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Completely tears out all uses of the 'update_icon' var in mobs
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@@ -9,7 +9,6 @@
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var/next_attack = 0
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var/pounce_cooldown = 0
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var/pounce_cooldown_time = 30
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update_icon = 1
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var/leap_on_click = 0
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var/custom_pixel_x_offset = 0 //for admin fuckery.
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var/custom_pixel_y_offset = 0
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@@ -12,7 +12,6 @@
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health = 150
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gender = NEUTER
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update_icon = 0
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nutrition = 700
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see_in_dark = 8
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@@ -199,8 +199,6 @@
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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var/update_icon = 1 //Set to 1 to trigger update_icons() at the next life() call
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var/status_flags = CANSTUN|CANWEAKEN|CANPARALYSE|CANPUSH //bitflags defining which status effects can be inflicted (replaces canweaken, canstun, etc)
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var/area/lastarea = null
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@@ -94,8 +94,7 @@
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M.bodytemperature = temperature
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if(temperature > 500)//emagged
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M.adjust_fire_stacks(0.5)
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M.on_fire = 1
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M.update_icon = 1
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M.IgniteMob()
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playsound(M.loc, 'sound/effects/bamf.ogg', 50, 0)
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return 1
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