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[PORT] Add mantis blades (new traitor item) (#27594)
* add mantis blades * fix nuclear only * fix .dme edit * fix linter * new attack chain * maybe fix linter * add NT mantis blade to syndicate 6 * newline * add list * fix nested types * ability to pry open doors with two blades * Update code/game/machinery/doors/airlock.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * requested changes * remove transform * replace sleep with addtimer * Update code/datums/uplink_items/uplink_general.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/datums/uplink_items/uplink_general.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/uplink_kits.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/research/designs/weapon_designs.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/research/designs/weapon_designs.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> * add safetys and some cleanup * return parry sound * snake case and replace CALLBACK with VARSET_CALLBACK * move attacking logic and update item and uplink description * cleanup * first attempt * fix conditional statement * update paradise.dme * edit whitespace * signal interceptors * improve some logic * oops * use COMSIG_INTERACTING * return one whitespace * subtype for mantis blades * replace .GetComponent() with signal * fix typo * better naming * attempt_cancel_message and some logic * split logic --------- Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
This commit is contained in:
@@ -68,6 +68,8 @@
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#define COMPONENT_TWOHANDED_BLOCK_WIELD (1<<0)
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///from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
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#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield"
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///from base of /datum/component/forces_doors_open/proc/force_open_door(obj/item): (datum/source, mob/user, atom/target)
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#define COMSIG_TWOHANDED_WIELDED_TRY_WIELD_INTERACT "twohanded_wielded_try_wield_interact"
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// /datum/action
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@@ -280,8 +280,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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#define TRAIT_WIELDED "wielded"
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/// Wires on this will have their titles randomized for those with SHOW_WIRES
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#define TRAIT_OBSCURED_WIRES "obscured_wires"
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/// Forces open doors after a delay specific to the item
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#define TRAIT_FORCES_OPEN_DOORS_ITEM "forces_open_doors_item_varient"
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/// Makes the item no longer spit out a visible message when thrown
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#define TRAIT_NO_THROWN_MESSAGE "no_message_when_thrown"
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/// Makes the item not display a message on storage insertion
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@@ -133,7 +133,6 @@ GLOBAL_LIST_INIT(traits_by_type, list(
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"TRAIT_SUPERMATTER_IMMUNE" = TRAIT_SUPERMATTER_IMMUNE,
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"TRAIT_BUTCHER_HUMANS" = TRAIT_BUTCHERS_HUMANS,
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"TRAIT_CMAGGED" = TRAIT_CMAGGED,
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"TRAIT_FORCES_OPEN_DOORS" = TRAIT_FORCES_OPEN_DOORS_ITEM,
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"TRAIT_OBSCURED_WIRES" = TRAIT_OBSCURED_WIRES,
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"TRAIT_XENO_INTERACTABLE" = TRAIT_XENO_INTERACTABLE,
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"TRAIT_NO_THROWN_MESSAGE" = TRAIT_NO_THROWN_MESSAGE,
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@@ -0,0 +1,117 @@
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/**
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* /datum/component/forces_doors_open
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*
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* This component allows item to pry open doors.
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*
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*/
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/datum/component/forces_doors_open
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/// The time it takes to open the airlock when forced
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var/time_to_open
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/// Whether the airlock can be forced open while powered.
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var/can_force_open_while_powered
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/// Whether the airlock can be forced open while unpowered.
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var/can_force_open_while_unpowered
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/// Whether the firedoor can be opened.
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var/can_open_firedoors
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/// The sound played when the airlock is forced open.
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var/open_sound
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/// Indicates whether no sound should be played when opening.
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var/no_sound
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/datum/component/forces_doors_open/Initialize(
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time_to_open = 5 SECONDS,
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can_force_open_while_powered = TRUE,
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can_force_open_while_unpowered = TRUE,
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can_open_firedoors = TRUE,
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open_sound = 'sound/machines/airlock_alien_prying.ogg',
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no_sound = FALSE)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.time_to_open = time_to_open
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src.can_force_open_while_powered = can_force_open_while_powered
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src.can_force_open_while_unpowered = can_force_open_while_unpowered
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src.can_open_firedoors = can_open_firedoors
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src.open_sound = open_sound
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src.no_sound = no_sound
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RegisterSignal(parent, COMSIG_INTERACTING, PROC_REF(on_interact))
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/datum/component/forces_doors_open/proc/on_interact(datum/source, mob/user, atom/target)
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SIGNAL_HANDLER // COMSIG_INTERACTING
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if(check_intent(user))
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return
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if(try_to_open_firedoor(target))
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return ITEM_INTERACT_COMPLETE
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if(try_to_force_open_airlock(user, target))
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return ITEM_INTERACT_COMPLETE
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/// check is user in harm intent
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/datum/component/forces_doors_open/proc/check_intent(mob/user)
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if(user.a_intent == INTENT_HARM)
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return TRUE
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/// try to open firedoor
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/datum/component/forces_doors_open/proc/try_to_open_firedoor(atom/target)
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if(can_open_firedoors && istype(target, /obj/machinery/door/firedoor)) // open firedoor and dont open blastdoors and windowdoors
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INVOKE_ASYNC(src, PROC_REF(open_unpowered_door), target)
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return TRUE
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/// try to force open airlock
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/datum/component/forces_doors_open/proc/try_to_force_open_airlock(mob/user, obj/machinery/door/airlock/airlock)
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if(!istype(airlock, /obj/machinery/door/airlock)) // only airlocks have arePowerSystemsOn()
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return
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if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELDED_TRY_WIELD_INTERACT) && airlock.arePowerSystemsOn())
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to_chat(user, "<span class='warning'>You need to be wielding [parent] to do that!</span>")
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return TRUE
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if(!airlock.density)
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return TRUE
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// open unpowered
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if(can_force_open_while_unpowered && !airlock.arePowerSystemsOn())
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INVOKE_ASYNC(src, PROC_REF(open_unpowered_door), airlock)
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return TRUE
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// open powered
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if(can_force_open_while_powered)
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INVOKE_ASYNC(src, PROC_REF(open_powered_airlock), airlock, user)
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return TRUE
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/// open airlock with delay
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/datum/component/forces_doors_open/proc/open_powered_airlock(obj/machinery/door/airlock/airlock, mob/user)
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if(!no_sound)
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playsound(parent, open_sound, 100, 1)
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if(do_after_once(user, time_to_open, target = airlock, attempt_cancel_message = "You decide to stop prying [airlock] with [parent]."))
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if(airlock.open(TRUE))
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return // successfully opened
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// opening failed
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if(airlock.density)
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to_chat(user, "<span class='warning'>Despite your attempts, [airlock] refuses to open.</span>")
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/// open door without checks
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/datum/component/forces_doors_open/proc/open_unpowered_door(obj/machinery/door/door)
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door.open(TRUE)
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/// subtype for mantis blades
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/datum/component/forces_doors_open/mantis/on_interact(datum/source, mob/user, atom/target)
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if(check_intent(user))
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return
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if(try_to_open_firedoor(target))
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return ITEM_INTERACT_COMPLETE
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var/obj/item/melee/mantis_blade/secondblade = user.get_inactive_hand()
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if(!istype(secondblade, /obj/item/melee/mantis_blade))
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to_chat(user, "<span class='warning'>You need a second [parent] to pry open doors!</span>")
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return ITEM_INTERACT_COMPLETE
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if(try_to_force_open_airlock(user, target))
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return ITEM_INTERACT_COMPLETE
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@@ -111,6 +111,7 @@
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RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, PROC_REF(on_sharpen))
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RegisterSignal(parent, COMSIG_CARBON_UPDATE_HANDCUFFED, PROC_REF(on_handcuff_user))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, PROC_REF(on_attack_hand))
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RegisterSignal(parent, COMSIG_TWOHANDED_WIELDED_TRY_WIELD_INTERACT, PROC_REF(check_unwielded))
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// Remove all siginals registered to the parent item
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/datum/component/two_handed/UnregisterFromParent()
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@@ -307,6 +308,15 @@
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// Clear any old refrence to an item that should be gone now
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offhand_item = null
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/**
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* Check if item is unwielded
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*
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* returns TRUE if unwielded
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*/
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/datum/component/two_handed/proc/check_unwielded()
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SIGNAL_HANDLER // COMSIG_TWOHANDED_WIELDED_TRY_WIELD_INTERACT
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return wielded ? FALSE : TRUE;
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/**
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* on_attack triggers on attack with the parent item
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*/
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@@ -949,6 +949,15 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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item = /obj/item/autosurgeon/organ/syndicate/oneuse/scope_eyes
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cost = 10
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/datum/uplink_item/cyber_implants/mantis_kit
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name = "'Naginata' Mantis Blades Kit"
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desc = "A pair of devastating 'Naginata' concealable mantis blades, which retract into the arms of the user. \
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Their monomolecular edges will easily tear through flesh and armor alike, and can even pry open airlocks when used together. \
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When both blades are equipped, they enable the user to perform double attacks. \
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Can be used to parry incoming melee attacks."
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reference = "MBK"
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item = /obj/item/storage/box/syndie_kit/syndie_mantis
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cost = 60
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////////////////////////////////////////
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// MARK: POINTLESS BADASSERY
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@@ -1190,9 +1190,6 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
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/obj/machinery/door/airlock/try_to_crowbar(mob/living/user, obj/item/I)
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if(operating)
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return
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if(HAS_TRAIT(I, TRAIT_FORCES_OPEN_DOORS_ITEM))
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force_open_with_item(user, I)
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return
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var/beingcrowbarred = FALSE
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if(I.tool_behaviour == TOOL_CROWBAR && I.tool_use_check(user, 0))
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beingcrowbarred = TRUE
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@@ -1237,31 +1234,6 @@ GLOBAL_LIST_EMPTY(airlock_emissive_underlays)
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if(density && !open(1))
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to_chat(user, "<span class='warning'>Despite your attempts, [src] refuses to open.</span>")
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/obj/machinery/door/airlock/proc/force_open_with_item(mob/living/user, obj/item/I)
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/// Time it takes to open an airlock with an item with the TRAIT_FORCES_OPEN_DOORS_ITEM trait, 5 seconds for wielded items, 10 seconds for nonwielded items
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var/time_to_open_airlock = 10 SECONDS
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/// Can we open the airlock while unpowered? Wielded item's can't, but unwielded items can
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var/can_force_open_while_unpowered = TRUE
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if(I.GetComponent(/datum/component/two_handed))
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can_force_open_while_unpowered = FALSE
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time_to_open_airlock = 5 SECONDS
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if(!HAS_TRAIT(I, TRAIT_WIELDED))
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to_chat(user, "<span class='warning'>You need to be wielding [I] to do that!</span>")
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return
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if(!density || prying_so_hard)
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return
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playsound(src, 'sound/machines/airlock_alien_prying.ogg', 100, 1) //is it aliens or just the CE being a dick?
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if(!arePowerSystemsOn() && can_force_open_while_unpowered)
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open(TRUE)
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return
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prying_so_hard = TRUE //so you dont pry the door when you are already trying to pry it
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var/result = do_after(user, time_to_open_airlock, target = src)
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prying_so_hard = FALSE
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if(result)
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open(TRUE)
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if(density && !open(TRUE))
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to_chat(user, "<span class='warning'>Despite your attempts, [src] refuses to open.</span>")
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/obj/machinery/door/airlock/open(forced=0)
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if(operating || welded || locked || emagged)
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return 0
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@@ -260,9 +260,6 @@
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if(HAS_TRAIT(src, TRAIT_CMAGGED) && I.can_clean()) //If the cmagged door is being hit with cleaning supplies, don't open it, it's being cleaned!
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return
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if(user.a_intent != INTENT_HARM && HAS_TRAIT(I, TRAIT_FORCES_OPEN_DOORS_ITEM))
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try_to_crowbar(user, I)
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return TRUE
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else if(!(I.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
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try_to_activate_door(user)
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return TRUE
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@@ -579,3 +579,12 @@
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/obj/item/storage/box/syndie_kit/forgers_kit/populate_contents()
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new /obj/item/stamp/chameleon(src)
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new /obj/item/pen/chameleon(src)
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/obj/item/storage/box/syndie_kit/syndie_mantis
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name = "\improper Mantis Blades kit"
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desc = "A sleek box marked with a Cybersun logo. The label says it contains a pair of CX-12 'Naginata' mantis blades and accompanying autosurgeons."
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/obj/item/storage/box/syndie_kit/syndie_mantis/populate_contents()
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new /obj/item/autosurgeon/organ/syndicate/oneuse/syndie_mantis(src)
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new /obj/item/autosurgeon/organ/syndicate/oneuse/syndie_mantis/l(src)
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@@ -28,7 +28,7 @@
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/obj/item/fireaxe/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_FORCES_OPEN_DOORS_ITEM, ROUNDSTART_TRAIT)
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AddComponent(/datum/component/forces_doors_open)
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.7, _parryable_attack_types = MELEE_ATTACK, _parry_cooldown = (10 / 3) SECONDS, _requires_two_hands = TRUE) // 2.3333 seconds of cooldown for 30% uptime
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AddComponent(/datum/component/two_handed, force_unwielded = force_unwielded, force_wielded = force_wielded, icon_wielded = "[base_icon_state]1")
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@@ -1070,8 +1070,8 @@
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/obj/item/supermatter_halberd/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_FORCES_OPEN_DOORS_ITEM, ROUNDSTART_TRAIT)
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ADD_TRAIT(src, TRAIT_SUPERMATTER_IMMUNE, ROUNDSTART_TRAIT) //so it can't be dusted by the SM
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AddComponent(/datum/component/forces_doors_open)
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AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.25, _parryable_attack_types = ALL_ATTACK_TYPES, _parry_cooldown = (4 / 3) SECONDS, _requires_two_hands = TRUE) // 0.3333 seconds of cooldown for 75% uptime
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AddComponent(/datum/component/two_handed, force_wielded = 40, force_unwielded = force, icon_wielded = "[base_icon_state]1")
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@@ -149,7 +149,7 @@
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/obj/item/melee/arm_blade/Initialize(mapload, silent, new_parent_action)
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. = ..()
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parent_action = new_parent_action
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ADD_TRAIT(src, TRAIT_FORCES_OPEN_DOORS_ITEM, ROUNDSTART_TRAIT)
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AddComponent(/datum/component/forces_doors_open, time_to_open = 10 SECONDS)
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/obj/item/melee/arm_blade/Destroy()
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if(parent_action)
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@@ -399,3 +399,15 @@
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reagents_list = list("fuel" = 30)
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build_path = /obj/item/chemical_canister/pyrotechnics
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category = list("Weapons")
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/datum/design/nt_mantis
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name = "'Scylla' mantis blade implant"
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desc = "A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons."
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id = "mantis_blade_nt"
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req_tech = list("materials" = 7, "engineering" = 6, "combat" = 7, "syndicate" = 6)
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build_type = PROTOLATHE | MECHFAB
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construction_time = 6 SECONDS
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materials = list(MAT_METAL = 10000, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_TITANIUM = 3000, MAT_DIAMOND = 4000)
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build_path = /obj/item/organ/internal/cyberimp/arm/nt_mantis
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category = list("Medical", "Weapons")
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@@ -836,3 +836,99 @@
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if(emp_proof)
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return
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muscle_implant.emp_act(severity, owner)
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// Mantis blades
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/obj/item/melee/mantis_blade
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name = "mantis blade"
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desc = "A blade designed to be hidden just beneath the skin. The brain is directly linked to this bad boy, allowing it to spring into action. \
|
||||
When both blades are equipped, they enable the user to perform double attacks."
|
||||
icon = 'icons/obj/weapons/melee.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/implants_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/implants_righthand.dmi'
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
new_attack_chain = TRUE
|
||||
var/double_attack = TRUE
|
||||
var/double_attack_cd = 1.5 // seconds, so every second attack
|
||||
sharp = TRUE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "lacerated", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/melee/mantis_blade/equipped(mob/user, slot, initial)
|
||||
. = ..()
|
||||
if(slot == ITEM_SLOT_LEFT_HAND)
|
||||
transform = matrix(-1, 0, 0, 0, 1, 0)
|
||||
else
|
||||
transform = null
|
||||
|
||||
// make double attack if blades in both hands and not on CD
|
||||
/obj/item/melee/mantis_blade/attack(mob/living/target, mob/living/user, params)
|
||||
var/obj/item/melee/mantis_blade/secondblade = user.get_inactive_hand()
|
||||
if(!istype(secondblade, /obj/item/melee/mantis_blade) || !double_attack)
|
||||
return ..()
|
||||
|
||||
double_attack(target, user, params, secondblade)
|
||||
return FINISH_ATTACK
|
||||
|
||||
/obj/item/melee/mantis_blade/proc/double_attack(mob/living/target, mob/living/user, params, obj/item/melee/mantis_blade/secondblade)
|
||||
// first attack
|
||||
single_attack(target, user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
// second attack
|
||||
addtimer(CALLBACK(secondblade, PROC_REF(single_attack), target, user, params), 0.2 SECONDS) // not instant second attack
|
||||
|
||||
/obj/item/melee/mantis_blade/proc/single_attack(mob/living/target, mob/living/user, params)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
double_attack = FALSE
|
||||
attack(target, user, params)
|
||||
addtimer(VARSET_CALLBACK(src, double_attack, TRUE), double_attack_cd SECONDS)
|
||||
|
||||
/obj/item/melee/mantis_blade/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/forces_doors_open/mantis)
|
||||
|
||||
/obj/item/melee/mantis_blade/syndicate
|
||||
name = "'Naginata' mantis blade"
|
||||
icon_state = "syndie_mantis"
|
||||
item_state = "syndie_mantis"
|
||||
force = 20
|
||||
armour_penetration_percentage = 30
|
||||
|
||||
/obj/item/melee/mantis_blade/syndicate/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = NON_PROJECTILE_ATTACKS, _parry_cooldown = (4 / 3) SECONDS) // 0.3333 seconds of cooldown for 75% uptime, non projectile
|
||||
|
||||
/obj/item/melee/mantis_blade/nt
|
||||
name = "'Scylla' mantis blade"
|
||||
icon_state = "mantis"
|
||||
item_state = "mantis"
|
||||
force = 18
|
||||
|
||||
/obj/item/melee/mantis_blade/nt/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.35, _parryable_attack_types = NON_PROJECTILE_ATTACKS, _parry_cooldown = (5 / 3) SECONDS) // 0.666667 seconds for 60% uptime, non projectile
|
||||
|
||||
// Mantis blades implants
|
||||
/obj/item/organ/internal/cyberimp/arm/syndie_mantis
|
||||
name = "'Naginata' mantis blade implants"
|
||||
desc = "A powerful and concealable mantis blade with a monomolecular edge, produced by Cybersun Industries. Cuts through flesh and armor alike with ease."
|
||||
origin_tech = "materials=5;combat=5;biotech=5;syndicate=4"
|
||||
contents = newlist(/obj/item/melee/mantis_blade/syndicate)
|
||||
icon_state = "syndie_mantis"
|
||||
icon = 'icons/obj/weapons/melee.dmi'
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/syndie_mantis/l
|
||||
parent_organ = "l_arm"
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/nt_mantis
|
||||
name = "'Scylla' mantis blade implant"
|
||||
desc = "A reverse-engineered mantis blade design produced by Nanotrasen. While still quite deadly, the loss of the monomolecular blade has drastically reduced its armor penetration capability."
|
||||
origin_tech = "materials=5;combat=5;biotech=5;syndicate=4"
|
||||
contents = newlist(/obj/item/melee/mantis_blade/nt)
|
||||
icon_state = "mantis"
|
||||
icon = 'icons/obj/weapons/melee.dmi'
|
||||
|
||||
/obj/item/organ/internal/cyberimp/arm/nt_mantis/l
|
||||
parent_organ = "l_arm"
|
||||
|
||||
|
||||
@@ -152,4 +152,10 @@
|
||||
/obj/item/autosurgeon/organ/syndicate/oneuse/hardened_heart
|
||||
starting_organ = /obj/item/organ/internal/heart/cybernetic/upgraded/hardened
|
||||
|
||||
/obj/item/autosurgeon/organ/syndicate/oneuse/syndie_mantis
|
||||
starting_organ = /obj/item/organ/internal/cyberimp/arm/syndie_mantis
|
||||
|
||||
/obj/item/autosurgeon/organ/syndicate/oneuse/syndie_mantis/l
|
||||
starting_organ = /obj/item/organ/internal/cyberimp/arm/syndie_mantis/l
|
||||
|
||||
#undef INFINITE
|
||||
|
||||
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@@ -447,6 +447,7 @@
|
||||
#include "code\datums\components\edit_complainer.dm"
|
||||
#include "code\datums\components\emissive_blocker.dm"
|
||||
#include "code\datums\components\footstep.dm"
|
||||
#include "code\datums\components\forces_doors_open.dm"
|
||||
#include "code\datums\components\fullauto.dm"
|
||||
#include "code\datums\components\ghost_direct_control.dm"
|
||||
#include "code\datums\components\label.dm"
|
||||
|
||||
Reference in New Issue
Block a user