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Merge pull request #16151 from S34NW/solgov_ERT
SolGov SOO loadout, SolGov hardsuits.
This commit is contained in:
@@ -206,11 +206,13 @@
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icon_state = "solgovcberet"
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item_color = "solgovc"
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dog_fashion = null
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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strip_delay = 80
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/obj/item/clothing/head/beret/solgov/command/elite
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name = "\improper Trans-Solar Federation Specops Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation Psiops division. The insignia signifies the wearer bears the rank of a Lieutenant."
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desc = "A beret worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 50, "fire" = 80, "acid" = 80)
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icon_state = "solgovceliteberet"
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item_color = "solgovcelite"
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resistance_flags = FIRE_PROOF
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@@ -125,28 +125,32 @@
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dog_fashion = null
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/obj/item/clothing/head/soft/solgov/marines
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armor = list("melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 50)
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strip_delay = 60
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armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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icon_state = "solgovsoft_flipped"
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strip_delay = 60
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flipped = TRUE
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/obj/item/clothing/head/soft/solgov/marines/elite
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name = "\improper Trans-Solar Federation Specops marine cap"
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desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division."
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desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is!"
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armor = list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
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icon_state = "solgovelitesoft_flipped"
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item_color = "solgovelite"
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/head/soft/solgov/marines/command
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name = "\improper Trans-Solar Federation lieutenant's cap"
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desc = "A soft cap worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list("melee" = 20, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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icon_state = "solgovcsoft_flipped"
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item_color = "solgovc"
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dog_fashion = null
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 60)
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strip_delay = 80
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/obj/item/clothing/head/soft/solgov/marines/command/elite
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name = "\improper Trans-Solar Federation Specops Lieutenant's cap"
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desc = "A soft cap worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
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desc = "A cap worn by marines of the Trans-Solar Federation Specops division. You aren't quite sure how they made this bulletproof, but you are glad it is! The insignia signifies the wearer bears the rank of a Lieutenant."
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armor= list("melee" = 35, "bullet" = 60, "laser" = 10, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 50, "fire" = 80, "acid" = 80)
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icon_state = "solgovcelitesoft"
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item_color = "solgovcelite"
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resistance_flags = FIRE_PROOF
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@@ -259,3 +259,38 @@
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/berserker
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80)
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slowdown = 0
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// Solgov
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine helmet"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A helmet worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
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icon_state = "hardsuit0-solgovmarine"
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item_state = "hardsuit0-solgovmarine"
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item_color = "solgovmarine"
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armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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/obj/item/clothing/suit/space/hardsuit/ert/solgov
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name = "\improper Trans-Solar Federation Specops Marine hardsuit"
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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desc = "A suit worn by marines of the Trans-Solar Federation. Armored, space ready, and fireproof."
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icon_state = "ert_solgov_marine"
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item_state = "ert_solgov_marine"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov
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slowdown = 0
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armor = list("melee" = 35, "bullet" = 60, "laser" = 15, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
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/obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant helmet"
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desc = "A helmet worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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icon_state = "hardsuit0-solgovcommand"
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item_state = "hardsuit0-solgovcommand"
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item_color = "solgovcommand"
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/obj/item/clothing/suit/space/hardsuit/ert/solgov/command
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name = "\improper Trans-Solar Federation Specops Lieutenant hardsuit"
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desc = "A suit worn by Lieutenants of the Trans-Solar Federation Marines. Has gold highlights to denote the wearer's rank. Armored, space ready, and fireproof."
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icon_state = "ert_solgov_command"
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item_state = "ert_solgov_command"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/solgov/command
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@@ -87,6 +87,11 @@
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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flags = STOPSPRESSUREDMAGE | THICKMATERIAL
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/obj/item/clothing/head/helmet/space/deathsquad/beret/solgov
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name = "\improper Trans-Solar Federation commander's beret"
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desc = "A camouflaged beret adorned with the star of the Trans-Solar Federation, worn by generals of the Trans-Solar Federation."
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icon_state = "solgovceliteberet"
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/obj/item/clothing/suit/space/deathsquad/officer
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name = "officer jacket"
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desc = "An armored jacket used in special operations."
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@@ -99,6 +104,12 @@
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resistance_flags = FIRE_PROOF | ACID_PROOF
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/clothing/suit/space/deathsquad/officer/solgov
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name = "\improper Trans-Solar Federation commander's jacket"
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icon_state = "solgovcommander"
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item_state = "solgovcommander"
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//Space santa outfit suit
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/obj/item/clothing/head/helmet/space/santahat
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name = "Santa's hat"
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@@ -129,6 +129,10 @@
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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displays_id = 0
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/obj/item/clothing/under/rank/centcom/captain/solgov
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name = "\improper Trans-Solar Federation commander's uniform"
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desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
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/obj/item/clothing/under/rank/centcom/blueshield
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name = "formal blueshield's uniform"
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desc = "Gold trim on space-black cloth, this uniform bears \"Close Protection\" on the left shoulder. It's got exotic materials for protection."
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@@ -97,4 +97,3 @@
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trigger_armed_response_team(D, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots)
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else
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return FALSE
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