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Completely tears out all uses of the 'update_icon' var in mobs
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@@ -94,8 +94,7 @@
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M.bodytemperature = temperature
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if(temperature > 500)//emagged
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M.adjust_fire_stacks(0.5)
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M.on_fire = 1
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M.update_icon = 1
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M.IgniteMob()
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playsound(M.loc, 'sound/effects/bamf.ogg', 50, 0)
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return 1
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