mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 23:48:28 +01:00
Phase one done.
This commit is contained in:
@@ -1,81 +0,0 @@
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"a" = (/turf/space,/area/space)
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"b" = (/turf/unsimulated/wall/metal,/area/space)
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"c" = (/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"d" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/space)
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"e" = (/turf/simulated/floor/greengrid,/area/space)
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"f" = (/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"g" = (/obj/machinery/telecomms/hub/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"h" = (/turf/simulated/floor/light,/area/space)
|
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"i" = (/turf/unsimulated/wall/fakeglass{dir = 1; icon_state = "fakewindows"; tag = "icon-fakewindows (WEST)"},/area/space)
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"j" = (/turf/unsimulated/wall/fakeglass{dir = 0; icon_state = "fakewindows"; tag = "icon-fakewindows (EAST)"},/area/space)
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"k" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/simulated/floor/greengrid,/area/space)
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"l" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/simulated/floor/greengrid,/area/space)
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"m" = (/obj/machinery/computer/mecha,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"n" = (/obj/machinery/telecomms/processor/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/space)
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"o" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/space)
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"p" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/space)
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"q" = (/obj/effect/landmark{name = "avatarspawn"},/turf/simulated/floor/light,/area/space)
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"r" = (/turf/unsimulated/wall/fakeglass,/area/space)
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(1,1,1) = {"
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabbbbbbbbbbbbbbbbbbbbffgeegffbbbbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabcccfcfcfcfcfcccbffffhieeihffffbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabcchfhfhfhfhfhccbfhchcjeejchchfbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaabbffkflfkflfkffbbfcfffgeegfffcfbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaabchfhfhfhfhfhcbffhfchieeihcfhffbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaabbcfcfcfcfcfcbbfhcfhcjeejchfchfbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaabdmdmdmdmdmdbdnopnopbeebopnopndbbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabeeeeeeeeeeeceeeeeeeeqqeeeeeeeecbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabeeeeeeeeeeeceeeeeeeeqqeeeeeeeecbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabbbbbbbbbbbbbdnopnopbeebopnopndbbaaaaaaaaaaaaaaaaaaaaa
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aaaaaabaaaaaaaaaaabbfhcfhcieeichfchfbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaabffhfchreejhcfhffbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaabbfcfffgeegfffcfbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabfhchcieeichchfbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabffffhreejhffffbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabbbbffgeegffbbbbaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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"}
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@@ -0,0 +1,46 @@
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"a" = (/turf/space,/area/space)
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"b" = (/turf/unsimulated/wall/other,/area/vr/roman)
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"c" = (/turf/unsimulated/beach/sand,/area/vr/roman)
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"d" = (/obj/effect/landmark{name = "avatarspawn"},/turf/unsimulated/beach/sand,/area/vr/roman)
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"e" = (/turf/unsimulated/floor{tag = "icon-warnplate (NORTHWEST)"; icon_state = "warnplate"; dir = 9},/area/vr/roman)
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"f" = (/turf/unsimulated/floor{tag = "icon-warnplate (NORTH)"; icon_state = "warnplate"; dir = 1},/area/vr/roman)
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"g" = (/turf/unsimulated/floor{tag = "icon-warnplate (NORTHEAST)"; icon_state = "warnplate"; dir = 5},/area/vr/roman)
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"h" = (/turf/unsimulated/floor{icon_state = "warnplate"; dir = 8},/area/vr/roman)
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"i" = (/turf/unsimulated/floor/lava/dense,/area/vr/roman)
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"j" = (/turf/unsimulated/floor{icon_state = "panelscorched"},/area/vr/roman)
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"k" = (/turf/unsimulated/floor{tag = "icon-warnplate (SOUTHWEST)"; icon_state = "warnplate"; dir = 10},/area/vr/roman)
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"l" = (/turf/unsimulated/floor{tag = "icon-warnplate"; icon_state = "warnplate"; dir = 2},/area/vr/roman)
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"m" = (/turf/unsimulated/floor{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area/vr/roman)
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(1,1,1) = {"
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aaaaaaaaaaabbbbbbbbaaaaaaaaaaa
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aaaaaaaabbbbccccccbbbbaaaaaaaa
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aaaaaaabbccccccccccccbbaaaaaaa
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aaaaabbbccccccddccccccbbbaaaaa
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aaaabbdccccccefgcccccccdbbaaaa
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aaabbddcccccchijcccccccddbbaaa
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aaabcccccccccklmccccccccccbaaa
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aabbccccccccccccccccccccccbbaa
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abbccefgcccccccccccccccccccbba
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abccchijccccccddccccccccccccba
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abcccklmcccdccccccdcccccccccba
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bbccccccccdbccccccbdccccccccbb
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bccccccccccccccccccccccccccccb
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bccccccccccccccccccccccccccccb
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bccdccccdccccccccccccdccccdccb
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bccdccccdccccccccccccdccccdccb
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bccccccccccccccccccccccccccccb
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bccccccccccccccccccccccccccccb
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bbccccccccdbccccccbdccccefgcbb
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abcccccccccdccccccdccccchijcba
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abccccccccccccccccccccccklmcba
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abbcccefgcccccddcccccccccccbba
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aabbcchijcccccccccccccccccbbaa
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aaabddklmcccccccccccccccccbaaa
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aaabbdcccccccccccccccccddbbaaa
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aaaabbcccccccccccccccccdbbaaaa
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aaaaabbbccccccddccccccbbbaaaaa
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aaaaaaabbccccccccccccbbaaaaaaa
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aaaaaaaabbbbccccccbbbbaaaaaaaa
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aaaaaaaaaaabbbbbbbbaaaaaaaaaaa
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"}
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@@ -1,3 +1,46 @@
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"a" = ()
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"a" = (/turf/space,/area/space)
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"b" = (/turf/unsimulated/wall/metal,/area/vr/lobby)
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"c" = (/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"d" = (/turf/unsimulated/wall/fakeglass{dir = 8; icon_state = "fakewindows3"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
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"e" = (/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"f" = (/obj/machinery/telecomms/processor/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"g" = (/turf/unsimulated/floor{icon_state = "light_on"},/area/vr/lobby)
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"h" = (/turf/unsimulated/wall/fakeglass{dir = 1; icon_state = "fakewindows"; tag = "icon-fakewindows (WEST)"},/area/vr/lobby)
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"i" = (/turf/unsimulated/wall/fakeglass{dir = 0; icon_state = "fakewindows"; tag = "icon-fakewindows (EAST)"},/area/vr/lobby)
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"j" = (/obj/machinery/telecomms/server/presets/centcomm,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"k" = (/obj/machinery/telecomms/relay/preset/centcom,/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"l" = (/obj/machinery/telecomms/hub/preset_cent,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"m" = (/obj/machinery/computer/vr_control,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/vr/lobby)
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"n" = (/turf/unsimulated/wall/fakeglass{icon_state = "fakewindows"; dir = 8},/area/vr/lobby)
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"o" = (/turf/unsimulated/wall/fakeglass{tag = "icon-fakewindows (EAST)"; icon_state = "fakewindows"; dir = 4},/area/vr/lobby)
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"p" = (/obj/effect/landmark{name = "avatarspawn"},/turf/unsimulated/floor{icon_state = "gcircuit"},/area/vr/lobby)
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"q" = (/obj/machinery/telecomms/processor/preset_cent,/turf/simulated/floor/bluegrid{icon_state = "dark"; name = "Mainframe Floor"; nitrogen = 100; oxygen = 0; temperature = 80},/area/vr/lobby)
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"r" = (/turf/unsimulated/wall/fakeglass,/area/vr/lobby)
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(1,1,1, 10,10,1) = {""}
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(1,1,1) = {"
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaa
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aabbbbbbbbbbbbbbbbbbbeefeefeebbbbbbbbbbbbbbbbbbbaa
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aabbcecececececbbbeeeegheehgeeeebbbcecececececbbaa
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aabcgegegegegegcbbegcgcieeicgcgebbcgegegegegegcbaa
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aabeejekejekejeebbeceeeleeleeecebbeejekejekejeebaa
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aabcgegegegegegcbeegecgheehgcegeebcgegegegegegcbaa
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aabbcecececececbbegcegcieeicgecgebbcecececececbbaa
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aaabdmdmdmdmdmdbdfnolnobccbnolnofdbdmdmdmdmdmdbaaa
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aaabeeeeeeeeeeeceeeeeeecppceeeeeeeceeeeeeeeeeebaaa
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aaabeeeeeeeeeeeceeeeeeecppceeeeeeeceeeeeeeeeeebaaa
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aaabbbbbbbbbbbbbdfnolnobccbnolnoqdbbbbbbbbbbbbbaaa
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aaaaaaaaaaaaaaabbegcegcheehcgecgebbaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaabeegecgreeigcegeebaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaabbeceeeleeleeecebbaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaabegcgcheehcgcgebaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaabeeeegreeigeeeebaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaabbbbeefeefeebbbbaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaabbbdeedbbbaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaabbccbbaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaabbbbaaaaaaaaaaaaaaaaaaaaaaa
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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"}
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@@ -52,4 +52,5 @@ var/list/datum/map_template/ruins_templates = list()
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var/list/datum/map_template/space_ruins_templates = list()
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var/list/datum/map_template/lava_ruins_templates = list()
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var/list/datum/map_template/shelter_templates = list()
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var/list/datum/map_template/shuttle_templates = list()
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var/list/datum/map_template/shuttle_templates = list()
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var/list/datum/map_template/vr_templates = list()
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@@ -114,6 +114,7 @@
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preloadRuinTemplates()
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preloadShelterTemplates()
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preloadShuttleTemplates()
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preloadVRTemplates()
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/proc/preloadRuinTemplates()
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// Still supporting bans by filename
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@@ -163,4 +164,15 @@
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var/datum/map_template/shuttle/S = new shuttle_type()
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shuttle_templates[S.shuttle_id] = S
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map_templates[S.shuttle_id] = S
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map_templates[S.shuttle_id] = S
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/proc/preloadVRTemplates()
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for(var/item in subtypesof(/datum/map_template/vr))
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var/datum/map_template/vr/vr_type = item
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if(!initial(vr_type.suffix))
|
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continue
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var/datum/map_template/vr/V = new vr_type()
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vr_templates[V.id] = V
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map_templates[V.id] = V
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+4
-6
@@ -1,14 +1,12 @@
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/datum/map_template/vr
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//name = "A Chest of Doubloons"
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//name = "Lobby"
|
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name = null
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var/id = null // For blacklisting purposes, all vr levels need an id
|
||||
var/description = "In the middle of a clearing in the rockface, there's a \
|
||||
chest filled with gold coins with Spanish engravings. How is there a \
|
||||
wooden container filled with 18th century coinage in the middle of a \
|
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lavawracked hellscape? It is clearly a mystery."
|
||||
var/description = "This is a placeholder. Please contact your virtual adminsitrator if you see this."
|
||||
var/outfit = null
|
||||
|
||||
var/cost = null
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var/allow_duplicates = TRUE //A bit boring, don't you think? You can always explicitly allow it on a ruin definition
|
||||
var/allow_duplicates = TRUE
|
||||
|
||||
var/prefix = null
|
||||
var/suffix = null
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
//The bigger ones lag like hell if there is more than one on a z-level, so cost 2 for them
|
||||
/datum/map_template/vr/level
|
||||
prefix = "_maps/map_files/vr/"
|
||||
|
||||
@@ -7,4 +6,11 @@
|
||||
suffix = "lobby.dmm"
|
||||
name = "Virtual Hub Facility"
|
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description = "This is the lobby. The hub for all things VR."
|
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outfit = /datum/outfit/vr/vr_basic
|
||||
|
||||
/datum/map_template/vr/level/roman
|
||||
id = "roman"
|
||||
suffix = "blood_and_sand.dmm"
|
||||
name = "Blood and Sand Arena"
|
||||
description = "To the Death!"
|
||||
outfit = /datum/outfit/vr/roman
|
||||
@@ -2587,6 +2587,22 @@ area/security/podbay
|
||||
/area/awaycontent/a30
|
||||
icon_state = "awaycontent30"
|
||||
|
||||
////////////////////////VR AREAS///////////////////////////////////
|
||||
|
||||
/area/vr
|
||||
name = "VR"
|
||||
requires_power = 0
|
||||
dynamic_lighting = 0
|
||||
no_teleportlocs = 1
|
||||
|
||||
|
||||
/area/vr/lobby
|
||||
name = "VR Lobby"
|
||||
|
||||
/area/vr/roman
|
||||
name = "Roman Arena"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/*
|
||||
Lists of areas to be used with is_type_in_list.
|
||||
|
||||
@@ -27,14 +27,14 @@
|
||||
|
||||
/obj/machinery/computer/vr_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
//crew_monitor.ui_interact(user, ui_key, ui, force_open)
|
||||
switch(alert("What would you like to do?", "VR Control", "Join Room", "Make Room", "Cancel"))
|
||||
if("Join Room")
|
||||
spawn_vr_avatar(user, input(user, "Choose a room to join.","Select Level") as null|anything in vr_rooms)
|
||||
if("Make Room")
|
||||
make_vr_room(input(user, "Name your new Room","Name here.") as null|text, input(user, "Choose a Level to load into your new Room.","Select Level") as null|anything in vr_templates)
|
||||
if("Cancel")
|
||||
return
|
||||
|
||||
/obj/machinery/computer/vr_control/interact(mob/user)
|
||||
//crew_monitor.ui_interact(user)
|
||||
|
||||
/obj/machinery/computer/vr_control/proc/loadlevel(var/datum/map_template/template)
|
||||
//var/map = input(usr, "Choose a Map Template to place at your CURRENT LOCATION","Place Map Template") as null|anything in map_templates
|
||||
//if(!map)
|
||||
// return
|
||||
template = "_maps/map_files/templates/vr/lobby.dmm"
|
||||
var/datum/space_chunk/C = space_manager.allocate_space(template.width, template.height)
|
||||
template.load(C, centered = FALSE)
|
||||
@@ -22,7 +22,6 @@
|
||||
|
||||
if("avatarspawn")
|
||||
avatarspawn += loc
|
||||
qdel(src)
|
||||
|
||||
if("JoinLate")
|
||||
latejoin += loc
|
||||
|
||||
@@ -2,23 +2,25 @@
|
||||
|
||||
/mob/living/carbon/human/virtual_reality
|
||||
var/mob/living/carbon/human/real_me //The human controlling us, can be any human (including virtual ones... inception...)
|
||||
var/obj/item/clothing/glasses/vr_goggles
|
||||
var/datum/action/quit_vr/quit_action
|
||||
|
||||
var/datum/action/back_to_lobby/back_to_lobby
|
||||
var/datum/action/detach_from_avatar/detach_from_avatar
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/New()
|
||||
quit_action = new()
|
||||
quit_action.Grant(src)
|
||||
back_to_lobby = new()
|
||||
back_to_lobby.Grant(src)
|
||||
detach_from_avatar = new()
|
||||
detach_from_avatar.Grant(src)
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/death()
|
||||
revert_to_reality()
|
||||
qdel(src)
|
||||
return_to_lobby()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/Destroy()
|
||||
revert_to_reality()
|
||||
qdel(src)
|
||||
return_to_lobby()
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/ghost()
|
||||
@@ -26,20 +28,28 @@
|
||||
set name = "Ghost"
|
||||
set desc = "Relinquish your life and enter the land of the dead."
|
||||
var/mob/living/carbon/human/H = real_me
|
||||
revert_to_reality(FALSE, FALSE)
|
||||
revert_to_reality(FALSE)
|
||||
if(H)
|
||||
H.ghost()
|
||||
qdel(src)
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(refcleanup = TRUE, deathchecks = TRUE)
|
||||
/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(remove = 0)
|
||||
if(real_me && mind)
|
||||
mind.transfer_to(real_me)
|
||||
real_me.eye_blind = 4
|
||||
real_me.confused = 4
|
||||
// if(deathchecks && vr_sleeper && vr_sleeper.you_die_in_the_game_you_die_for_real)
|
||||
// real_me.death(0)
|
||||
if(refcleanup)
|
||||
real_me = null
|
||||
real_me.eye_blind = 2
|
||||
real_me.confused = 2
|
||||
if(remove)
|
||||
qdel(src)
|
||||
else
|
||||
return src
|
||||
|
||||
/mob/living/carbon/human/virtual_reality/proc/return_to_lobby()
|
||||
if(real_me && mind)
|
||||
var/mob/living/carbon/human/virtual_reality/new_vr
|
||||
new_vr = spawn_vr_avatar(src, "Lobby")
|
||||
var/obj/item/clothing/glasses/vr_goggles/g = new_vr.real_me.glasses
|
||||
g.vr_human = new_vr
|
||||
qdel(src)
|
||||
|
||||
/datum/action/quit_vr
|
||||
name = "Quit Virtual Reality"
|
||||
@@ -47,8 +57,31 @@
|
||||
/datum/action/quit_vr/Trigger()
|
||||
if(..())
|
||||
if(istype(owner, /mob/living/carbon/human/virtual_reality))
|
||||
var/mob/living/carbon/human/virtual_reality/VR = owner
|
||||
VR.revert_to_reality(FALSE, FALSE)
|
||||
var/mob/living/carbon/human/virtual_reality/vr = owner
|
||||
vr.revert_to_reality(1)
|
||||
else
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/back_to_lobby
|
||||
name = "Return To Lobby"
|
||||
|
||||
/datum/action/back_to_lobby/Trigger()
|
||||
if(..())
|
||||
if(istype(owner, /mob/living/carbon/human/virtual_reality))
|
||||
var/mob/living/carbon/human/virtual_reality/vr = owner
|
||||
vr.return_to_lobby()
|
||||
else
|
||||
Remove(owner)
|
||||
|
||||
/datum/action/detach_from_avatar
|
||||
name = "Detach From Avatar"
|
||||
|
||||
/datum/action/detach_from_avatar/Trigger()
|
||||
if(..())
|
||||
if(istype(owner, /mob/living/carbon/human/virtual_reality))
|
||||
var/mob/living/carbon/human/virtual_reality/vr = owner
|
||||
var/obj/item/clothing/glasses/vr_goggles/g = vr.real_me.glasses
|
||||
g.vr_human = vr
|
||||
vr.revert_to_reality(0)
|
||||
else
|
||||
Remove(owner)
|
||||
qdel(src)
|
||||
@@ -1,5 +1,3 @@
|
||||
|
||||
|
||||
//Glorified teleporter that puts you in a new human body.
|
||||
// it's """VR"""
|
||||
|
||||
@@ -16,12 +14,11 @@
|
||||
|
||||
var/you_die_in_the_game_you_die_for_real = FALSE
|
||||
var/mob/living/carbon/human/virtual_reality/vr_human
|
||||
var/static/list/available_vr_spawnpoints
|
||||
var/vr_category = "default" //Specific category of spawn points to pick from
|
||||
var/outfit = /datum/outfit/vr_basic
|
||||
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/Destroy()
|
||||
..()
|
||||
vr_human.revert_to_reality(1)
|
||||
cleanup_vr_avatar()
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/emag_act(mob/user)
|
||||
@@ -30,45 +27,18 @@
|
||||
/obj/item/clothing/glasses/vr_goggles/dropped()
|
||||
..()
|
||||
if(vr_human)
|
||||
cleanup_vr_avatar()
|
||||
vr_human.revert_to_reality(FALSE, FALSE)
|
||||
vr_human.revert_to_reality(0)
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/proc/cleanup_vr_avatar()
|
||||
if(vr_human)
|
||||
vr_human = null
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/equipped()
|
||||
..()
|
||||
var/mob/living/carbon/human/H = loc
|
||||
spawn(1)
|
||||
if(H.glasses == src)
|
||||
control_remote(H,build_virtual_avatar(H,pick(avatarspawn)))
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/proc/build_virtual_avatar(mob/living/carbon/human/virtual_reality/H, location)
|
||||
if(!location)
|
||||
return
|
||||
var/mob/living/carbon/human/virtual_reality/vr_avatar
|
||||
cleanup_vr_avatar()
|
||||
vr_avatar = new /mob/living/carbon/human/virtual_reality(location)
|
||||
vr_avatar.set_species(H.species.name)
|
||||
vr_avatar.vr_goggles = src
|
||||
vr_avatar.real_me = H
|
||||
vr_avatar.dna = H.dna.Clone()
|
||||
vr_avatar.name = H.name
|
||||
vr_avatar.real_name = H.real_name
|
||||
vr_avatar.undershirt = H.undershirt
|
||||
vr_avatar.underwear = H.underwear
|
||||
// vr_avatar.change_hair(H.head_organ.h_style)
|
||||
if(outfit)
|
||||
var/datum/outfit/vr_basic/O = new outfit()
|
||||
O.equip(vr_avatar)
|
||||
return vr_avatar
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/proc/control_remote(mob/living/carbon/human/H, mob/living/carbon/human/virtual_reality/vr_avatar)
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(vr_avatar)
|
||||
|
||||
/obj/item/clothing/glasses/vr_goggles/proc/cleanup_vr_avatar()
|
||||
if(vr_human)
|
||||
vr_human.death(0)
|
||||
|
||||
/datum/outfit/vr_basic
|
||||
name = "basic vr"
|
||||
uniform = /obj/item/clothing/under/psysuit
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
if(vr_human == null)
|
||||
vr_human = spawn_vr_avatar(H, "Lobby")
|
||||
else
|
||||
control_remote(H, vr_human)
|
||||
@@ -96,6 +96,13 @@
|
||||
/datum/space_chunk/proc/return_turfs()
|
||||
return
|
||||
|
||||
/datum/space_chunk/proc/search_chunk(object_list)
|
||||
var/list/located = list()
|
||||
for(var/atom/object in object_list)
|
||||
if(((object.x >= x) && (object.x <= (x + width))) && ((object.y >= y) && (object.y <= (y + height))) && (object.z == zpos))
|
||||
located.Add(object)
|
||||
return located
|
||||
|
||||
#undef BOTTOM_LEFT_CHUNK
|
||||
#undef BOTTOM_RIGHT_CHUNK
|
||||
#undef TOP_LEFT_CHUNK
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
//Control file with the backbone for the vr rooms and avatars
|
||||
|
||||
var/datum/vr_rooms = list()
|
||||
var/roomcap = 20
|
||||
|
||||
/datum/vr_room
|
||||
var/name = null
|
||||
var/datum/map_template/vr/template = null
|
||||
var/datum/space_chunk/chunk = null
|
||||
var/list/spawn_points = list()
|
||||
var/expires = 1
|
||||
|
||||
proc/make_vr_room(name, template, expires)
|
||||
var/datum/vr_room/R = new
|
||||
R.name = name
|
||||
R.template = template
|
||||
R.template = vr_templates[R.template]
|
||||
R.chunk = space_manager.allocate_space(R.template.width, R.template.height)
|
||||
R.expires = expires
|
||||
vr_rooms[R.name] = R
|
||||
R.template.load(locate(R.chunk.x,R.chunk.y,R.chunk.zpos), centered = FALSE)
|
||||
|
||||
for(var/atom/landmark in R.chunk.search_chunk(landmarks_list))
|
||||
if(landmark.name == "avatarspawn")
|
||||
R.spawn_points.Add(landmark)
|
||||
|
||||
//datum/vr_room/process()
|
||||
|
||||
|
||||
//Control code for the avatars
|
||||
proc/build_virtual_avatar(mob/living/carbon/human/H, location, datum/map_template/vr/level/template)
|
||||
if(!location)
|
||||
return
|
||||
var/mob/living/carbon/human/virtual_reality/vr_avatar
|
||||
location = get_turf(location)
|
||||
vr_avatar = new /mob/living/carbon/human/virtual_reality(location)
|
||||
vr_avatar.set_species(H.species.name)
|
||||
if(istype(H, /mob/living/carbon/human/virtual_reality))
|
||||
var/mob/living/carbon/human/virtual_reality/V = H
|
||||
vr_avatar.real_me = V.real_me
|
||||
else
|
||||
vr_avatar.real_me = H
|
||||
vr_avatar.dna = H.dna.Clone()
|
||||
vr_avatar.name = H.name
|
||||
vr_avatar.real_name = H.real_name
|
||||
vr_avatar.undershirt = H.undershirt
|
||||
vr_avatar.underwear = H.underwear
|
||||
var/obj/item/organ/external/head/hd = H.get_organ("head")
|
||||
vr_avatar.change_hair(hd.h_style)
|
||||
vr_avatar.equipOutfit(template.outfit)
|
||||
return vr_avatar
|
||||
|
||||
proc/control_remote(mob/living/carbon/human/H, mob/living/carbon/human/virtual_reality/vr_avatar)
|
||||
if(H.mind)
|
||||
H.mind.transfer_to(vr_avatar)
|
||||
|
||||
proc/spawn_vr_avatar(mob/living/carbon/human/H, datum/vr_room/room)
|
||||
room = vr_rooms[room]
|
||||
var/mob/living/carbon/human/virtual_reality/vr_human
|
||||
vr_human = build_virtual_avatar(H, pick(room.spawn_points), room.template)
|
||||
control_remote(H, vr_human)
|
||||
return vr_human
|
||||
|
||||
//Preloaded rooms
|
||||
/hook/roundstart/proc/starting_levels()
|
||||
make_vr_room("Lobby", "lobby", "0")
|
||||
@@ -0,0 +1,15 @@
|
||||
//place all the outfits for your levels in here.
|
||||
|
||||
/datum/outfit/vr/vr_basic
|
||||
name = "basic vr"
|
||||
uniform = /obj/item/clothing/under/psysuit
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
|
||||
/datum/outfit/vr/roman
|
||||
name = "roman"
|
||||
uniform = /obj/item/clothing/under/roman
|
||||
shoes = /obj/item/clothing/shoes/roman
|
||||
l_hand = /obj/item/weapon/shield/riot/roman
|
||||
r_hand = /obj/item/weapon/twohanded/spear
|
||||
head = /obj/item/clothing/head/helmet/roman
|
||||
back = /obj/item/weapon/twohanded/spear
|
||||
+5
-2
@@ -601,6 +601,7 @@
|
||||
#include "code\game\machinery\computer\store.dm"
|
||||
#include "code\game\machinery\computer\syndicate_specops_shuttle.dm"
|
||||
#include "code\game\machinery\computer\telecrystalconsoles.dm"
|
||||
#include "code\game\machinery\computer\vr_control.dm"
|
||||
#include "code\game\machinery\doors\airlock.dm"
|
||||
#include "code\game\machinery\doors\airlock_control.dm"
|
||||
#include "code\game\machinery\doors\airlock_electronics.dm"
|
||||
@@ -2162,8 +2163,10 @@
|
||||
#include "code\modules\vehicle\speedbike.dm"
|
||||
#include "code\modules\vehicle\sportscar.dm"
|
||||
#include "code\modules\vehicle\vehicle.dm"
|
||||
#include "code\modules\VR\vr_avatar.dm"
|
||||
#include "code\modules\VR\vr_goggles.dm"
|
||||
#include "code\modules\vr\vr_avatar.dm"
|
||||
#include "code\modules\vr\vr_controller.dm"
|
||||
#include "code\modules\vr\vr_goggles.dm"
|
||||
#include "code\modules\vr\vr_outfits.dm"
|
||||
#include "goon\code\datums\browserOutput.dm"
|
||||
#include "interface\interface.dm"
|
||||
#include "interface\skin.dmf"
|
||||
|
||||
Reference in New Issue
Block a user