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Xenos cant roll under 50 crew (#30041)
* Xenos cant roll under 50 crew * Timing define Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com> --------- Signed-off-by: Silverplate <118299273+silverplatedelta@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
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co-authored by
Burzah
PollardTheDragon
parent
42d07892c9
commit
dab79a45d4
@@ -18,6 +18,11 @@
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playercount = length(GLOB.clients)//grab playercount when event starts not when game starts
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if(playercount >= highpop_trigger) //spawn with 4 if highpop
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spawncount = 4
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if(length(GLOB.crew_list) < 50) // manifest must have 50 crew to roll
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// if xenos dont roll due to pop, try again to roll for a major in 60 seconds
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var/datum/event_container/EC = SSevents.event_containers[EVENT_LEVEL_MAJOR]
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EC.next_event_time = world.time + 1 MINUTES
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return
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INVOKE_ASYNC(src, PROC_REF(spawn_xenos))
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/datum/event/alien_infestation/proc/spawn_xenos()
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