mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
Event system now takes department activity into account.
Pretty much an overhaul of the whole event choosing system, which makes it a bit better IMO. Ported this from my larger feature request branch.
This commit is contained in:
+115
-78
@@ -10,27 +10,75 @@
|
||||
dust_swarm("weak")*/
|
||||
if (!event)
|
||||
//CARN: checks to see if random events are enabled.
|
||||
if(config.allow_random_events && prob(eventchance))
|
||||
event()
|
||||
hadevent = 1
|
||||
if(config.allow_random_events)
|
||||
hadevent = event()
|
||||
else
|
||||
Holiday_Random_Event()
|
||||
else
|
||||
event = 0
|
||||
sleep(2400)
|
||||
|
||||
// Doesn't necessarily trigger an event, but might. Returns 1 if it did.
|
||||
/proc/event()
|
||||
event = 1
|
||||
if(!sent_ninja_to_station)
|
||||
choose_space_ninja()
|
||||
return
|
||||
|
||||
var/eventNumbersToPickFrom = list(1,2,4,5,6,7,8,9,10,11,12,13,14,15) //so ninjas don't cause "empty" events.
|
||||
var/minutes_passed = world.time/600
|
||||
|
||||
if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
|
||||
eventNumbersToPickFrom += 3
|
||||
switch(pick(eventNumbersToPickFrom))
|
||||
if(1)
|
||||
var/engineer_count = number_active_with_role("Engineer")
|
||||
var/security_count = number_active_with_role("Security")
|
||||
var/medical_count = number_active_with_role("Medical")
|
||||
var/AI_count = number_active_with_role("AI")
|
||||
|
||||
// Maps event names to event chances
|
||||
// For each chance, 100 represents "normal likelihood", anything below 100 is "reduced likelihood", anything above 100 is "increased likelihood"
|
||||
var/list/possibleEvents = list()
|
||||
|
||||
// Check for additional possible events
|
||||
possibleEvents["Carp"] = 50 + 50 * engineer_count
|
||||
possibleEvents["Lights"] = 100
|
||||
possibleEvents["Communications"] = 50 + 50 * AI_count
|
||||
possibleEvents["Alien"] = 10
|
||||
if(AI_count >= 1)
|
||||
possibleEvents["Ion Storm"] = AI_count * 50 + engineer_count * 10
|
||||
if(engineer_count >= 1 && minutes_passed >= 30) // Give engineers time to set up engine
|
||||
possibleEvents["Meteor"] = 80 * engineer_count
|
||||
possibleEvents["Blob"] = 30 * engineer_count
|
||||
possibleEvents["Spacevine"] = 30 * engineer_count
|
||||
if(medical_count >= 1)
|
||||
possibleEvents["Radiation"] = medical_count * 100
|
||||
possibleEvents["Virus"] = medical_count * 50
|
||||
possibleEvents["Appendicitis"] = medical_count * 50
|
||||
if(security_count >= 1)
|
||||
possibleEvents["Prison Break"] = security_count * 50
|
||||
possibleEvents["Space Ninja"] = security_count * 10 // very low chance for space ninja event
|
||||
|
||||
var/picked_event = pick(possibleEvents)
|
||||
var/chance = possibleEvents[picked_event]
|
||||
|
||||
var/base_chance = 0.4
|
||||
switch(player_list.len)
|
||||
if(5 to 10)
|
||||
base_chance = 0.6
|
||||
if(11 to 15)
|
||||
base_chance = 0.7
|
||||
if(16 to 20)
|
||||
base_chance = 0.8
|
||||
if(21 to 25)
|
||||
base_chance = 0.9
|
||||
if(26 to 30)
|
||||
base_chance = 1.0
|
||||
if(30 to 100000)
|
||||
base_chance = 1.1
|
||||
|
||||
// Trigger the event based on how likely it currently is.
|
||||
if(!prob(chance * eventchance * base_chance)) // "normal" event chance at 20 players
|
||||
return 0
|
||||
|
||||
switch(picked_event)
|
||||
if("Meteor")
|
||||
command_alert("Meteors have been detected on collision course with the station.", "Meteor Alert")
|
||||
world << sound('sound/AI/meteors.ogg')
|
||||
spawn(100)
|
||||
@@ -39,35 +87,34 @@
|
||||
spawn(700)
|
||||
meteor_wave()
|
||||
spawn_meteors()
|
||||
if(3)
|
||||
if("Blob")
|
||||
mini_blob_event()
|
||||
if("Space Ninja")
|
||||
//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
|
||||
choose_space_ninja()
|
||||
if(4)
|
||||
mini_blob_event()
|
||||
if(5)
|
||||
if("Radiation")
|
||||
high_radiation_event()
|
||||
if(6)
|
||||
if("Virus")
|
||||
viral_outbreak()
|
||||
if(7)
|
||||
if(prob(10))
|
||||
alien_infestation()
|
||||
if(8)
|
||||
if("Alien")
|
||||
alien_infestation()
|
||||
if("Prison Break")
|
||||
prison_break()
|
||||
if(9)
|
||||
if("Carp")
|
||||
carp_migration()
|
||||
/*if(10)
|
||||
immovablerod()*/
|
||||
if(11)
|
||||
if("Lights")
|
||||
lightsout(1,2)
|
||||
if(12)
|
||||
if("Appendicitis")
|
||||
appendicitis()
|
||||
if(13)
|
||||
if("Ion Storm")
|
||||
IonStorm()
|
||||
if(14)
|
||||
if("Spacevine")
|
||||
spacevine_infestation()
|
||||
if(15)
|
||||
if("Communications")
|
||||
communications_blackout()
|
||||
|
||||
return 1
|
||||
|
||||
/proc/communications_blackout(var/silent = 1)
|
||||
|
||||
if(!silent)
|
||||
@@ -175,61 +222,16 @@
|
||||
break
|
||||
|
||||
/proc/viral_outbreak(var/virus = null)
|
||||
// command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
// world << sound('sound/AI/outbreak7.ogg')
|
||||
var/virus_type
|
||||
if(!virus)
|
||||
virus_type = pick(/datum/disease/dnaspread,/datum/disease/flu,/datum/disease/cold,/datum/disease/brainrot,/datum/disease/magnitis,/datum/disease/pierrot_throat)
|
||||
else
|
||||
switch(virus)
|
||||
if("fake gbs")
|
||||
virus_type = /datum/disease/fake_gbs
|
||||
if("gbs")
|
||||
virus_type = /datum/disease/gbs
|
||||
if("magnitis")
|
||||
virus_type = /datum/disease/magnitis
|
||||
if("rhumba beat")
|
||||
virus_type = /datum/disease/rhumba_beat
|
||||
if("brain rot")
|
||||
virus_type = /datum/disease/brainrot
|
||||
if("cold")
|
||||
virus_type = /datum/disease/cold
|
||||
if("retrovirus")
|
||||
virus_type = /datum/disease/dnaspread
|
||||
if("flu")
|
||||
virus_type = /datum/disease/flu
|
||||
// if("t-virus")
|
||||
// virus_type = /datum/disease/t_virus
|
||||
if("pierrot's throat")
|
||||
virus_type = /datum/disease/pierrot_throat
|
||||
for(var/mob/living/carbon/human/H in living_mob_list)
|
||||
|
||||
var/foundAlready = 0 // don't infect someone that already has the virus
|
||||
for(var/datum/disease/D in H.viruses)
|
||||
foundAlready = 1
|
||||
if(H.stat == 2 || foundAlready)
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if((H.virus2) || (H.stat == 2) || prob(30))
|
||||
continue
|
||||
|
||||
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
|
||||
if((!H.dna) || (H.sdisabilities & BLIND)) //A blindness disease would be the worst.
|
||||
continue
|
||||
var/datum/disease/dnaspread/D = new
|
||||
D.strain_data["name"] = H.real_name
|
||||
D.strain_data["UI"] = H.dna.uni_identity
|
||||
D.strain_data["SE"] = H.dna.struc_enzymes
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
H.viruses += D
|
||||
break
|
||||
else
|
||||
var/datum/disease/D = new virus_type
|
||||
D.carrier = 1
|
||||
D.holder = H
|
||||
D.affected_mob = H
|
||||
H.viruses += D
|
||||
break
|
||||
spawn(rand(1500, 3000)) //Delayed announcements to keep the crew on their toes.
|
||||
infect_mob_random_lesser(H)
|
||||
break
|
||||
|
||||
command_alert("An unknown virus has been detected onboard the ship.", "Virus Alert")
|
||||
|
||||
spawn(rand(0, 3000)) //Delayed announcements to keep the crew on their toes.
|
||||
command_alert("Confirmed outbreak of level 7 viral biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
|
||||
world << sound('sound/AI/outbreak7.ogg')
|
||||
|
||||
@@ -496,3 +498,38 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
|
||||
|
||||
world << "Ion Storm Main Done"
|
||||
*/
|
||||
|
||||
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
|
||||
// with a specific role.
|
||||
// Note that this isn't sorted by department, because e.g. having a roboticist shouldn't make meteors spawn.
|
||||
proc/number_active_with_role(role)
|
||||
var/count = 0
|
||||
for(var/mob/M in player_list)
|
||||
if(!M.client || M.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
|
||||
continue
|
||||
switch(role)
|
||||
if("Engineer")
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "engineering robot module")
|
||||
count++
|
||||
if(M.mind.assigned_role in list("Chief Engineer", "Station Engineer"))
|
||||
count++
|
||||
if("Medical")
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "medical robot module")
|
||||
count++
|
||||
if(M.mind.assigned_role in list("Chief Medical Officer", "Medical Doctor"))
|
||||
count++
|
||||
if("Security")
|
||||
if(istype(M, /mob/living/silicon/robot) && M:module && M:module.name == "security robot module")
|
||||
count++
|
||||
if(M.mind.assigned_role in security_positions)
|
||||
count++
|
||||
if("Scientist")
|
||||
if(M.mind.assigned_role in list("Research Director", "Scientist"))
|
||||
count++
|
||||
if("AI")
|
||||
if(M.mind.assigned_role == "AI")
|
||||
count++
|
||||
if("Cyborg")
|
||||
if(M.mind.assigned_role == "Cyborg")
|
||||
count++
|
||||
return count
|
||||
|
||||
Reference in New Issue
Block a user