Merge pull request #16151 from S34NW/solgov_ERT

SolGov SOO loadout, SolGov hardsuits.
This commit is contained in:
variableundefined
2021-08-11 15:55:18 -04:00
committed by GitHub
24 changed files with 127 additions and 32 deletions
+12 -13
View File
@@ -647,20 +647,20 @@
name = "Solar Federation Marine"
uniform = /obj/item/clothing/under/solgov
suit = /obj/item/clothing/suit/armor/bulletproof
back = /obj/item/storage/backpack/security
back = /obj/item/storage/backpack/ert/solgov
belt = /obj/item/storage/belt/military/assault/marines/full
head = /obj/item/clothing/head/soft/solgov/marines
glasses = /obj/item/clothing/glasses/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
l_ear = /obj/item/radio/headset/ert/alt/solgov
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/shotgun/bulldog
suit_store = /obj/item/gun/projectile/automatic/pistol/m1911
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
box = /obj/item/storage/box/responseteam
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
@@ -702,13 +702,12 @@
head = /obj/item/clothing/head/beret/solgov/command
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
l_ear = /obj/item/radio/headset/ert/alt/commander
l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
l_hand = null
belt = /obj/item/melee/baton/loaded
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
@@ -720,14 +719,14 @@
/datum/outfit/admin/solgov/elite
name = "Solar Federation Specops Marine"
uniform = /obj/item/clothing/under/solgov/elite
head = /obj/item/clothing/head/soft/solgov/marines/elite
suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov
head = null
mask = /obj/item/clothing/mask/gas/explorer/marines
belt = /obj/item/storage/belt/military/assault/marines/elite/full
l_hand = /obj/item/gun/projectile/automatic/ar
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/whetstone = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1
)
cybernetic_implants = list(
@@ -737,22 +736,22 @@
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/eyes/cybernetic/shield
)
/datum/outfit/admin/solgov/elite/lieutenant
name = "Solar Federation Specops Lieutenant"
uniform = /obj/item/clothing/under/solgov/command/elite
head = /obj/item/clothing/head/beret/solgov/command/elite
suit = /obj/item/clothing/suit/space/hardsuit/ert/solgov/command
head = null
mask = /obj/item/clothing/mask/gas/explorer/marines
glasses = /obj/item/clothing/glasses/night
back = /obj/item/storage/backpack/satchel
belt = /obj/item/melee/baton/loaded
l_hand = null
suit_store = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
l_ear = /obj/item/radio/headset/ert/alt/commander
l_ear = /obj/item/radio/headset/ert/alt/commander/solgov
backpack_contents = list(
/obj/item/storage/box/responseteam = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/clothing/mask/gas/explorer/marines = 1,
/obj/item/reagent_containers/hypospray/autoinjector/survival = 1,
/obj/item/ammo_box/magazine/m50 = 3
)
+1 -1
View File
@@ -11,7 +11,7 @@ GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","E
name = "changeling"
config_tag = "changeling"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+1 -1
View File
@@ -48,7 +48,7 @@ GLOBAL_LIST_EMPTY(all_cults)
/datum/game_mode/cult
name = "cult"
config_tag = "cult"
restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
restricted_jobs = list("Chaplain", "AI", "Cyborg", "Internal Affairs Agent", "Security Officer", "Warden", "Detective", "Security Pod Pilot", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Magistrate", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_jobs = list()
required_players = 30
required_enemies = 3
+1 -1
View File
@@ -74,7 +74,7 @@ Made by Xhuis
required_enemies = 2
recommended_enemies = 2
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Head of Personnel", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
/datum/game_mode/shadowling/announce()
to_chat(world, "<b>The current game mode is - Shadowling!</b>")
+1 -1
View File
@@ -11,7 +11,7 @@
name = "traitor"
config_tag = "traitor"
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Internal Affairs Agent", "Brig Physician", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
required_players = 0
required_enemies = 1
recommended_enemies = 4
+1 -1
View File
@@ -2,7 +2,7 @@
name = "traitor+vampire"
config_tag = "traitorvamp"
traitors_possible = 3 //hard limit on traitors if scaling is turned off
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Solar Federation Brigadier General")
restricted_jobs = list("Cyborg")
secondary_restricted_jobs = list("AI")
required_players = 10
+1 -1
View File
@@ -9,7 +9,7 @@
name = "vampire"
config_tag = "vampire"
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Chaplain", "Brig Physician", "Internal Affairs Agent", "Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
protected_species = list("Machine")
required_players = 15
required_enemies = 1
+3 -1
View File
@@ -100,6 +100,8 @@
return get_all_centcom_access() + get_all_accesses()
if("Special Operations Officer")
return get_all_centcom_access() + get_all_accesses()
if("Solar Federation Brigadier General")
return get_all_centcom_access() + get_all_accesses()
if("Nanotrasen Navy Representative")
return get_all_centcom_access() + get_all_accesses()
if("Nanotrasen Navy Officer")
@@ -401,7 +403,7 @@
return list("VIP Guest","Custodian","Thunderdome Overseer","Emergency Response Team Member","Emergency Response Team Leader","Intel Officer","Medical Officer","Death Commando","Research Officer","Deathsquad Officer","Special Operations Officer","Nanotrasen Navy Representative","Nanotrasen Navy Officer","Nanotrasen Navy Captain","Supreme Commander")
/proc/get_all_solgov_jobs()
return list("Solar Federation Lieutenant","Solar Federation Specops Lieutenant","Solar Federation Marine","Solar Federation Specops Marine","Solar Federation Representative","Sol Trader")
return list("Solar Federation Lieutenant","Solar Federation Specops Lieutenant","Solar Federation Marine","Solar Federation Specops Marine","Solar Federation Representative","Sol Trader","Solar Federation Brigadier General")
//gets the actual job rank (ignoring alt titles)
//this is used solely for sechuds
+22 -2
View File
@@ -69,9 +69,9 @@
/datum/outfit/job/ntspecops
name = "Special Operations Officer"
jobtype = /datum/job/ntspecops
allow_backbag_choice = FALSE
uniform = /obj/item/clothing/under/rank/centcom/captain
suit = /obj/item/clothing/suit/space/deathsquad/officer
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/military/assault
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
@@ -82,8 +82,8 @@
id = /obj/item/card/id/centcom
pda = /obj/item/pda/centcom
r_pocket = /obj/item/storage/box/matches
back = /obj/item/storage/backpack/satchel
box = /obj/item/storage/box/centcomofficer
backpack = /obj/item/storage/backpack/satchel
backpack_contents = list(
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/storage/box/zipties = 1
@@ -104,3 +104,23 @@
if(visualsOnly)
return
H.mind.offstation_role = TRUE
/datum/job/ntspecops/solgovspecops
title = "Solar Federation Brigadier General"
outfit = /datum/outfit/job/ntspecops/solgovspecops
/datum/outfit/job/ntspecops/solgovspecops
name = "Solar Federation Brigadier General"
uniform = /obj/item/clothing/under/rank/centcom/captain/solgov
suit = /obj/item/clothing/suit/space/deathsquad/officer/solgov
head = /obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
/datum/outfit/job/ntspecops/solgovspecops/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(visualsOnly)
return
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_centcom_access(name), name, "lifetimeid")
H.sec_hud_set_ID()
H.mind.offstation_role = TRUE
+9 -2
View File
@@ -51,6 +51,11 @@
"Emergency Response Team Officer" = "dsquadradio",
"Nanotrasen Navy Officer" = "dsquadradio",
"Special Operations Officer" = "dsquadradio",
"Solar Federation Brigadier General" = "dsquadradio",
"Solar Federation Specops Lieutenant" = "dsquadradio",
"Solar Federation Specops Marine" = "dsquadradio",
"Solar Federation Lieutenant" = "dsquadradio",
"Solar Federation Marine" = "dsquadradio",
// Medical
"Chemist" = "medradio",
"Chief Medical Officer" = "medradio",
@@ -119,7 +124,9 @@
/// List of ERT jobs
var/list/ert_jobs = list("Emergency Response Team Officer", "Emergency Response Team Engineer", "Emergency Response Team Medic", "Emergency Response Team Leader", "Emergency Response Team Member")
/// List of CentComm jobs
var/list/cc_jobs = list("Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer")
var/list/cc_jobs = list("Nanotrasen Navy Officer", "Special Operations Officer", "Syndicate Officer", "Solar Federation Brigadier General")
/// List of SolGov Marine jobs
var/list/tsf_jobs = list("Solar Federation Specops Lieutenant", "Solar Federation Specops Marine", "Solar Federation Lieutenant", "Solar Federation Marine")
// Defined so code compiles and incase someone has a non-standard job
var/job_class = "radio"
// NOW FOR ACTUAL TOGGLES
@@ -278,7 +285,7 @@
// Makes heads of staff bold
if(toggle_command_bold)
var/job = tcm.sender_job
if((job in ert_jobs) || (job in heads) || (job in cc_jobs))
if((job in ert_jobs) || (job in heads) || (job in cc_jobs) || (job in tsf_jobs))
for(var/I in 1 to length(message_pieces))
var/datum/multilingual_say_piece/S = message_pieces[I]
if(!S.message)
@@ -307,12 +307,18 @@
icon_state = "com_headset_alt"
item_state = "com_headset_alt"
/obj/item/radio/headset/ert/alt/solgov
name = "\improper Trans-Solar Federation Marine's bowman headset"
/obj/item/radio/headset/ert/alt/commander
name = "ERT commander's bowman headset"
desc = "The headset of the boss. Protects ears from flashbangs. Can transmit even if telecomms are down."
requires_tcomms = FALSE
instant = TRUE
/obj/item/radio/headset/ert/alt/commander/solgov
name = "\improper Trans-Solar Federation Lieutenant's bowman headset"
/obj/item/radio/headset/centcom
name = "centcom officer's bowman headset"
desc = "The headset of final authority. Protects ears from flashbangs. Can transmit even if telecomms are down."
@@ -584,3 +584,9 @@
name = "emergency response team janitor backpack"
desc = "A spacious backpack with lots of pockets, worn by janitorial members of a Nanotrasen Emergency Response Team."
icon_state = "ert_janitor"
//Solgov
/obj/item/storage/backpack/ert/solgov
name = "\improper TSF marine backpack"
desc = "A spacious backpack with lots of pockets, worn by marines of the Trans-Solar Federation."
icon_state = "ert_solgov"
+4 -2
View File
@@ -206,11 +206,13 @@
icon_state = "solgovcberet"
item_color = "solgovc"
dog_fashion = null
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
strip_delay = 80
/obj/item/clothing/head/beret/solgov/command/elite
name = "\improper Trans-Solar Federation Specops Lieutenant's beret"
desc = "A beret worn by marines of the Trans-Solar Federation Psiops division. The insignia signifies the wearer bears the rank of a Lieutenant."
desc = "A beret worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovceliteberet"
item_color = "solgovcelite"
resistance_flags = FIRE_PROOF
+9 -5
View File
@@ -125,28 +125,32 @@
dog_fashion = null
/obj/item/clothing/head/soft/solgov/marines
armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
strip_delay = 60
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
icon_state = "solgovsoft_flipped"
strip_delay = 60
flipped = TRUE
/obj/item/clothing/head/soft/solgov/marines/elite
name = "\improper Trans-Solar Federation Specops marine cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division."
desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is!"
armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovelitesoft_flipped"
item_color = "solgovelite"
resistance_flags = FIRE_PROOF
/obj/item/clothing/head/soft/solgov/marines/command
name = "\improper Trans-Solar Federation lieutenant's cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
icon_state = "solgovcsoft_flipped"
item_color = "solgovc"
dog_fashion = null
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
strip_delay = 80
/obj/item/clothing/head/soft/solgov/marines/command/elite
name = "\improper Trans-Solar Federation Specops Lieutenant's cap"
desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is! The insignia signifies the wearer bears the rank of a Lieutenant."
armor= list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
icon_state = "solgovcelitesoft"
item_color = "solgovcelite"
resistance_flags = FIRE_PROOF
+35
View File
@@ -259,3 +259,38 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
slowdown = 0
// Solgov
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine helmet"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A helmet worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
icon_state = "hardsuit0-solgovmarine"
item_state = "hardsuit0-solgovmarine"
item_color = "solgovmarine"
armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/suit/space/hardsuit/ert/solgov
name = "\improper Trans-Solar Federation Specops Marine hardsuit"
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
desc = "A suit worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
icon_state = "ert_solgov_marine"
item_state = "ert_solgov_marine"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
slowdown = 0
armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
icon_state = "hardsuit0-solgovcommand"
item_state = "hardsuit0-solgovcommand"
item_color = "solgovcommand"
/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
icon_state = "ert_solgov_command"
item_state = "ert_solgov_command"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
@@ -87,6 +87,11 @@
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
flags = STOPSPRESSUREDMAGE | THICKMATERIAL
/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
name = "\improper Trans-Solar Federation commander's beret"
desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
icon_state = "solgovceliteberet"
/obj/item/clothing/suit/space/deathsquad/officer
name = "officer jacket"
desc = "An armored jacket used in special operations."
@@ -99,6 +104,12 @@
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_NORMAL
/obj/item/clothing/suit/space/deathsquad/officer/solgov
name = "\improper Trans-Solar Federation commander's jacket"
icon_state = "solgovcommander"
item_state = "solgovcommander"
//Space santa outfit suit
/obj/item/clothing/head/helmet/space/santahat
name = "Santa's hat"
@@ -129,6 +129,10 @@
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
displays_id = 0
/obj/item/clothing/under/rank/centcom/captain/solgov
name = "\improper Trans-Solar Federation commander's uniform"
desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
/obj/item/clothing/under/rank/centcom/blueshield
name = "formal blueshield's uniform"
desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
-1
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@@ -97,4 +97,3 @@
trigger_armed_response_team(D, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
else
return FALSE
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