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move airlock controller defines to the right place (#28841)
* move airlock controller defines to the right place * goddamnit
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daeba18121
+3
-3
@@ -1,14 +1,14 @@
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// Controller control states
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// Airlock controller control states
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#define CONTROL_STATE_IDLE 0
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#define CONTROL_STATE_PREPARE 1
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#define CONTROL_STATE_DEPRESSURIZE 2
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#define CONTROL_STATE_PRESSURIZE 3
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// Controller target states
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// Airlock controller target states
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#define TARGET_NONE 0
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#define TARGET_INOPEN -1
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#define TARGET_OUTOPEN -2
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// Button modes
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// Airlock controller button modes
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#define MODE_INTERIOR "int"
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#define MODE_EXTERIOR "ext"
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@@ -1,10 +0,0 @@
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#undef CONTROL_STATE_IDLE
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#undef CONTROL_STATE_PREPARE
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#undef CONTROL_STATE_DEPRESSURIZE
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#undef CONTROL_STATE_PRESSURIZE
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#undef TARGET_NONE
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#undef TARGET_INOPEN
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#undef TARGET_OUTOPEN
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#undef MODE_INTERIOR
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#undef MODE_EXTERIOR
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+1
-2
@@ -32,6 +32,7 @@
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#include "code\__DEFINES\action_button_defines.dm"
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#include "code\__DEFINES\action_defines.dm"
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#include "code\__DEFINES\admin_defines.dm"
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#include "code\__DEFINES\airlock_control_defines.dm"
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#include "code\__DEFINES\announce_defines.dm"
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#include "code\__DEFINES\antag_defines.dm"
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#include "code\__DEFINES\apc_defines.dm"
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@@ -935,10 +936,8 @@
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#include "code\game\machinery\turret_control.dm"
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#include "code\game\machinery\wall_holosign.dm"
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#include "code\game\machinery\washing_machine.dm"
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#include "code\game\machinery\airlock_control\_airlock_control_defines.dm"
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#include "code\game\machinery\airlock_control\airlock_button.dm"
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#include "code\game\machinery\airlock_control\airlock_controllers.dm"
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#include "code\game\machinery\airlock_control\z_airlock_undef.dm"
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#include "code\game\machinery\camera\camera.dm"
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#include "code\game\machinery\camera\camera_assembly.dm"
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#include "code\game\machinery\camera\camera_presets.dm"
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