT_LIGHT)
A.lights = !A.lights
A.update_icon()
+41 -69
View File
@@ -2,35 +2,22 @@
/datum/wires/alarm
holder_type = /obj/machinery/alarm
wire_count = 5
window_x = 385
window_y = 90
proper_name = "Air alarm"
#define AALARM_WIRE_IDSCAN 1
#define AALARM_WIRE_POWER 2
#define AALARM_WIRE_SYPHON 4
#define AALARM_WIRE_AI_CONTROL 8
#define AALARM_WIRE_AALARM 16
/datum/wires/alarm/New(atom/_holder)
wires = list(
WIRE_IDSCAN , WIRE_MAIN_POWER1 , WIRE_SYPHON,
WIRE_AI_CONTROL, WIRE_AALARM
)
return ..()
/datum/wires/alarm/GetWireName(index)
switch(index)
if(AALARM_WIRE_IDSCAN)
return "ID Scan"
if(AALARM_WIRE_POWER)
return "Power"
if(AALARM_WIRE_SYPHON)
return "Syphon"
if(AALARM_WIRE_AI_CONTROL)
return "AI Control"
if(AALARM_WIRE_AALARM)
return "Atmospherics Alarm"
/datum/wires/alarm/CanUse(mob/living/L)
/datum/wires/alarm/interactable(mob/user)
var/obj/machinery/alarm/A = holder
if(A.wiresexposed)
return 1
return 0
return TRUE
return FALSE
/datum/wires/alarm/get_status()
. = ..()
@@ -39,75 +26,60 @@
. += "The Air Alarm is [(A.shorted || (A.stat & (NOPOWER|BROKEN))) ? "offline." : "working properly!"]"
. += "The 'AI control allowed' light is [A.aidisabled ? "off" : "on"]."
/datum/wires/alarm/UpdateCut(index, mended)
/datum/wires/alarm/on_cut(wire, mend)
var/obj/machinery/alarm/A = holder
switch(index)
if(AALARM_WIRE_IDSCAN)
if(!mended)
switch(wire)
if(WIRE_IDSCAN)
if(!mend)
A.locked = 1
// to_chat(world, "Idscan wire cut")
if(AALARM_WIRE_POWER)
if(WIRE_MAIN_POWER1)
A.shock(usr, 50)
A.shorted = !mended
A.shorted = !mend
A.update_icon()
// to_chat(world, "Power wire cut")
if(AALARM_WIRE_AI_CONTROL)
A.aidisabled = !mended
// to_chat(world, "AI Control Wire Cut")
if(WIRE_AI_CONTROL)
A.aidisabled = !mend
if(AALARM_WIRE_SYPHON)
if(!mended)
if(WIRE_SYPHON)
if(!mend)
A.mode = 3 // AALARM_MODE_PANIC
A.apply_mode()
// to_chat(world, "Syphon Wire Cut")
if(AALARM_WIRE_AALARM)
if(A.alarm_area.atmosalert(2, A))
A.post_alert(2)
if(WIRE_AALARM)
if(A.alarm_area.atmosalert(ATMOS_ALARM_DANGER, A))
A.post_alert(ATMOS_ALARM_DANGER)
A.update_icon()
..()
/datum/wires/alarm/UpdatePulsed(index)
/datum/wires/alarm/on_pulse(wire)
var/obj/machinery/alarm/A = holder
switch(index)
if(AALARM_WIRE_IDSCAN)
switch(wire)
if(WIRE_IDSCAN)
A.locked = !A.locked
// to_chat(world, "Idscan wire pulsed")
if(AALARM_WIRE_POWER)
// to_chat(world, "Power wire pulsed")
if(A.shorted == 0)
A.shorted = 1
if(WIRE_MAIN_POWER1)
if(!A.shorted)
A.shorted = TRUE
A.update_icon()
addtimer(CALLBACK(A, /obj/machinery/alarm/.proc/unshort_callback), 120 SECONDS)
spawn(12000)
if(A.shorted == 1)
A.shorted = 0
A.update_icon()
if(AALARM_WIRE_AI_CONTROL)
// to_chat(world, "AI Control wire pulsed")
if(A.aidisabled == 0)
A.aidisabled = 1
if(WIRE_AI_CONTROL)
if(!A.aidisabled)
A.aidisabled = TRUE
A.updateDialog()
spawn(100)
if(A.aidisabled == 1)
A.aidisabled = 0
addtimer(CALLBACK(A, /obj/machinery/alarm/.proc/enable_ai_control_callback), 10 SECONDS)
if(AALARM_WIRE_SYPHON)
// to_chat(world, "Syphon wire pulsed")
if(WIRE_SYPHON)
if(A.mode == 1) // AALARM_MODE_SCRUB
A.mode = 3 // AALARM_MODE_PANIC
else
A.mode = 1 // AALARM_MODE_SCRUB
A.apply_mode()
if(AALARM_WIRE_AALARM)
// to_chat(world, "Aalarm wire pulsed")
if(A.alarm_area.atmosalert(0, A))
A.post_alert(0)
if(WIRE_AALARM)
if(A.alarm_area.atmosalert(ATMOS_ALARM_NONE, A))
A.post_alert(ATMOS_ALARM_NONE)
A.update_icon()
..()
+33 -58
View File
@@ -1,25 +1,13 @@
/datum/wires/apc
holder_type = /obj/machinery/power/apc
wire_count = 4
proper_name = "APC"
window_x = 355
window_y = 97
#define APC_WIRE_IDSCAN 1
#define APC_WIRE_MAIN_POWER1 2
#define APC_WIRE_MAIN_POWER2 4
#define APC_WIRE_AI_CONTROL 8
/datum/wires/apc/GetWireName(index)
switch(index)
if(APC_WIRE_IDSCAN)
return "ID Scan"
if(APC_WIRE_MAIN_POWER1)
return "Primary Power"
if(APC_WIRE_MAIN_POWER2)
return "Secondary Power"
if(APC_WIRE_AI_CONTROL)
return "AI Control"
/datum/wires/apc/New(atom/_holder)
wires = list(WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_MAIN_POWER2, WIRE_AI_CONTROL)
return ..()
/datum/wires/apc/get_status()
. = ..()
@@ -29,66 +17,53 @@
. += "The 'AI control allowed' light is [A.aidisabled ? "off" : "on"]."
/datum/wires/apc/CanUse(mob/living/L)
/datum/wires/apc/interactable(mob/user)
var/obj/machinery/power/apc/A = holder
if(A.panel_open && !A.opened)
return TRUE
return FALSE
/datum/wires/apc/UpdatePulsed(index)
/datum/wires/apc/on_pulse(wire)
var/obj/machinery/power/apc/A = holder
switch(index)
switch(wire)
if(WIRE_IDSCAN)
A.locked = FALSE
addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/relock_callback), 30 SECONDS)
if(APC_WIRE_IDSCAN)
A.locked = 0
spawn(300)
if(A)
A.locked = 1
A.updateDialog()
if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2)
if(!A.shorted)
A.shorted = TRUE
addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/check_main_power_callback), 120 SECONDS)
if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(A.shorted == 0)
A.shorted = 1
spawn(1200)
if(A && !IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2))
A.shorted = 0
A.updateDialog()
if(APC_WIRE_AI_CONTROL)
if(A.aidisabled == 0)
A.aidisabled = 1
spawn(10)
if(A && !IsIndexCut(APC_WIRE_AI_CONTROL))
A.aidisabled = 0
A.updateDialog()
if(WIRE_AI_CONTROL)
if(!A.aidisabled)
A.aidisabled = TRUE
addtimer(CALLBACK(A, /obj/machinery/power/apc/.proc/check_ai_control_callback), 1 SECONDS)
..()
/datum/wires/apc/UpdateCut(index, mended)
/datum/wires/apc/on_cut(wire, mend)
var/obj/machinery/power/apc/A = holder
switch(index)
if(APC_WIRE_MAIN_POWER1, APC_WIRE_MAIN_POWER2)
if(!mended)
switch(wire)
if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2)
if(!mend)
A.shock(usr, 50)
A.shorted = 1
A.shorted = TRUE
else if(!IsIndexCut(APC_WIRE_MAIN_POWER1) && !IsIndexCut(APC_WIRE_MAIN_POWER2))
A.shorted = 0
else if(!is_cut(WIRE_MAIN_POWER1) && !is_cut(WIRE_MAIN_POWER2))
A.shorted = FALSE
A.shock(usr, 50)
if(APC_WIRE_AI_CONTROL)
if(!mended)
if(A.aidisabled == 0)
A.aidisabled = 1
if(WIRE_AI_CONTROL)
if(!mend)
if(!A.aidisabled)
A.aidisabled = TRUE
else
if(A.aidisabled == 1)
A.aidisabled = 0
if(A.aidisabled)
A.aidisabled = FALSE
..()
+31 -52
View File
@@ -1,21 +1,13 @@
/datum/wires/autolathe
holder_type = /obj/machinery/autolathe
wire_count = 10
proper_name = "Autolathe"
window_x = 340
window_y = 55
#define AUTOLATHE_HACK_WIRE 1
#define AUTOLATHE_SHOCK_WIRE 2
#define AUTOLATHE_DISABLE_WIRE 4
/datum/wires/autolathe/GetWireName(index)
switch(index)
if(AUTOLATHE_HACK_WIRE)
return "Hack"
if(AUTOLATHE_SHOCK_WIRE)
return "Shock"
if(AUTOLATHE_DISABLE_WIRE)
return "Disable"
/datum/wires/autolathe/New(atom/_holder)
wires = list(WIRE_AUTOLATHE_HACK, WIRE_ELECTRIFY, WIRE_AUTOLATHE_DISABLE)
return ..()
/datum/wires/autolathe/get_status()
. = ..()
@@ -24,51 +16,38 @@
. += "The green light is [A.shocked ? "off" : "on"]."
. += "The blue light is [A.hacked ? "off" : "on"]."
/datum/wires/autolathe/CanUse()
/datum/wires/autolathe/interactable(mob/user)
var/obj/machinery/autolathe/A = holder
if(iscarbon(user) && A.Adjacent(user) && A.shocked && A.shock(user, 100))
return FALSE
if(A.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/autolathe/UpdateCut(index, mended)
/datum/wires/autolathe/on_cut(wire, mend)
var/obj/machinery/autolathe/A = holder
switch(index)
if(AUTOLATHE_HACK_WIRE)
A.adjust_hacked(!mended)
if(AUTOLATHE_SHOCK_WIRE)
A.shocked = !mended
if(AUTOLATHE_DISABLE_WIRE)
A.disabled = !mended
switch(wire)
if(WIRE_AUTOLATHE_HACK)
A.adjust_hacked(!mend)
if(WIRE_ELECTRIFY)
A.shocked = !mend
if(WIRE_AUTOLATHE_DISABLE)
A.disabled = !mend
..()
/datum/wires/autolathe/UpdatePulsed(index)
if(IsIndexCut(index))
/datum/wires/autolathe/on_pulse(wire)
if(is_cut(wire))
return
var/obj/machinery/autolathe/A = holder
switch(index)
if(AUTOLATHE_HACK_WIRE)
switch(wire)
if(WIRE_AUTOLATHE_HACK)
A.adjust_hacked(!A.hacked)
updateUIs()
spawn(50)
if(A && !IsIndexCut(index))
A.adjust_hacked(0)
updateUIs()
if(AUTOLATHE_SHOCK_WIRE)
A.shocked = !A.shocked
updateUIs()
spawn(50)
if(A && !IsIndexCut(index))
A.shocked = 0
updateUIs()
if(AUTOLATHE_DISABLE_WIRE)
A.disabled = !A.disabled
updateUIs()
spawn(50)
if(A && !IsIndexCut(index))
A.disabled = 0
updateUIs()
addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_hacked_callback), 5 SECONDS)
/datum/wires/autolathe/proc/updateUIs()
SSnanoui.update_uis(src)
if(holder)
SSnanoui.update_uis(holder)
if(WIRE_ELECTRIFY)
A.shocked = !A.shocked
addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_electrified_callback), 5 SECONDS)
if(WIRE_AUTOLATHE_DISABLE)
A.disabled = !A.disabled
addtimer(CALLBACK(A, /obj/machinery/autolathe/.proc/check_disabled_callback), 5 SECONDS)
+20 -25
View File
@@ -1,9 +1,15 @@
// Wires for cameras.
/datum/wires/camera
random = 0
holder_type = /obj/machinery/camera
wire_count = 2
proper_name = "Camera"
window_x = 350
window_y = 95
/datum/wires/camera/New(atom/_holder)
wires = list(WIRE_FOCUS, WIRE_MAIN_POWER1)
return ..()
/datum/wires/camera/get_status()
. = ..()
@@ -11,51 +17,40 @@
. += "The focus light is [(C.view_range == initial(C.view_range)) ? "on" : "off"]."
. += "The power link light is [C.can_use() ? "on" : "off"]."
/datum/wires/camera/CanUse(mob/living/L)
/datum/wires/camera/interactable(mob/user)
var/obj/machinery/camera/C = holder
if(!C.panel_open)
return FALSE
return TRUE
#define CAMERA_WIRE_FOCUS 1
#define CAMERA_WIRE_POWER 2
/datum/wires/camera/GetWireName(index)
switch(index)
if(CAMERA_WIRE_FOCUS)
return "Focus"
if(CAMERA_WIRE_POWER)
return "Power"
/datum/wires/camera/UpdateCut(index, mended)
/datum/wires/camera/on_cut(wire, mend)
var/obj/machinery/camera/C = holder
switch(index)
if(CAMERA_WIRE_FOCUS)
var/range = (mended ? initial(C.view_range) : C.short_range)
switch(wire)
if(WIRE_FOCUS)
var/range = (mend ? initial(C.view_range) : C.short_range)
C.setViewRange(range)
if(CAMERA_WIRE_POWER)
if(C.status && !mended || !C.status && mended)
if(WIRE_MAIN_POWER1)
if(C.status && !mend || !C.status && mend)
C.toggle_cam(usr, TRUE)
C.obj_integrity = C.max_integrity //this is a pretty simplistic way to heal the camera, but there's no reason for this to be complex.
..()
/datum/wires/camera/UpdatePulsed(index)
/datum/wires/camera/on_pulse(wire)
var/obj/machinery/camera/C = holder
if(IsIndexCut(index))
if(is_cut(wire))
return
switch(index)
if(CAMERA_WIRE_FOCUS)
switch(wire)
if(WIRE_FOCUS)
var/new_range = (C.view_range == initial(C.view_range) ? C.short_range : initial(C.view_range))
C.setViewRange(new_range)
if(CAMERA_WIRE_POWER)
if(WIRE_MAIN_POWER1)
C.toggle_cam(null) // Deactivate the camera
..()
/datum/wires/camera/proc/CanDeconstruct()
if(IsIndexCut(CAMERA_WIRE_POWER) && IsIndexCut(CAMERA_WIRE_FOCUS))
if(is_cut(WIRE_MAIN_POWER1) && is_cut(WIRE_FOCUS))
return TRUE
else
return FALSE
+14 -14
View File
@@ -1,36 +1,36 @@
/datum/wires/explosive
wire_count = 1
proper_name = "Explosive"
window_x = 320
window_y = 50
#define WIRE_EXPLODE 1
/datum/wires/explosive/GetWireName(index)
switch(index)
if(WIRE_EXPLODE)
return "Explode"
/datum/wires/explosive/New(atom/_holder)
wires = list(WIRE_EXPLODE)
return ..()
/datum/wires/explosive/proc/explode()
return
/datum/wires/explosive/UpdatePulsed(index)
switch(index)
/datum/wires/explosive/on_pulse(wire)
switch(wire)
if(WIRE_EXPLODE)
explode()
..()
/datum/wires/explosive/UpdateCut(index, mended)
switch(index)
/datum/wires/explosive/on_cut(wire, mend)
switch(wire)
if(WIRE_EXPLODE)
if(!mended)
if(!mend)
explode()
..()
/datum/wires/explosive/gibtonite
holder_type = /obj/item/twohanded/required/gibtonite
/datum/wires/explosive/gibtonite/CanUse(mob/L)
return 1
/datum/wires/explosive/gibtonite/interactable(mob/user)
return TRUE
/datum/wires/explosive/gibtonite/UpdateCut(index, mended)
/datum/wires/explosive/gibtonite/on_cut(wire, mend)
return
/datum/wires/explosive/gibtonite/explode()
+20 -75
View File
@@ -1,90 +1,35 @@
/datum/wires/mulebot
random = 1
randomize = TRUE
holder_type = /mob/living/simple_animal/bot/mulebot
wire_count = 10
window_x = 410
proper_name = "Mulebot"
window_x = 370
window_y = -12
#define MULEBOT_WIRE_POWER1 1 // power connections
#define MULEBOT_WIRE_POWER2 2
#define MULEBOT_WIRE_AVOIDANCE 4 // mob avoidance
#define MULEBOT_WIRE_LOADCHECK 8 // load checking (non-crate)
#define MULEBOT_WIRE_MOTOR1 16 // motor wires
#define MULEBOT_WIRE_MOTOR2 32 //
#define MULEBOT_WIRE_REMOTE_RX 64 // remote recv functions
#define MULEBOT_WIRE_REMOTE_TX 128 // remote trans status
#define MULEBOT_WIRE_BEACON_RX 256 // beacon ping recv
/datum/wires/mulebot/New(atom/_holder)
wires = list(
WIRE_MAIN_POWER1, WIRE_MAIN_POWER2, WIRE_MOB_AVOIDANCE,
WIRE_LOADCHECK, WIRE_MOTOR1, WIRE_MOTOR2,
WIRE_REMOTE_RX, WIRE_REMOTE_TX, WIRE_BEACON_RX
)
return ..()
/datum/wires/mulebot/GetWireName(index)
switch(index)
if(MULEBOT_WIRE_POWER1)
return "Primary Power"
if(MULEBOT_WIRE_POWER2)
return "Secondary Power"
if(MULEBOT_WIRE_AVOIDANCE)
return "Mob Avoidance"
if(MULEBOT_WIRE_LOADCHECK)
return "Load Checking"
if(MULEBOT_WIRE_MOTOR1)
return "Primary Motor"
if(MULEBOT_WIRE_MOTOR2)
return "Secondary Motor"
if(MULEBOT_WIRE_REMOTE_RX)
return "Remote Signal Receiver"
if(MULEBOT_WIRE_REMOTE_TX)
return "Remote Signal Sender"
if(MULEBOT_WIRE_BEACON_RX)
return "Navigation Beacon Receiver"
/datum/wires/mulebot/CanUse(mob/living/L)
/datum/wires/mulebot/interactable(mob/user)
var/mob/living/simple_animal/bot/mulebot/M = holder
if(M.open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/mulebot/UpdatePulsed(index)
switch(index)
if(MULEBOT_WIRE_POWER1, MULEBOT_WIRE_POWER2)
/datum/wires/mulebot/on_pulse(wire)
switch(wire)
if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2)
holder.visible_message("<span class='notice'>[bicon(holder)] The charge light flickers.</span>")
if(MULEBOT_WIRE_AVOIDANCE)
if(WIRE_MOB_AVOIDANCE)
holder.visible_message("<span class='notice'>[bicon(holder)] The external warning lights flash briefly.</span>")
if(MULEBOT_WIRE_LOADCHECK)
if(WIRE_LOADCHECK)
holder.visible_message("<span class='notice'>[bicon(holder)] The load platform clunks.</span>")
if(MULEBOT_WIRE_MOTOR1, MULEBOT_WIRE_MOTOR2)
if(WIRE_MOTOR1, WIRE_MOTOR2)
holder.visible_message("<span class='notice'>[bicon(holder)] The drive motor whines briefly.</span>")
else
holder.visible_message("<span class='notice'>[bicon(holder)] You hear a radio crackle.</span>")
..()
// HELPER PROCS
/datum/wires/mulebot/proc/Motor1()
return !(wires_status & MULEBOT_WIRE_MOTOR1)
/datum/wires/mulebot/proc/Motor2()
return !(wires_status & MULEBOT_WIRE_MOTOR2)
/datum/wires/mulebot/proc/HasPower()
return !(wires_status & MULEBOT_WIRE_POWER1) && !(wires_status & MULEBOT_WIRE_POWER2)
/datum/wires/mulebot/proc/LoadCheck()
return !(wires_status & MULEBOT_WIRE_LOADCHECK)
/datum/wires/mulebot/proc/MobAvoid()
return !(wires_status & MULEBOT_WIRE_AVOIDANCE)
/datum/wires/mulebot/proc/RemoteTX()
return !(wires_status & MULEBOT_WIRE_REMOTE_TX)
/datum/wires/mulebot/proc/RemoteRX()
return !(wires_status & MULEBOT_WIRE_REMOTE_RX)
/datum/wires/mulebot/proc/BeaconRX()
return !(wires_status & MULEBOT_WIRE_BEACON_RX)
+29 -53
View File
@@ -1,28 +1,20 @@
/datum/wires/nuclearbomb
holder_type = /obj/machinery/nuclearbomb
random = 1
wire_count = 7
randomize = TRUE
wire_count = 7 // 3 actual, 4 duds.
proper_name = "Nuclear bomb"
window_x = 345
window_y = 75
#define NUCLEARBOMB_WIRE_LIGHT 1
#define NUCLEARBOMB_WIRE_TIMING 2
#define NUCLEARBOMB_WIRE_SAFETY 4
/datum/wires/nuclearbomb/New(atom/_holder)
wires = list(WIRE_BOMB_LIGHT, WIRE_BOMB_TIMING, WIRE_BOMB_SAFETY)
return ..()
/datum/wires/nuclearbomb/GetWireName(index)
switch(index)
if(NUCLEARBOMB_WIRE_LIGHT)
return "Bomb Light"
if(NUCLEARBOMB_WIRE_TIMING)
return "Bomb Timing"
if(NUCLEARBOMB_WIRE_SAFETY)
return "Bomb Safety"
/datum/wires/nuclearbomb/CanUse(mob/living/L)
/datum/wires/nuclearbomb/interactable(mob/user)
var/obj/machinery/nuclearbomb/N = holder
if(N.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/nuclearbomb/get_status()
. = ..()
@@ -31,52 +23,36 @@
. += "The device is is [N.safety ? "quiet" : "whirring"]."
. += "The lights are [N.lighthack ? "static" : "functional"]."
/datum/wires/nuclearbomb/UpdatePulsed(index)
/datum/wires/nuclearbomb/on_pulse(wire)
var/obj/machinery/nuclearbomb/N = holder
switch(index)
if(NUCLEARBOMB_WIRE_LIGHT)
switch(wire)
if(WIRE_BOMB_LIGHT)
N.lighthack = !N.lighthack
updateUIs()
spawn(100)
N.lighthack = !N.lighthack
updateUIs()
if(NUCLEARBOMB_WIRE_TIMING)
addtimer(CALLBACK(N, /obj/machinery/nuclearbomb/.proc/reset_lighthack_callback), 10 SECONDS)
if(WIRE_BOMB_TIMING)
if(N.timing)
message_admins("[key_name_admin(usr)] pulsed a nuclear bomb's detonation wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
N.explode()
if(NUCLEARBOMB_WIRE_SAFETY)
N.safety = !N.safety
updateUIs()
spawn(100)
N.safety = !N.safety
if(N.safety == 1)
if(!N.is_syndicate)
set_security_level(N.previous_level)
N.visible_message("<span class='notice'>The [N] quiets down.</span>")
if(!N.lighthack)
if(N.icon_state == "nuclearbomb2")
N.icon_state = "nuclearbomb1"
else
N.visible_message("<span class='notice'>The [N] emits a quiet whirling noise!</span>")
updateUIs()
/datum/wires/nuclearbomb/UpdateCut(index, mended)
if(WIRE_BOMB_SAFETY)
N.safety = !N.safety
addtimer(CALLBACK(N, /obj/machinery/nuclearbomb/.proc/reset_safety_callback), 10 SECONDS)
/datum/wires/nuclearbomb/on_cut(wire, mend)
var/obj/machinery/nuclearbomb/N = holder
switch(index)
if(NUCLEARBOMB_WIRE_SAFETY)
switch(wire)
if(WIRE_BOMB_SAFETY)
if(N.timing)
message_admins("[key_name_admin(usr)] cut a nuclear bomb's timing wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
N.explode()
if(NUCLEARBOMB_WIRE_TIMING)
if(WIRE_BOMB_TIMING)
if(!N.lighthack)
if(N.icon_state == "nuclearbomb2")
N.icon_state = "nuclearbomb1"
N.timing = 0
GLOB.bomb_set = 0
if(NUCLEARBOMB_WIRE_LIGHT)
N.lighthack = !N.lighthack
GLOB.bomb_set = FALSE
/datum/wires/nuclearbomb/proc/updateUIs()
SSnanoui.update_uis(src)
if(holder)
SSnanoui.update_uis(holder)
if(WIRE_BOMB_LIGHT)
N.lighthack = !N.lighthack
+25 -40
View File
@@ -1,67 +1,52 @@
/datum/wires/particle_acc/control_box
wire_count = 5
holder_type = /obj/machinery/particle_accelerator/control_box
proper_name = "Particle accelerator control"
window_x = 361
window_y = 22
#define PARTICLE_TOGGLE_WIRE 1 // Toggles whether the PA is on or not.
#define PARTICLE_STRENGTH_WIRE 2 // Determines the strength of the PA.
#define PARTICLE_INTERFACE_WIRE 4 // Determines the interface showing up.
#define PARTICLE_LIMIT_POWER_WIRE 8 // Determines how strong the PA can be.
/datum/wires/particle_acc/control_box/New(atom/_holder)
wires = list(WIRE_PARTICLE_POWER, WIRE_PARTICLE_STRENGTH, WIRE_PARTICLE_INTERFACE, WIRE_PARTICLE_POWER_LIMIT)
return ..()
/datum/wires/particle_acc/control_box/GetWireName(index)
switch(index)
if(PARTICLE_TOGGLE_WIRE)
return "Power Toggle"
if(PARTICLE_STRENGTH_WIRE)
return "Strength"
if(PARTICLE_INTERFACE_WIRE)
return "Interface"
if(PARTICLE_LIMIT_POWER_WIRE)
return "Maximum Power"
/datum/wires/particle_acc/control_box/CanUse(mob/living/L)
/datum/wires/particle_acc/control_box/interactable(mob/user)
var/obj/machinery/particle_accelerator/control_box/C = holder
if(C.construction_state == 2)
return 1
return 0
return TRUE
return FALSE
/datum/wires/particle_acc/control_box/UpdatePulsed(index)
/datum/wires/particle_acc/control_box/on_pulse(wire)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(index)
if(PARTICLE_TOGGLE_WIRE)
switch(wire)
if(WIRE_PARTICLE_POWER)
C.toggle_power()
if(PARTICLE_STRENGTH_WIRE)
if(WIRE_PARTICLE_STRENGTH)
C.add_strength()
if(PARTICLE_INTERFACE_WIRE)
if(WIRE_PARTICLE_INTERFACE)
C.interface_control = !C.interface_control
if(PARTICLE_LIMIT_POWER_WIRE)
if(WIRE_PARTICLE_POWER_LIMIT)
C.visible_message("[bicon(C)]<b>[C]</b> makes a large whirring noise.")
..()
/datum/wires/particle_acc/control_box/UpdateCut(index, mended)
/datum/wires/particle_acc/control_box/on_cut(wire, mend)
var/obj/machinery/particle_accelerator/control_box/C = holder
switch(index)
if(PARTICLE_TOGGLE_WIRE)
if(C.active == !mended)
switch(wire)
if(WIRE_PARTICLE_POWER)
if(C.active == !mend)
C.toggle_power()
if(PARTICLE_STRENGTH_WIRE)
for(var/i = 1; i < 3; i++)
if(WIRE_PARTICLE_STRENGTH)
for(var/i in 1 to 2)
C.remove_strength()
if(PARTICLE_INTERFACE_WIRE)
C.interface_control = mended
if(WIRE_PARTICLE_INTERFACE)
C.interface_control = mend
if(PARTICLE_LIMIT_POWER_WIRE)
C.strength_upper_limit = (mended ? 2 : 3)
if(WIRE_PARTICLE_POWER_LIMIT)
C.strength_upper_limit = (mend ? 2 : 3)
if(C.strength_upper_limit < C.strength)
C.remove_strength()
..()
+27 -35
View File
@@ -1,52 +1,44 @@
/datum/wires/radio
holder_type = /obj/item/radio
wire_count = 3
proper_name = "Radio"
window_x = 330
window_y = 37
#define RADIO_WIRE_SIGNAL 1
#define RADIO_WIRE_RECEIVE 2
#define RADIO_WIRE_TRANSMIT 4
/datum/wires/radio/New(atom/_holder)
wires = list(WIRE_RADIO_SIGNAL, WIRE_RADIO_RECEIVER, WIRE_RADIO_TRANSMIT)
return ..()
/datum/wires/radio/GetWireName(index)
switch(index)
if(RADIO_WIRE_SIGNAL)
return "Signal"
if(RADIO_WIRE_RECEIVE)
return "Receiver"
if(RADIO_WIRE_TRANSMIT)
return "Transmitter"
/datum/wires/radio/CanUse(mob/living/L)
/datum/wires/radio/interactable(mob/user)
var/obj/item/radio/R = holder
if(R.b_stat)
return 1
return 0
return TRUE
return FALSE
/datum/wires/radio/UpdatePulsed(index)
/datum/wires/radio/on_pulse(wire)
var/obj/item/radio/R = holder
switch(index)
if(RADIO_WIRE_SIGNAL)
R.listening = !R.listening && !IsIndexCut(RADIO_WIRE_RECEIVE)
R.broadcasting = R.listening && !IsIndexCut(RADIO_WIRE_TRANSMIT)
switch(wire)
if(WIRE_RADIO_SIGNAL)
R.listening = !R.listening && !is_cut(WIRE_RADIO_RECEIVER)
R.broadcasting = R.listening && !is_cut(WIRE_RADIO_TRANSMIT)
if(RADIO_WIRE_RECEIVE)
R.listening = !R.listening && !IsIndexCut(RADIO_WIRE_SIGNAL)
if(WIRE_RADIO_RECEIVER)
R.listening = !R.listening && !is_cut(WIRE_RADIO_SIGNAL)
if(RADIO_WIRE_TRANSMIT)
R.broadcasting = !R.broadcasting && !IsIndexCut(RADIO_WIRE_SIGNAL)
if(WIRE_RADIO_TRANSMIT)
R.broadcasting = !R.broadcasting && !is_cut(WIRE_RADIO_SIGNAL)
..()
/datum/wires/radio/UpdateCut(index, mended)
/datum/wires/radio/on_cut(wire, mend)
var/obj/item/radio/R = holder
switch(index)
if(RADIO_WIRE_SIGNAL)
R.listening = mended && !IsIndexCut(RADIO_WIRE_RECEIVE)
R.broadcasting = mended && !IsIndexCut(RADIO_WIRE_TRANSMIT)
switch(wire)
if(WIRE_RADIO_SIGNAL)
R.listening = mend && !is_cut(WIRE_RADIO_RECEIVER)
R.broadcasting = mend && !is_cut(WIRE_RADIO_TRANSMIT)
if(RADIO_WIRE_RECEIVE)
R.listening = mended && !IsIndexCut(RADIO_WIRE_SIGNAL)
if(WIRE_RADIO_RECEIVER)
R.listening = mend && !is_cut(WIRE_RADIO_SIGNAL)
if(RADIO_WIRE_TRANSMIT)
R.broadcasting = mended && !IsIndexCut(RADIO_WIRE_SIGNAL)
if(WIRE_RADIO_TRANSMIT)
R.broadcasting = mend && !is_cut(WIRE_RADIO_SIGNAL)
..()
+29 -64
View File
@@ -1,32 +1,14 @@
/datum/wires/robot
random = 1
randomize = TRUE
holder_type = /mob/living/silicon/robot
wire_count = 5
window_x = 340
window_y = 106
proper_name = "Cyborg"
// /vg/ ordering
#define BORG_WIRE_MAIN_POWER 1 // The power wires do nothing whyyyyyyyyyyyyy
#define BORG_WIRE_LOCKED_DOWN 2
#define BORG_WIRE_CAMERA 4
#define BORG_WIRE_AI_CONTROL 8 // Not used on MoMMIs
#define BORG_WIRE_LAWCHECK 16 // Not used on MoMMIs
/datum/wires/robot/GetWireName(index)
switch(index)
if(BORG_WIRE_MAIN_POWER)
return "Main Power"
if(BORG_WIRE_LOCKED_DOWN)
return "Lockdown"
if(BORG_WIRE_CAMERA)
return "Camera"
if(BORG_WIRE_AI_CONTROL)
return "AI Control"
if(BORG_WIRE_LAWCHECK)
return "Law Check"
/datum/wires/robot/New(atom/_holder)
wires = list(WIRE_AI_CONTROL, WIRE_BORG_CAMERA, WIRE_BORG_LAWCHECK, WIRE_BORG_LOCKED)
return ..()
/datum/wires/robot/get_status()
. = ..()
@@ -36,70 +18,53 @@
. += "The Camera light is [(R.camera && R.camera.status == 1) ? "on" : "off"]."
. += "The lockdown light is [R.lockcharge ? "on" : "off"]."
/datum/wires/robot/UpdateCut(index, mended)
/datum/wires/robot/on_cut(wire, mend)
var/mob/living/silicon/robot/R = holder
switch(index)
if(BORG_WIRE_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI
if(!mended)
if(R.lawupdate == 1)
switch(wire)
if(WIRE_BORG_LAWCHECK) //Cut the law wire, and the borg will no longer receive law updates from its AI
if(!mend)
if(R.lawupdate)
to_chat(R, "LawSync protocol engaged.")
R.lawsync()
R.show_laws()
else
if(R.lawupdate == 0 && !R.emagged)
R.lawupdate = 1
if(!R.lawupdate && !R.emagged)
R.lawupdate = TRUE
if(BORG_WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(!mended)
if(WIRE_AI_CONTROL) //Cut the AI wire to reset AI control
if(!mend)
if(R.connected_ai)
R.disconnect_from_ai()
if(BORG_WIRE_CAMERA)
if(WIRE_BORG_CAMERA)
if(!isnull(R.camera) && !R.scrambledcodes)
R.camera.status = mended
R.camera.status = mend
R.camera.toggle_cam(usr, 0) // Will kick anyone who is watching the Cyborg's camera.
if(BORG_WIRE_LAWCHECK) //Forces a law update if the borg is set to receive them. Since an update would happen when the borg checks its laws anyway, not much use, but eh
if(R.lawupdate)
R.lawsync()
if(BORG_WIRE_LOCKED_DOWN)
R.SetLockdown(!mended)
if(WIRE_BORG_LOCKED)
R.SetLockdown(!mend)
..()
/datum/wires/robot/UpdatePulsed(index)
/datum/wires/robot/on_pulse(wire)
var/mob/living/silicon/robot/R = holder
switch(index)
if(BORG_WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
switch(wire)
if(WIRE_AI_CONTROL) //pulse the AI wire to make the borg reselect an AI
if(!R.emagged)
R.connect_to_ai(select_active_ai())
if(BORG_WIRE_CAMERA)
if(WIRE_BORG_CAMERA)
if(!isnull(R.camera) && R.camera.can_use() && !R.scrambledcodes)
R.camera.toggle_cam(usr, 0) // Kick anyone watching the Cyborg's camera, doesn't display you disconnecting the camera.
R.visible_message("[R]'s camera lense focuses loudly.")
to_chat(R, "Your camera lense focuses loudly.")
if(BORG_WIRE_LOCKED_DOWN)
if(WIRE_BORG_LOCKED)
R.SetLockdown(!R.lockcharge) // Toggle
..()
/datum/wires/robot/CanUse(mob/living/L)
/datum/wires/robot/interactable(mob/user)
var/mob/living/silicon/robot/R = holder
if(R.wiresexposed)
return 1
return 0
/datum/wires/robot/proc/IsCameraCut()
return wires_status & BORG_WIRE_CAMERA
/datum/wires/robot/proc/LockedCut()
return wires_status & BORG_WIRE_LOCKED_DOWN
/datum/wires/robot/proc/CanLawCheck()
return wires_status & BORG_WIRE_LAWCHECK
/datum/wires/robot/proc/AIHasControl()
return wires_status & BORG_WIRE_AI_CONTROL
return TRUE
return FALSE
+28 -37
View File
@@ -1,35 +1,26 @@
/datum/wires/smartfridge
holder_type = /obj/machinery/smartfridge
wire_count = 3
proper_name = "Smartfridge"
window_x = 340
window_y = 103
/datum/wires/smartfridge/New(atom/_holder)
wires = list(WIRE_ELECTRIFY, WIRE_IDSCAN, WIRE_THROW_ITEM)
return ..()
/datum/wires/smartfridge/secure
random = 1
wire_count = 4
randomize = TRUE
wire_count = 4 // 3 actual, 1 dud.
window_y = 97
#define SMARTFRIDGE_WIRE_ELECTRIFY 1
#define SMARTFRIDGE_WIRE_THROW 2
#define SMARTFRIDGE_WIRE_IDSCAN 4
/datum/wires/smartfridge/GetWireName(index)
switch(index)
if(SMARTFRIDGE_WIRE_ELECTRIFY)
return "Electrification"
if(SMARTFRIDGE_WIRE_THROW)
return "Item Throw"
if(SMARTFRIDGE_WIRE_IDSCAN)
return "ID Scan"
/datum/wires/smartfridge/CanUse(mob/living/L)
/datum/wires/smartfridge/interactable(mob/user)
var/obj/machinery/smartfridge/S = holder
if(!issilicon(L))
if(S.seconds_electrified)
if(S.shock(L, 100))
return 0
if(iscarbon(user) && S.Adjacent(user) && S.seconds_electrified && S.shock(user, 100))
return FALSE
if(S.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/smartfridge/get_status()
. = ..()
@@ -38,27 +29,27 @@
. += "The red light is [S.shoot_inventory ? "off" : "blinking"]."
. += "A [S.scan_id ? "purple" : "yellow"] light is on."
/datum/wires/smartfridge/UpdatePulsed(index)
/datum/wires/smartfridge/on_pulse(wire)
var/obj/machinery/smartfridge/S = holder
switch(index)
if(SMARTFRIDGE_WIRE_THROW)
switch(wire)
if(WIRE_THROW_ITEM)
S.shoot_inventory = !S.shoot_inventory
if(SMARTFRIDGE_WIRE_ELECTRIFY)
if(WIRE_ELECTRIFY)
S.seconds_electrified = 30
if(SMARTFRIDGE_WIRE_IDSCAN)
if(WIRE_IDSCAN)
S.scan_id = !S.scan_id
..()
/datum/wires/smartfridge/UpdateCut(index, mended)
/datum/wires/smartfridge/on_cut(wire, mend)
var/obj/machinery/smartfridge/S = holder
switch(index)
if(SMARTFRIDGE_WIRE_THROW)
S.shoot_inventory = !mended
if(SMARTFRIDGE_WIRE_ELECTRIFY)
if(mended)
switch(wire)
if(WIRE_THROW_ITEM)
S.shoot_inventory = !mend
if(WIRE_ELECTRIFY)
if(mend)
S.seconds_electrified = 0
else
S.seconds_electrified = -1
if(SMARTFRIDGE_WIRE_IDSCAN)
S.scan_id = 1
if(WIRE_IDSCAN)
S.scan_id = TRUE
..()
+35 -40
View File
@@ -1,24 +1,13 @@
/datum/wires/suitstorage
holder_type = /obj/machinery/suit_storage_unit
wire_count = 8
proper_name = "Suit storage unit"
window_x = 350
window_y = 85
#define SSU_WIRE_ID 1
#define SSU_WIRE_SHOCK 2
#define SSU_WIRE_SAFETY 4
#define SSU_WIRE_UV 8
/datum/wires/suitstorage/GetWireName(index)
switch(index)
if(SSU_WIRE_ID)
return "ID lock"
if(SSU_WIRE_SHOCK)
return "Shock wire"
if(SSU_WIRE_SAFETY)
return "Safety wire"
if(SSU_WIRE_UV)
return "UV wire"
/datum/wires/suitstorage/New(atom/_holder)
wires = list(WIRE_IDSCAN, WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SSU_UV)
return ..()
/datum/wires/suitstorage/get_status()
. = ..()
@@ -28,42 +17,48 @@
. += "The green light is [A.shocked ? "on" : "off"]."
. += "The UV display shows [A.uv_super ? "15 nm" : "185 nm"]."
datum/wires/suitstorage/CanUse()
datum/wires/suitstorage/interactable(mob/user)
var/obj/machinery/suit_storage_unit/A = holder
if(iscarbon(user) && A.Adjacent(user) && A.shocked)
return A.shock(user, 100)
if(A.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/suitstorage/UpdateCut(index, mended)
/datum/wires/suitstorage/on_cut(wire, mend)
var/obj/machinery/suit_storage_unit/A = holder
switch(index)
if(SSU_WIRE_ID)
A.secure = mended
if(SSU_WIRE_SAFETY)
A.safeties = mended
if(SSU_WIRE_SHOCK)
A.shocked = !mended
switch(wire)
if(WIRE_IDSCAN)
A.secure = mend
if(WIRE_SAFETY)
A.safeties = mend
if(WIRE_ELECTRIFY)
A.shocked = !mend
A.shock(usr, 50)
if(SSU_WIRE_UV)
A.uv_super = !mended
if(WIRE_SSU_UV)
A.uv_super = !mend
..()
datum/wires/suitstorage/UpdatePulsed(index)
datum/wires/suitstorage/on_pulse(wire)
var/obj/machinery/suit_storage_unit/A = holder
if(IsIndexCut(index))
if(is_cut(wire))
return
switch(index)
if(SSU_WIRE_ID)
switch(wire)
if(WIRE_IDSCAN)
A.secure = !A.secure
if(SSU_WIRE_SAFETY)
if(WIRE_SAFETY)
A.safeties = !A.safeties
if(SSU_WIRE_SHOCK)
if(WIRE_ELECTRIFY)
A.shocked = !A.shocked
if(A.shocked)
A.shock(usr, 100)
spawn(50)
if(A && !IsIndexCut(index))
A.shocked = FALSE
if(SSU_WIRE_UV)
addtimer(CALLBACK(A, /obj/machinery/suit_storage_unit/.proc/check_electrified_callback), 5 SECONDS)
if(WIRE_SSU_UV)
A.uv_super = !A.uv_super
..()
+25 -41
View File
@@ -1,47 +1,31 @@
/datum/wires/syndicatebomb
random = TRUE
randomize = TRUE
holder_type = /obj/machinery/syndicatebomb
wire_count = 5
proper_name = "Syndicate bomb"
window_x = 320
window_y = 22
#define BOMB_WIRE_BOOM 1 // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut
#define BOMB_WIRE_UNBOLT 2 // Unbolts the bomb if cut, hint on pulsed
#define BOMB_WIRE_DELAY 4 // Raises the timer on pulse, does nothing on cut
#define BOMB_WIRE_PROCEED 8 // Lowers the timer, explodes if cut while the bomb is active
#define BOMB_WIRE_ACTIVATE 16 // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut
/datum/wires/syndicatebomb/New(atom/_holder)
wires = list(WIRE_BOMB_DELAY, WIRE_EXPLODE, WIRE_BOMB_UNBOLT,WIRE_BOMB_PROCEED, WIRE_BOMB_ACTIVATE)
return ..()
/datum/wires/syndicatebomb/GetWireName(index)
switch(index)
if(BOMB_WIRE_BOOM)
return "Explode"
if(BOMB_WIRE_UNBOLT)
return "Unbolt"
if(BOMB_WIRE_DELAY)
return "Delay"
if(BOMB_WIRE_PROCEED)
return "Proceed"
if(BOMB_WIRE_ACTIVATE)
return "Activate"
/datum/wires/syndicatebomb/CanUse(mob/living/L)
/datum/wires/syndicatebomb/interactable(mob/user)
var/obj/machinery/syndicatebomb/P = holder
if(P.open_panel)
return TRUE
return FALSE
/datum/wires/syndicatebomb/UpdatePulsed(index)
/datum/wires/syndicatebomb/on_pulse(wire)
var/obj/machinery/syndicatebomb/B = holder
switch(index)
if(BOMB_WIRE_BOOM)
switch(wire)
if(WIRE_EXPLODE)
if(B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
if(BOMB_WIRE_UNBOLT)
if(WIRE_BOMB_UNBOLT)
holder.visible_message("<span class='notice'>[bicon(holder)] The bolts spin in place for a moment.</span>")
if(BOMB_WIRE_DELAY)
if(WIRE_BOMB_DELAY)
if(B.delayedbig)
holder.visible_message("<span class='notice'>[bicon(B)] The bomb has already been delayed.</span>")
else
@@ -49,7 +33,7 @@
playsound(B, 'sound/machines/chime.ogg', 30, 1)
B.detonation_timer += 300
B.delayedbig = TRUE
if(BOMB_WIRE_PROCEED)
if(WIRE_BOMB_PROCEED)
holder.visible_message("<span class='danger'>[bicon(B)] The bomb buzzes ominously!</span>")
playsound(B, 'sound/machines/buzz-sigh.ogg', 30, 1)
var/seconds = B.seconds_remaining()
@@ -59,7 +43,7 @@
B.detonation_timer -= 100
else if(seconds >= 11) // Both to prevent negative timers and to have a little mercy.
B.detonation_timer = world.time + 100
if(BOMB_WIRE_ACTIVATE)
if(WIRE_BOMB_ACTIVATE)
if(!B.active && !B.defused)
holder.visible_message("<span class='danger'>[bicon(B)] You hear the bomb start ticking!</span>")
B.activate()
@@ -72,11 +56,11 @@
B.delayedlittle = TRUE
..()
/datum/wires/syndicatebomb/UpdateCut(index, mended)
/datum/wires/syndicatebomb/on_cut(wire, mend)
var/obj/machinery/syndicatebomb/B = holder
switch(index)
if(BOMB_WIRE_BOOM)
if(mended)
switch(wire)
if(WIRE_EXPLODE)
if(mend)
B.defused = FALSE // Cutting and mending all the wires of an inactive bomb will thus cure any sabotage.
else
if(B.active)
@@ -84,17 +68,17 @@
B.explode_now = TRUE
else
B.defused = TRUE
if(BOMB_WIRE_UNBOLT)
if(!mended && B.anchored)
if(WIRE_BOMB_UNBOLT)
if(!mend && B.anchored)
holder.visible_message("<span class='notice'>[bicon(B)] The bolts lift out of the ground!</span>")
playsound(B, 'sound/effects/stealthoff.ogg', 30, 1)
B.anchored = FALSE
if(BOMB_WIRE_PROCEED)
if(!mended && B.active)
if(WIRE_BOMB_PROCEED)
if(!mend && B.active)
holder.visible_message("<span class='danger'>[bicon(B)] An alarm sounds! It's go-</span>")
B.explode_now = TRUE
if(BOMB_WIRE_ACTIVATE)
if(!mended && B.active)
if(WIRE_BOMB_ACTIVATE)
if(!mend && B.active)
holder.visible_message("<span class='notice'>[bicon(B)] The timer stops! The bomb has been defused!</span>")
B.defused = TRUE
B.update_icon()
+12 -12
View File
@@ -1,23 +1,23 @@
/datum/wires/tesla_coil
wire_count = 1
holder_type = /obj/machinery/power/tesla_coil
proper_name = "Tesla coil"
window_x = 320
window_y = 50
#define TESLACOIL_WIRE_ZAP 1
/datum/wires/tesla_coil/New(atom/_holder)
wires = list(WIRE_TESLACOIL_ZAP)
return ..()
/datum/wires/tesla_coil/GetWireName(index)
switch(index)
if(TESLACOIL_WIRE_ZAP)
return "Zap"
/datum/wires/tesla_coil/CanUse(mob/living/L)
/datum/wires/tesla_coil/interactable(mob/user)
var/obj/machinery/power/tesla_coil/T = holder
if(T && T.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/tesla_coil/UpdatePulsed(index)
/datum/wires/tesla_coil/on_pulse(wire)
var/obj/machinery/power/tesla_coil/T = holder
switch(index)
if(TESLACOIL_WIRE_ZAP)
switch(wire)
if(WIRE_TESLACOIL_ZAP)
T.zap()
..()
+26 -40
View File
@@ -1,35 +1,21 @@
/datum/wires/vending
holder_type = /obj/machinery/vending
wire_count = 4
window_y = 112
window_x = 350
proper_name = "Vending machine"
#define VENDING_WIRE_THROW 1
#define VENDING_WIRE_CONTRABAND 2
#define VENDING_WIRE_ELECTRIFY 4
#define VENDING_WIRE_IDSCAN 8
/datum/wires/vending/New(atom/_holder)
wires = list(WIRE_THROW_ITEM, WIRE_IDSCAN, WIRE_ELECTRIFY, WIRE_CONTRABAND)
return ..()
/datum/wires/vending/GetWireName(index)
switch(index)
if(VENDING_WIRE_THROW)
return "Item Throw"
if(VENDING_WIRE_CONTRABAND)
return "Contraband"
if(VENDING_WIRE_ELECTRIFY)
return "Electrification"
if(VENDING_WIRE_IDSCAN)
return "ID Scan"
/datum/wires/vending/CanUse(mob/living/L)
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
if(!istype(L, /mob/living/silicon))
if(V.seconds_electrified)
if(V.shock(L, 100))
return 0
if(!istype(user, /mob/living/silicon) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return 1
return 0
return TRUE
return FALSE
/datum/wires/vending/get_status()
. = ..()
@@ -39,31 +25,31 @@
. += "The green light is [V.extended_inventory ? "on" : "off"]."
. += "A [V.scan_id ? "purple" : "yellow"] light is on."
/datum/wires/vending/UpdatePulsed(index)
/datum/wires/vending/on_pulse(wire)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
switch(wire)
if(WIRE_THROW_ITEM)
V.shoot_inventory = !V.shoot_inventory
if(VENDING_WIRE_CONTRABAND)
if(WIRE_CONTRABAND)
V.extended_inventory = !V.extended_inventory
if(VENDING_WIRE_ELECTRIFY)
if(WIRE_ELECTRIFY)
V.seconds_electrified = 30
if(VENDING_WIRE_IDSCAN)
if(WIRE_IDSCAN)
V.scan_id = !V.scan_id
..()
/datum/wires/vending/UpdateCut(index, mended)
/datum/wires/vending/on_cut(wire, mend)
var/obj/machinery/vending/V = holder
switch(index)
if(VENDING_WIRE_THROW)
V.shoot_inventory = !mended
if(VENDING_WIRE_CONTRABAND)
switch(wire)
if(WIRE_THROW_ITEM)
V.shoot_inventory = !mend
if(WIRE_CONTRABAND)
V.extended_inventory = FALSE
if(VENDING_WIRE_ELECTRIFY)
if(mended)
if(WIRE_ELECTRIFY)
if(mend)
V.seconds_electrified = 0
else
V.seconds_electrified = -1
if(VENDING_WIRE_IDSCAN)
V.scan_id = 1
if(WIRE_IDSCAN)
V.scan_id = TRUE
..()
+395 -270
View File
@@ -1,331 +1,456 @@
// Wire datums. Created by Giacomand.
// Was created to replace a horrible case of copy and pasted code with no care for maintability.
// Goodbye Door wires, Cyborg wires, Vending Machine wires, Autolathe wires
// Protolathe wires, APC wires and Camera wires!
#define MAX_FLAG 65535
GLOBAL_LIST_EMPTY(same_wires)
// 12 colours, if you're adding more than 12 wires then add more colours here
GLOBAL_LIST_INIT(wireColours, list("red", "blue", "green", "black", "orange", "brown", "gold", "gray", "cyan", "navy", "purple", "pink"))
/datum/wires
/// TRUE if the wires will be different every time a new wire datum is created.
var/randomize = FALSE
/// The atom the wires belong too. For example: an airlock.
var/atom/holder
/// The holder type; used to make sure that the holder is the correct type.
var/holder_type
/// The display name for the TGUI window. For example, given the var is "APC"...
/// When the TGUI window is opened, "wires" will be appended to it's title, and it would become "APC wires".
var/proper_name = "Unknown"
/// The total number of wires that our holder atom has.
var/wire_count = NONE
/// A list of all wires. For a list of valid wires defines that can go here, see `code/__DEFINES/wires.dm`
var/list/wires
/// A list of all cut wires. The same values that can go into `wires` will get added and removed from this list.
var/list/cut_wires
/// An associative list with the wire color as the key, and the wire define as the value.
var/list/colors
/// An associative list of signalers attached to the wires. The wire color is the key, and the signaler object reference is the value.
var/list/assemblies
/// The width of the wire TGUI window.
var/window_x = 300
/// The height of the wire TGUI window. Will get longer as needed, based on the `wire_count`.
var/window_y = 100
var/random = 0 // Will the wires be different for every single instance.
var/atom/holder = null // The holder
var/holder_type = null // The holder type; used to make sure that the holder is the correct type.
var/wire_count = 0 // Max is 16
var/wires_status = 0 // BITFLAG OF WIRES
var/list/wires = list()
var/list/signallers = list()
var/table_options = " align='center'"
var/row_options1 = " width='80px'"
var/row_options2 = " width='260px'"
var/window_x = 370
var/window_y = 470
/datum/wires/New(atom/holder)
/datum/wires/New(atom/_holder)
..()
src.holder = holder
if(!istype(holder, holder_type))
if(!istype(_holder, holder_type))
CRASH("Our holder is null/the wrong type!")
// Generate new wires
if(random)
GenerateWires()
// Get the same wires
holder = _holder
cut_wires = list()
colors = list()
assemblies = list()
// Add in the appropriate amount of dud wires.
var/wire_len = length(wires)
if(wire_len < wire_count) // If the amount of "real" wires is less than the total we're suppose to have...
add_duds(wire_count - wire_len) // Add in the appropriate amount of duds to reach `wire_count`.
// If the randomize is true, we need to generate a new set of wires and ignore any wire color directories.
if(randomize)
randomize()
return
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
else
// We don't have any wires to copy yet, generate some and then copy it.
if(!GLOB.same_wires[holder_type])
GenerateWires()
GLOB.same_wires[holder_type] = src.wires.Copy()
else
var/list/wires = GLOB.same_wires[holder_type]
src.wires = wires // Reference the wires list.
colors = GLOB.wire_color_directory[holder_type]
/datum/wires/Destroy()
holder = null
for(var/color in colors)
detach_assembly(color)
return ..()
/datum/wires/proc/GenerateWires()
var/list/colours_to_pick = GLOB.wireColours.Copy() // Get a copy, not a reference.
var/list/indexes_to_pick = list()
//Generate our indexes
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
indexes_to_pick += i
colours_to_pick.len = wire_count // Downsize it to our specifications.
/**
* Randomly generates a new set of wires. and corresponding colors from the given pool. Assigns the information as an associative list, to `colors`.
*
* In the `colors` list, the name of the color is the key, and the wire is the value.
* For example: `colors["red"] = WIRE_ELECTRIFY`. This will look like `list("red" = WIRE_ELECTRIFY)` internally.
*/
datum/wires/proc/randomize()
var/static/list/possible_colors = list("red", "blue", "green", "silver", "orange", "brown", "gold", "white", "cyan", "magenta", "purple", "pink")
var/list/my_possible_colors = possible_colors.Copy()
while(colours_to_pick.len && indexes_to_pick.len)
// Pick and remove a colour
var/colour = pick_n_take(colours_to_pick)
// Pick and remove an index
var/index = pick_n_take(indexes_to_pick)
src.wires[colour] = index
//wires = shuffle(wires)
/datum/wires/proc/get_status()
return list()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/**
* Proc called when the user attempts to interact with wires UI.
*
* Checks if the user exists, is a mob, the wires are attached to something (`holder`) and makes sure `interactable(user)` returns TRUE.
* If all the checks succeed, open the TGUI interface for the user.
*
* Arugments:
* * user - the mob trying to interact with the wires.
*/
/datum/wires/proc/Interact(mob/user)
if(user && istype(user) && holder && CanUse(user))
ui_interact(user)
if(user && istype(user) && holder && interactable(user))
tgui_interact(user)
/datum/wires/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/**
* Base proc, intended to be overriden. Wire datum specific checks you want to run before the TGUI is shown to the user should go here.
*/
/datum/wires/proc/interactable(mob/user)
return TRUE
/// Users will be interacting with our holder object and not the wire datum directly, therefore we need to return the holder.
/datum/wires/tgui_host()
return holder
/datum/wires/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "wires.tmpl", holder.name, window_x, window_y)
ui = new(user, src, ui_key, "Wires", "[proper_name] wires", window_x, window_y + wire_count * 30, master_ui, state)
ui.open()
/datum/wires/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.physical_state)
var/data[0]
var/list/replace_colours = null
/datum/wires/tgui_data(mob/user)
var/list/data = list()
var/list/replace_colors
if(ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/organ/internal/eyes/eyes = H.get_int_organ(/obj/item/organ/internal/eyes)
if(eyes && (COLOURBLIND in H.mutations))
replace_colours = eyes.replace_colours
if(eyes && (COLOURBLIND in H.mutations)) // Check if the human has colorblindness.
replace_colors = eyes.replace_colours // Get the colorblind replacement colors list.
var/list/wires_list = list()
var/list/W[0]
for(var/colour in wires)
var/new_colour = colour
var/colour_name = colour
if(colour in replace_colours)
new_colour = replace_colours[colour]
if(new_colour in LIST_REPLACE_RENAME)
colour_name = LIST_REPLACE_RENAME[new_colour]
for(var/color in colors)
var/replaced_color = color
var/color_name = color
if(color in replace_colors) // If this color is one that needs to be replaced using the colorblindness list.
replaced_color = replace_colors[color]
if(replaced_color in LIST_COLOR_RENAME) // If its an ugly written color name like "darkolivegreen", rename it to something like "dark green".
color_name = LIST_COLOR_RENAME[replaced_color]
else
colour_name = new_colour
else
new_colour = colour
colour_name = new_colour
W[++W.len] = list("colour_name" = capitalize(colour_name), "seen_colour" = capitalize(new_colour),"colour" = capitalize(colour), "cut" = IsColourCut(colour), "index" = can_see_wire_index(user) ? GetWireName(GetIndex(colour)) : null, "attached" = IsAttached(colour))
color_name = replaced_color // Else just keep the normal color name
if(W.len > 0)
data["wires"] = W
wires_list += list(list(
"seen_color" = replaced_color, // The color of the wire that the mob will see. This will be the same as `color` if the user is NOT colorblind.
"color_name" = color_name, // The wire's name. This will be the same as `color` if the user is NOT colorblind.
"color" = color, // The "real" color of the wire. No replacements.
"wire" = can_see_wire_info(user) && !is_dud_color(color) ? get_wire(color) : null, // Wire define information like "Contraband" or "Door Bolts".
"cut" = is_color_cut(color), // Whether the wire is cut or not. Used to display "cut" or "mend".
"attached" = is_attached(color) // Whether or not a signaler is attached to this wire.
))
data["wires"] = wires_list
// Get the information shown at the bottom of wire TGUI window, such as "The red light is blinking", etc.
// If the user is colorblind, we need to replace these colors as well.
var/list/status = get_status()
if(replace_colours)
var/i
for(i=1, i<=status.len, i++)
for(var/colour in replace_colours)
var/new_colour = replace_colours[colour]
if(new_colour in LIST_REPLACE_RENAME)
new_colour = LIST_REPLACE_RENAME[new_colour]
if(findtext(status[i],colour))
status[i] = replacetext(status[i],colour,new_colour)
break
data["status_len"] = status.len
data["status"] = status
if(replace_colors)
var/i
for(i in 1 to length(status))
for(var/color in replace_colors)
var/new_color = replace_colors[color]
if(new_color in LIST_COLOR_RENAME)
new_color = LIST_COLOR_RENAME[new_color]
if(findtext(status[i], color))
status[i] = replacetext(status[i], color, new_color)
break
data["status"] = status
return data
/datum/wires/nano_host()
return holder
/datum/wires/tgui_act(action, list/params)
if(..())
return
/datum/wires/proc/can_see_wire_index(mob/user)
var/mob/user = usr
if(!interactable(user))
return
var/obj/item/I = user.get_active_hand()
var/color = lowertext(params["wire"])
holder.add_hiddenprint(user)
switch(action)
// Toggles the cut/mend status.
if("cut")
if(!istype(I, /obj/item/wirecutters) && !user.can_admin_interact())
to_chat(user, "<span class='error'>You need wirecutters!</span>")
return
if(istype(I))
playsound(holder, I.usesound, 20, 1)
cut_color(color)
return TRUE
// Pulse a wire.
if("pulse")
if(!istype(I, /obj/item/multitool) && !user.can_admin_interact())
to_chat(user, "<span class='error'>You need a multitool!</span>")
return
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
pulse_color(color)
// If they pulse the electrify wire, call interactable() and try to shock them.
if(get_wire(color) == WIRE_ELECTRIFY)
interactable(user)
return TRUE
// Attach a signaler to a wire.
if("attach")
if(is_attached(color))
var/obj/item/O = detach_assembly(color)
if(O)
user.put_in_hands(O)
return TRUE
if(!istype(I, /obj/item/assembly/signaler))
to_chat(user, "<span class='error'>You need a remote signaller!</span>")
return
if(user.drop_item())
attach_assembly(color, I)
return TRUE
else
to_chat(user, "<span class='warning'>[user.get_active_hand()] is stuck to your hand!</span>")
/**
* Proc called to determine if the user can see wire define information, such as "Contraband", "Door Bolts", etc.
*
* If the user is an admin, or has a multitool which reveals wire information in their active hand, the proc returns TRUE.
*
* Arguments:
* * user - the mob who is interacting with the wires.
*/
/datum/wires/proc/can_see_wire_info(mob/user)
if(user.can_admin_interact())
return TRUE
else if(istype(user.get_active_hand(), /obj/item/multitool))
var/obj/item/multitool/M = user.get_active_hand()
if(M.shows_wire_information)
return TRUE
return FALSE
/datum/wires/Topic(href, href_list)
if(..())
return 1
var/mob/L = usr
if(CanUse(L) && href_list["action"])
var/obj/item/I = L.get_active_hand()
var/colour = lowertext(href_list["wire"])
holder.add_hiddenprint(L)
switch(href_list["action"])
if("cut") // Toggles the cut/mend status
if(istype(I, /obj/item/wirecutters) || L.can_admin_interact())
if(istype(I))
playsound(holder, I.usesound, 20, 1)
CutWireColour(colour)
else
to_chat(L, "<span class='error'>You need wirecutters!</span>")
if("pulse")
if(istype(I, /obj/item/multitool) || L.can_admin_interact())
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
PulseColour(colour)
else
to_chat(L, "<span class='error'>You need a multitool!</span>")
if("attach")
if(IsAttached(colour))
var/obj/item/O = Detach(colour)
if(O)
L.put_in_hands(O)
else
if(istype(I, /obj/item/assembly/signaler))
if(L.drop_item())
Attach(colour, I)
else
to_chat(L, "<span class='warning'>[L.get_active_hand()] is stuck to your hand!</span>")
else
to_chat(L, "<span class='error'>You need a remote signaller!</span>")
/**
* Base proc, intended to be overwritten. Put wire information you'll see at the botton of the TGUI window here, such as "The red light is blinking".
*/
/datum/wires/proc/get_status()
return list()
SSnanoui.update_uis(src)
return 1
/**
* Clears the `colors` list, and randomizes it to a new set of color-to-wire relations.
*/
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
//
// Overridable Procs
//
/**
* Repairs all cut wires.
*/
/datum/wires/proc/repair()
cut_wires.Cut()
// Called when wires cut/mended.
/datum/wires/proc/UpdateCut(index, mended)
if(holder)
SSnanoui.update_uis(holder)
/**
* Adds in dud wires, which do nothing when cut/pulsed.
*
* Arguments:
* * duds - the amount of dud wires to generate.
*/
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
// Called when wire pulsed. Add code here.
/datum/wires/proc/UpdatePulsed(index)
if(holder)
SSnanoui.update_uis(holder)
/**
* Determines if the passed in wire is a dud or not. Returns TRUE if the wire is a dud, FALSE otherwise.
*
* Arugments:
* * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`.
*/
/datum/wires/proc/is_dud(wire)
return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1)
/datum/wires/proc/CanUse(mob/L)
return 1
/**
* Returns TRUE if the wire that corresponds to the passed in color is a dud. FALSE otherwise.
*
* Arugments:
* * color - a wire color.
*/
/datum/wires/proc/is_dud_color(color)
return is_dud(get_wire(color))
/datum/wires/CanUseTopic(mob/user, datum/topic_state/state)
if(!holder || !CanUse(user))
return STATUS_CLOSE
return ..()
/**
* Gets the wire associated with the color passed in.
*
* Arugments:
* * color - a wire color.
*/
/datum/wires/proc/get_wire(color)
return colors[color]
// Example of use:
/*
/**
* Determines if the passed in wire is cut or not. Returns TRUE if it's cut, FALSE otherwise.
*
* Arugments:
* * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`.
*/
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
#define NAME_WIRE_BOLTED 1
#define NAME_WIRE_SHOCKED 2
#define NAME_WIRE_SAFETY 4
#define NAME_WIRE_POWER 8
/**
* Determines if the wire associated with the passed in color, is cut or not. Returns TRUE if it's cut, FALSE otherwise.
*
* Arugments:
* * wire - a wire color.
*/
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/door/UpdateCut(var/index, var/mended)
var/obj/machinery/door/airlock/A = holder
switch(index)
if(NAME_WIRE_BOLTED)
if(!mended)
A.bolt()
if(NAME_WIRE_SHOCKED)
A.shock()
if(NAME_WIRE_SAFETY)
A.safety()
/**
* Determines if all of the wires are cut. Returns TRUE they're all cut, FALSE otherwise.
*/
/datum/wires/proc/is_all_cut()
return (length(cut_wires) == length(wires))
*/
//
// Helper Procs
//
/datum/wires/proc/PulseColour(colour)
PulseIndex(GetIndex(colour))
/datum/wires/proc/PulseIndex(index)
if(IsIndexCut(index))
return
UpdatePulsed(index)
/datum/wires/proc/GetIndex(colour)
if(wires[colour])
var/index = wires[colour]
return index
/**
* Cut or mend a wire. Calls `on_cut()`.
*
* Arugments:
* * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`.
*/
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
CRASH("[colour] is not a key in wires.")
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/GetWireName(index)
/**
* Cut the wire which corresponds with the passed in color.
*
* Arugments:
* * color - a wire color.
*/
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/**
* Cuts a random wire.
*/
/datum/wires/proc/cut_random()
cut(wires[rand(1, length(wires))])
/**
* Cuts all wires.
*/
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/**
* Proc called when any wire is cut.
*
* Base proc, intended to be overriden.
* Place an behavior you want to happen when certain wires are cut, into this proc.
*
* Arugments:
* * wire - a wire define, NOT color. For example 'WIRE_ELECTRIFY'.
* * mend - TRUE if we're mending the wire. FALSE if we're cutting.
*/
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
//
// Is Index/Colour Cut procs
//
/**
* Pulses the given wire. Calls `on_pulse()`.
*
* Arugments:
* * wire - a wire define, NOT a color. For example `WIRE_ELECTRIFY`.
*/
/datum/wires/proc/pulse(wire)
if(is_cut(wire))
return
on_pulse(wire)
/datum/wires/proc/IsColourCut(colour)
var/index = GetIndex(colour)
return IsIndexCut(index)
/**
* Pulses the wire associated with the given color.
*
* Arugments:
* * wire - a wire color.
*/
/datum/wires/proc/pulse_color(color)
pulse(get_wire(color))
/datum/wires/proc/IsIndexCut(index)
return (index & wires_status)
/**
* Proc called when any wire is pulsed.
*
* Base proc, intended to be overriden.
* Place behavior you want to happen when certain wires are pulsed, into this proc.
*
* Arugments:
* * wire - a wire define, NOT color. For example 'WIRE_ELECTRIFY'.
*/
/datum/wires/proc/on_pulse(wire)
return
//
// Signaller Procs
//
/**
* Proc called when an attached signaler receives a signal.
*
* Searches through the `assemblies` list for the wire that the signaler is attached to. Pulses the wire when it's found.
*
* Arugments:
* * S - the attached signaler receiving the signal.
*/
/datum/wires/proc/pulse_assembly(obj/item/assembly/signaler/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/IsAttached(colour)
if(signallers[colour])
return 1
return 0
/**
* Proc called when a mob tries to attach a signaler to a wire.
*
* Makes sure that `S` is actually a signaler and that something is not already attached to the wire.
* Adds the signaler to the `assemblies` list as a value, with the `color` as a the key.
*
* Arguments:
* * color - the wire color.
* * S - the signaler that a mob is trying to attach.
*/
/datum/wires/proc/attach_assembly(color, obj/item/assembly/signaler/S)
if(S && istype(S) && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/GetAttached(colour)
if(signallers[colour])
return signallers[colour]
/**
* Proc called when a mob tries to detach a signaler from a wire.
*
* First checks if there is a signaler on the wire. If so, removes the signaler, and clears it from `assemblies` list.
*
* Arguments:
* * color - the wire color.
*/
/datum/wires/proc/detach_assembly(color)
var/obj/item/assembly/signaler/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/**
* Gets the signaler attached to the given wire color, if there is one.
*
* Arguments:
* * color - the wire color.
*/
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/Attach(colour, obj/item/assembly/signaler/S)
if(colour && S)
if(!IsAttached(colour))
signallers[colour] = S
S.loc = holder
S.connected = src
return S
/datum/wires/proc/Detach(colour)
if(colour)
var/obj/item/assembly/signaler/S = GetAttached(colour)
if(S)
signallers -= colour
S.connected = null
S.loc = holder.loc
return S
/datum/wires/proc/Pulse(obj/item/assembly/signaler/S)
for(var/colour in signallers)
if(S == signallers[colour])
PulseColour(colour)
break
//
// Cut Wire Colour/Index procs
//
/datum/wires/proc/CutWireColour(colour)
var/index = GetIndex(colour)
CutWireIndex(index)
/datum/wires/proc/CutWireIndex(index)
if(IsIndexCut(index))
wires_status &= ~index
UpdateCut(index, 1)
else
wires_status |= index
UpdateCut(index, 0)
/datum/wires/proc/RandomCut()
var/r = rand(1, wires.len)
CutWireIndex(r)
/datum/wires/proc/CutAll()
for(var/i = 1; i < MAX_FLAG && i < (1 << wire_count); i += i)
CutWireIndex(i)
/datum/wires/proc/IsAllCut()
if(wires_status == (1 << wire_count) - 1)
return 1
return 0
//
//Shuffle and Mend
//
/datum/wires/proc/Shuffle()
wires_status = 0
GenerateWires()
/**
* Checks if the given wire has a signaler on it.
*
* Arguments:
* * color - the wire color.
*/
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
+2 -2
View File
@@ -50,10 +50,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/space/atmosalert()
return
/area/space/fire_alert()
/area/space/firealert(obj/source)
return
/area/space/fire_reset()
/area/space/firereset(obj/source)
return
/area/space/readyalert()
+19 -13
View File
@@ -1,24 +1,30 @@
/area/ai_monitored
name = "AI Monitored Area"
var/obj/machinery/camera/motioncamera = null
var/list/motioncameras = list()
var/list/motionTargets = list()
/area/ai_monitored/LateInitialize()
/area/ai_monitored/Initialize(mapload)
. = ..()
// locate and store the motioncamera
for(var/obj/machinery/camera/M in src)
if(M.isMotion())
motioncamera = M
M.area_motion = src
break
if(mapload)
for(var/obj/machinery/camera/M in src)
if(M.isMotion())
motioncameras.Add(M)
M.set_area_motion(src)
/area/ai_monitored/Entered(atom/movable/O)
..()
if(ismob(O) && motioncamera)
motioncamera.newTarget(O)
if(ismob(O) && length(motioncameras))
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.newTarget(O)
return
/area/ai_monitored/Exited(atom/movable/O)
if(ismob(O) && motioncamera)
motioncamera.lostTarget(O)
..()
if(ismob(O) && length(motioncameras))
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.lostTargetRef(O.UID())
return
+195 -63
View File
@@ -57,6 +57,11 @@
var/list/ambientsounds = GENERIC_SOUNDS
var/list/firedoors
var/list/cameras
var/list/firealarms
var/firedoors_last_closed_on = 0
var/fast_despawn = FALSE
var/can_get_auto_cryod = TRUE
var/hide_attacklogs = FALSE // For areas such as thunderdome, lavaland syndiebase, etc which generate a lot of spammy attacklogs. Reduces log priority.
@@ -125,35 +130,6 @@
cameras += C
return cameras
/area/proc/atmosalert(danger_level, var/alarm_source, var/force = FALSE)
if(report_alerts)
if(danger_level == ATMOS_ALARM_NONE)
SSalarms.atmosphere_alarm.clearAlarm(src, alarm_source)
else
SSalarms.atmosphere_alarm.triggerAlarm(src, alarm_source, severity = danger_level)
//Check all the alarms before lowering atmosalm. Raising is perfectly fine. If force = 1 we don't care.
for(var/obj/machinery/alarm/AA in src)
if(!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted && AA.report_danger_level && !force)
danger_level = max(danger_level, AA.danger_level)
if(danger_level != atmosalm)
if(danger_level < ATMOS_ALARM_WARNING && atmosalm >= ATMOS_ALARM_WARNING)
//closing the doors on red and opening on green provides a bit of hysteresis that will hopefully prevent fire doors from opening and closing repeatedly due to noise
air_doors_open()
else if(danger_level >= ATMOS_ALARM_DANGER && atmosalm < ATMOS_ALARM_DANGER)
air_doors_close()
atmosalm = danger_level
for(var/obj/machinery/alarm/AA in src)
AA.update_icon()
GLOB.air_alarm_repository.update_cache(src)
return 1
GLOB.air_alarm_repository.update_cache(src)
return 0
/area/proc/air_doors_close()
if(!air_doors_activated)
air_doors_activated = TRUE
@@ -179,44 +155,151 @@
D.open()
/area/proc/fire_alert()
if(!fire)
fire = 1 //used for firedoor checks
updateicon()
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
air_doors_close()
/area/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/area/proc/fire_reset()
if(fire)
fire = 0 //used for firedoor checks
updateicon()
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
air_doors_open()
/**
* Generate a power alert for this area
*
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
*/
/area/proc/poweralert(state, obj/source)
if(state != poweralm)
poweralm = state
if(istype(source)) //Only report power alarms on the z-level where the source is located.
for(var/thing in cameras)
var/obj/machinery/camera/C = locateUID(thing)
if(!QDELETED(C) && is_station_level(C.z))
if(state)
C.network -= "Power Alarms"
else
C.network |= "Power Alarms"
return
if(state)
SSalarm.cancelAlarm("Power", src, source)
else
SSalarm.triggerAlarm("Power", src, cameras, source)
/area/proc/burglaralert(var/obj/trigger)
if(always_unpowered == 1) //no burglar alarms in space/asteroid
/**
* Generate an atmospheric alert for this area
*
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
*/
/area/proc/atmosalert(danger_level, obj/source)
if(danger_level != atmosalm)
if(danger_level == ATMOS_ALARM_DANGER)
for(var/thing in cameras)
var/obj/machinery/camera/C = locateUID(thing)
if(!QDELETED(C) && is_station_level(C.z))
C.network |= "Atmosphere Alarms"
SSalarm.triggerAlarm("Atmosphere", src, cameras, source)
else if(atmosalm == ATMOS_ALARM_DANGER)
for(var/thing in cameras)
var/obj/machinery/camera/C = locateUID(thing)
if(!QDELETED(C) && is_station_level(C.z))
C.network -= "Atmosphere Alarms"
SSalarm.cancelAlarm("Atmosphere", src, source)
atmosalm = danger_level
return TRUE
return FALSE
/**
* Try to close all the firedoors in the area
*/
/area/proc/ModifyFiredoors(opening)
if(firedoors)
firedoors_last_closed_on = world.time
for(var/FD in firedoors)
var/obj/machinery/door/firedoor/D = FD
var/cont = !D.welded
if(cont && opening) //don't open if adjacent area is on fire
for(var/I in D.affecting_areas)
var/area/A = I
if(A.fire)
cont = FALSE
break
if(cont && D.is_operational())
if(D.operating)
D.nextstate = opening ? FD_OPEN : FD_CLOSED
else if(!(D.density ^ opening))
INVOKE_ASYNC(D, (opening ? /obj/machinery/door/firedoor.proc/open : /obj/machinery/door/firedoor.proc/close))
/**
* Generate a firealarm alert for this area
*
* Sends to all ai players, alert consoles, drones and alarm monitor programs in the world
*
* Also starts the area processing on SSobj
*/
/area/proc/firealert(obj/source)
if(always_unpowered) //no fire alarms in space/asteroid
return
//Trigger alarm effect
set_fire_alarm_effect()
if(!fire)
set_fire_alarm_effect()
ModifyFiredoors(FALSE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
//Lockdown airlocks
for(var/obj/machinery/door/airlock/A in src)
spawn(0)
A.close()
if(A.density)
A.lock()
for(var/thing in cameras)
var/obj/machinery/camera/C = locateUID(thing)
if(!QDELETED(C) && is_station_level(C.z))
C.network |= "Fire Alarms"
SSalarms.burglar_alarm.triggerAlarm(src, trigger)
spawn(600)
SSalarms.burglar_alarm.clearAlarm(src, trigger)
SSalarm.triggerAlarm("Fire", src, cameras, source)
/area/proc/set_fire_alarm_effect()
fire = 1
updateicon()
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
START_PROCESSING(SSobj, src)
/**
* Reset the firealarm alert for this area
*
* resets the alert sent to all ai players, alert consoles, drones and alarm monitor programs
* in the world
*
* Also cycles the icons of all firealarms and deregisters the area from processing on SSOBJ
*/
/area/proc/firereset(obj/source)
if(fire)
unset_fire_alarm_effects()
ModifyFiredoors(TRUE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for(var/thing in cameras)
var/obj/machinery/camera/C = locateUID(thing)
if(!QDELETED(C) && is_station_level(C.z))
C.network -= "Fire Alarms"
SSalarm.cancelAlarm("Fire", src, source)
STOP_PROCESSING(SSobj, src)
/**
* If 100 ticks has elapsed, toggle all the firedoors closed again
*/
/area/process()
if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds
ModifyFiredoors(FALSE)
/**
* Close and lock a door passed into this proc
*
* Does this need to exist on area? probably not
*/
/area/proc/close_and_lock_door(obj/machinery/door/DOOR)
set waitfor = FALSE
DOOR.close()
if(DOOR.density)
DOOR.lock()
/area/proc/readyalert()
if(!eject)
@@ -240,13 +323,62 @@
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
updateicon()
/**
* Raise a burglar alert for this area
*
* Close and locks all doors in the area and alerts silicon mobs of a break in
*
* Alarm auto resets after 600 ticks
*/
/area/proc/burglaralert(obj/trigger)
if(always_unpowered) //no burglar alarms in space/asteroid
return
//Trigger alarm effect
set_fire_alarm_effect()
//Lockdown airlocks
for(var/obj/machinery/door/DOOR in src)
close_and_lock_door(DOOR)
if(SSalarm.triggerAlarm("Burglar", src, cameras, trigger))
//Cancel silicon alert after 1 minute
addtimer(CALLBACK(SSalarm, /datum/controller/subsystem/alarm.proc/cancelAlarm, "Burglar", src, trigger), 600)
/**
* Trigger the fire alarm visual affects in an area
*
* Updates the fire light on fire alarms in the area and sets all lights to emergency mode
*/
/area/proc/set_fire_alarm_effect()
fire = TRUE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
for(var/alarm in firealarms)
var/obj/machinery/firealarm/F = alarm
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
L.update()
/**
* unset the fire alarm visual affects in an area
*
* Updates the fire light on fire alarms in the area and sets all lights to emergency mode
*/
/area/proc/unset_fire_alarm_effects()
fire = FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
for(var/alarm in firealarms)
var/obj/machinery/firealarm/F = alarm
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
L.update()
/area/proc/updateicon()
if((fire || eject || party) && (!requires_power||power_environ))//If it doesn't require power, can still activate this proc.
if(fire && !eject && !party)
if((eject || party) && (!requires_power||power_environ))//If it doesn't require power, can still activate this proc.
if(!eject && !party)
icon_state = "red"
else if(!fire && eject && !party)
else if(eject && !party)
icon_state = "red"
else if(party && !fire && !eject)
else if(party && !eject)
icon_state = "party"
else
icon_state = "blue-red"
+4 -5
View File
@@ -249,14 +249,13 @@
block = GLOB.wingdingsblock
/datum/dna/gene/disability/wingdings/OnSay(mob/M, message)
var/list/chars = string2charlist(message)
var/garbled_message = ""
for(var/C in chars)
if(C in GLOB.alphabet_uppercase)
for(var/i in 1 to length(message))
if(message[i] in GLOB.alphabet_uppercase)
garbled_message += pick(GLOB.alphabet_uppercase)
else if(C in GLOB.alphabet)
else if(message[i] in GLOB.alphabet)
garbled_message += pick(GLOB.alphabet)
else
garbled_message += C
garbled_message += message[i]
message = garbled_message
return message
@@ -370,16 +370,11 @@ GLOBAL_LIST_EMPTY(sting_paths)
mind.changeling.purchasedpowers += path
path.on_purchase(src)
else //for respec
var/datum/action/changeling/hivemind_upload/S1 = new
var/datum/action/changeling/hivemind_pick/S1 = new
if(!mind.changeling.has_sting(S1))
mind.changeling.purchasedpowers+=S1
S1.Grant(src)
var/datum/action/changeling/hivemind_download/S2 = new
if(!mind.changeling.has_sting(S2))
mind.changeling.purchasedpowers+=S2
S2.Grant(src)
var/mob/living/carbon/C = src //only carbons have dna now, so we have to typecaste
mind.changeling.absorbed_dna |= C.dna.Clone()
mind.changeling.trim_dna()
@@ -12,27 +12,36 @@
var/datum/changeling/changeling=user.mind.changeling
changeling.changeling_speak = 1
to_chat(user, "<i><font color=#800080>Use say \":g message\" to communicate with the other changelings.</font></i>")
var/datum/action/changeling/hivemind_upload/S1 = new
var/datum/action/changeling/hivemind_pick/S1 = new
if(!changeling.has_sting(S1))
changeling.purchasedpowers+=S1
S1.Grant(user)
var/datum/action/changeling/hivemind_download/S2 = new
if(!changeling.has_sting(S2))
S2.Grant(user)
changeling.purchasedpowers+=S2
return
// HIVE MIND UPLOAD/DOWNLOAD DNA
GLOBAL_LIST_EMPTY(hivemind_bank)
/datum/action/changeling/hivemind_upload
/datum/action/changeling/hivemind_pick
name = "Hive Channel DNA"
desc = "Allows us to channel DNA in the airwaves to allow other changelings to absorb it. Costs 10 chemicals."
button_icon_state = "hivemind_channel"
desc = "Allows us to upload or absorb DNA in the airwaves. Does not count towards absorb objectives. Costs 10 chemicals."
button_icon_state = "hive_absorb"
chemical_cost = 10
dna_cost = -1
/datum/action/changeling/hivemind_upload/sting_action(var/mob/user)
/datum/action/changeling/hivemind_pick/sting_action(mob/user)
var/datum/changeling/changeling = user.mind.changeling
var/channel_pick = alert("Upload or Absorb DNA?", "Channel Select", "Upload", "Absorb")
if(channel_pick == "Upload")
dna_upload(user)
if(channel_pick == "Absorb")
if(changeling.using_stale_dna(user))//If our current DNA is the stalest, we gotta ditch it.
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
return
else
dna_absorb(user)
/datum/action/changeling/proc/dna_upload(mob/user)
var/datum/changeling/changeling = user.mind.changeling
var/list/names = list()
for(var/datum/dna/DNA in (changeling.absorbed_dna+changeling.protected_dna))
@@ -56,23 +65,7 @@ GLOBAL_LIST_EMPTY(hivemind_bank)
feedback_add_details("changeling_powers","HU")
return 1
/datum/action/changeling/hivemind_download
name = "Hive Absorb DNA"
desc = "Allows us to absorb DNA that has been channeled to the airwaves. Does not count towards absorb objectives. Costs 10 chemicals."
button_icon_state = "hive_absorb"
chemical_cost = 10
dna_cost = -1
/datum/action/changeling/hivemind_download/can_sting(var/mob/living/carbon/user)
if(!..())
return
var/datum/changeling/changeling = user.mind.changeling
if(changeling.using_stale_dna(user))//If our current DNA is the stalest, we gotta ditch it.
to_chat(user, "<span class='warning'>We have reached our capacity to store genetic information! We must transform before absorbing more.</span>")
return
return 1
/datum/action/changeling/hivemind_download/sting_action(var/mob/user)
/datum/action/changeling/proc/dna_absorb(mob/user)
var/datum/changeling/changeling = user.mind.changeling
var/list/names = list()
for(var/datum/dna/DNA in GLOB.hivemind_bank)
+17 -6
View File
@@ -177,26 +177,37 @@
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/special_overlays()
return mutable_appearance('icons/effects/cult_effects.dmi', shield_state, MOB_LAYER + 0.01)
/obj/item/clothing/suit/hooded/cultrobes/berserker
/obj/item/clothing/suit/hooded/cultrobes/flagellant_robe
name = "flagellant's robes"
desc = "Blood-soaked robes infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
icon_state = "hardsuit-berserker"
item_state = "hardsuit-berserker"
icon_state = "flagellantrobe"
item_state = "flagellantrobe"
flags_inv = HIDEJUMPSUIT
allowed = list(/obj/item/tome,/obj/item/melee/cultblade)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
armor = list("melee" = -45, "bullet" = -45, "laser" = -45,"energy" = -45, "bomb" = -45, "bio" = -45, "rad" = -45, "fire" = 0, "acid" = 0)
slowdown = -1
hoodtype = /obj/item/clothing/head/hooded/berserkerhood
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Drask" = 'icons/mob/species/drask/suit.dmi',
"Grey" = 'icons/mob/species/grey/suit.dmi'
)
hoodtype = /obj/item/clothing/head/hooded/flagellant_hood
/obj/item/clothing/head/hooded/berserkerhood
/obj/item/clothing/head/hooded/flagellant_hood
name = "flagellant's robes"
desc = "Blood-soaked garb infused with dark magic; allows the user to move at inhuman speeds, but at the cost of increased damage."
icon_state = "culthood"
icon_state = "flagellanthood"
item_state = "flagellanthood"
flags_inv = HIDEFACE
flags_cover = HEADCOVERSEYES
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Drask" = 'icons/mob/species/drask/head.dmi',
"Grey" = 'icons/mob/species/grey/head.dmi'
)
/obj/item/whetstone/cult
name = "eldritch whetstone"
+1 -1
View File
@@ -120,7 +120,7 @@
selection_prompt = "You study the schematics etched on the forge..."
selection_title = "Forge"
creation_message = "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating %ITEM%!</span>"
choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/berserker, \
choosable_items = list("Shielded Robe" = /obj/item/clothing/suit/hooded/cultrobes/cult_shield, "Flagellant's Robe" = /obj/item/clothing/suit/hooded/cultrobes/flagellant_robe, \
"Cultist Hardsuit" = /obj/item/storage/box/cult)
/obj/structure/cult/functional/forge/New()
@@ -616,7 +616,7 @@
active = FALSE
return
var/turf/T = get_turf(owner_AI.eyeobj)
new /obj/machinery/transformer/conveyor(T)
new /obj/machinery/transformer(T, owner_AI)
playsound(T, 'sound/effects/phasein.ogg', 100, 1)
owner_AI.can_shunt = FALSE
to_chat(owner, "<span class='warning'>You are no longer able to shunt your core to APCs.</span>")
@@ -781,3 +781,17 @@
if(AI.eyeobj)
AI.eyeobj.relay_speech = TRUE
/datum/AI_Module/large/cameracrack
module_name = "Core Camera Cracker"
mod_pick_name = "cameracrack"
description = "By shortcirucuting the camera network chip, it overheats, preventing the camera console from using your internal camera."
cost = 10
one_purchase = TRUE
upgrade = TRUE
unlock_text = "<span class='notice'>Network chip short circuited. Internal camera disconected from network. Minimal damage to other internal components.</span>"
unlock_sound = 'sound/items/wirecutter.ogg'
/datum/AI_Module/large/cameracrack/upgrade(mob/living/silicon/ai/AI)
if(AI.builtInCamera)
QDEL_NULL(AI.builtInCamera)
@@ -42,6 +42,7 @@ GLOBAL_VAR(bomb_set)
GLOB.poi_list |= src
/obj/machinery/nuclearbomb/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
GLOB.poi_list.Remove(src)
return ..()
@@ -407,6 +408,20 @@ GLOBAL_VAR(bomb_set)
return
return
/obj/machinery/nuclearbomb/proc/reset_lighthack_callback()
lighthack = !lighthack
/obj/machinery/nuclearbomb/proc/reset_safety_callback()
safety = !safety
if(safety == 1)
if(!is_syndicate)
set_security_level(previous_level)
visible_message("<span class='notice'>The [src] quiets down.</span>")
if(!lighthack)
if(icon_state == "nuclearbomb2")
icon_state = "nuclearbomb1"
else
visible_message("<span class='notice'>The [src] emits a quiet whirling noise!</span>")
//==========DAT FUKKEN DISK===============
/obj/item/disk/nuclear
+29 -12
View File
@@ -222,6 +222,7 @@
first_run()
/obj/machinery/alarm/Destroy()
SStgui.close_uis(wires)
GLOB.air_alarms -= src
if(SSradio)
SSradio.remove_object(src, frequency)
@@ -314,7 +315,7 @@
temperature_dangerlevel
)
if(old_danger_level!=danger_level)
if(old_danger_level != danger_level)
apply_danger_level()
if(mode == AALARM_MODE_REPLACEMENT && environment_pressure < ONE_ATMOSPHERE * 0.05)
@@ -534,28 +535,35 @@
"checks"= 0,
))
/obj/machinery/alarm/proc/apply_danger_level(var/new_danger_level)
if(report_danger_level && alarm_area.atmosalert(new_danger_level, src))
post_alert(new_danger_level)
/obj/machinery/alarm/proc/apply_danger_level()
var/new_area_danger_level = ATMOS_ALARM_NONE
for(var/obj/machinery/alarm/AA in alarm_area)
if(!(AA.stat & (NOPOWER|BROKEN)) && !AA.shorted)
new_area_danger_level = max(new_area_danger_level, AA.danger_level)
if(alarm_area.atmosalert(new_area_danger_level, src)) //if area was in normal state or if area was in alert state
post_alert(new_area_danger_level)
update_icon()
/obj/machinery/alarm/proc/post_alert(alert_level)
if(!report_danger_level)
return
var/datum/radio_frequency/frequency = SSradio.return_frequency(alarm_frequency)
if(!frequency)
return
var/datum/signal/alert_signal = new
alert_signal.source = src
alert_signal.transmission_method = 1
alert_signal.data["zone"] = alarm_area.name
alert_signal.data["zone"] = get_area_name(src, TRUE)
alert_signal.data["type"] = "Atmospheric"
if(alert_level==2)
if(alert_level == ATMOS_ALARM_DANGER)
alert_signal.data["alert"] = "severe"
else if(alert_level==1)
else if(alert_level == ATMOS_ALARM_WARNING)
alert_signal.data["alert"] = "minor"
else if(alert_level==0)
else if(alert_level == ATMOS_ALARM_NONE)
alert_signal.data["alert"] = "clear"
frequency.post_signal(src, alert_signal)
@@ -889,14 +897,14 @@
if(href_list["atmos_alarm"])
if(alarm_area.atmosalert(ATMOS_ALARM_DANGER, src))
apply_danger_level(ATMOS_ALARM_DANGER)
post_alert(ATMOS_ALARM_DANGER)
alarmActivated = 1
update_icon()
return 1
if(href_list["atmos_reset"])
if(alarm_area.atmosalert(ATMOS_ALARM_NONE, src, TRUE))
apply_danger_level(ATMOS_ALARM_NONE)
post_alert(ATMOS_ALARM_NONE)
alarmActivated = 0
update_icon()
return 1
@@ -951,7 +959,7 @@
to_chat(user, "It does nothing")
return
else
if(allowed(usr) && !wires.IsIndexCut(AALARM_WIRE_IDSCAN))
if(allowed(usr) && !wires.is_cut(WIRE_IDSCAN))
locked = !locked
to_chat(user, "<span class='notice'>You [ locked ? "lock" : "unlock"] the Air Alarm interface.</span>")
updateUsrDialog()
@@ -1030,7 +1038,7 @@
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(wires.wires_status == 31) // all wires cut
if(wires.is_all_cut()) // all wires cut
var/obj/item/stack/cable_coil/new_coil = new /obj/item/stack/cable_coil(user.drop_location())
new_coil.amount = 5
buildstage = AIR_ALARM_BUILDING
@@ -1076,6 +1084,15 @@
if(buildstage < 1)
. += "The circuit is missing."
/obj/machinery/alarm/proc/unshort_callback()
if(shorted)
shorted = FALSE
update_icon()
/obj/machinery/alarm/proc/enable_ai_control_callback()
if(aidisabled)
aidisabled = FALSE
/obj/machinery/alarm/all_access
name = "all-access air alarm"
desc = "This particular atmos control unit appears to have no access restrictions."
+13 -13
View File
@@ -187,24 +187,24 @@
icon_state = "scrubber:0"
/obj/machinery/portable_atmospherics/scrubber/huge/attackby(var/obj/item/W as obj, var/mob/user as mob, params)
if(istype(W, /obj/item/wrench))
if(stationary)
to_chat(user, "<span class='warning'>The bolts are too tight for you to unscrew!</span>")
return
if(on)
to_chat(user, "<span class='warning'>Turn it off first!</span>")
return
anchored = !anchored
playsound(loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
return
if((istype(W, /obj/item/analyzer)) && get_dist(user, src) <= 1)
atmosanalyzer_scan(air_contents, user)
return
return ..()
/obj/machinery/portable_atmospherics/scrubber/huge/wrench_act(mob/user, obj/item/I)
. = TRUE
if(stationary)
to_chat(user, "<span class='warning'>The bolts are too tight for you to unscrew!</span>")
return
if(on)
to_chat(user, "<span class='warning'>Turn it off first!</span>")
return
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "wrench" : "unwrench"] [src].</span>")
/obj/machinery/portable_atmospherics/scrubber/huge/stationary
name = "Stationary Air Scrubber"
stationary = 1
+13
View File
@@ -65,6 +65,7 @@
RefreshParts()
/obj/machinery/autolathe/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
@@ -467,3 +468,15 @@
for(var/datum/design/D in files.known_designs)
if("hacked" in D.category)
files.known_designs -= D.id
/obj/machinery/autolathe/proc/check_hacked_callback()
if(!wires.is_cut(WIRE_AUTOLATHE_HACK))
adjust_hacked(FALSE)
/obj/machinery/autolathe/proc/check_electrified_callback()
if(!wires.is_cut(WIRE_ELECTRIFY))
shocked = FALSE
/obj/machinery/autolathe/proc/check_disabled_callback()
if(!wires.is_cut(WIRE_AUTOLATHE_DISABLE))
disabled = FALSE
+28 -10
View File
@@ -28,13 +28,14 @@
var/view_range = 7
var/short_range = 2
var/alarm_on = FALSE
var/busy = FALSE
var/emped = FALSE //Number of consecutive EMP's on this camera
var/in_use_lights = 0 // TO BE IMPLEMENTED
var/toggle_sound = 'sound/items/wirecutter.ogg'
/obj/machinery/camera/Initialize()
/obj/machinery/camera/Initialize(mapload)
. = ..()
wires = new(src)
assembly = new(src)
@@ -44,11 +45,17 @@
GLOB.cameranet.cameras += src
GLOB.cameranet.addCamera(src)
if(isturf(loc))
LAZYADD(myArea.cameras, UID())
if(is_station_level(z) && prob(3) && !start_active)
toggle_cam(null, FALSE)
wires.CutAll()
wires.cut_all()
/obj/machinery/camera/proc/set_area_motion(area/A)
area_motion = A
/obj/machinery/camera/Destroy()
SStgui.close_uis(wires)
toggle_cam(null, FALSE) //kick anyone viewing out
QDEL_NULL(assembly)
if(istype(bug))
@@ -59,10 +66,14 @@
QDEL_NULL(wires)
GLOB.cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that
GLOB.cameranet.cameras -= src
if(isarea(myArea))
LAZYREMOVE(myArea.cameras, UID())
var/area/ai_monitored/A = get_area(src)
if(istype(A))
A.motioncamera = null
A.motioncameras -= src
area_motion = null
cancelCameraAlarm()
cancelAlarm()
return ..()
/obj/machinery/camera/emp_act(severity)
@@ -252,7 +263,7 @@
if(status && !(flags & NODECONSTRUCT))
triggerCameraAlarm()
toggle_cam(null, FALSE)
wires.CutAll()
wires.cut_all()
/obj/machinery/camera/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
@@ -282,9 +293,16 @@
status = !status
if(can_use())
GLOB.cameranet.addCamera(src)
if(isturf(loc))
myArea = get_area(src)
LAZYADD(myArea.cameras, UID())
else
myArea = null
else
set_light(0)
GLOB.cameranet.removeCamera(src)
if(isarea(myArea))
LAZYREMOVE(myArea.cameras, UID())
GLOB.cameranet.updateChunk(x, y, z)
var/change_msg = "deactivates"
if(status)
@@ -313,12 +331,12 @@
to_chat(O, "The screen bursts into static.")
/obj/machinery/camera/proc/triggerCameraAlarm()
if(is_station_contact(z))
SSalarms.camera_alarm.triggerAlarm(loc, src)
alarm_on = TRUE
SSalarm.triggerAlarm("Camera", get_area(src), list(UID()), src)
/obj/machinery/camera/proc/cancelCameraAlarm()
if(is_station_contact(z))
SSalarms.camera_alarm.clearAlarm(loc, src)
alarm_on = FALSE
SSalarm.cancelAlarm("Camera", get_area(src), src)
/obj/machinery/camera/proc/can_use()
if(!status)
@@ -414,8 +432,8 @@
/obj/machinery/camera/portable //Cameras which are placed inside of things, such as helmets.
var/turf/prev_turf
/obj/machinery/camera/portable/New()
..()
/obj/machinery/camera/portable/Initialize(mapload)
. = ..()
assembly.state = 0 //These cameras are portable, and so shall be in the portable state if removed.
assembly.anchored = 0
assembly.update_icon()
+31 -31
View File
@@ -1,60 +1,60 @@
/obj/machinery/camera
var/list/motionTargets = list()
var/list/localMotionTargets = list()
var/detectTime = 0
var/area/ai_monitored/area_motion = null
var/alarm_delay = 100
var/alarm_delay = 30 // Don't forget, there's another 3 seconds in queueAlarm()
/obj/machinery/camera/process()
// motion camera event loop
if(stat & (EMPED|NOPOWER))
return
if(!isMotion())
. = PROCESS_KILL
return
if(stat & (EMPED|NOPOWER))
return
if(detectTime > 0)
var/elapsed = world.time - detectTime
if(elapsed > alarm_delay)
triggerAlarm()
else if(detectTime == -1)
for(var/mob/target in motionTargets)
if(target.stat == 2) lostTarget(target)
// If not detecting with motion camera...
if(!area_motion)
// See if the camera is still in range
if(!in_range(src, target))
// If they aren't in range, lose the target.
lostTarget(target)
for(var/thing in getTargetList())
var/mob/target = locateUID(thing)
if(QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
//If not part of a monitored area and the camera is not in range or the target is dead
lostTargetRef(thing)
/obj/machinery/camera/proc/newTarget(var/mob/target)
if(istype(target, /mob/living/silicon/ai)) return 0
/obj/machinery/camera/proc/getTargetList()
if(area_motion)
return area_motion.motionTargets
return localMotionTargets
/obj/machinery/camera/proc/newTarget(mob/target)
if(isAI(target))
return FALSE
if(detectTime == 0)
detectTime = world.time // start the clock
if(!(target in motionTargets))
motionTargets += target
return 1
var/list/targets = getTargetList()
targets |= target.UID()
return TRUE
/obj/machinery/camera/proc/lostTarget(var/mob/target)
if(target in motionTargets)
motionTargets -= target
if(motionTargets.len == 0)
/obj/machinery/camera/proc/lostTargetRef(uid)
var/list/targets = getTargetList()
targets -= uid
if(length(targets))
cancelAlarm()
/obj/machinery/camera/proc/cancelAlarm()
if(!status || (stat & NOPOWER))
return FALSE
if(detectTime == -1 && is_station_contact(z))
SSalarms.motion_alarm.clearAlarm(loc, src)
if(detectTime == -1)
if(status)
SSalarm.cancelAlarm("Motion", get_area(src), src)
detectTime = 0
return TRUE
/obj/machinery/camera/proc/triggerAlarm()
if(!status || (stat & NOPOWER))
if(!detectTime)
return FALSE
if(!detectTime || !is_station_contact(z))
return FALSE
SSalarms.motion_alarm.triggerAlarm(loc, src)
if(status)
SSalarm.triggerAlarm("Motion", get_area(src), list(UID()), src)
visible_message("<span class='warning'>A red light flashes on the [src]!</span>")
detectTime = -1
return TRUE
+12 -4
View File
@@ -2,7 +2,7 @@
// EMP
/obj/machinery/camera/emp_proof/Initialize()
/obj/machinery/camera/emp_proof/Initialize(mapload)
. = ..()
upgradeEmpProof()
@@ -11,19 +11,23 @@
/obj/machinery/camera/xray
icon_state = "xraycam" // Thanks to Krutchen for the icons.
/obj/machinery/camera/xray/Initialize()
/obj/machinery/camera/xray/Initialize(mapload)
. = ..()
upgradeXRay()
// MOTION
/obj/machinery/camera/motion
name = "motion-sensitive security camera"
/obj/machinery/camera/motion/Initialize()
/obj/machinery/camera/motion/Initialize(mapload)
. = ..()
upgradeMotion()
// ALL UPGRADES
/obj/machinery/camera/all
icon_state = "xraycamera" //mapping icon.
/obj/machinery/camera/all/Initialize()
/obj/machinery/camera/all/Initialize(mapload)
. = ..()
upgradeEmpProof()
upgradeXRay()
@@ -78,6 +82,10 @@
// If you are upgrading Motion, and it isn't in the camera's New(), add it to the machines list.
/obj/machinery/camera/proc/upgradeMotion()
if(isMotion())
return
if(name == initial(name))
name = "motion-sensitive security camera"
assembly.upgrades.Add(new /obj/item/assembly/prox_sensor(assembly))
setPowerUsage()
// Add it to machines that process
+64 -58
View File
@@ -1,84 +1,90 @@
GLOBAL_LIST_EMPTY(priority_air_alarms)
GLOBAL_LIST_EMPTY(minor_air_alarms)
/obj/machinery/computer/atmos_alert
name = "atmospheric alert computer"
desc = "Used to access the station's atmospheric sensors."
circuit = /obj/item/circuitboard/atmos_alert
var/ui_x = 350
var/ui_y = 300
icon_keyboard = "atmos_key"
icon_screen = "alert:0"
light_color = LIGHT_COLOR_CYAN
var/list/priority_alarms = list()
var/list/minor_alarms = list()
var/receive_frequency = ATMOS_FIRE_FREQ
var/datum/radio_frequency/radio_connection
/obj/machinery/computer/atmos_alert/New()
..()
SSalarms.atmosphere_alarm.register(src, /obj/machinery/computer/station_alert/.proc/update_icon)
/obj/machinery/computer/atmos_alert/Initialize(mapload)
. = ..()
set_frequency(receive_frequency)
/obj/machinery/computer/atmos_alert/Destroy()
SSalarms.atmosphere_alarm.unregister(src)
return ..()
SSradio.remove_object(src, receive_frequency)
return ..()
/obj/machinery/computer/atmos_alert/attack_hand(mob/user)
ui_interact(user)
tgui_interact(user)
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/atmos_alert/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_alert.tmpl", src.name, 500, 500)
ui = new(user, src, ui_key, "AtmosAlertConsole", name, ui_x, ui_y, master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/atmos_alert/ui_data(mob/user, datum/topic_state/state)
var/data[0]
var/major_alarms[0]
var/minor_alarms[0]
/obj/machinery/computer/atmos_alert/tgui_data(mob/user)
var/list/data = list()
for(var/datum/alarm/alarm in SSalarms.atmosphere_alarm.major_alarms())
major_alarms[++major_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
for(var/datum/alarm/alarm in SSalarms.atmosphere_alarm.minor_alarms())
minor_alarms[++minor_alarms.len] = list("name" = sanitize(alarm.alarm_name()), "ref" = "\ref[alarm]")
data["priority_alarms"] = major_alarms
data["minor_alarms"] = minor_alarms
data["priority"] = list()
for(var/zone in priority_alarms)
data["priority"] |= zone
data["minor"] = list()
for(var/zone in minor_alarms)
data["minor"] |= zone
return data
/obj/machinery/computer/atmos_alert/update_icon()
var/list/alarms = SSalarms.atmosphere_alarm.major_alarms()
if(alarms.len)
icon_screen = "alert:2"
else
alarms = SSalarms.atmosphere_alarm.minor_alarms()
if(alarms.len)
icon_screen = "alert:1"
else
icon_screen = "alert:0"
..()
/obj/machinery/computer/atmos_alert/Topic(href, href_list)
/obj/machinery/computer/atmos_alert/tgui_act(action, params)
if(..())
return 1
return
switch(action)
if("clear")
var/zone = params["zone"]
if(zone in priority_alarms)
to_chat(usr, "<span class='notice'>Priority alarm for [zone] cleared.</span>")
priority_alarms -= zone
. = TRUE
if(zone in minor_alarms)
to_chat(usr, "<span class='notice'>Minor alarm for [zone] cleared.</span>")
minor_alarms -= zone
. = TRUE
update_icon()
if(href_list["clear_alarm"])
var/datum/alarm/alarm = locate(href_list["clear_alarm"]) in SSalarms.atmosphere_alarm.alarms
if(alarm)
for(var/datum/alarm_source/alarm_source in alarm.sources)
var/obj/machinery/alarm/air_alarm = alarm_source.source
if(istype(air_alarm))
var/list/new_ref = list("atmos_reset" = 1)
air_alarm.Topic(href, new_ref, state = GLOB.air_alarm_topic)
update_icon()
return 1
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
SSradio.remove_object(src, receive_frequency)
receive_frequency = new_frequency
radio_connection = SSradio.add_object(src, receive_frequency, RADIO_ATMOSIA)
GLOBAL_DATUM_INIT(air_alarm_topic, /datum/topic_state/air_alarm_topic, new)
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
if(!signal)
return
/datum/topic_state/air_alarm_topic/href_list(var/mob/user)
var/list/extra_href = list()
extra_href["remote_connection"] = 1
extra_href["remote_access"] = 1
var/zone = signal.data["zone"]
var/severity = signal.data["alert"]
return extra_href
if(!zone || !severity)
return
/datum/topic_state/air_alarm_topic/can_use_topic(var/src_object, var/mob/user)
return STATUS_INTERACTIVE
minor_alarms -= zone
priority_alarms -= zone
if(severity == "severe")
priority_alarms += zone
else if(severity == "minor")
minor_alarms += zone
update_icon()
/obj/machinery/computer/atmos_alert/update_icon()
if(length(priority_alarms))
icon_screen = "alert:2"
else if(length(minor_alarms))
icon_screen = "alert:1"
else
icon_screen = "alert:0"
..()
@@ -165,12 +165,9 @@
/obj/item/circuitboard/stationalert_engineering
name = "Circuit Board (Station Alert Console (Engineering))"
build_path = /obj/machinery/computer/station_alert
/obj/item/circuitboard/stationalert_security
name = "Circuit Board (Station Alert Console (Security))"
/obj/item/circuitboard/stationalert
name = "Circuit Board (Station Alert Console)"
build_path = /obj/machinery/computer/station_alert
/obj/item/circuitboard/stationalert_all
name = "Circuit Board (Station Alert Console (All))"
build_path = /obj/machinery/computer/station_alert/all
/obj/item/circuitboard/atmos_alert
name = "Circuit Board (Atmospheric Alert Computer)"
build_path = /obj/machinery/computer/atmos_alert
@@ -236,7 +233,10 @@
/obj/item/circuitboard/brigcells
name = "Circuit board (Brig Cell Control)"
build_path = /obj/machinery/computer/brigcells
/obj/item/circuitboard/sm_monitor
name = "Circuit board (Supermatter Monitoring Console)"
build_path = /obj/machinery/computer/sm_monitor
origin_tech = "programming=2;powerstorage=2"
// RD console circuits, so that {de,re}constructing one of the special consoles doesn't ruin everything forever
/obj/item/circuitboard/rdconsole
+147
View File
@@ -0,0 +1,147 @@
/obj/machinery/computer/sm_monitor
name = "supermatter monitoring console"
desc = "Used to monitor supermatter shards."
icon_keyboard = "power_key"
icon_screen = "smmon_0"
circuit = /obj/item/circuitboard/sm_monitor
light_color = LIGHT_COLOR_YELLOW
/// Cache-list of all supermatter shards
var/list/supermatters
/// Last status of the active supermatter for caching purposes
var/last_status
/// Reference to the active shard
var/obj/machinery/power/supermatter_shard/active
/obj/machinery/computer/sm_monitor/Destroy()
active = null
return ..()
/obj/machinery/computer/sm_monitor/attack_ai(mob/user)
attack_hand(user)
/obj/machinery/computer/sm_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
tgui_interact(user)
/obj/machinery/computer/sm_monitor/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "SupermatterMonitor", name, 600, 325, master_ui, state)
ui.open()
/obj/machinery/computer/sm_monitor/tgui_data(mob/user)
var/list/data = list()
if(istype(active))
var/turf/T = get_turf(active)
// If we somehow delam during this proc, handle it somewhat
if(!T)
active = null
refresh()
return
var/datum/gas_mixture/air = T.return_air()
if(!air)
active = null
return
data["active"] = TRUE
data["SM_integrity"] = active.get_integrity()
data["SM_power"] = active.power
data["SM_ambienttemp"] = air.temperature
data["SM_ambientpressure"] = air.return_pressure()
//data["SM_EPR"] = round((air.total_moles / air.group_multiplier) / 23.1, 0.01)
var/other_moles = air.total_trace_moles()
var/TM = air.total_moles()
if(TM)
data["SM_gas_O2"] = round(100*air.oxygen/TM, 0.01)
data["SM_gas_CO2"] = round(100*air.carbon_dioxide/TM, 0.01)
data["SM_gas_N2"] = round(100*air.nitrogen/TM, 0.01)
data["SM_gas_PL"] = round(100*air.toxins/TM, 0.01)
if(other_moles)
data["SM_gas_OTHER"] = round(100 * other_moles / TM, 0.01)
else
data["SM_gas_OTHER"] = 0
else
data["SM_gas_O2"] = 0
data["SM_gas_CO2"] = 0
data["SM_gas_N2"] = 0
data["SM_gas_PH"] = 0
data["SM_gas_OTHER"] = 0
else
var/list/SMS = list()
for(var/I in supermatters)
var/obj/machinery/power/supermatter_shard/S = I
var/area/A = get_area(S)
if(!A)
continue
SMS.Add(list(list(
"area_name" = A.name,
"integrity" = S.get_integrity(),
"uid" = S.UID()
)))
data["active"] = FALSE
data["supermatters"] = SMS
return data
/**
* Supermatter List Refresher
*
* This proc loops through the list of supermatters in the atmos SS and adds them to this console's cache list
*/
/obj/machinery/computer/sm_monitor/proc/refresh()
supermatters = list()
var/turf/T = get_turf(tgui_host()) // Get the TGUI host incase this ever turned into a supermatter monitoring module for AIs to use or something
if(!T)
return
for(var/obj/machinery/power/supermatter_shard/S in SSair.atmos_machinery)
// Delaminating, not within coverage, not on a tile.
if(!(is_station_level(S.z) || is_mining_level(S.z) || atoms_share_level(S, T) || !istype(S.loc, /turf/simulated/)))
continue
supermatters.Add(S)
if(!(active in supermatters))
active = null
/obj/machinery/computer/sm_monitor/process()
if(stat & (NOPOWER|BROKEN))
return FALSE
if(active)
var/new_status = active.get_status()
if(last_status != new_status)
last_status = new_status
if(last_status == SUPERMATTER_ERROR)
last_status = SUPERMATTER_INACTIVE
icon_screen = "smmon_[last_status]"
update_icon()
return TRUE
/obj/machinery/computer/sm_monitor/tgui_act(action, params)
if(..())
return
if(stat & (BROKEN|NOPOWER))
return
. = TRUE
switch(action)
if("refresh")
refresh()
if("view")
var/newuid = params["view"]
for(var/obj/machinery/power/supermatter_shard/S in supermatters)
if(S.UID() == newuid)
active = S
break
if("back")
active = null
+69 -26
View File
@@ -6,48 +6,91 @@
icon_screen = "alert:0"
light_color = LIGHT_COLOR_CYAN
circuit = /obj/item/circuitboard/stationalert_engineering
var/datum/nano_module/alarm_monitor/alarm_monitor
var/monitor_type = /datum/nano_module/alarm_monitor/engineering
var/ui_x = 325
var/ui_y = 500
var/list/alarms_listend_for = list("Fire", "Atmosphere", "Power")
/obj/machinery/computer/station_alert/security
monitor_type = /datum/nano_module/alarm_monitor/security
circuit = /obj/item/circuitboard/stationalert_security
/obj/machinery/computer/station_alert/all
monitor_type = /datum/nano_module/alarm_monitor/all
circuit = /obj/item/circuitboard/stationalert_all
/obj/machinery/computer/station_alert/New()
..()
alarm_monitor = new monitor_type(src)
alarm_monitor.register(src, /obj/machinery/computer/station_alert/.proc/update_icon)
/obj/machinery/computer/station_alert/Initialize(mapload)
. = ..()
GLOB.alert_consoles += src
RegisterSignal(SSalarm, COMSIG_TRIGGERED_ALARM, .proc/alarm_triggered)
RegisterSignal(SSalarm, COMSIG_CANCELLED_ALARM, .proc/alarm_cancelled)
/obj/machinery/computer/station_alert/Destroy()
alarm_monitor.unregister(src)
QDEL_NULL(alarm_monitor)
GLOB.alert_consoles -= src
return ..()
/obj/machinery/computer/station_alert/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
tgui_interact(user)
/obj/machinery/computer/station_alert/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
tgui_interact(user)
/obj/machinery/computer/station_alert/interact(mob/user)
alarm_monitor.ui_interact(user)
/obj/machinery/computer/station_alert/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "StationAlertConsole", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/station_alert/tgui_data(mob/user)
var/list/data = list()
data["alarms"] = list()
for(var/class in SSalarm.alarms)
if(!(class in alarms_listend_for))
continue
data["alarms"][class] = list()
for(var/area in SSalarm.alarms[class])
for(var/thing in SSalarm.alarms[class][area][3])
var/atom/A = locateUID(thing)
if(atoms_share_level(A, src))
data["alarms"][class] += area
return data
/obj/machinery/computer/station_alert/proc/alarm_triggered(src, class, area/A, list/O, obj/alarmsource)
if(!(class in alarms_listend_for))
return
if(alarmsource.z != z)
return
if(stat & (BROKEN))
return
update_icon()
/obj/machinery/computer/station_alert/proc/alarm_cancelled(src, class, area/A, obj/origin, cleared)
if(!(class in alarms_listend_for))
return
if(origin.z != z)
return
if(stat & (BROKEN))
return
update_icon()
/obj/machinery/computer/station_alert/update_icon()
if(alarm_monitor)
var/list/alarms = alarm_monitor.major_alarms()
if(alarms.len)
icon_screen = "alert:2"
else
icon_screen = "alert:0"
var/active_alarms = FALSE
var/list/list/temp_alarm_list = SSalarm.alarms.Copy()
for(var/cat in temp_alarm_list)
if(!(cat in alarms_listend_for))
continue
var/list/list/L = temp_alarm_list[cat].Copy()
for(var/alarm in L)
var/list/list/alm = L[alarm].Copy()
var/list/list/sources = alm[3].Copy()
for(var/thing in sources)
var/atom/A = locateUID(thing)
if(A && A.z != z)
L -= alarm
if(length(L))
active_alarms = TRUE
if(active_alarms)
icon_screen = "alert:2"
else
icon_screen = "alert:0"
..()
+186 -160
View File
@@ -38,6 +38,11 @@
#define AIRLOCK_DAMAGE_DEFLECTION_N 21 // Normal airlock damage deflection
#define AIRLOCK_DAMAGE_DEFLECTION_R 30 // Reinforced airlock damage deflection
#define TGUI_GREEN 2
#define TGUI_ORANGE 1
#define TGUI_RED 0
GLOBAL_LIST_EMPTY(airlock_overlays)
/obj/machinery/door/airlock
@@ -54,7 +59,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays)
normalspeed = 1
siemens_strength = 1
var/security_level = 0 //How much are wires secured
var/aiControlDisabled = FALSE //If TRUE, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
var/aiControlDisabled = AICONTROLDISABLED_OFF
var/hackProof = FALSE // if TRUE, this door can't be hacked by the AI
var/electrified_until = 0 // World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
var/main_power_lost_until = 0 //World time when main power is restored.
@@ -65,7 +70,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays)
var/spawnPowerRestoreRunning = 0
var/lights = TRUE // bolt lights show by default
var/datum/wires/airlock/wires
var/aiDisabledIdScanner = 0
var/aiDisabledIdScanner = FALSE
var/aiHacking = 0
var/obj/machinery/door/airlock/closeOther
var/closeOtherId
@@ -96,7 +101,7 @@ GLOBAL_LIST_EMPTY(airlock_overlays)
var/doorDeni = 'sound/machines/deniedbeep.ogg' // i'm thinkin' Deni's
var/boltUp = 'sound/machines/boltsup.ogg'
var/boltDown = 'sound/machines/boltsdown.ogg'
var/is_special = 0
var/is_special = FALSE
/obj/machinery/door/airlock/welded
welded = TRUE
@@ -142,6 +147,7 @@ About the new airlock wires panel:
break
/obj/machinery/door/airlock/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(electronics)
QDEL_NULL(wires)
QDEL_NULL(note)
@@ -173,7 +179,7 @@ About the new airlock wires panel:
spawn (10)
justzap = 0
return
else /*if(justzap)*/
else
return
else if(user.hallucination > 50 && prob(10) && !operating)
if(user.electrocute_act(50, src, 1, illusion = TRUE)) // We'll just go with a flat 50 damage, instead of doing powernet checks
@@ -188,15 +194,11 @@ About the new airlock wires panel:
return 1
return 0
/obj/machinery/door/airlock/proc/isWireCut(wireIndex)
// You can find the wires in the datum folder.
return wires.IsIndexCut(wireIndex)
/obj/machinery/door/airlock/proc/canAIControl()
return ((aiControlDisabled!=1) && (!isAllPowerLoss()))
return ((aiControlDisabled != AICONTROLDISABLED_ON) && (!isAllPowerLoss()))
/obj/machinery/door/airlock/proc/canAIHack()
return ((aiControlDisabled==1) && (!hackProof) && (!isAllPowerLoss()))
return ((aiControlDisabled == AICONTROLDISABLED_ON) && (!hackProof) && (!isAllPowerLoss()))
/obj/machinery/door/airlock/proc/arePowerSystemsOn()
if(stat & (NOPOWER|BROKEN))
@@ -204,27 +206,21 @@ About the new airlock wires panel:
return (main_power_lost_until==0 || backup_power_lost_until==0)
/obj/machinery/door/airlock/requiresID()
return !(isWireCut(AIRLOCK_WIRE_IDSCAN) || aiDisabledIdScanner)
return !(wires.is_cut(WIRE_IDSCAN) || aiDisabledIdScanner)
/obj/machinery/door/airlock/proc/isAllPowerLoss()
if(stat & (NOPOWER|BROKEN))
return 1
if(mainPowerCablesCut() && backupPowerCablesCut())
if(wires.is_cut(WIRE_MAIN_POWER1) && wires.is_cut(WIRE_BACKUP_POWER1))
return 1
return 0
/obj/machinery/door/airlock/proc/mainPowerCablesCut()
return isWireCut(AIRLOCK_WIRE_MAIN_POWER1)
/obj/machinery/door/airlock/proc/backupPowerCablesCut()
return isWireCut(AIRLOCK_WIRE_BACKUP_POWER1)
/obj/machinery/door/airlock/proc/loseMainPower()
main_power_lost_until = mainPowerCablesCut() ? -1 : world.time + 60 SECONDS
main_power_lost_until = wires.is_cut(WIRE_MAIN_POWER1) ? -1 : world.time + 60 SECONDS
if(main_power_lost_until > 0)
main_power_timer = addtimer(CALLBACK(src, .proc/regainMainPower), 60 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
// If backup power is permanently disabled then activate in 10 seconds if possible, otherwise it's already enabled or a timer is already running
if(backup_power_lost_until == -1 && !backupPowerCablesCut())
if(backup_power_lost_until == -1 && !wires.is_cut(WIRE_BACKUP_POWER1))
backup_power_lost_until = world.time + 10 SECONDS
backup_power_timer = addtimer(CALLBACK(src, .proc/regainBackupPower), 10 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
// Disable electricity if required
@@ -232,7 +228,7 @@ About the new airlock wires panel:
electrify(0)
/obj/machinery/door/airlock/proc/loseBackupPower()
backup_power_lost_until = backupPowerCablesCut() ? -1 : world.time + 60 SECONDS
backup_power_lost_until = wires.is_cut(WIRE_BACKUP_POWER1) ? -1 : world.time + 60 SECONDS
if(backup_power_lost_until > 0)
backup_power_timer = addtimer(CALLBACK(src, .proc/regainBackupPower), 60 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
@@ -243,7 +239,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/proc/regainMainPower()
main_power_timer = null
if(!mainPowerCablesCut())
if(!wires.is_cut(WIRE_MAIN_POWER1))
main_power_lost_until = 0
// If backup power is currently active then disable, otherwise let it count down and disable itself later
if(!backup_power_lost_until)
@@ -253,7 +249,7 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/proc/regainBackupPower()
backup_power_timer = null
if(!backupPowerCablesCut())
if(!wires.is_cut(WIRE_BACKUP_POWER1))
// Restore backup power only if main power is offline, otherwise permanently disable
backup_power_lost_until = main_power_lost_until == 0 ? -1 : 0
update_icon()
@@ -264,7 +260,7 @@ About the new airlock wires panel:
electrified_timer = null
var/message = ""
if(isWireCut(AIRLOCK_WIRE_ELECTRIFY) && arePowerSystemsOn())
if(wires.is_cut(WIRE_ELECTRIFY) && arePowerSystemsOn())
message = text("The electrification wire is cut - Door permanently electrified.")
electrified_until = -1
else if(duration && !arePowerSystemsOn())
@@ -570,38 +566,58 @@ About the new airlock wires panel:
/obj/machinery/door/airlock/attack_ghost(mob/user)
if(panel_open)
wires.Interact(user)
ui_interact(user)
tgui_interact(user)
/obj/machinery/door/airlock/attack_ai(mob/user)
ui_interact(user)
tgui_interact(user)
/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/door/airlock/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "door_control.tmpl", "Door Controls - [src]", 600, 375)
ui = new(user, src, ui_key, "AiAirlock", name, 600, 400, master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/machinery/door/airlock/ui_data(mob/user, datum/topic_state/state = GLOB.default_state)
var/data[0]
data["main_power_loss"] = round(main_power_lost_until > 0 ? max(main_power_lost_until - world.time, 0) / 10 : main_power_lost_until, 1)
data["backup_power_loss"] = round(backup_power_lost_until > 0 ? max(backup_power_lost_until - world.time, 0) / 10 : backup_power_lost_until, 1)
data["electrified"] = round(electrified_until > 0 ? max(electrified_until - world.time, 0) / 10 : electrified_until, 1)
data["open"] = !density
/obj/machinery/door/airlock/tgui_data(mob/user)
var/list/data = list()
var/commands[0]
commands[++commands.len] = list("name" = "IdScan", "command"= "idscan", "active" = !aiDisabledIdScanner,"enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1)
commands[++commands.len] = list("name" = "Bolts", "command"= "bolts", "active" = !locked, "enabled" = "Raised", "disabled" = "Dropped", "danger" = 0, "act" = 0)
commands[++commands.len] = list("name" = "Bolt Lights", "command"= "lights", "active" = lights, "enabled" = "Enabled", "disabled" = "Disable", "danger" = 0, "act" = 1)
commands[++commands.len] = list("name" = "Safeties", "command"= "safeties", "active" = safe, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0)
commands[++commands.len] = list("name" = "Timing", "command"= "timing", "active" = normalspeed, "enabled" = "Nominal", "disabled" = "Overridden", "danger" = 1, "act" = 0)
commands[++commands.len] = list("name" = "Door State", "command"= "open", "active" = density, "enabled" = "Closed", "disabled" = "Opened", "danger" = 0, "act" = 0)
commands[++commands.len] = list("name" = "Emergency Access","command"= "emergency", "active" = !emergency, "enabled" = "Disabled", "disabled" = "Enabled", "danger" = 0, "act" = 0)
var/list/power = list()
power["main"] = main_power_lost_until ? TGUI_RED : TGUI_GREEN
power["main_timeleft"] = max(main_power_lost_until - world.time, 0) / 10
power["backup"] = backup_power_lost_until ? TGUI_RED : TGUI_GREEN
power["backup_timeleft"] = max(backup_power_lost_until - world.time, 0) / 10
data["power"] = power
if(electrified_until == -1)
data["shock"] = TGUI_RED
else if(electrified_until > 0)
data["shock"] = TGUI_ORANGE
else
data["shock"] = TGUI_GREEN
data["commands"] = commands
data["shock_timeleft"] = max(electrified_until - world.time, 0) / 10
data["id_scanner"] = !aiDisabledIdScanner
data["emergency"] = emergency // access
data["locked"] = locked // bolted
data["lights"] = lights // bolt lights
data["safe"] = safe // safeties
data["speed"] = normalspeed // safe speed
data["welded"] = welded // welded
data["opened"] = !density // opened
var/list/wire = list()
wire["main_power"] = !wires.is_cut(WIRE_MAIN_POWER1)
wire["backup_power"] = !wires.is_cut(WIRE_BACKUP_POWER1)
wire["shock"] = !wires.is_cut(WIRE_ELECTRIFY)
wire["id_scanner"] = !wires.is_cut(WIRE_IDSCAN)
wire["bolts"] = !wires.is_cut(WIRE_DOOR_BOLTS)
wire["lights"] = !wires.is_cut(WIRE_BOLT_LIGHT)
wire["safe"] = !wires.is_cut(WIRE_SAFETY)
wire["timing"] = !wires.is_cut(WIRE_SPEED)
data["wires"] = wire
return data
/obj/machinery/door/airlock/proc/hack(mob/user)
set waitfor = 0
if(!aiHacking)
@@ -641,7 +657,7 @@ About the new airlock wires panel:
to_chat(user, "Transfer complete. Forcing airlock to execute program.")
sleep(50)
//disable blocked control
aiControlDisabled = 2
aiControlDisabled = AICONTROLDISABLED_BYPASS
to_chat(user, "Receiving control information from airlock.")
sleep(10)
//bring up airlock dialog
@@ -737,125 +753,125 @@ About the new airlock wires panel:
else
try_to_activate_door(user)
/obj/machinery/door/airlock/CanUseTopic(mob/user)
if(!issilicon(user) && !isobserver(user))
return STATUS_CLOSE
if(emagged)
to_chat(user, "<span class='warning'>Unable to interface: Internal error.</span>")
return STATUS_CLOSE
if(!canAIControl() && !isobserver(user))
if(canAIHack(user))
hack(user)
else
if(isAllPowerLoss()) //don't really like how this gets checked a second time, but not sure how else to do it.
to_chat(user, "<span class='warning'>Unable to interface: Connection timed out.</span>")
else
to_chat(user, "<span class='warning'>Unable to interface: Connection refused.</span>")
return STATUS_CLOSE
return ..()
/obj/machinery/door/airlock/Topic(href, href_list, nowindow = 0)
/obj/machinery/door/airlock/tgui_act(action, params)
if(..())
return 1
var/activate = text2num(href_list["activate"])
switch(href_list["command"])
if("idscan")
if(isWireCut(AIRLOCK_WIRE_IDSCAN))
to_chat(usr, "The IdScan wire has been cut - IdScan feature permanently disabled.")
else if(activate && aiDisabledIdScanner)
aiDisabledIdScanner = 0
to_chat(usr, "IdScan feature has been enabled.")
else if(!activate && !aiDisabledIdScanner)
aiDisabledIdScanner = 1
to_chat(usr, "IdScan feature has been disabled.")
if("main_power")
return
if(!issilicon(usr) && !usr.can_admin_interact())
to_chat(usr, "<span class='warning'>Access denied. Only silicons may use this interface.</span>")
return
if(issilicon(usr) && emagged)
to_chat(usr, "<span class='warning'>Unable to interface: Internal error.</span>")
return
if(!canAIControl() && !isobserver(usr))
if(canAIHack(usr))
hack(usr)
else
if(isAllPowerLoss())
to_chat(usr, "<span class='warning'>Unable to interface: Connection timed out.</span>")
else
to_chat(usr, "<span class='warning'>Unable to interface: Connection refused.</span>")
return
. = TRUE
switch(action)
if("disrupt-main")
if(!main_power_lost_until)
loseMainPower()
update_icon()
if("backup_power")
else
to_chat(usr, "<span class='warning'>Main power is already offline.</span>")
. = FALSE
if("disrupt-backup")
if(!backup_power_lost_until)
loseBackupPower()
update_icon()
if("bolts")
if(isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
to_chat(usr, "The door bolt control wire has been cut - Door bolts permanently dropped.")
else if(activate && lock())
to_chat(usr, "The door bolts have been dropped.")
else if(!activate && unlock())
to_chat(usr, "The door bolts have been raised.")
if("electrify_temporary")
if(activate && isWireCut(AIRLOCK_WIRE_ELECTRIFY))
to_chat(usr, text("The electrification wire is cut - Door permanently electrified."))
else if(!activate && electrified_until != 0)
to_chat(usr, "The door is now un-electrified.")
electrify(0)
else if(activate) //electrify door for 30 seconds
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.create_attack_log("<font color='red'>Electrified the [name] at [x] [y] [z]</font>")
add_attack_logs(usr, src, "Electrified", ATKLOG_ALL)
to_chat(usr, "The door is now electrified for thirty seconds.")
electrify(30)
if("electrify_permanently")
if(isWireCut(AIRLOCK_WIRE_ELECTRIFY))
to_chat(usr, text("The electrification wire is cut - Cannot electrify the door."))
else if(!activate && electrified_until != 0)
to_chat(usr, "The door is now un-electrified.")
electrify(0)
else if(activate)
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.create_attack_log("<font color='red'>Electrified the [name] at [x] [y] [z]</font>")
add_attack_logs(usr, src, "Electrified", ATKLOG_ALL)
to_chat(usr, "The door is now electrified.")
electrify(-1)
if("open")
if(welded)
to_chat(usr, text("The airlock has been welded shut!"))
else if(locked)
to_chat(usr, text("The door bolts are down!"))
else if(activate && density)
open()
else if(!activate && !density)
close()
if("safeties")
// Safeties! We don't need no stinking safeties!
if(isWireCut(AIRLOCK_WIRE_SAFETY))
to_chat(usr, text("The safety wire is cut - Cannot secure the door."))
else if(activate && safe)
safe = 0
else if(!activate && !safe)
safe = 1
if("timing")
// Door speed control
if(isWireCut(AIRLOCK_WIRE_SPEED))
to_chat(usr, text("The timing wire is cut - Cannot alter timing."))
else if(activate && normalspeed)
normalspeed = 0
else if(!activate && !normalspeed)
normalspeed = 1
if("lights")
// Bolt lights
if(isWireCut(AIRLOCK_WIRE_LIGHT))
to_chat(usr, "The bolt lights wire has been cut - The door bolt lights are permanently disabled.")
else if(!activate && lights)
lights = 0
to_chat(usr, "The door bolt lights have been disabled.")
else if(activate && !lights)
lights = 1
to_chat(usr, "The door bolt lights have been enabled.")
update_icon()
if("emergency")
// Emergency access
if(emergency)
emergency = 0
to_chat(usr, "Emergency access has been disabled.")
else
emergency = 1
to_chat(usr, "Emergency access has been enabled.")
to_chat(usr, "<span class='warning'>Backup power is already offline.</span>")
if("shock-restore")
to_chat(usr, "<span class='notice'>The door is now un-electrified.</span>")
electrify(0)
if("shock-temp")
if(wires.is_cut(WIRE_ELECTRIFY))
to_chat(usr, "<span class='warning'>The electrification wire is cut - Door permanently electrified.</span>")
. = FALSE
else
//electrify door for 30 seconds
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.create_attack_log("<font color='red'>Electrified the [name] at [x] [y] [z]</font>")
add_attack_logs(usr, src, "Electrified", ATKLOG_ALL)
to_chat(usr, "<span class='notice'>The door is now electrified for thirty seconds.</span>")
electrify(30)
if("shock-perm")
if(wires.is_cut(WIRE_ELECTRIFY))
to_chat(usr, "<span class='warning'>The electrification wire is cut - Cannot electrify the door.</span>")
. = FALSE
else
shockedby += text("\[[time_stamp()]\][usr](ckey:[usr.ckey])")
usr.create_attack_log("<font color='red'>Electrified the [name] at [x] [y] [z]</font>")
add_attack_logs(usr, src, "Electrified", ATKLOG_ALL)
to_chat(usr, "<span class='notice'>The door is now electrified.</span>")
electrify(-1)
if("idscan-toggle")
if(wires.is_cut(WIRE_IDSCAN))
to_chat(usr, "<span class='warning'>The IdScan wire has been cut - IdScan feature permanently disabled.</span>")
. = FALSE
else if(aiDisabledIdScanner)
aiDisabledIdScanner = FALSE
to_chat(usr, "<span class='notice'>IdScan feature has been enabled.</span>")
else
aiDisabledIdScanner = TRUE
to_chat(usr, "<span class='notice'>IdScan feature has been disabled.</span>")
if("emergency-toggle")
emergency = !emergency
if(emergency)
to_chat(usr, "<span class='notice'>Emergency access has been enabled.</span>")
else
to_chat(usr, "<span class='notice'>Emergency access has been disabled.</span>")
update_icon()
return 1
if("bolt-toggle")
if(wires.is_cut(WIRE_DOOR_BOLTS))
to_chat(usr, "<span class='warning'>The door bolt control wire has been cut - Door bolts permanently dropped.</span>")
else if(lock())
to_chat(usr, "<span class='notice'>The door bolts have been dropped.</span>")
else if(unlock())
to_chat(usr, "<span class='notice'>The door bolts have been raised.</span>")
if("light-toggle")
if(wires.is_cut(WIRE_BOLT_LIGHT))
to_chat(usr, "<span class='warning'>The bolt lights wire has been cut - The door bolt lights are permanently disabled.</span>")
else if(lights)
lights = 0
to_chat(usr, "<span class='notice'>The door bolt lights have been disabled.</span>")
else if(!lights)
lights = 1
to_chat(usr, "<span class='notice'>The door bolt lights have been enabled.</span>")
update_icon()
if("safe-toggle")
if(wires.is_cut(WIRE_SAFETY))
to_chat(usr, "<span class='warning'>The safety wire is cut - Cannot secure the door.</span>")
else if(safe)
safe = 0
to_chat(usr, "<span class='notice'>The door safeties have been disabled.</span>")
else
safe = 1
to_chat(usr, "<span class='notice'>The door safeties have been enabled.</span>")
if("speed-toggle")
if(wires.is_cut(WIRE_SPEED))
to_chat(usr, "<span class='warning'>The timing wire is cut - Cannot alter timing.</span>")
else if(normalspeed)
normalspeed = 0
else
normalspeed = 1
if("open-close")
if(welded)
to_chat(usr, "<span class='warning'>The airlock has been welded shut!</span>")
else if(locked)
to_chat(usr, "<span class='warning'>The door bolts are down!</span>")
else if(density)
open()
else
close()
else
. = FALSE
/obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params)
add_fingerprint(user)
@@ -1064,7 +1080,7 @@ About the new airlock wires panel:
return
return TRUE
/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I) //*scream
/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I)
if(operating)
return
if(istype(I, /obj/item/twohanded/fireaxe)) //let's make this more specific //FUCK YOU
@@ -1126,7 +1142,7 @@ About the new airlock wires panel:
if(operating || welded || locked || emagged)
return 0
if(!forced)
if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
if(!arePowerSystemsOn() || wires.is_cut(WIRE_OPEN_DOOR))
return 0
use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people
if(forced)
@@ -1163,7 +1179,7 @@ About the new airlock wires panel:
if(!forced)
//despite the name, this wire is for general door control.
//Bolts are already covered by the check for locked, above
if(!arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_OPEN_DOOR))
if(!arePowerSystemsOn() || wires.is_cut(WIRE_OPEN_DOOR))
return
if(safe)
for(var/turf/turf in locs)
@@ -1219,7 +1235,7 @@ About the new airlock wires panel:
return
if(!forced)
if(operating || !arePowerSystemsOn() || isWireCut(AIRLOCK_WIRE_DOOR_BOLTS))
if(operating || !arePowerSystemsOn() || wires.is_cut(WIRE_DOOR_BOLTS))
return
locked = 0
@@ -1314,7 +1330,7 @@ About the new airlock wires panel:
stat |= BROKEN
if(!panel_open)
panel_open = TRUE
wires.CutAll()
wires.cut_all()
update_icon()
/obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
@@ -1407,6 +1423,12 @@ About the new airlock wires panel:
A.name = name
qdel(src)
/obj/machinery/door/airlock/proc/ai_control_callback()
if(aiControlDisabled == AICONTROLDISABLED_ON)
aiControlDisabled = AICONTROLDISABLED_OFF
else if(aiControlDisabled == AICONTROLDISABLED_BYPASS)
aiControlDisabled = AICONTROLDISABLED_PERMA
#undef AIRLOCK_CLOSED
#undef AIRLOCK_CLOSING
#undef AIRLOCK_OPEN
@@ -1426,3 +1448,7 @@ About the new airlock wires panel:
#undef AIRLOCK_INTEGRITY_MULTIPLIER
#undef AIRLOCK_DAMAGE_DEFLECTION_N
#undef AIRLOCK_DAMAGE_DEFLECTION_R
#undef TGUI_GREEN
#undef TGUI_ORANGE
#undef TGUI_RED
+8 -8
View File
@@ -365,14 +365,14 @@
assemblytype = /obj/structure/door_assembly/door_assembly_vault
security_level = 6
hackProof = TRUE
aiControlDisabled = TRUE
aiControlDisabled = AICONTROLDISABLED_ON
/obj/machinery/door/airlock/hatch/gamma
name = "gamma level hatch"
hackProof = 1
aiControlDisabled = 1
hackProof = TRUE
aiControlDisabled = AICONTROLDISABLED_ON
resistance_flags = FIRE_PROOF | ACID_PROOF
is_special = 1
is_special = TRUE
/obj/machinery/door/airlock/hatch/gamma/attackby(obj/C, mob/user, params)
if(!issilicon(user))
@@ -432,8 +432,8 @@
/obj/machinery/door/airlock/highsecurity/red
name = "secure armory airlock"
hackProof = 1
aiControlDisabled = 1
hackProof = TRUE
aiControlDisabled = AICONTROLDISABLED_ON
/obj/machinery/door/airlock/highsecurity/red/attackby(obj/C, mob/user, params)
if(!issilicon(user))
@@ -487,7 +487,7 @@
damage_deflection = 30
explosion_block = 3
hackProof = TRUE
aiControlDisabled = 1
aiControlDisabled = AICONTROLDISABLED_ON
normal_integrity = 700
security_level = 1
paintable = FALSE
@@ -504,7 +504,7 @@
assemblytype = /obj/structure/door_assembly/door_assembly_cult
damage_deflection = 10
hackProof = TRUE
aiControlDisabled = TRUE
aiControlDisabled = AICONTROLDISABLED_ON
paintable = FALSE
var/openingoverlaytype = /obj/effect/temp_visual/cult/door
var/friendly = FALSE
+25
View File
@@ -28,6 +28,11 @@
var/nextstate = null
var/boltslocked = TRUE
var/active_alarm = FALSE
var/list/affecting_areas
/obj/machinery/door/firedoor/Initialize(mapload)
. = ..()
CalculateAffectingAreas()
/obj/machinery/door/firedoor/examine(mob/user)
. = ..()
@@ -40,11 +45,31 @@
else
. += "<span class='notice'>The bolt locks have been <i>unscrewed</i>, but the bolts themselves are still <b>wrenched</b> to the floor.</span>"
/obj/machinery/door/firedoor/proc/CalculateAffectingAreas()
remove_from_areas()
affecting_areas = get_adjacent_open_areas(src) | get_area(src)
for(var/I in affecting_areas)
var/area/A = I
LAZYADD(A.firedoors, src)
/obj/machinery/door/firedoor/closed
icon_state = "door_closed"
opacity = TRUE
density = TRUE
//see also turf/AfterChange for adjacency shennanigans
/obj/machinery/door/firedoor/proc/remove_from_areas()
if(affecting_areas)
for(var/I in affecting_areas)
var/area/A = I
LAZYREMOVE(A.firedoors, src)
/obj/machinery/door/firedoor/Destroy()
remove_from_areas()
affecting_areas.Cut()
return ..()
/obj/machinery/door/firedoor/Bumped(atom/AM)
if(panel_open || operating)
return
+25 -15
View File
@@ -25,6 +25,11 @@ FIRE ALARM
active_power_usage = 6
power_channel = ENVIRON
resistance_flags = FIRE_PROOF
light_power = 0
light_range = 7
light_color = "#ff3232"
var/last_process = 0
var/wiresexposed = 0
var/buildstage = 2 // 2 = complete, 1 = no wires, 0 = circuit gone
@@ -191,6 +196,7 @@ FIRE ALARM
/obj/machinery/firealarm/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside.
stat |= BROKEN
LAZYREMOVE(myArea.firealarms, src)
update_icon()
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
@@ -203,6 +209,14 @@ FIRE ALARM
new /obj/item/stack/cable_coil(loc, 3)
qdel(src)
/obj/machinery/firealarm/proc/update_fire_light(fire)
if(fire == !!light_power)
return // do nothing if we're already active
if(fire)
set_light(l_power = 0.8)
else
set_light(l_power = 0)
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
@@ -286,26 +300,16 @@ FIRE ALARM
time = min(max(round(time), 0), 120)
/obj/machinery/firealarm/proc/reset()
if(!working)
if(!working || !report_fire_alarms)
return
var/area/A = get_area(src)
A.fire_reset()
A.firereset(src)
for(var/obj/machinery/firealarm/FA in A)
if(is_station_contact(z) && FA.report_fire_alarms)
SSalarms.fire_alarm.clearAlarm(loc, FA)
/obj/machinery/firealarm/proc/alarm(var/duration = 0)
if(!working)
/obj/machinery/firealarm/proc/alarm()
if(!working || !report_fire_alarms)
return
var/area/A = get_area(src)
for(var/obj/machinery/firealarm/FA in A)
if(is_station_contact(z) && FA.report_fire_alarms)
SSalarms.fire_alarm.triggerAlarm(loc, FA, duration)
else
A.fire_alert() // Manually trigger alarms if the alarm isn't reported
A.firealert(src) // Manually trigger alarms if the alarm isn't reported
update_icon()
/obj/machinery/firealarm/New(location, direction, building)
@@ -323,8 +327,14 @@ FIRE ALARM
else
overlays += image('icons/obj/monitors.dmi', "overlay_green")
myArea = get_area(src)
LAZYADD(myArea.firealarms, src)
update_icon()
/obj/machinery/firealarm/Destroy()
LAZYREMOVE(myArea.firealarms, src)
return ..()
/*
FIRE ALARM CIRCUIT
Just a object used in constructing fire alarms
+44 -39
View File
@@ -12,29 +12,26 @@
var/resultlvl = null
/obj/machinery/slot_machine/attack_hand(mob/user as mob)
tgui_interact(user)
/obj/machinery/slot_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "SlotMachine", name, 350, 200, master_ui, state)
ui.open()
/obj/machinery/slot_machine/tgui_data(mob/user)
var/list/data = list()
// Get account
account = user.get_worn_id_account()
if(!account)
if(istype(user.get_active_hand(), /obj/item/card/id))
account = get_card_account(user.get_active_hand())
else
account = null
ui_interact(user)
/obj/machinery/slot_machine/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I)
/obj/machinery/slot_machine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "slotmachine.tmpl", name, 350, 200)
ui.open()
ui.set_auto_update(1)
/obj/machinery/slot_machine/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.default_state)
var/data[0]
// Send data
data["working"] = working
data["money"] = account ? account.money : null
data["plays"] = plays
@@ -42,22 +39,23 @@
data["resultlvl"] = resultlvl
return data
/obj/machinery/slot_machine/Topic(href, href_list)
/obj/machinery/slot_machine/tgui_act(action, params)
if(..())
return
add_fingerprint(usr)
if(href_list["ops"])
if(text2num(href_list["ops"])) // Play
if(working)
return
if(!account || account.money < 10)
return
if(!account.charge(10, null, "Bet", "Slot Machine", "Slot Machine"))
return
plays++
working = 1
icon_state = "slots-on"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
addtimer(CALLBACK(src, .proc/spin_slots, usr.name), 25)
if(action == "spin")
if(working)
return
if(!account || account.money < 10)
return
if(!account.charge(10, null, "Bet", "Slot Machine", "Slot Machine"))
return
plays++
working = TRUE
icon_state = "slots-on"
playsound(src.loc, 'sound/machines/ding.ogg', 50, 1)
addtimer(CALLBACK(src, .proc/spin_slots, usr.name), 25)
/obj/machinery/slot_machine/proc/spin_slots(userName)
switch(rand(1,4050))
@@ -65,44 +63,45 @@
atom_say("JACKPOT! [userName] has won a MILLION CREDITS!")
GLOB.event_announcement.Announce("Congratulations to [userName] on winning the Jackpot of ONE MILLION CREDITS!", "Jackpot Winner")
result = "JACKPOT! You win one million credits!"
resultlvl = "highlight"
resultlvl = "teal"
win_money(1000000, 'sound/goonstation/misc/airraid_loop.ogg')
if(2 to 5) // .07%
atom_say("Big Winner! [userName] has won a hundred thousand credits!")
GLOB.event_announcement.Announce("Congratulations to [userName] on winning a hundred thousand credits!", "Big Winner")
result = "Big Winner! You win a hundred thousand credits!"
resultlvl = "good"
resultlvl = "green"
win_money(100000, 'sound/goonstation/misc/klaxon.ogg')
if(6 to 50) // 1.08%
atom_say("Big Winner! [userName] has won ten thousand credits!")
result = "You win ten thousand credits!"
resultlvl = "good"
resultlvl = "green"
win_money(10000, 'sound/goonstation/misc/klaxon.ogg')
if(51 to 100) // 1.21%
atom_say("Winner! [userName] has won a thousand credits!")
result = "You win a thousand credits!"
resultlvl = "good"
resultlvl = "green"
win_money(1000, 'sound/goonstation/misc/bell.ogg')
if(101 to 200) // 2.44%
atom_say("Winner! [userName] has won a hundred credits!")
result = "You win a hundred credits!"
resultlvl = "good"
resultlvl = "green"
win_money(100, 'sound/goonstation/misc/bell.ogg')
if(201 to 300) // 2.44%
atom_say("Winner! [userName] has won fifty credits!")
result = "You win fifty credits!"
resultlvl = "good"
resultlvl = "green"
win_money(50)
if(301 to 1000) // 17.26%
atom_say("Winner! [userName] has won ten credits!")
result = "You win ten credits!"
resultlvl = "good"
resultlvl = "green"
win_money(10)
else // 75.31%
result = "<span class='warning'>No luck!</span>"
resultlvl = "average"
working = 0
result = "No luck!"
resultlvl = "orange"
working = FALSE
icon_state = "slots-off"
SStgui.update_uis(src) // Push a UI update
/obj/machinery/slot_machine/proc/win_money(amt, sound='sound/machines/ping.ogg')
if(sound)
@@ -110,3 +109,9 @@
if(!account)
return
account.credit(amt, "Slot Winnings", "Slot Machine", account.owner_name)
/obj/machinery/slot_machine/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I)
+5
View File
@@ -255,6 +255,7 @@
occupant_typecache = typecacheof(occupant_typecache)
/obj/machinery/suit_storage_unit/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(suit)
QDEL_NULL(helmet)
QDEL_NULL(mask)
@@ -802,3 +803,7 @@
/obj/machinery/suit_storage_unit/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/suit_storage_unit/proc/check_electrified_callback()
if(!wires.is_cut(WIRE_ELECTRIFY))
shocked = FALSE
+5 -7
View File
@@ -91,6 +91,7 @@
..()
/obj/machinery/syndicatebomb/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
QDEL_NULL(countdown)
STOP_PROCESSING(SSfastprocess, src)
@@ -174,7 +175,7 @@
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
if(open_panel && wires.IsAllCut())
if(open_panel && wires.is_all_cut())
if(payload)
to_chat(user, "<span class='notice'>You carefully pry out [payload].</span>")
payload.loc = user.loc
@@ -188,7 +189,7 @@
/obj/machinery/syndicatebomb/welder_act(mob/user, obj/item/I)
. = TRUE
if(payload || !wires.IsAllCut() || !open_panel)
if(payload || !wires.is_all_cut() || !open_panel)
return
if(!I.tool_use_check(user, 0))
return
@@ -264,9 +265,6 @@
investigate_log("[key_name(user)] has has primed a [name] ([payload]) for detonation at [A.name] [COORD(bombturf)]", INVESTIGATE_BOMB)
payload.adminlog = "\The [src] that [key_name(user)] had primed detonated!"
/obj/machinery/syndicatebomb/proc/isWireCut(var/index)
return wires.IsIndexCut(index)
///Bomb Subtypes///
/obj/machinery/syndicatebomb/training
@@ -297,7 +295,7 @@
/obj/machinery/syndicatebomb/empty/New()
..()
wires.CutAll()
wires.cut_all()
/obj/machinery/syndicatebomb/self_destruct
name = "self destruct device"
@@ -368,7 +366,7 @@
var/obj/machinery/syndicatebomb/holder = loc
if(istype(holder))
if(holder.wires)
holder.wires.Shuffle()
holder.wires.shuffle_wires()
holder.defused = 0
holder.open_panel = 0
holder.delayedbig = FALSE
+18 -4
View File
@@ -106,23 +106,37 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
/**
* Start of Ion Anomalie Event
* Start of Ion Anomaly Event
*
* Proc to easily start an Ion Anomalie's effects, and update the icon
* Proc to easily start an Ion Anomaly's effects, and update the icon
*/
/obj/machinery/tcomms/proc/start_ion()
ion = TRUE
update_icon()
/**
* End of Ion Anomalie Event
* End of Ion Anomaly Event
*
* Proc to easily stop an Ion Anomalie's effects, and update the icon
* Proc to easily stop an Ion Anomaly's effects, and update the icon
*/
/obj/machinery/tcomms/proc/end_ion()
ion = FALSE
update_icon()
/**
* Z-Level transit change helper
*
* Proc to make sure you cant have two of these active on a Z-level at once. It also makes sure to update the linkage
*/
/obj/machinery/tcomms/onTransitZ(old_z, new_z)
. = ..()
if(active)
active = FALSE
// This needs a timer because otherwise its on the shuttle Z and the message is missed
addtimer(CALLBACK(src, /atom.proc/visible_message, "<span class='warning'>Radio equipment on [src] has been overloaded by heavy bluespace interference. Please restart the machine.</span>"), 5)
update_icon()
/**
* Logging helper
*
+44 -2
View File
@@ -14,6 +14,8 @@
name = "Telecommunications Core"
desc = "A large rack full of communications equipment. Looks important."
icon_state = "core"
// This starts as off so you cant make cores as hot spares
active = FALSE
/// The NTTC config for this device
var/datum/nttc_configuration/nttc = new()
/// List of all reachable devices
@@ -35,6 +37,11 @@
link_password = GenerateKey()
reachable_zlevels |= loc.z
component_parts += new /obj/item/circuitboard/tcomms/core(null)
if(check_power_on())
active = TRUE
else
visible_message("<span class='warning'>Error: Another core is already active in this sector. Power-up cancelled due to radio interference.</span>")
update_icon()
/**
* Destructor for the core.
@@ -121,6 +128,38 @@
reachable_zlevels |= R.loc.z
/**
* Z-Level transit change helper
*
* Handles parent call of disabling the machine if it changes Z-level, but also rebuilds the list of reachable levels
*/
/obj/machinery/tcomms/core/onTransitZ(old_z, new_z)
. = ..()
refresh_zlevels()
/**
* Power-on checker
*
* Checks the z-level to see if an existing core is already powered on, and deny this one turning on if there is one. Returns TRUE if it can power on, or FALSE if it cannot
*/
/obj/machinery/tcomms/core/proc/check_power_on()
// Cancel if we are already on
if(active)
return TRUE
for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines)
// Make sure we dont check ourselves
if(C == src)
continue
// We dont care about ones on other zlevels
if(!atoms_share_level(C, src))
continue
// If another core is active, return FALSE
if(C.active)
return FALSE
// If we got here there isnt an active core on this Z-level. So return true
return TRUE
//////////////
// UI STUFF //
//////////////
@@ -198,8 +237,11 @@
if(ui_tab == UI_TAB_CONFIG)
// All the toggle on/offs go here
if(href_list["toggle_active"])
active = !active
update_icon()
if(check_power_on())
active = !active
update_icon()
else
to_chat(usr, "<span class='warning'>Error: Another core is already active in this sector. Power-up cancelled due to radio interference.</span>")
// NTTC Toggles
if(href_list["nttc_toggle_jobs"])
nttc.toggle_jobs = !nttc.toggle_jobs
+51 -7
View File
@@ -9,6 +9,8 @@
name = "Telecommunications Relay"
desc = "A large device with several radio antennas on it."
icon_state = "relay"
// This starts as off so you cant make cores as hot spares
active = FALSE
/// The host core for this relay
var/obj/machinery/tcomms/core/linked_core
/// ID of the hub to auto link to
@@ -26,6 +28,11 @@
/obj/machinery/tcomms/relay/Initialize(mapload)
. = ..()
component_parts += new /obj/item/circuitboard/tcomms/relay(null)
if(check_power_on())
active = TRUE
else
visible_message("<span class='warning'>Error: Another relay is already active in this sector. Power-up cancelled due to radio interference.</span>")
update_icon()
if(mapload && autolink_id)
return INITIALIZE_HINT_LATELOAD
@@ -51,6 +58,40 @@
// Only ONE of these with one ID should exist per world
break
/**
* Z-Level transit change helper
*
* Handles parent call of disabling the machine if it changes Z-level, but also rebuilds the list of reachable levels on the linked core
*/
/obj/machinery/tcomms/relay/onTransitZ(old_z, new_z)
. = ..()
if(linked_core)
linked_core.refresh_zlevels()
/**
* Power-on checker
*
* Checks the z-level to see if an existing relay is already powered on, and deny this one turning on if there is one. Returns TRUE if it can power on, or FALSE if it cannot
*/
/obj/machinery/tcomms/relay/proc/check_power_on()
// Cancel if we are already on
if(active)
return TRUE
for(var/obj/machinery/tcomms/relay/R in GLOB.tcomms_machines)
// Make sure we dont check ourselves
if(R == src)
continue
// We dont care about ones on other zlevels
if(!atoms_share_level(R, src))
continue
// If another relay is active, return FALSE
if(R.active)
return FALSE
// If we got here there isnt an active relay on this Z-level. So return TRUE
return TRUE
/**
* Proc to link the relay to the core.
*
@@ -83,9 +124,9 @@
* Proc which ensures the host core has its zlevels updated (icons are updated by parent call)
*/
/obj/machinery/tcomms/relay/power_change()
..()
if(linked_core)
linked_core.refresh_zlevels()
..()
if(linked_core)
linked_core.refresh_zlevels()
//////////////
// UI STUFF //
@@ -127,10 +168,13 @@
// All the toggle on/offs go here
if(href_list["toggle_active"])
active = !active
update_icon()
if(linked_core)
linked_core.refresh_zlevels()
if(check_power_on())
active = !active
update_icon()
if(linked_core)
linked_core.refresh_zlevels()
else
to_chat(usr, "<span class='warning'>Error: Another relay is already active in this sector. Power-up cancelled due to radio interference.</span>")
// Set network ID
if(href_list["network_id"])
+102 -133
View File
@@ -6,17 +6,45 @@
layer = MOB_LAYER+1 // Overhead
anchored = 1
density = 1
var/transform_dead = 0
var/transform_standing = 0
var/cooldown_duration = 600 // 1 minute
var/cooldown = 0
var/robot_cell_charge = 5000
/// TRUE if the factory can transform dead mobs.
var/transform_dead = TRUE
/// TRUE if the mob can be standing and still be transformed.
var/transform_standing = TRUE
/// Cooldown between each transformation, in deciseconds.
var/cooldown_duration = 1 MINUTES
/// If the factory is currently on cooldown from its last transformation.
var/is_on_cooldown = FALSE
/// The type of cell that newly created borgs get.
var/robot_cell_type = /obj/item/stock_parts/cell/high/plus
/// The direction that mobs must moving in to get transformed.
var/acceptdir = EAST
/// The AI who placed this factory.
var/mob/living/silicon/ai/masterAI
/obj/machinery/transformer/New()
// On us
..()
new /obj/machinery/conveyor/auto(loc, WEST)
/obj/machinery/transformer/Initialize(mapload, mob/living/silicon/ai/_ai = null)
. = ..()
if(_ai)
masterAI = _ai
initialize_belts()
/// Used to create all of the belts the transformer will be using. All belts should be pushing `WEST`.
/obj/machinery/transformer/proc/initialize_belts()
var/turf/T = get_turf(src)
if(!T)
return
// Belt under the factory.
new /obj/machinery/conveyor/auto(T, WEST)
// Get the turf 1 tile to the EAST.
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east, WEST)
// Get the turf 1 tile to the WEST.
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west, WEST)
/obj/machinery/transformer/power_change()
..()
@@ -24,7 +52,7 @@
/obj/machinery/transformer/update_icon()
..()
if(stat & (BROKEN|NOPOWER) || cooldown == 1)
if(is_on_cooldown || stat & (BROKEN|NOPOWER))
icon_state = "separator-AO0"
else
icon_state = initial(icon_state)
@@ -35,120 +63,76 @@
C.setDir(newdir)
acceptdir = turn(newdir, 180)
/obj/machinery/transformer/Bumped(var/atom/movable/AM)
/// Resets `is_on_cooldown` to `FALSE` and updates our icon. Used in a callback after the transformer does a transformation.
/obj/machinery/transformer/proc/reset_cooldown()
is_on_cooldown = FALSE
update_icon()
if(cooldown == 1)
/obj/machinery/transformer/Bumped(atom/movable/AM)
// They have to be human to be transformed.
if(is_on_cooldown || !ishuman(AM))
return
// Crossed didn't like people lying down.
if(ishuman(AM))
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if((transform_standing || H.lying) && move_dir == acceptdir)// || move_dir == WEST)
AM.loc = src.loc
do_transform(AM)
var/mob/living/carbon/human/H = AM
var/move_dir = get_dir(loc, H.loc)
/obj/machinery/transformer/proc/do_transform(var/mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
if(cooldown == 1)
if((transform_standing || H.lying) && move_dir == acceptdir)
H.forceMove(drop_location())
do_transform(H)
/// Transforms a human mob into a cyborg, connects them to the malf AI which placed the factory.
/obj/machinery/transformer/proc/do_transform(mob/living/carbon/human/H)
if(is_on_cooldown || stat & (BROKEN|NOPOWER))
return
if(!transform_dead && H.stat == DEAD)
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
return
playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
H.emote("scream") // It is painful
H.adjustBruteLoss(max(0, 80 - H.getBruteLoss())) // Hurt the human, don't try to kill them though.
// Sleep for a couple of ticks to allow the human to see the pain
sleep(5)
playsound(loc, 'sound/items/welder.ogg', 50, 1)
use_power(5000) // Use a lot of power.
var/mob/living/silicon/robot/R = H.Robotize(1) // Delete the items or they'll all pile up in a single tile and lag
R.cell.maxcharge = robot_cell_charge
R.cell.charge = robot_cell_charge
// So he can't jump out the gate right away.
R.lockcharge = !R.lockcharge
spawn(50)
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
if(R)
R.lockcharge = !R.lockcharge
R.notify_ai(1)
// Activate the cooldown
cooldown = 1
is_on_cooldown = TRUE
update_icon()
spawn(cooldown_duration)
cooldown = 0
update_icon()
/obj/machinery/transformer/conveyor/New()
..()
var/turf/T = loc
if(T)
// Spawn Conveyour Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east, WEST)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west, WEST)
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown_duration)
addtimer(CALLBACK(null, .proc/playsound, loc, 'sound/machines/ping.ogg', 50, 0), 3 SECONDS)
H.emote("scream")
if(!masterAI) // If the factory was placed via admin spawning or other means, it wont have an owner_AI.
H.Robotize(robot_cell_type)
return
var/mob/living/silicon/robot/R = H.Robotize(robot_cell_type, FALSE, masterAI)
if(R.mind && !R.client && !R.grab_ghost()) // Make sure this is an actual player first and not just a humanized monkey or something.
message_admins("[key_name_admin(R)] was just transformed by a borg factory, but they were SSD. Polling ghosts for a replacement.")
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a malfunctioning cyborg?", ROLE_TRAITOR, poll_time = 15 SECONDS)
if(!length(candidates))
return
var/mob/dead/observer/O = pick(candidates)
R.key= O.key
/obj/machinery/transformer/mime
name = "Mimetech Greyscaler"
desc = "Turns anything placed inside black and white."
/obj/machinery/transformer/mime/conveyor/New()
..()
var/turf/T = loc
if(T)
// Spawn Conveyour Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east, WEST)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west, WEST)
/obj/machinery/transformer/mime/Bumped(var/atom/movable/AM)
if(cooldown == 1)
/obj/machinery/transformer/mime/Bumped(atom/movable/AM)
if(is_on_cooldown)
return
// Crossed didn't like people lying down.
if(isatom(AM))
AM.loc = src.loc
if(istype(AM))
AM.forceMove(drop_location())
do_transform_mime(AM)
else
to_chat(AM, "Only items can be greyscaled.")
return
/obj/machinery/transformer/proc/do_transform_mime(var/obj/item/I)
if(stat & (BROKEN|NOPOWER))
return
if(cooldown == 1)
/obj/machinery/transformer/proc/do_transform_mime(obj/item/I)
if(is_on_cooldown || stat & (BROKEN|NOPOWER))
return
playsound(src.loc, 'sound/items/welder.ogg', 50, 1)
// Sleep for a couple of ticks to allow the human to see the pain
sleep(5)
playsound(loc, 'sound/items/welder.ogg', 50, 1)
use_power(5000) // Use a lot of power.
var/icon/newicon = new(I.icon, I.icon_state)
@@ -156,42 +140,27 @@
I.icon = newicon
// Activate the cooldown
cooldown = 1
is_on_cooldown = TRUE
update_icon()
spawn(cooldown_duration)
cooldown = 0
update_icon()
addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown_duration)
/obj/machinery/transformer/xray
name = "Automatic X-Ray 5000"
desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'backpack go in, backpack come out', 'human go in, irradiated human come out'."
acceptdir = WEST
/obj/machinery/transformer/xray/Initialize(mapload)
. = ..()
// On us
new /obj/machinery/conveyor/auto(loc, EAST)
/obj/machinery/transformer/xray/conveyor/New()
..()
var/turf/T = loc
/obj/machinery/transformer/xray/initialize_belts()
var/turf/T = get_turf(src)
if(T)
// Spawn Conveyour Belts
// This handles the belt under the transformer and 1 tile to the left and right.
. = ..()
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east, EAST)
//East2
// Get the turf 2 tiles to the EAST.
var/turf/east2 = locate(T.x + 2, T.y, T.z)
if(istype(east2, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east2, EAST)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west, EAST)
// West2
// Get the turf 2 tiles to the WEST.
var/turf/west2 = locate(T.x - 2, T.y, T.z)
if(istype(west2, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west2, EAST)
@@ -207,30 +176,30 @@
else
icon_state = initial(icon_state)
/obj/machinery/transformer/xray/Bumped(var/atom/movable/AM)
if(cooldown == 1)
/obj/machinery/transformer/xray/Bumped(atom/movable/AM)
if(is_on_cooldown)
return
// Crossed didn't like people lying down.
if(ishuman(AM))
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if(H.lying && move_dir == WEST)// || move_dir == WEST)
AM.loc = src.loc
irradiate(AM)
var/move_dir = get_dir(loc, H.loc)
else if(isatom(AM))
AM.loc = src.loc
if(H.lying && move_dir == acceptdir)
H.forceMove(drop_location())
irradiate(H)
else if(istype(AM))
AM.forceMove(drop_location())
scan(AM)
/obj/machinery/transformer/xray/proc/irradiate(var/mob/living/carbon/human/H)
/obj/machinery/transformer/xray/proc/irradiate(mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
flick("separator-AO0",src)
playsound(src.loc, 'sound/effects/alert.ogg', 50, 0)
playsound(loc, 'sound/effects/alert.ogg', 50, 0)
sleep(5)
H.apply_effect((rand(150,200)),IRRADIATE,0)
if(prob(5))
@@ -242,15 +211,15 @@
domutcheck(H,null,1)
/obj/machinery/transformer/xray/proc/scan(var/obj/item/I)
/obj/machinery/transformer/xray/proc/scan(obj/item/I)
if(scan_rec(I))
playsound(src.loc, 'sound/effects/alert.ogg', 50, 0)
playsound(loc, 'sound/effects/alert.ogg', 50, 0)
flick("separator-AO0",src)
else
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
/obj/machinery/transformer/xray/proc/scan_rec(var/obj/item/I)
/obj/machinery/transformer/xray/proc/scan_rec(obj/item/I)
if(istype(I, /obj/item/gun))
return TRUE
if(istype(I, /obj/item/transfer_valve))
+1 -1
View File
@@ -101,6 +101,7 @@
power_change()
/obj/machinery/vending/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(inserted_item)
@@ -1371,7 +1372,6 @@
/obj/item/clothing/glasses/gglasses = 1,
/obj/item/clothing/shoes/jackboots = 1,
/obj/item/clothing/under/schoolgirl = 1,
/obj/item/clothing/head/kitty = 1,
/obj/item/clothing/under/blackskirt = 1,
/obj/item/clothing/suit/toggle/owlwings = 1,
/obj/item/clothing/under/owl = 1,
+4 -2
View File
@@ -331,6 +331,8 @@
else
occupant.clear_alert("mechaport")
if(leg_overload_mode)
log_message("Leg Overload damage.")
take_damage(1, BRUTE, FALSE, FALSE)
if(obj_integrity < max_integrity - max_integrity / 3)
leg_overload_mode = FALSE
step_in = initial(step_in)
@@ -502,7 +504,7 @@
check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
else
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT))
if(. >= 5 || prob(33))
if((. >= 5 || prob(33)) && !(. == 1 && leg_overload_mode)) //If it takes 1 damage and leg_overload_mode is true, do not say TAKING DAMAGE! to the user several times a second.
occupant_message("<span class='userdanger'>Taking damage!</span>")
log_message("Took [damage_amount] points of damage. Damage type: [damage_type]")
@@ -540,7 +542,7 @@
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
user.visible_message("<span class='danger'>[user] hits [name]. Nothing happens</span>", "<span class='danger'>You hit [name] with no visible effect.</span>")
user.visible_message("<span class='notice'>[user] hits [name]. Nothing happens</span>", "<span class='notice'>You hit [name] with no visible effect.</span>")
log_message("Attack by hand/paw. Attacker - [user].")
+10
View File
@@ -221,6 +221,12 @@
A.contents += thing
thing.change_area(old_area, A)
var/area/oldA = get_area(get_turf(usr))
var/list/firedoors = oldA.firedoors
for(var/door in firedoors)
var/obj/machinery/door/firedoor/FD = door
FD.CalculateAffectingAreas()
interact()
area_created = TRUE
return area_created
@@ -236,6 +242,10 @@
return
set_area_machinery_title(A,str,prevname)
A.name = str
if(A.firedoors)
for(var/D in A.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
interact()
return 1
+16 -16
View File
@@ -11,7 +11,7 @@
slot_flags = SLOT_BELT | SLOT_EARS
attack_verb = list("attacked", "coloured")
toolspeed = 1
var/colour = "#FF0000" //RGB
var/colour = COLOR_RED
var/drawtype = "rune"
var/list/graffiti = list("body","amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","up","down","left","right","heart","borgsrogue","voxpox","shitcurity","catbeast","hieroglyphs1","hieroglyphs2","hieroglyphs3","security","syndicate1","syndicate2","nanotrasen","lie","valid","arrowleft","arrowright","arrowup","arrowdown","chicken","hailcrab","brokenheart","peace","scribble","scribble2","scribble3","skrek","squish","tunnelsnake","yip","youaredead")
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
@@ -123,54 +123,54 @@
/obj/item/toy/crayon/red
icon_state = "crayonred"
colour = "#DA0000"
colour = COLOR_RED
colourName = "red"
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
colour = "#FF9300"
colour = COLOR_ORANGE
colourName = "orange"
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
colour = "#FFF200"
colour = COLOR_YELLOW
colourName = "yellow"
/obj/item/toy/crayon/green
icon_state = "crayongreen"
colour = "#A8E61D"
colour = COLOR_GREEN
colourName = "green"
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
colour = "#00B7EF"
colour = COLOR_BLUE
colourName = "blue"
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
colour = "#DA00FF"
colour = COLOR_PURPLE
colourName = "purple"
/obj/item/toy/crayon/random/New()
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
switch(icon_state)
if("crayonred")
colour = "#DA0000"
colour = COLOR_RED
colourName = "red"
if("crayonorange")
colour = "#FF9300"
colour = COLOR_ORANGE
colourName = "orange"
if("crayonyellow")
colour = "#FFF200"
colour = COLOR_YELLOW
colourName = "yellow"
if("crayongreen")
colour = "#A8E61D"
colour =COLOR_GREEN
colourName = "green"
if("crayonblue")
colour = "#00B7EF"
colour = COLOR_BLUE
colourName = "blue"
if("crayonpurple")
colour = "#DA00FF"
colour = COLOR_PURPLE
colourName = "purple"
..()
@@ -197,10 +197,10 @@
if(!Adjacent(usr) || usr.incapacitated())
return
if(href_list["color"])
if(colour != "#FFFFFF")
colour = "#FFFFFF"
if(colour != COLOR_WHITE)
colour = COLOR_WHITE
else
colour = "#000000"
colour = COLOR_BLACK
update_window(usr)
else
..()
@@ -186,10 +186,10 @@
update_icon()
START_PROCESSING(SSobj, src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1)
wires.on_cut(i, 1)
/obj/item/radio/intercom/wirecutter_act(mob/user, obj/item/I)
if(!(buildstage == 3 && b_stat && wires.IsAllCut()))
if(!(buildstage == 3 && b_stat && wires.is_all_cut()))
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
@@ -270,4 +270,4 @@
/obj/item/radio/intercom/locked/prison/New()
..()
wires.CutWireIndex(RADIO_WIRE_TRANSMIT)
wires.cut(WIRE_RADIO_TRANSMIT)
@@ -76,6 +76,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
GLOB.global_radios |= src
/obj/item/radio/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
if(SSradio)
SSradio.remove_object(src, frequency)
@@ -127,8 +128,8 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
data["freq"] = format_frequency(frequency)
data["rawfreq"] = num2text(frequency)
data["mic_cut"] = (wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
data["spk_cut"] = (wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
data["mic_cut"] = (wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
data["spk_cut"] = (wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
var/list/chanlist = list_channels(user)
if(islist(chanlist) && chanlist.len)
@@ -184,10 +185,10 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
return can_admin_interact()
/obj/item/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.IsIndexCut(RADIO_WIRE_TRANSMIT) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
broadcasting = !broadcasting && !(wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/proc/ToggleReception()
listening = !listening && !(wires.IsIndexCut(RADIO_WIRE_RECEIVE) || wires.IsIndexCut(RADIO_WIRE_SIGNAL))
listening = !listening && !(wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/Topic(href, href_list)
if(..())
@@ -325,7 +326,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
// If we were to send to a channel we don't have, drop it.
return RADIO_CONNECTION_FAIL
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, var/verb = "says")
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, verbage = "says")
if(!on)
return 0 // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
@@ -334,7 +335,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.IsIndexCut(RADIO_WIRE_TRANSMIT)) // The device has to have all its wires and shit intact
if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact
return 0
if(!M.IsVocal())
@@ -428,6 +429,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
tcm.connection = connection
tcm.vname = M.voice_name
tcm.sender = M
tcm.verbage = verbage
// Now put that through the stuff
var/handled = FALSE
if(connection)
@@ -514,7 +516,7 @@ GLOBAL_LIST_INIT(default_medbay_channels, list(
var/is_listening = TRUE
if(!on)
is_listening = FALSE
if(!wires || wires.IsIndexCut(RADIO_WIRE_RECEIVE))
if(!wires || wires.is_cut(WIRE_RADIO_RECEIVER))
is_listening = FALSE
if(!listening)
is_listening = FALSE
+1 -2
View File
@@ -72,8 +72,7 @@ REAGENT SCANNER
var/turf/U = O.loc
if(U && U.intact)
O.invisibility = 101
if(O)
O.alpha = 255
O.alpha = 255
for(var/mob/living/M in T.contents)
var/oldalpha = M.alpha
if(M.alpha < 255 && istype(M))
+11 -2
View File
@@ -251,6 +251,7 @@
message_admins("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a>.")
log_game("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name_admin(user)] has lit the [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
burn()
else
return ..()
@@ -267,8 +268,16 @@
/obj/item/flag/chameleon/burn()
if(boobytrap)
boobytrap.prime()
..()
fire_act()
addtimer(CALLBACK(src, .proc/prime_boobytrap), boobytrap.det_time)
else
..()
/obj/item/flag/chameleon/proc/prime_boobytrap()
boobytrap.forceMove(get_turf(loc))
boobytrap.prime()
boobytrap = null
burn()
/obj/item/flag/chameleon/updateFlagIcon()
icon_state = updated_icon_state
@@ -472,7 +472,8 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("cane mould", /obj/item/kitchen/mould/cane, 1, on_floor = 1), \
new /datum/stack_recipe("cash mould", /obj/item/kitchen/mould/cash, 1, on_floor = 1), \
new /datum/stack_recipe("coin mould", /obj/item/kitchen/mould/coin, 1, on_floor = 1), \
new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1)))
new /datum/stack_recipe("sucker mould", /obj/item/kitchen/mould/loli, 1, on_floor = 1), \
new /datum/stack_recipe("warning cone", /obj/item/clothing/head/cone, 5, on_floor = 1)))
/obj/item/stack/sheet/plastic
name = "plastic"
+3 -3
View File
@@ -35,7 +35,7 @@
desc = "A translucent balloon. There's nothing in it."
icon = 'icons/obj/toy.dmi'
icon_state = "waterballoon-e"
item_state = "balloon-empty"
item_state = "waterballoon-e"
/obj/item/toy/balloon/New()
..()
@@ -99,10 +99,10 @@
/obj/item/toy/balloon/update_icon()
if(src.reagents.total_volume >= 1)
icon_state = "waterballoon"
item_state = "balloon"
item_state = "waterballoon"
else
icon_state = "waterballoon-e"
item_state = "balloon-empty"
item_state = "waterballoon-e"
/obj/item/toy/syndicateballoon
name = "syndicate balloon"
+1 -1
View File
@@ -104,7 +104,7 @@
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
M.visible_message("<span class='danger'>[U] comes from behind and begins garroting [M] with the [src]!</span>", \
"<span class='userdanger'>[U]\ begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]</span>", \
"<span class='userdanger'>[U] begins garroting you with the [src]![improvised ? "" : " You are unable to speak!"]</span>", \
"You hear struggling and wire strain against flesh!")
return
@@ -19,7 +19,7 @@
/obj/item/grenade/smokebomb/prime()
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
src.smoke.set_up(10, 0, usr.loc)
smoke.set_up(10, 0)
spawn(0)
src.smoke.start()
sleep(10)
+8 -6
View File
@@ -126,13 +126,15 @@
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
..()
/obj/item/restraints/handcuffs/cable/proc/cable_color(var/colorC)
if(colorC)
if(colorC == "rainbow")
colorC = color_rainbow()
color = colorC
else
/obj/item/restraints/handcuffs/cable/proc/cable_color(colorC)
if(!colorC)
color = COLOR_RED
else if(colorC == "rainbow")
color = color_rainbow()
else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them
color = COLOR_ORANGE
else
color = colorC
/obj/item/restraints/handcuffs/cable/proc/color_rainbow()
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
@@ -372,6 +372,15 @@
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/dragon(src)
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags
desc = "A large duffelbag, containing three types of extended drum magazines."
/obj/item/storage/backpack/duffel/syndie/ammo/shotgunXLmags/New()
..()
new /obj/item/ammo_box/magazine/m12g/XtrLrg(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot(src)
new /obj/item/ammo_box/magazine/m12g/XtrLrg/dragon(src)
/obj/item/storage/backpack/duffel/mining_conscript/
name = "mining conscription kit"
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
@@ -380,12 +380,13 @@
w_class = WEIGHT_CLASS_BULKY
flags = CONDUCT
materials = list(MAT_METAL=3000)
cant_hold = list(/obj/item/disk/nuclear) // Prevents some cheesing
/obj/item/storage/bag/tray/attack(mob/living/M as mob, mob/living/user as mob)
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
drop_inventory(user)
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
@@ -846,7 +846,7 @@
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
item_state = "matchbox"
storage_slots = 10
w_class = WEIGHT_CLASS_TINY
max_w_class = WEIGHT_CLASS_TINY

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