mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Merge branch 'master' into splint_nerf
This commit is contained in:
@@ -89,51 +89,4 @@
|
||||
// Make it possible to escape from bodybags in morgues and crematoriums
|
||||
if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
|
||||
if(!open())
|
||||
to_chat(user, "<span class='notice'>It won't budge!</span>")
|
||||
|
||||
/obj/item/bodybag/cryobag
|
||||
name = "stasis bag"
|
||||
desc = "A folded, non-reusable bag designed for the preservation of an occupant's brain by stasis."
|
||||
icon = 'icons/obj/cryobag.dmi'
|
||||
icon_state = "bodybag_folded"
|
||||
|
||||
attack_self(mob/user)
|
||||
var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/closet/body_bag/cryobag
|
||||
name = "stasis bag"
|
||||
desc = "A non-reusable plastic bag designed for the preservation of an occupant's brain by stasis."
|
||||
icon = 'icons/obj/cryobag.dmi'
|
||||
item_path = /obj/item/bodybag/cryobag
|
||||
var/used = 0
|
||||
var/locked = 0
|
||||
req_access = list(access_medical)
|
||||
|
||||
open()
|
||||
. = ..()
|
||||
if(used)
|
||||
var/obj/item/O = new/obj/item(src.loc)
|
||||
O.name = "used stasis bag"
|
||||
O.icon = src.icon
|
||||
O.icon_state = "bodybag_used"
|
||||
O.desc = "Pretty useless now.."
|
||||
qdel(src)
|
||||
|
||||
MouseDrop(over_object, src_location, over_location)
|
||||
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if(!ishuman(usr)) return
|
||||
to_chat(usr, "<span class='warning'>You can't fold that up anymore..</span>")
|
||||
..()
|
||||
|
||||
attackby(W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
|
||||
if(src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>It won't budge!</span>")
|
||||
@@ -73,7 +73,7 @@
|
||||
temp = pick(graffiti)
|
||||
else
|
||||
temp = href_list["type"]
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
if((usr.restrained() || usr.stat || !usr.is_in_active_hand(src)))
|
||||
return
|
||||
drawtype = temp
|
||||
update_window(usr)
|
||||
@@ -147,6 +147,29 @@
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
|
||||
/obj/item/toy/crayon/random/New()
|
||||
icon_state = pick(list("crayonred", "crayonorange", "crayonyellow", "crayongreen", "crayonblue", "crayonpurple"))
|
||||
switch(icon_state)
|
||||
if("crayonred")
|
||||
colour = "#DA0000"
|
||||
colourName = "red"
|
||||
if("crayonorange")
|
||||
colour = "#FF9300"
|
||||
colourName = "orange"
|
||||
if("crayonyellow")
|
||||
colour = "#FFF200"
|
||||
colourName = "yellow"
|
||||
if("crayongreen")
|
||||
colour = "#A8E61D"
|
||||
colourName = "green"
|
||||
if("crayonblue")
|
||||
colour = "#00B7EF"
|
||||
colourName = "blue"
|
||||
if("crayonpurple")
|
||||
colour = "#DA00FF"
|
||||
colourName = "purple"
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
colour = "#FFFFFF"
|
||||
@@ -167,7 +190,7 @@
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/mime/Topic(href,href_list)
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
if(colour != "#FFFFFF")
|
||||
@@ -192,11 +215,10 @@
|
||||
..()
|
||||
|
||||
/obj/item/toy/crayon/rainbow/Topic(href,href_list[])
|
||||
|
||||
if(!Adjacent(usr) || usr.incapacitated())
|
||||
return
|
||||
if(href_list["color"])
|
||||
var/temp = input(usr, "Please select colour.", "Crayon colour") as color
|
||||
if((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
return
|
||||
colour = temp
|
||||
update_window(usr)
|
||||
else
|
||||
|
||||
@@ -43,8 +43,7 @@
|
||||
if(active_dummy)
|
||||
eject_all()
|
||||
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
|
||||
qdel(active_dummy)
|
||||
active_dummy = null
|
||||
QDEL_NULL(active_dummy)
|
||||
to_chat(usr, "<span class='notice'>You deactivate \the [src].</span>")
|
||||
var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
|
||||
T.icon = 'icons/effects/effects.dmi'
|
||||
|
||||
@@ -39,6 +39,11 @@
|
||||
overcharged = 1
|
||||
overlays += "overcharge"
|
||||
|
||||
/obj/item/device/flash/random/New()
|
||||
..()
|
||||
if(prob(25))
|
||||
broken = 1
|
||||
icon_state = "[initial(icon_state)]burnt"
|
||||
|
||||
/obj/item/device/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
|
||||
broken = 1
|
||||
@@ -196,4 +201,37 @@
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/flash/armimplant
|
||||
name = "photon projector"
|
||||
desc = "A high-powered photon projector implant normally used for lighting purposes, but also doubles as a flashbulb weapon. Self-repair protocals fix the flashbulb if it ever burns out."
|
||||
var/flashcd = 20
|
||||
var/overheat = 0
|
||||
var/obj/item/organ/internal/cyberimp/arm/flash/I = null
|
||||
|
||||
/obj/item/device/flash/armimplant/Destroy()
|
||||
I = null
|
||||
return ..()
|
||||
|
||||
/obj/item/device/flash/armimplant/burn_out()
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector implant overheats and deactivates!</span>")
|
||||
I.Retract()
|
||||
overheat = FALSE
|
||||
addtimer(src, "cooldown", flashcd * 2)
|
||||
|
||||
/obj/item/device/flash/armimplant/try_use_flash(mob/user = null)
|
||||
if(overheat)
|
||||
if(I && I.owner)
|
||||
to_chat(I.owner, "<span class='warning'>Your photon projector is running too hot to be used again so quickly!</span>")
|
||||
return FALSE
|
||||
overheat = TRUE
|
||||
addtimer(src, "cooldown", flashcd)
|
||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
|
||||
update_icon(1)
|
||||
return TRUE
|
||||
|
||||
/obj/item/device/flash/armimplant/proc/cooldown()
|
||||
overheat = FALSE
|
||||
|
||||
|
||||
/obj/item/device/flash/synthetic //just a regular flash now
|
||||
|
||||
@@ -1,45 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
|
||||
/obj/item/device/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
force = 10
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 20
|
||||
var/datum/song/handheld/song
|
||||
hitsound = 'sound/effects/guitarsmash.ogg'
|
||||
|
||||
/obj/item/device/guitar/New()
|
||||
song = new("guitar", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/guitar/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/guitar/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/guitar/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/guitar/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/guitar/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
name = "Guitar"
|
||||
result = /obj/item/device/guitar
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
@@ -0,0 +1,103 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/device/instrument
|
||||
name = "generic instrument"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
burn_state = FLAMMABLE
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/instrument/New()
|
||||
song = new(instrumentId, src)
|
||||
song.instrumentExt = instrumentExt
|
||||
..()
|
||||
|
||||
/obj/item/device/instrument/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like \he's trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/device/instrument/initialize(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/item/device/instrument/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/instrument/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/instrument/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/instrument/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
|
||||
/obj/item/device/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/device/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
burn_state = LAVA_PROOF
|
||||
|
||||
/obj/item/device/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
force = 10
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/effects/guitarsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/device/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
|
||||
/datum/crafting_recipe/violin
|
||||
name = "Violin"
|
||||
result = /obj/item/device/instrument/violin
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
|
||||
/datum/crafting_recipe/guitar
|
||||
name = "Guitar"
|
||||
result = /obj/item/device/instrument/guitar
|
||||
reqs = list(/obj/item/stack/sheet/wood = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
|
||||
/datum/crafting_recipe/eguitar
|
||||
name = "Electric Guitar"
|
||||
result = /obj/item/device/instrument/eguitar
|
||||
reqs = list(/obj/item/stack/sheet/metal = 5,
|
||||
/obj/item/stack/cable_coil = 6,
|
||||
/obj/item/stack/tape_roll = 5)
|
||||
tools = list(/obj/item/weapon/screwdriver, /obj/item/weapon/wirecutters)
|
||||
time = 80
|
||||
@@ -81,7 +81,7 @@
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if((HULK in H.mutations) || (H.species.flags & NOGUNS))
|
||||
if((HULK in H.mutations) || (NOGUNS in H.species.species_traits))
|
||||
user << "<span class='warning'>Your fingers can't press the button!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ var/global/list/default_medbay_channels = list(
|
||||
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
|
||||
var/subspace_transmission = 0
|
||||
var/syndie = 0//Holder to see if it's a syndicate encrpyed radio
|
||||
var/disable_timer = 0 //How many times this is disabled by EMPs
|
||||
|
||||
var/is_special = 0 //For electropacks mostly, skips Topic() checks
|
||||
|
||||
@@ -246,6 +247,13 @@ var/global/list/default_medbay_channels = list(
|
||||
A.name = from
|
||||
A.role = role
|
||||
A.message = message
|
||||
var/jammed = FALSE
|
||||
for(var/obj/item/device/jammer/jammer in active_jammers)
|
||||
if(get_dist(get_turf(src), get_turf(jammer)) < jammer.range)
|
||||
jammed = TRUE
|
||||
break
|
||||
if(jammed)
|
||||
message = Gibberish(message, 100)
|
||||
Broadcast_Message(connection, A,
|
||||
0, "*garbled automated announcement*", src,
|
||||
message, from, "Automated Announcement", from, "synthesized voice",
|
||||
@@ -331,6 +339,12 @@ var/global/list/default_medbay_channels = list(
|
||||
var/datum/radio_frequency/connection = message_mode
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
var/jammed = FALSE
|
||||
for(var/obj/item/device/jammer/jammer in active_jammers)
|
||||
if(get_dist(position, get_turf(jammer)) < jammer.range)
|
||||
jammed = TRUE
|
||||
break
|
||||
|
||||
//#### Tagging the signal with all appropriate identity values ####//
|
||||
|
||||
// ||-- The mob's name identity --||
|
||||
@@ -344,6 +358,9 @@ var/global/list/default_medbay_channels = list(
|
||||
|
||||
var/jobname // the mob's "job"
|
||||
|
||||
if(jammed)
|
||||
message = Gibberish(message, 100)
|
||||
|
||||
// --- Human: use their actual job ---
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
@@ -599,12 +616,25 @@ var/global/list/default_medbay_channels = list(
|
||||
else return
|
||||
|
||||
/obj/item/device/radio/emp_act(severity)
|
||||
on = 0
|
||||
disable_timer++
|
||||
addtimer(src, "enable_radio", rand(100, 200))
|
||||
|
||||
if(listening)
|
||||
visible_message("<span class='warning'>[src] buzzes violently!</span>")
|
||||
|
||||
broadcasting = 0
|
||||
listening = 0
|
||||
for(var/ch_name in channels)
|
||||
channels[ch_name] = 0
|
||||
..()
|
||||
|
||||
/obj/item/device/radio/proc/enable_radio()
|
||||
if(disable_timer > 0)
|
||||
disable_timer--
|
||||
if(!disable_timer)
|
||||
on = 1
|
||||
|
||||
///////////////////////////////
|
||||
//////////Borg Radios//////////
|
||||
///////////////////////////////
|
||||
|
||||
@@ -14,6 +14,7 @@ REAGENT SCANNER
|
||||
icon_state = "t-ray0"
|
||||
var/on = 0
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
materials = list(MAT_METAL=150)
|
||||
@@ -96,7 +97,7 @@ REAGENT SCANNER
|
||||
if(H.reagents.reagent_list.len)
|
||||
user.show_message("<span class='notice'>Subject contains the following reagents:</span>")
|
||||
for(var/datum/reagent/R in H.reagents.reagent_list)
|
||||
user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed == 1 ? "</span> - <span class = 'boldannounce'>OVERDOSING</span>" : ".</span>"]")
|
||||
user.show_message("<span class='notice'>[R.volume]u of [R.name][R.overdosed ? "</span> - <span class = 'boldannounce'>OVERDOSING</span>" : ".</span>"]")
|
||||
else
|
||||
user.show_message("<span class = 'notice'>Subject contains no reagents.</span>")
|
||||
if(H.reagents.addiction_list.len)
|
||||
@@ -164,15 +165,9 @@ REAGENT SCANNER
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("<span class='notice'>Localized Damage, Brute/Burn:</span>",1)
|
||||
if(length(damaged)>0)
|
||||
if(length(damaged) > 0)
|
||||
for(var/obj/item/organ/external/org in damaged)
|
||||
user.show_message(text("<span class='notice'>\t []: [][] - []</span>", \
|
||||
capitalize(org.name), \
|
||||
(org.brute_dam > 0) ? "<span class='warning'>[org.brute_dam]</span>" :0, \
|
||||
(org.status & ORGAN_BLEEDING)?"<span class='danger'>\[Bleeding\]</span>":"\t", \
|
||||
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
|
||||
else
|
||||
user.show_message("<span class='notice'>\t Limbs are OK.</span>",1)
|
||||
user.show_message("\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]")
|
||||
|
||||
OX = M.getOxyLoss() > 50 ? "<font color='blue'><b>Severe oxygen deprivation detected</b></font>" : "Subject bloodstream oxygen level normal"
|
||||
TX = M.getToxLoss() > 50 ? "<font color='green'><b>Dangerous amount of toxins detected</b></font>" : "Subject bloodstream toxin level minimal"
|
||||
@@ -184,9 +179,10 @@ REAGENT SCANNER
|
||||
if(istype(M, /mob/living/carbon))
|
||||
if(upgraded)
|
||||
chemscan(user, M)
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
for(var/thing in M.viruses)
|
||||
var/datum/disease/D = thing
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER))
|
||||
to_chat(user, "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
|
||||
user.show_message("<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")
|
||||
if(M.getStaminaLoss())
|
||||
user.show_message("<span class='info'>Subject appears to be suffering from fatigue.</span>")
|
||||
if(M.getCloneLoss())
|
||||
@@ -220,23 +216,28 @@ REAGENT SCANNER
|
||||
user.show_message(text("<span class='warning'>Bone fractures detected. Advanced scanner required for location.</span>"), 1)
|
||||
break
|
||||
for(var/obj/item/organ/external/e in H.bodyparts)
|
||||
for(var/datum/wound/W in e.wounds) if(W.internal)
|
||||
if(e.internal_bleeding)
|
||||
user.show_message(text("<span class='warning'>Internal bleeding detected. Advanced scanner required for location.</span>"), 1)
|
||||
break
|
||||
if(H.vessel)
|
||||
var/blood_type = H.get_blood_name()
|
||||
var/blood_volume = round(H.vessel.get_reagent_amount(blood_type))
|
||||
var/blood_percent = blood_volume / BLOOD_VOLUME_NORMAL
|
||||
blood_percent *= 100
|
||||
if(blood_volume <= 500)
|
||||
user.show_message("<span class='warning'><b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl</span>")
|
||||
else if(blood_volume <= 336)
|
||||
user.show_message("<span class='warning'><b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl</span>")
|
||||
var/blood_id = H.get_blood_id()
|
||||
if(blood_id)
|
||||
if(H.bleed_rate)
|
||||
user.show_message("<span class='danger'>Subject is bleeding!</span>")
|
||||
var/blood_percent = round((H.blood_volume / BLOOD_VOLUME_NORMAL)*100)
|
||||
var/blood_type = H.b_type
|
||||
if(blood_id != "blood")//special blood substance
|
||||
var/datum/reagent/R = chemical_reagents_list[blood_id]
|
||||
if(R)
|
||||
blood_type = R.name
|
||||
else
|
||||
blood_type = blood_id
|
||||
if(H.blood_volume <= BLOOD_VOLUME_SAFE && H.blood_volume > BLOOD_VOLUME_OKAY)
|
||||
user.show_message("<span class='danger'>LOW blood level [blood_percent] %, [H.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
else if(H.blood_volume <= BLOOD_VOLUME_OKAY)
|
||||
user.show_message("<span class='danger'>CRITICAL blood level [blood_percent] %, [H.blood_volume] cl,</span> <span class='info'>type: [blood_type]</span>")
|
||||
else
|
||||
user.show_message("<span class='notice'>Blood Level Normal: [blood_percent]% [blood_volume]cl</span>")
|
||||
if(H.species.exotic_blood)
|
||||
user.show_message("<span class='warning'>Subject possesses exotic blood.</span>")
|
||||
user.show_message("<span class='warning'>Exotic blood type: [blood_type].</span>")
|
||||
user.show_message("<span class='info'>Blood level [blood_percent] %, [H.blood_volume] cl, type: [blood_type]</span>")
|
||||
|
||||
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
|
||||
user.show_message("<span class='userdanger'>Subject suffering from heart attack: Apply defibrillator immediately.</span>")
|
||||
user.show_message("<span class='notice'>Subject's pulse: <font color='[H.pulse == PULSE_THREADY || H.pulse == PULSE_NONE ? "red" : "blue"]'>[H.get_pulse(GETPULSE_TOOL)] bpm.</font></span>")
|
||||
|
||||
@@ -146,3 +146,22 @@ effective or pretty fucking useless.
|
||||
attack_self(usr)
|
||||
add_fingerprint(usr)
|
||||
return
|
||||
|
||||
/obj/item/device/jammer
|
||||
name = "radio jammer"
|
||||
desc = "Device used to disrupt nearby radio communication."
|
||||
icon_state = "jammer"
|
||||
var/active = FALSE
|
||||
var/range = 12
|
||||
|
||||
/obj/item/device/jammer/Destroy()
|
||||
active_jammers -= src
|
||||
return ..()
|
||||
|
||||
/obj/item/device/jammer/attack_self(mob/user)
|
||||
to_chat(user,"<span class='notice'>You [active ? "deactivate" : "activate"] the [src].</span>")
|
||||
active = !active
|
||||
if(active)
|
||||
active_jammers |= src
|
||||
else
|
||||
active_jammers -= src
|
||||
@@ -1,41 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
|
||||
/obj/item/device/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
attack_verb = list("strung", "fiddled", "tuned", "pitched")
|
||||
force = 10
|
||||
burn_state = FLAMMABLE
|
||||
burntime = 20
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/datum/song/handheld/song
|
||||
|
||||
/obj/item/device/violin/New()
|
||||
song = new("violin", src)
|
||||
song.instrumentExt = "ogg"
|
||||
|
||||
/obj/item/device/violin/Destroy()
|
||||
QDEL_NULL(song)
|
||||
return ..()
|
||||
|
||||
/obj/item/device/violin/initialize()
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
..()
|
||||
|
||||
/obj/item/device/violin/attack_self(mob/user as mob)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/device/violin/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
||||
if(!isliving(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
song.ui_interact(user, ui_key, ui, force_open)
|
||||
|
||||
/obj/item/device/violin/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
|
||||
return song.ui_data(user, ui_key, state)
|
||||
|
||||
/obj/item/device/violin/Topic(href, href_list)
|
||||
song.Topic(href, href_list)
|
||||
@@ -59,5 +59,5 @@
|
||||
var/obj/item/weapon/tank/T = W
|
||||
blow(T, user)
|
||||
return
|
||||
if(is_sharp(W) || is_hot(W) || can_puncture(W))
|
||||
if(is_sharp(W) || is_hot(W) || is_pointed(W))
|
||||
burst()
|
||||
|
||||
@@ -174,7 +174,7 @@ var/list/tape_roll_applications = list()
|
||||
breaktape(/obj/item/weapon/wirecutters,user)
|
||||
|
||||
/obj/item/tape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(user.a_intent == INTENT_HELP && ((!can_puncture(W) && src.allowed(user))))
|
||||
if(user.a_intent == INTENT_HELP && ((!is_pointed(W) && src.allowed(user))))
|
||||
to_chat(user, "You can't break the [src] with that!")
|
||||
return
|
||||
user.visible_message("<span class=warning>[user] breaks the [src]!</span>", "<span class=warning>You break the [src]!</span>")
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/part = null
|
||||
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
|
||||
var/model_info
|
||||
var/model_info = "Unbranded"
|
||||
dir = SOUTH
|
||||
|
||||
/obj/item/robot_parts/New(newloc, model)
|
||||
@@ -23,33 +23,38 @@
|
||||
else
|
||||
name = "robot [initial(name)]"
|
||||
|
||||
/obj/item/robot_parts/attack_self(mob/user)
|
||||
var/choice = input(user, "Select the company appearance for this limb.", "Limb Company Selection") as null|anything in selectable_robolimbs
|
||||
if(!choice)
|
||||
return
|
||||
if(loc != user)
|
||||
return
|
||||
model_info = choice
|
||||
to_chat(usr, "<span class='notice'>You change the company limb model to [choice].</span>")
|
||||
|
||||
/obj/item/robot_parts/l_arm
|
||||
name = "left arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_arm"
|
||||
part = list("l_arm","l_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_arm
|
||||
name = "right arm"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_arm"
|
||||
part = list("r_arm","r_hand")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/l_leg
|
||||
name = "left leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "l_leg"
|
||||
part = list("l_leg","l_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/r_leg
|
||||
name = "right leg"
|
||||
desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case."
|
||||
icon_state = "r_leg"
|
||||
part = list("r_leg","r_foot")
|
||||
model_info = 1
|
||||
|
||||
/obj/item/robot_parts/chest
|
||||
name = "torso"
|
||||
@@ -80,6 +85,7 @@
|
||||
name = "endoskeleton"
|
||||
desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors."
|
||||
icon_state = "robo_suit"
|
||||
model_info = null
|
||||
var/obj/item/robot_parts/l_arm/l_arm = null
|
||||
var/obj/item/robot_parts/r_arm/r_arm = null
|
||||
var/obj/item/robot_parts/l_leg/l_leg = null
|
||||
@@ -108,6 +114,9 @@
|
||||
forced_ai = null
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_parts/robot_suit/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/robot_parts/robot_suit/proc/updateicon()
|
||||
overlays.Cut()
|
||||
if(l_arm)
|
||||
|
||||
@@ -37,8 +37,7 @@
|
||||
R.hands.icon_state = "nomod"
|
||||
R.icon_state = "robot"
|
||||
R.module.remove_subsystems_and_actions(R)
|
||||
qdel(R.module)
|
||||
R.module = null
|
||||
QDEL_NULL(R.module)
|
||||
|
||||
R.camera.network.Remove(list("Engineering", "Medical", "Mining Outpost"))
|
||||
R.rename_character(R.real_name, R.get_default_name("Default"))
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
var/heal_burn = 0
|
||||
var/self_delay = 20
|
||||
var/unique_handling = 0 //some things give a special prompt, do we want to bypass some checks in parent?
|
||||
var/stop_bleeding = 0
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
if(!iscarbon(M) && !isanimal(M))
|
||||
@@ -37,6 +38,14 @@
|
||||
to_chat(user, "<span class='danger'>This can't be used on a robotic limb.</span>")
|
||||
return 1
|
||||
|
||||
if(stop_bleeding)
|
||||
if(H.bleedsuppress)
|
||||
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
|
||||
return 1
|
||||
else if(!H.bleed_rate)
|
||||
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
|
||||
return 1
|
||||
|
||||
if(M == user && !unique_handling)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply [src] on [H]...</span>")
|
||||
if(!do_mob(user, H, self_delay))
|
||||
@@ -76,6 +85,7 @@
|
||||
desc = "Some sterile gauze to wrap around bloody stumps."
|
||||
icon_state = "gauze"
|
||||
origin_tech = "biotech=2"
|
||||
stop_bleeding = 1800
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/attack(mob/living/M, mob/user)
|
||||
if(..())
|
||||
@@ -86,19 +96,17 @@
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
var/bandaged = affecting.bandage()
|
||||
var/disinfected = affecting.disinfect()
|
||||
affecting.germ_level = 0
|
||||
|
||||
if(!(bandaged || disinfected))
|
||||
to_chat(user, "<span class='warning'>The wounds on [H]'s [affecting.name] have already been bandaged.</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='green'>[user] bandages the wounds on [H]'s [affecting.name].", \
|
||||
"<span class='green'>You bandage the wounds on [H]'s [affecting.name].</span>" )
|
||||
user.visible_message("<span class='green'>[user] bandages the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You bandage the wounds on [H]'s [affecting.name].</span>" )
|
||||
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
if(stop_bleeding)
|
||||
if(!H.bleedsuppress) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than a bandage!</span>")
|
||||
|
||||
@@ -109,6 +117,7 @@
|
||||
desc = "An advanced trauma kit for severe injuries."
|
||||
icon_state = "traumakit"
|
||||
heal_brute = 25
|
||||
stop_bleeding = 0
|
||||
|
||||
|
||||
|
||||
@@ -132,15 +141,13 @@
|
||||
var/obj/item/organ/external/affecting = H.get_organ(user.zone_sel.selecting)
|
||||
|
||||
if(affecting.open == 0)
|
||||
if(!affecting.salve())
|
||||
to_chat(user, "<span class='warning'>The wounds on [H]'s [affecting.name] have already been salved.</span>")
|
||||
return 1
|
||||
else
|
||||
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [affecting.name].", \
|
||||
"<span class='green'>You salve the wounds on [H]'s [affecting.name].</span>" )
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
affecting.germ_level = 0
|
||||
|
||||
user.visible_message("<span class='green'>[user] salves the wounds on [H]'s [affecting.name].</span>", \
|
||||
"<span class='green'>You salve the wounds on [H]'s [affecting.name].</span>" )
|
||||
affecting.heal_damage(heal_brute, heal_burn)
|
||||
H.UpdateDamageIcon()
|
||||
use(1)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[affecting] is cut open, you'll need more than some ointment!</span>")
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
|
||||
"<span class='notice'>You shape [src] into metal with the welding tool.</span>", \
|
||||
"<span class='italics'>You hear welding.</span>")
|
||||
|
||||
var/replace = user.get_inactive_hand() == src
|
||||
var/replace = user.is_in_inactive_hand(src)
|
||||
use(2)
|
||||
if(get_amount() <= 0 && replace)
|
||||
user.unEquip(src, 1)
|
||||
|
||||
@@ -123,6 +123,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list(
|
||||
new /datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1),
|
||||
new /datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50),
|
||||
new /datum/stack_recipe("Surgery Table", /obj/machinery/optable, 5, time = 50, one_per_turf = 1, on_floor = 1),
|
||||
new /datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1),
|
||||
new /datum/stack_recipe("Mass Driver frame", /obj/machinery/mass_driver_frame, 3, time = 50, one_per_turf = 1)
|
||||
|
||||
@@ -36,6 +36,23 @@
|
||||
/obj/item/stack/attack_self(mob/user)
|
||||
list_recipes(user)
|
||||
|
||||
/obj/item/stack/attack_self_tk(mob/user)
|
||||
list_recipes(user)
|
||||
|
||||
/obj/item/stack/attack_tk(mob/user)
|
||||
if(user.stat || !isturf(loc)) return
|
||||
// Allow remote stack splitting, because telekinetic inventory managing
|
||||
// is really cool
|
||||
if(src in user.tkgrabbed_objects)
|
||||
var/obj/item/stack/F = split(user, 1)
|
||||
F.attack_tk(user)
|
||||
if(src && user.machine == src)
|
||||
spawn(0)
|
||||
interact(user)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/stack/proc/list_recipes(mob/user, recipes_sublist)
|
||||
if(!recipes)
|
||||
return
|
||||
@@ -107,7 +124,7 @@
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || usr.get_active_hand() != src)
|
||||
if(usr.incapacitated() || !usr.is_in_active_hand(src))
|
||||
return 0
|
||||
|
||||
if(href_list["sublist"] && !href_list["make"])
|
||||
@@ -124,6 +141,7 @@
|
||||
|
||||
var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
var/atom/creation_loc = (loc == usr) ? usr.loc : loc
|
||||
if(!multiplier)
|
||||
multiplier = 1
|
||||
|
||||
@@ -134,11 +152,11 @@
|
||||
to_chat(usr, "<span class='warning'>You haven't got enough [src] to build \the [R.title]!</span>")
|
||||
return 0
|
||||
|
||||
if(R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
if(R.one_per_turf && (locate(R.result_type) in creation_loc))
|
||||
to_chat(usr, "<span class='warning'>There is another [R.title] here!</span>")
|
||||
return 0
|
||||
|
||||
if(R.on_floor && !istype(usr.loc, /turf/simulated))
|
||||
if(R.on_floor && !istype(creation_loc, /turf/simulated))
|
||||
to_chat(usr, "<span class='warning'>\The [R.title] must be constructed on the floor!</span>")
|
||||
return 0
|
||||
|
||||
@@ -150,7 +168,7 @@
|
||||
if(amount < R.req_amount * multiplier)
|
||||
return
|
||||
|
||||
var/atom/O = new R.result_type(usr.loc)
|
||||
var/atom/O = new R.result_type(creation_loc)
|
||||
O.dir = usr.dir
|
||||
if(R.max_res_amount > 1)
|
||||
var/obj/item/stack/new_item = O
|
||||
@@ -215,7 +233,7 @@
|
||||
return max_amount
|
||||
|
||||
/obj/item/stack/proc/split(mob/user, amt)
|
||||
var/obj/item/stack/F = new type(user, amt)
|
||||
var/obj/item/stack/F = new type(loc, amt)
|
||||
F.copy_evidences(src)
|
||||
if(isliving(user))
|
||||
add_fingerprint(user)
|
||||
@@ -224,7 +242,7 @@
|
||||
return F
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
var/obj/item/stack/F = split(user, 1)
|
||||
user.put_in_hands(F)
|
||||
if(src && usr.machine == src)
|
||||
@@ -241,7 +259,7 @@
|
||||
return 1
|
||||
|
||||
var/to_transfer
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(user.is_in_inactive_hand(src))
|
||||
var/desired = input("How much would you like to transfer from this stack?", "How much?", 1) as null|num
|
||||
if(!desired)
|
||||
return
|
||||
@@ -267,4 +285,4 @@
|
||||
fingerprints = from.fingerprints
|
||||
fingerprintshidden = from.fingerprintshidden
|
||||
fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
//TODO bloody overlay
|
||||
|
||||
@@ -1288,8 +1288,7 @@ obj/item/toy/cards/deck/syndicate/black
|
||||
|
||||
if(stored_minature)
|
||||
to_chat(user, "<span class='danger'>\The [src] makes a violent grinding noise as it tears apart the miniature figure inside!</span>")
|
||||
qdel(stored_minature)
|
||||
stored_minature = null
|
||||
QDEL_NULL(stored_minature)
|
||||
playsound(user, 'sound/goonstation/effects/gib.ogg', 20, 1)
|
||||
cooldown = world.time
|
||||
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/*
|
||||
CONTAINS:
|
||||
RCD
|
||||
*/
|
||||
/obj/item/weapon/rcd
|
||||
name = "rapid-construction-device (RCD)"
|
||||
desc = "A device used to rapidly build and deconstruct walls and floors."
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rcd"
|
||||
opacity = 0
|
||||
@@ -68,7 +66,7 @@ RCD
|
||||
if(istype(W, /obj/item/weapon/rcd_ammo))
|
||||
var/obj/item/weapon/rcd_ammo/R = W
|
||||
if((matter + R.ammoamt) > max_matter)
|
||||
to_chat(user, "<span class='notice'>The RCD cant hold any more matter-units.</span>")
|
||||
to_chat(user, "<span class='notice'>The RCD can't hold any more matter-units.</span>")
|
||||
return
|
||||
matter += R.ammoamt
|
||||
user.drop_item()
|
||||
@@ -84,6 +82,9 @@ RCD
|
||||
//Change the mode
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rcd/attack_self_tk(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rcd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
@@ -199,7 +200,8 @@ RCD
|
||||
to_chat(user, "Building Wall ...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 20 * toolspeed, target = A))
|
||||
if(!useResource(3, user)) return 0
|
||||
if(!useResource(3, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/wall)
|
||||
@@ -212,7 +214,10 @@ RCD
|
||||
to_chat(user, "Building Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(10, user)) return 0
|
||||
for(var/obj/machinery/door/airlock/D in A.contents)
|
||||
return 0
|
||||
if(!useResource(10, user))
|
||||
return 0
|
||||
activate()
|
||||
var/obj/machinery/door/airlock/T = new door_type(A)
|
||||
T.name = door_name
|
||||
@@ -233,7 +238,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Wall...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 40 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/simulated/floor/plating)
|
||||
@@ -245,7 +251,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Floor...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(5, user)) return 0
|
||||
if(!useResource(5, user))
|
||||
return 0
|
||||
activate()
|
||||
var/turf/AT = A
|
||||
AT.ChangeTurf(/turf/space)
|
||||
@@ -257,7 +264,8 @@ RCD
|
||||
to_chat(user, "Deconstructing Airlock...")
|
||||
playsound(loc, 'sound/machines/click.ogg', 50, 1)
|
||||
if(do_after(user, 50 * toolspeed, target = A))
|
||||
if(!useResource(20, user)) return 0
|
||||
if(!useResource(20, user))
|
||||
return 0
|
||||
activate()
|
||||
qdel(A)
|
||||
return 1
|
||||
@@ -361,7 +369,7 @@ RCD
|
||||
|
||||
/obj/item/weapon/rcd/borg/New()
|
||||
..()
|
||||
desc = "A device used to rapidly build and deconstruct walls and floors."
|
||||
desc = "A device used to rapidly build and deconstruct walls, floors and airlocks."
|
||||
canRwall = 1
|
||||
|
||||
|
||||
|
||||
@@ -55,7 +55,8 @@
|
||||
proc/dead_legs(mob/living/carbon/human/H as mob)
|
||||
var/obj/item/organ/external/l = H.get_organ("l_leg")
|
||||
var/obj/item/organ/external/r = H.get_organ("r_leg")
|
||||
if(l && !(l.status & ORGAN_DESTROYED))
|
||||
l.status |= ORGAN_DESTROYED
|
||||
if(r && !(r.status & ORGAN_DESTROYED))
|
||||
r.status |= ORGAN_DESTROYED
|
||||
if(l)
|
||||
l.droplimb(0, DROPLIMB_SHARP)
|
||||
if(r)
|
||||
r.droplimb(0, DROPLIMB_SHARP)
|
||||
|
||||
|
||||
@@ -5,49 +5,6 @@
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
/*
|
||||
* Soap
|
||||
*/
|
||||
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
|
||||
if(istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
M.slip("soap", 4, 2)
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
|
||||
else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
|
||||
var/mob/living/carbon/human/muncher = user
|
||||
if(muncher && muncher.get_species() == "Drask")
|
||||
to_chat(user, "You take a bite of the [src.name]. Delicious!")
|
||||
playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
user.nutrition += 2
|
||||
else if(istype(target,/obj/effect/decal/cleanable))
|
||||
user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target) && target)
|
||||
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
|
||||
qdel(target)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/T = target
|
||||
T.dirt = 0
|
||||
return
|
||||
|
||||
/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
|
||||
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
|
||||
user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/*
|
||||
* Bike Horns
|
||||
*/
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(!get_location_accessible(H, "mouth"))
|
||||
to_chat(user, "<span class='warning'>The mask is in the way.</span>")
|
||||
return
|
||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of facial hair.</span>")
|
||||
return
|
||||
if(C.f_style == "Shaved")
|
||||
@@ -130,7 +130,7 @@
|
||||
if(!get_location_accessible(H, "head"))
|
||||
to_chat(user, "<span class='warning'>The headgear is in the way.</span>")
|
||||
return
|
||||
if((C.species && C.species.flags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
if((C.species.bodyflags & ALL_RPARTS) && robohead.is_monitor) //If the target is of a species that can have prosthetic heads, but the head doesn't support human hair 'wigs'...
|
||||
to_chat(user, "<span class='warning'>You find yourself disappointed at the appalling lack of hair.</span>")
|
||||
return
|
||||
if(C.h_style == "Bald" || C.h_style == "Balding Hair" || C.h_style == "Skinhead")
|
||||
|
||||
@@ -337,105 +337,100 @@
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(user.zone_sel && user.zone_sel.selecting == "chest")
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), src)
|
||||
|
||||
qdel(ghost)
|
||||
ghost = null
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if(!defib.combat)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
if(H.undergoing_cardiac_arrest())
|
||||
if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
|
||||
QDEL_NULL(ghost)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if(!defib.combat)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
busy = 0
|
||||
cooldown = 1
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
defib.deductcharge(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
defib.cooldowncheck(user)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
if(H.undergoing_cardiac_arrest())
|
||||
if(!H.get_int_organ(/obj/item/organ/internal/heart) && !H.get_int_organ(/obj/item/organ/internal/brain/slime)) //prevents defibing someone still alive suffering from a heart attack attack if they lack a heart
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Failed to pick up any heart electrical activity.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
|
||||
return
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Cardiac arrhythmia corrected.</span>")
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
busy = 0
|
||||
cooldown = 1
|
||||
update_icon()
|
||||
defib.cooldowncheck(user)
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations) && (H.get_int_organ(/obj/item/organ/internal/heart) || H.get_int_organ(/obj/item/organ/internal/brain/slime)))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
defib.deductcharge(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit|| !H.get_int_organ(/obj/item/organ/internal/heart))
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='boldnotice'>[defib] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
defib.deductcharge(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
defib.cooldowncheck(user)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[defib] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/borg_defib
|
||||
name = "defibrillator paddles"
|
||||
@@ -487,80 +482,75 @@
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
return
|
||||
if(user.zone_sel && user.zone_sel.selecting == "chest")
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest.</span>")
|
||||
busy = 1
|
||||
update_icon()
|
||||
if(do_after(user, 30 * toolspeed, target = M)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/mob/dead/observer/ghost = H.get_ghost()
|
||||
if(ghost && !ghost.client)
|
||||
// In case the ghost's not getting deleted for some reason
|
||||
H.key = ghost.key
|
||||
log_runtime(EXCEPTION("Ghost of name [ghost.name] is bound to [H.real_name], but lacks a client. Deleting ghost."), H)
|
||||
|
||||
qdel(ghost)
|
||||
ghost = null
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
QDEL_NULL(ghost)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1800 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20 * toolspeed, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
if(H.stat == 2)
|
||||
var/health = H.health
|
||||
M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
for(var/obj/item/organ/external/O in H.bodyparts)
|
||||
total_brute += O.brute_dam
|
||||
total_burn += O.burn_dam
|
||||
if(total_burn <= 180 && total_brute <= 180 && !H.suiciding && !ghost && tplus < tlimit && !(NOCLONE in H.mutations))
|
||||
tobehealed = min(health + threshold, 0) // It's HILARIOUS without this min statement, let me tell you
|
||||
tobehealed -= 5 //They get 5 of each type of damage healed so excessive combined damage will not immediately kill them after they get revived
|
||||
H.adjustOxyLoss(tobehealed)
|
||||
H.adjustToxLoss(tobehealed)
|
||||
H.adjustFireLoss(tobehealed)
|
||||
H.adjustBruteLoss(tobehealed)
|
||||
user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
||||
H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
add_logs(user, M, "revived", object="defibrillator")
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
if(tplus > tlimit)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation.</span>")
|
||||
else if(total_burn >= 180 || total_brute >= 180)
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed - Severe tissue damage detected.</span>")
|
||||
else if(ghost)
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Resuscitation failed: Patient's brain is unresponsive. Further attempts may succeed.</span>")
|
||||
to_chat(ghost, "<span class='ghostalert'>Your heart is being defibrillated. Return to your body if you want to be revived!</span> (Verbs -> Ghost -> Re-enter corpse)")
|
||||
window_flash(ghost.client)
|
||||
ghost << sound('sound/effects/genetics.ogg')
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] buzzes: Resuscitation failed.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to target your patient's chest with [src].</span>")
|
||||
return
|
||||
if(isrobot(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
R.cell.use(revivecost)
|
||||
update_icon()
|
||||
cooldown = 1
|
||||
spawn(50)
|
||||
cooldown = 0
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
H = M
|
||||
|
||||
spawn(0) //Some mutations have sleeps in them, like monkey
|
||||
if(!(NOCLONE in M.mutations) && !(H && (H.species.flags & NO_DNA))) // prevents drained people from having their DNA changed
|
||||
if(!(NOCLONE in M.mutations) && !(H && (NO_DNA in H.species.species_traits))) // prevents drained people from having their DNA changed
|
||||
var/prev_ue = M.dna.unique_enzymes
|
||||
var/mutflags = 0
|
||||
// UI in syringe.
|
||||
@@ -113,7 +113,7 @@
|
||||
|
||||
if(ishuman(M)) // Would've done this via species instead of type, but the basic mob doesn't have a species, go figure.
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.flags & NO_DNA)
|
||||
if(NO_DNA in H.species.species_traits)
|
||||
return 0
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
|
||||
@@ -19,40 +19,41 @@
|
||||
if(!ishuman(M) || !ishuman(user))
|
||||
return
|
||||
|
||||
if(src.used)
|
||||
if(used)
|
||||
return
|
||||
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.species.flags & NO_DNA)
|
||||
if(NO_DNA in H.species.species_traits)
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M], as they have no DNA to scramble, nor flesh to inject.</span>")
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
user.visible_message("<span class='danger'>[user] injects \himself with [src]!</span>")
|
||||
src.injected(user,user)
|
||||
injected(user, user)
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] is trying to inject [M] with [src]!</span>")
|
||||
if(do_mob(user,M,30))
|
||||
user.visible_message("<span class='danger'>[user] injects [M] with [src].</span>")
|
||||
src.injected(M, user)
|
||||
injected(M, user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You failed to inject [M].</span>")
|
||||
|
||||
proc/injected(var/mob/living/carbon/target, var/mob/living/carbon/user)
|
||||
scramble(1, target, 100)
|
||||
target.generate_name()
|
||||
if(istype(target, /mob/living/carbon/human))
|
||||
proc/injected(var/mob/living/carbon/human/target, var/mob/living/carbon/user)
|
||||
if(istype(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
scramble(1, H, 100)
|
||||
H.real_name = random_name(H.gender, H.species.name) //Give them a name that makes sense for their species.
|
||||
H.sync_organ_dna(assimilate = 1)
|
||||
H.update_body(0)
|
||||
H.reset_hair() // No more winding up with hairstyles you're not supposed to have, and blowing your cover
|
||||
H.reset_hair() //No more winding up with hairstyles you're not supposed to have, and blowing your cover.
|
||||
H.reset_markings() //...Or markings.
|
||||
H.dna.ResetUIFrom(H)
|
||||
target.update_icons()
|
||||
|
||||
log_attack("[key_name(user)] injected [key_name(target)] with the [name]")
|
||||
log_game("[key_name_admin(user)] injected [key_name_admin(target)] with the [name]")
|
||||
|
||||
src.used = 1
|
||||
src.update_icon()
|
||||
src.name = "used " + src.name
|
||||
used = 1
|
||||
update_icon()
|
||||
name = "used " + name
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
nadeassembly.attack_self(user)
|
||||
return
|
||||
var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
|
||||
if(user.get_active_hand() == src)
|
||||
if(user.is_in_active_hand(src))
|
||||
newtime = Clamp(newtime, 10, 60000)
|
||||
det_time = newtime
|
||||
to_chat(user, "Timer set for [det_time] seconds.")
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
if(flag) return // too close
|
||||
// Make sure our user is still holding us
|
||||
if(user && user.get_active_hand() == src)
|
||||
if(user && user.is_in_active_hand(src))
|
||||
var/turf/target_turf = get_turf(target)
|
||||
if(target_turf)
|
||||
var/turflist = getline(user, target_turf)
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
/obj/item/weapon/lipstick/random,
|
||||
/obj/item/weapon/grenade/smokebomb,
|
||||
/obj/item/weapon/grown/corncob,
|
||||
/obj/item/weapon/contraband/poster,
|
||||
/obj/item/weapon/poster/random_contraband,
|
||||
/obj/item/weapon/bikehorn,
|
||||
/obj/item/weapon/beach_ball,
|
||||
/obj/item/weapon/beach_ball/holoball,
|
||||
@@ -88,8 +88,8 @@
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
|
||||
/obj/item/device/paicard,
|
||||
/obj/item/device/violin,
|
||||
/obj/item/device/guitar,
|
||||
/obj/item/device/instrument/violin,
|
||||
/obj/item/device/instrument/guitar,
|
||||
/obj/item/weapon/storage/belt/utility/full,
|
||||
/obj/item/clothing/accessory/horrible,
|
||||
/obj/random/carp_plushie,
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
var/obj/item/device/assembly_holder/nadeassembly = null
|
||||
var/label = null
|
||||
var/assemblyattacher
|
||||
var/ignition_temp = 10 // The amount of heat added to the reagents when this grenade goes off.
|
||||
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
|
||||
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/New()
|
||||
create_reagents(1000)
|
||||
@@ -99,6 +102,7 @@
|
||||
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])")
|
||||
bombers += "[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z])"
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time / 10] second\s!</span>")
|
||||
playsound(user.loc, 'sound/weapons/armbomb.ogg', 60, 1)
|
||||
active = 1
|
||||
update_icon()
|
||||
if(iscarbon(user))
|
||||
@@ -148,7 +152,7 @@
|
||||
var/turf/bombturf = get_turf(loc)
|
||||
var/area/A = bombturf.loc
|
||||
message_admins("[key_name_admin(usr)] has completed [name] at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> [contained].")
|
||||
log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z].")
|
||||
log_game("[key_name(usr)] has completed [name] at [bombturf.x], [bombturf.y], [bombturf.z]. [contained]")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You need to add at least one beaker before locking the assembly.</span>")
|
||||
else if(stage == READY && !nadeassembly)
|
||||
@@ -264,13 +268,18 @@
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/has_reagents = 0
|
||||
var/list/datum/reagents/reactants = list()
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(G.reagents.total_volume)
|
||||
has_reagents = 1
|
||||
reactants += G.reagents
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, usesound, 50, 1)
|
||||
if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
|
||||
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
|
||||
if(beakers.len)
|
||||
for(var/obj/O in beakers)
|
||||
O.forceMove(get_turf(src))
|
||||
beakers = list()
|
||||
stage = EMPTY
|
||||
update_icon()
|
||||
return
|
||||
|
||||
if(nadeassembly)
|
||||
@@ -281,31 +290,9 @@
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> ([admin_jump_link(M)]) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> ([admin_jump_link(last)]) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //kaboom
|
||||
qdel(nadeassembly) // do this now to stop infrared beams
|
||||
var/end_temp = 0
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
end_temp += G.reagents.chem_temp
|
||||
reagents.chem_temp = end_temp
|
||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if(A == src)
|
||||
continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
|
||||
spawn(15) //Making sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/proc/CreateDefaultTrigger(var/typekey)
|
||||
if(ispath(typekey,/obj/item/device/assembly))
|
||||
@@ -327,64 +314,37 @@
|
||||
//Large chem grenades accept slime cores and use the appropriately.
|
||||
/obj/item/weapon/grenade/chem_grenade/large
|
||||
name = "large grenade casing"
|
||||
desc = "For oversized grenades; fits additional contents and affects a greater area."
|
||||
desc = "A custom made large grenade. It affects a larger area."
|
||||
icon_state = "large_grenade"
|
||||
bomb_state = "largebomb"
|
||||
allowed_containers = list(/obj/item/weapon/reagent_containers/glass,/obj/item/weapon/reagent_containers/food/condiment,
|
||||
/obj/item/weapon/reagent_containers/food/drinks)
|
||||
origin_tech = "combat=3;engineering=3"
|
||||
affected_area = 4
|
||||
|
||||
affected_area = 5
|
||||
ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
|
||||
threatscale = 1.1 // 10% more effective.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/large/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/has_reagents = 0
|
||||
var/obj/item/slime_extract/valid_core = null
|
||||
for(var/obj/item/slime_extract/S in beakers)
|
||||
if(S.Uses)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(S, G.reagents.total_volume)
|
||||
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
if(!istype(G)) continue
|
||||
if(G.reagents.total_volume) has_reagents = 1
|
||||
for(var/obj/item/slime_extract/E in beakers)
|
||||
if(!istype(E)) continue
|
||||
if(E.Uses) valid_core = E
|
||||
if(E.reagents.total_volume) has_reagents = 1
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally,
|
||||
//otherwise drop it on the ground for timed reactions like gold.
|
||||
|
||||
if(!has_reagents)
|
||||
playsound(loc, prime_sound, 50, 1)
|
||||
return
|
||||
|
||||
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
|
||||
|
||||
update_mob()
|
||||
|
||||
if(valid_core)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(valid_core, G.reagents.total_volume)
|
||||
|
||||
//If there is still a core (sometimes it's used up)
|
||||
//and there are reagents left, behave normally
|
||||
|
||||
if(valid_core && valid_core.reagents && valid_core.reagents.total_volume)
|
||||
valid_core.reagents.trans_to(src,valid_core.reagents.total_volume)
|
||||
else
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
G.reagents.trans_to(src, G.reagents.total_volume)
|
||||
|
||||
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
|
||||
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread()
|
||||
steam.set_up(10, 0, get_turf(src))
|
||||
steam.attach(src)
|
||||
steam.start()
|
||||
|
||||
for(var/atom/A in view(affected_area, loc))
|
||||
if( A == src ) continue
|
||||
reagents.reaction(A, 1, 10)
|
||||
|
||||
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
|
||||
spawn(50) //To make sure all reagents can work
|
||||
qdel(src) //correctly before deleting the grenade.
|
||||
if(S)
|
||||
if(S.reagents && S.reagents.total_volume)
|
||||
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
|
||||
S.reagents.trans_to(G, S.reagents.total_volume)
|
||||
else
|
||||
S.forceMove(get_turf(src))
|
||||
no_splash = TRUE
|
||||
..()
|
||||
|
||||
|
||||
//I tried to just put it in the allowed_containers list but
|
||||
@@ -399,6 +359,71 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/cryo // Intended for rare cryogenic mixes. Cools the area moderately upon detonation.
|
||||
name = "cryo grenade"
|
||||
desc = "A custom made cryogenic grenade. It rapidly cools its contents upon detonation."
|
||||
icon_state = "cryog"
|
||||
affected_area = 2
|
||||
ignition_temp = -100
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/pyro // Intended for pyrotechnical mixes. Produces a small fire upon detonation, igniting potentially flammable mixtures.
|
||||
name = "pyro grenade"
|
||||
desc = "A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation."
|
||||
icon_state = "pyrog"
|
||||
origin_tech = "combat=4;engineering=4"
|
||||
affected_area = 3
|
||||
ignition_temp = 500 // This is enough to expose a hotspot.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release // Intended for weaker, but longer lasting effects. Could have some interesting uses.
|
||||
name = "advanced release grenade"
|
||||
desc = "A custom made advanced release grenade. It is able to be detonated more than once. Can be configured using a multitool."
|
||||
icon_state = "timeg"
|
||||
origin_tech = "combat=3;engineering=4"
|
||||
var/unit_spread = 10 // Amount of units per repeat. Can be altered with a multitool.
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/attackby(obj/item/I, mob/user, params)
|
||||
if(ismultitool(I))
|
||||
switch(unit_spread)
|
||||
if(0 to 24)
|
||||
unit_spread += 5
|
||||
if(25 to 99)
|
||||
unit_spread += 25
|
||||
else
|
||||
unit_spread = 5
|
||||
to_chat(user, "<span class='notice'> You set the time release to [unit_spread] units per detonation.</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/adv_release/prime()
|
||||
if(stage != READY)
|
||||
return
|
||||
|
||||
var/total_volume = 0
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
total_volume += RC.reagents.total_volume
|
||||
if(!total_volume)
|
||||
qdel(src)
|
||||
qdel(nadeassembly)
|
||||
return
|
||||
var/fraction = unit_spread/total_volume
|
||||
var/datum/reagents/reactants = new(unit_spread)
|
||||
reactants.my_atom = src
|
||||
for(var/obj/item/weapon/reagent_containers/RC in beakers)
|
||||
RC.reagents.trans_to(reactants, RC.reagents.total_volume*fraction, threatscale, 1, 1)
|
||||
chem_splash(get_turf(src), affected_area, list(reactants), ignition_temp, threatscale)
|
||||
|
||||
if(nadeassembly)
|
||||
var/mob/M = get_mob_by_ckey(assemblyattacher)
|
||||
var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
|
||||
var/turf/T = get_turf(src)
|
||||
var/area/A = get_area(T)
|
||||
message_admins("grenade primed by an assembly, attached by [key_name_admin(M)]<A HREF='?_src_=holder;adminmoreinfo=\ref[M]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) and last touched by [key_name_admin(last)]<A HREF='?_src_=holder;adminmoreinfo=\ref[last]'>(?)</A> (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[last]'>FLW</A>) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[A.name] (JMP)</a>.")
|
||||
log_game("grenade primed by an assembly, attached by [key_name(M)] and last touched by [key_name(last)] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
|
||||
else
|
||||
addtimer(src, "prime", det_time)
|
||||
var/turf/DT = get_turf(src)
|
||||
var/area/DA = get_area(DT)
|
||||
log_game("A grenade detonated at [DA.name] ([DT.x], [DT.y], [DT.z])")
|
||||
|
||||
/obj/item/weapon/grenade/chem_grenade/metalfoam
|
||||
payload_name = "metal foam"
|
||||
|
||||
@@ -50,24 +50,20 @@
|
||||
*/
|
||||
|
||||
/obj/item/weapon/grown/bananapeel/traitorpeel
|
||||
trip_stun = 0
|
||||
trip_weaken = 7
|
||||
trip_tiles = 4
|
||||
trip_walksafe = FALSE
|
||||
|
||||
trip_chance = 100
|
||||
|
||||
|
||||
/obj/item/weapon/grown/bananapeel/traitorpeel/Crossed(AM as mob|obj)
|
||||
var/burned = rand(2,5)
|
||||
if(istype(AM, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = AM
|
||||
if(ishuman(M))
|
||||
if(isobj(M:shoes))
|
||||
if((M:shoes.flags&NOSLIP) || (M:species.bodyflags & FEET_NOSLIP))
|
||||
return
|
||||
else
|
||||
to_chat(M, "<span class='warning'>Your feet feel like they're on fire!</span>")
|
||||
M.take_overall_damage(0, max(0, (burned - 2)))
|
||||
|
||||
if(!istype(M, /mob/living/carbon/slime) && !isrobot(M))
|
||||
M.slip("banana peel!", 0, 7, 4)
|
||||
M.take_organ_damage(2) // Was 5 -- TLE
|
||||
M.take_overall_damage(0, burned)
|
||||
/obj/item/weapon/grown/bananapeel/traitorpeel/on_trip(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(.)
|
||||
to_chat(H, "<span class='warning'>Your feet feel like they're on fire!</span>")
|
||||
H.take_overall_damage(0, rand(2,8))
|
||||
H.take_organ_damage(2) // Was 5 -- TLE
|
||||
|
||||
/obj/item/weapon/grown/bananapeel/traitorpeel/throw_impact(atom/hit_atom)
|
||||
var/burned = rand(1,3)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
|
||||
if(E)
|
||||
E.damage += 8
|
||||
E.take_damage(8, 1)
|
||||
|
||||
if(M.flash_eyes(affect_silicon = 1))
|
||||
M.Stun(max(10/distance, 3))
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
/*/obj/item/weapon/grenade/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if(istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
|
||||
if(istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
|
||||
if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
if((user.is_in_active_hand(src)) && (!active) && (clown_check(user)) && target.loc != src.loc)
|
||||
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
|
||||
active = 1
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
|
||||
@@ -104,6 +104,10 @@
|
||||
/obj/item/weapon/restraints/handcuffs/cable/white
|
||||
color = COLOR_WHITE
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/cable/random/New()
|
||||
color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/restraints/handcuffs/alien
|
||||
icon_state = "handcuffAlien"
|
||||
|
||||
|
||||
@@ -100,7 +100,6 @@
|
||||
slot_flags = SLOT_BACK|SLOT_BELT
|
||||
block_chance = 30
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
@@ -187,7 +186,6 @@
|
||||
armour_penetration = 35
|
||||
slot_flags = SLOT_BACK
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
|
||||
@@ -266,7 +264,6 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags = NODROP | ABSTRACT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsaw.ogg'
|
||||
|
||||
@@ -278,7 +275,6 @@
|
||||
desc = "Used for absolutely hilarious sacrifices."
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut", "honked")
|
||||
|
||||
/obj/item/weapon/nullrod/whip
|
||||
@@ -324,7 +320,6 @@
|
||||
flags = ABSTRACT | NODROP
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/nullrod/carp
|
||||
name = "carp-sie plushie"
|
||||
@@ -354,7 +349,6 @@
|
||||
block_chance = 40
|
||||
slot_flags = SLOT_BACK
|
||||
sharp = 0
|
||||
edge = 0
|
||||
hitsound = "swing_hit"
|
||||
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
@@ -368,7 +362,6 @@
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn."
|
||||
sharp = 1
|
||||
edge = 1
|
||||
slot_flags = null
|
||||
flags = HANDSLOW
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -394,7 +387,6 @@
|
||||
attack_verb = list("poked", "impaled", "pierced", "jabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/nullrod/rosary
|
||||
name = "prayer beads"
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
/obj/item/weapon/implant/health
|
||||
name = "health implant"
|
||||
activated = FALSE
|
||||
var/healthstring = ""
|
||||
|
||||
/obj/item/weapon/implant/health/proc/sensehealth()
|
||||
if(!imp_in)
|
||||
return "ERROR"
|
||||
else
|
||||
healthstring = "[round(imp_in.getOxyLoss())] - [round(imp_in.getFireLoss())] - [round(imp_in.getToxLoss())] - [round(imp_in.getBruteLoss())]"
|
||||
return healthstring
|
||||
@@ -35,7 +35,7 @@
|
||||
var/mob/M = imp_in
|
||||
var/area/t = get_area(M)
|
||||
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
|
||||
var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(src)
|
||||
a.follow_target = M
|
||||
|
||||
switch(cause)
|
||||
@@ -52,7 +52,7 @@
|
||||
else
|
||||
a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
|
||||
qdel(src)
|
||||
|
||||
|
||||
qdel(a)
|
||||
|
||||
/obj/item/weapon/implant/death_alarm/emp_act(severity) //for some reason alarms stop going off in case they are emp'd, even without this
|
||||
|
||||
@@ -159,6 +159,11 @@
|
||||
return 0
|
||||
to_chat(imp_in, "<span class='notice'>Your dusting implant activates!</span>")
|
||||
imp_in.visible_message("<span class = 'warning'>[imp_in] burns up in a flash!</span>")
|
||||
for(var/obj/item/I in imp_in.contents)
|
||||
if(I == src)
|
||||
continue
|
||||
if(I.flags & NODROP)
|
||||
qdel(I)
|
||||
imp_in.dust()
|
||||
|
||||
/obj/item/weapon/implant/dust/emp_act(severity)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/machinery/implantchair
|
||||
name = "mindshield implanter"
|
||||
desc = "Used to implant occupants with mindshield implants."
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/implantpad
|
||||
name = "implantpad"
|
||||
desc = "Used to modify implants."
|
||||
|
||||
@@ -98,9 +98,7 @@
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/kitchen/knife/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
|
||||
@@ -114,7 +112,6 @@
|
||||
icon_state = "pknife"
|
||||
item_state = "knife"
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
/obj/item/weapon/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
@@ -151,6 +148,13 @@
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
|
||||
/obj/item/weapon/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/kitchen/knife/carrotshiv
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
var/w_class_on = WEIGHT_CLASS_BULKY
|
||||
var/icon_state_on = "axe1"
|
||||
var/list/attack_verb_on = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
no_embed = 1 // Physically impossible for energy weapons to embed themselves into people, this should fix that. -- Dave
|
||||
hitsound = 'sound/weapons/blade1.ogg' // Probably more appropriate than the previous hitsound. -- Dave
|
||||
usesound = 'sound/weapons/blade1.ogg'
|
||||
toolspeed = 1
|
||||
@@ -25,6 +24,7 @@
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
if(!item_color)
|
||||
@@ -38,6 +38,7 @@
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = list()
|
||||
icon_state = initial(icon_state)
|
||||
@@ -70,7 +71,6 @@
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
attack_verb_on = list()
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/melee/energy/axe/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</span>")
|
||||
@@ -85,11 +85,12 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
hitsound = "swing_hit"
|
||||
embed_chance = 75
|
||||
embedded_impact_pain_multiplier = 10
|
||||
armour_penetration = 35
|
||||
origin_tech = "combat=3;magnets=4;syndicate=4"
|
||||
block_chance = 50
|
||||
sharp = 1
|
||||
edge = 1
|
||||
var/hacked = 0
|
||||
var/blade_color
|
||||
|
||||
@@ -121,7 +122,6 @@
|
||||
force_on = 30
|
||||
force = 18 //About as much as a spear
|
||||
sharp = 1
|
||||
edge = 1
|
||||
hitsound = 'sound/weapons/circsawhit.ogg'
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
@@ -200,26 +200,28 @@
|
||||
name = "energy blade"
|
||||
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
|
||||
icon_state = "blade"
|
||||
force = 30
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 30 //Normal attacks deal esword damage
|
||||
hitsound = 'sound/weapons/blade1.ogg'
|
||||
active = 1
|
||||
throwforce = 1//Throwing or dropping the item deletes it.
|
||||
throw_speed = 3
|
||||
throw_range = 1
|
||||
w_class = WEIGHT_CLASS_BULKY //So you can't hide it in your pocket or some such.
|
||||
armour_penetration = 50
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
sharp = 1
|
||||
|
||||
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
|
||||
/obj/item/weapon/melee/energy/blade/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/dropped()
|
||||
..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/melee/energy/blade/hardlight
|
||||
name = "hardlight blade"
|
||||
desc = "An extremely sharp blade made out of hard light. Packs quite a punch."
|
||||
icon_state = "lightblade"
|
||||
item_state = "lightblade"
|
||||
@@ -32,7 +32,6 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 75
|
||||
sharp = 1
|
||||
edge = 1
|
||||
origin_tech = "combat=5"
|
||||
attack_verb = list("lunged at", "stabbed")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune))
|
||||
|
||||
/obj/item/weapon/mop
|
||||
desc = "The world of janitalia wouldn't be complete without a mop."
|
||||
name = "mop"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mop"
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
force = 3
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
@@ -43,23 +41,25 @@
|
||||
to_chat(user, "<span class='warning'>Your mop is dry!</span>")
|
||||
return
|
||||
|
||||
var/turf/simulated/turf = A
|
||||
if(is_cleanable(A))
|
||||
turf = A.loc
|
||||
A = null
|
||||
var/turf/simulated/T = get_turf(A)
|
||||
|
||||
if(istype(turf))
|
||||
user.visible_message("[user] begins to clean \the [turf] with [src].", "<span class='notice'>You begin to clean \the [turf] with [src]...</span>")
|
||||
if(istype(A, /obj/item/weapon/reagent_containers/glass/bucket) || istype(A, /obj/structure/janitorialcart))
|
||||
return
|
||||
|
||||
if(do_after(user, src.mopspeed, target = turf))
|
||||
if(istype(T))
|
||||
user.visible_message("[user] begins to clean [T] with [src].", "<span class='notice'>You begin to clean [T] with [src]...</span>")
|
||||
|
||||
if(do_after(user, src.mopspeed, target = T))
|
||||
to_chat(user, "<span class='notice'>You finish mopping.</span>")
|
||||
clean(turf)
|
||||
clean(T)
|
||||
|
||||
|
||||
/obj/effect/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
J.put_in_cart(src, user)
|
||||
@@ -75,22 +75,47 @@
|
||||
/obj/item/weapon/mop/advanced
|
||||
desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!"
|
||||
name = "advanced mop"
|
||||
mopcap = 15
|
||||
mopcap = 10
|
||||
icon_state = "advmop"
|
||||
item_state = "mop" //meh will do for now until TG makes one
|
||||
item_state = "mop"
|
||||
origin_tech = "materials=3;engineering=3"
|
||||
force = 6
|
||||
throwforce = 8
|
||||
throw_range = 4
|
||||
mopspeed = 10
|
||||
mopspeed = 20
|
||||
var/refill_enabled = TRUE //Self-refill toggle for when a janitor decides to mop with something other than water.
|
||||
var/refill_rate = 1 //Rate per process() tick mop refills itself
|
||||
var/refill_reagent = "water" //Determins what reagent to use for refilling, just in case someone wanted to make a HOLY MOP OF PURGING
|
||||
|
||||
/obj/item/weapon/mop/advanced/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/item/weapon/mop/advanced/attack_self(mob/user)
|
||||
refill_enabled = !refill_enabled
|
||||
if(refill_enabled)
|
||||
processing_objects.Add(src)
|
||||
else
|
||||
processing_objects.Remove(src)
|
||||
to_chat(user, "<span class='notice'>You set the condenser switch to the '[refill_enabled ? "ON" : "OFF"]' position.</span>")
|
||||
playsound(user, 'sound/machines/click.ogg', 30, 1)
|
||||
|
||||
/obj/item/weapon/mop/advanced/process()
|
||||
|
||||
if(reagents.total_volume < mopcap)
|
||||
reagents.add_reagent(refill_reagent, refill_rate)
|
||||
|
||||
/obj/item/weapon/mop/advanced/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The condenser switch is set to <b>[refill_enabled ? "ON" : "OFF"]</b>.</span>")
|
||||
|
||||
/obj/item/weapon/mop/advanced/Destroy()
|
||||
if(refill_enabled)
|
||||
processing_objects.Remove(src)
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg
|
||||
mopcap = 40
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg/New()
|
||||
..()
|
||||
reagents.add_reagent("water", mopcap)
|
||||
|
||||
/obj/item/weapon/mop/advanced/cyborg/examine(mob/user)
|
||||
..(user)
|
||||
to_chat(user, "<span class='notice'>The mop's water tank has [round(reagents.get_reagent_amount("water"))] units of water left.</span>")
|
||||
/obj/item/weapon/mop/advanced/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J)
|
||||
return
|
||||
@@ -26,17 +26,17 @@
|
||||
to_chat(user, "<span class='notice'>You'll need to get closer to see any more.</span>")
|
||||
return
|
||||
if(tank)
|
||||
to_chat(user, "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>")
|
||||
to_chat(user, "<span class='notice'>[bicon(tank)] It has [tank] mounted onto it.</span>")
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weapon/tank))
|
||||
if(!tank)
|
||||
var/obj/item/weapon/tank/IT = W
|
||||
if(IT.volume <= 3)
|
||||
to_chat(user, "<span class='warning'>\The [IT] is too small for \the [src].</span>")
|
||||
to_chat(user, "<span class='warning'>[IT] is too small for [src].</span>")
|
||||
return
|
||||
updateTank(W, 0, user)
|
||||
else if(istype(W, /obj/item/weapon/wrench))
|
||||
else if(iswrench(W))
|
||||
switch(fisto_setting)
|
||||
if(1)
|
||||
fisto_setting = 2
|
||||
@@ -45,8 +45,8 @@
|
||||
if(3)
|
||||
fisto_setting = 1
|
||||
playsound(loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You tweak \the [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(istype(W, /obj/item/weapon/screwdriver))
|
||||
to_chat(user, "<span class='notice'>You tweak [src]'s piston valve to [fisto_setting].</span>")
|
||||
else if(isscrewdriver(W))
|
||||
if(tank)
|
||||
updateTank(tank, 1, user)
|
||||
|
||||
@@ -54,29 +54,29 @@
|
||||
/obj/item/weapon/melee/powerfist/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
|
||||
if(removing)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='notice'>\The [src] currently has no tank attached to it.</span>")
|
||||
to_chat(user, "<span class='notice'>[src] currently has no tank attached to it.</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You detach \the [thetank] from \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You detach [thetank] from [src].</span>")
|
||||
tank.forceMove(get_turf(user))
|
||||
user.put_in_hands(tank)
|
||||
tank = null
|
||||
if(!removing)
|
||||
if(tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] already has a tank.</span>")
|
||||
to_chat(user, "<span class='warning'>[src] already has a tank.</span>")
|
||||
return
|
||||
if(!user.unEquip(thetank))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You hook \the [thetank] up to \the [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You hook [thetank] up to [src].</span>")
|
||||
tank = thetank
|
||||
thetank.forceMove(src)
|
||||
|
||||
|
||||
/obj/item/weapon/melee/powerfist/attack(mob/living/target, mob/living/user)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src] can't operate without a source of gas!</span>")
|
||||
return
|
||||
if(tank && !tank.air_contents.remove(gasperfist * fisto_setting))
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
to_chat(user, "<span class='warning'>[src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/effects/refill.ogg', 50, 1)
|
||||
return
|
||||
|
||||
@@ -90,8 +90,8 @@
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
spawn(0)
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.2)
|
||||
|
||||
add_logs(user, target, "power fisted", src)
|
||||
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
/*Contains:
|
||||
Rapid Pipe Dispenser
|
||||
*/
|
||||
|
||||
#define SIMPLE_CAP 20
|
||||
#define SUPPLY_CAP 32
|
||||
#define SCRUBBERS_CAP 33
|
||||
#define HE_EXCHANGER 17
|
||||
#define CONNECTOR 4
|
||||
#define UNARY_VENT 7
|
||||
#define PASSIVE_VENT 37
|
||||
#define GAS_SCRUBBER 10
|
||||
#define INJECTOR 34
|
||||
#define GAS_SENSOR 98
|
||||
#define METER 99
|
||||
#define DISPOSALS_JUNCTION 2
|
||||
#define ATMOS_MODE 1
|
||||
#define DISPOSALS_MODE 2
|
||||
#define ROTATION_MODE 3
|
||||
#define FLIP_MODE 4
|
||||
#define DELETE_MODE 5
|
||||
#define ATMOS_PIPING 1
|
||||
#define SUPPLY_PIPING 2
|
||||
#define SCRUBBERS_PIPING 3
|
||||
#define DEVICES 4
|
||||
#define HEAT_PIPING 5
|
||||
|
||||
/obj/item/weapon/rpd
|
||||
name = "rapid pipe dispenser"
|
||||
desc = "This device can rapidly dispense atmospherics and disposals piping, manipulate loose piping, and recycle any detached pipes it is applied to."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "rpd"
|
||||
opacity = 0
|
||||
density = 0
|
||||
anchored = 0
|
||||
flags = CONDUCT
|
||||
force = 10
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL = 30000, MAT_GLASS = 5000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/system/spark_spread/spark_system
|
||||
var/lastused
|
||||
var/iconrotation = 0 //used to orient icons and pipes
|
||||
var/mode = 1 //Disposals, atmospherics, etc.
|
||||
var/pipetype = 1//For nanoUI menus
|
||||
var/whatpipe = 0 //What kind of pipe is it? See code/game/machinery/pipe/construction.dm for a list of defines
|
||||
var/whatdpipe = 0 //What kind of disposals pipe is it? See code/game/machinery/pipe/dispenser.dm for a list of defines
|
||||
var/spawndelay = 4 //How long should we have to wait between dispensing pipes?
|
||||
var/walldelay = 40 //How long should drilling into a wall take?
|
||||
|
||||
/obj/item/weapon/rpd/New()
|
||||
..()
|
||||
spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(1, 0, src)
|
||||
spark_system.attach(src)
|
||||
|
||||
//Procs
|
||||
|
||||
/obj/item/weapon/rpd/proc/Activaterpd(delay)
|
||||
playsound(loc, "sound/machines/click.ogg", 50, 1)
|
||||
if(prob(15))
|
||||
spark_system.start()
|
||||
if(delay)
|
||||
lastused = world.time
|
||||
|
||||
/obj/item/weapon/rpd/proc/Manipulatepipes(subject, atmosverb, disposalsverb)
|
||||
if(istype(subject, /obj/item/pipe))
|
||||
call(subject, atmosverb)()
|
||||
else if(istype(subject, /obj/structure/disposalconstruct/))
|
||||
call(subject, disposalsverb)()
|
||||
|
||||
//Lists of things
|
||||
|
||||
var/list/pipelist = list( //id refers to the pipe_type found in construction.dm, icon refers to the name of the icon state in icons/obj/pipe-item.dmi. Icons are made with the asset-cache
|
||||
list("pipename" = "Straight pipe", "id" = 0, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent pipe", "id" = 1, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "T-manifold", "id" = 5, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way manifold", "id" = 19, "category" = ATMOS_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Pipe cap", "id" = 20, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Manual valve", "id" = 8, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "mvalve"),
|
||||
list("pipename" = "Digital valve", "id" = 35, "category" = ATMOS_PIPING, "orientations" = 2, "icon" = "dvalve"),
|
||||
list("pipename" = "Manual T-valve", "id" = 18, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "tvalve"),
|
||||
list("pipename" = "Digital T-valve", "id" = 38, "category" = ATMOS_PIPING, "orientations" = 4, "icon" = "dtvalve"),
|
||||
list("pipename" = "Straight supply pipe", "id" = 24, "category" = SUPPLY_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent supply pipe", "id" = 25, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "Supply T-manifold", "id" = 28, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way supply manifold", "id" = 30, "category" = SUPPLY_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Supply pipe cap", "id" = 32, "category" = SUPPLY_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Straight scrubbers pipe", "id" = 26, "category" = SCRUBBERS_PIPING, "orientations" = 2, "icon" = "simple"),
|
||||
list("pipename" = "Bent scrubbers pipe", "id" = 27, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "simple", "bendy" = 1),
|
||||
list("pipename" = "Scrubbers T-manifold", "id" = 29, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "manifold"),
|
||||
list("pipename" = "4-way scrubbers manifold", "id" = 31, "category" = SCRUBBERS_PIPING, "orientations" = 1, "icon" = "manifold4w"),
|
||||
list("pipename" = "Scrubbers pipe cap", "id" = 33, "category" = SCRUBBERS_PIPING, "orientations" = 4, "icon" = "cap"),
|
||||
list("pipename" = "Universal pipe adapter", "id" = 23, "category" = DEVICES, "orientations" = 2, "icon" = "universal"),
|
||||
list("pipename" = "Connector", "id" = 4, "category" = DEVICES, "orientations" = 4, "icon" = "connector"),
|
||||
list("pipename" = "Unary vent", "id" = 7, "category" = DEVICES, "orientations" = 4, "icon" = "uvent"),
|
||||
list("pipename" = "Scrubber", "id" = 10, "category" = DEVICES, "orientations" = 4, "icon" = "scrubber"),
|
||||
list("pipename" = "Gas pump", "id" = 9, "category" = DEVICES, "orientations" = 4, "icon" = "pump"),
|
||||
list("pipename" = "Volume pump", "id" = 16, "category" = DEVICES, "orientations" = 4, "icon" = "volumepump"),
|
||||
list("pipename" = "Passive gate", "id" = 15, "category" = DEVICES, "orientations" = 4, "icon" = "passivegate"),
|
||||
list("pipename" = "Gas filter", "id" = 13, "category" = DEVICES, "orientations" = 4, "icon" = "filter"),
|
||||
list("pipename" = "Gas mixer", "id" = 14, "category" = DEVICES, "orientations" = 4, "icon" = "mixer"),
|
||||
list("pipename" = "Gas sensor", "id" = 98, "category" = DEVICES, "orientations" = 1, "icon" = "sensor"),
|
||||
list("pipename" = "Meter", "id" = 99, "category" = DEVICES, "orientations" = 1, "icon" = "meter"),
|
||||
list("pipename" = "Passive vent", "id" = 37, "category" = DEVICES, "orientations" = 4, "icon" = "passive vent"),
|
||||
list("pipename" = "Dual-port vent pump", "id" = 36, "category" = DEVICES, "orientations" = 2, "icon" = "dual-port vent"),
|
||||
list("pipename" = "Air injector", "id" = 34, "category" = DEVICES, "orientations" = 4, "icon" = "injector"),
|
||||
list("pipename" = "Straight HE pipe", "id" = 2, "category" = HEAT_PIPING, "orientations" = 2, "icon" = "he"),
|
||||
list("pipename" = "Bent HE pipe", "id" = 3, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "he", "bendy" = 1),
|
||||
list("pipename" = "Junction", "id" = 6, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "junction"),
|
||||
list("pipename" = "Heat exchanger", "id" = 17, "category" = HEAT_PIPING, "orientations" = 4, "icon" = "heunary"))
|
||||
var/list/dpipelist = list(
|
||||
list("pipename" = "Straight pipe", "id" = 0, "orientations" = 2, "icon" = "conpipe-s"),
|
||||
list("pipename" = "Bent pipe", "id" = 1, "orientations" = 4, "icon" = "conpipe-c"),
|
||||
list("pipename" = "Junction", "id" = 2, "orientations" = 4, "icon" = "conpipe-j1"),
|
||||
list("pipename" = "Y-junction", "id" = 4, "orientations" = 4, "icon" = "conpipe-y"),
|
||||
list("pipename" = "Trunk", "id" = 5, "orientations" = 4, "icon" = "conpipe-t"),
|
||||
list("pipename" = "Bin", "id" = 6, "orientations" = 1, "icon" = "condisposal"),
|
||||
list("pipename" = "Outlet", "id" = 7, "orientations" = 4, "icon" = "outlet"),
|
||||
list("pipename" = "Chute", "id" = 8, "orientations" = 4, "icon" = "intake"))
|
||||
var/list/mainmenu = list(
|
||||
list("category" = "Atmospherics", "mode" = 1, "icon" = "wrench"),
|
||||
list("category" = "Disposals", "mode" = 2, "icon" = "recycle"),
|
||||
list("category" = "Rotate", "mode" = 3, "icon" = "rotate-right"),
|
||||
list("category" = "Flip", "mode" = 4, "icon" = "exchange"),
|
||||
list("category" = "Recycle", "mode" = 5, "icon" = "trash"))
|
||||
var/list/pipemenu = list(
|
||||
list("pipecategory" = "Normal", "pipemode" = 1),
|
||||
list("pipecategory" = "Supply", "pipemode" = 2),
|
||||
list("pipecategory" = "Scrubber", "pipemode" = 3),
|
||||
list("pipecategory" = "Devices", "pipemode" = 4),
|
||||
list("pipecategory" = "Heat exchange", "pipemode" = 5))
|
||||
|
||||
//NanoUI stuff
|
||||
|
||||
/obj/item/weapon/rpd/attack_self(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/weapon/rpd/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = inventory_state)
|
||||
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "rpd.tmpl", "[name]", 400, 650, state = state)
|
||||
ui.open()
|
||||
ui.set_auto_update(1)
|
||||
|
||||
/obj/item/weapon/rpd/ui_data(mob/user, ui_key = "main", datum/topic_state/state = inventory_state)
|
||||
var/data[0]
|
||||
data["dpipelist"] = dpipelist
|
||||
data["iconrotation"] = iconrotation
|
||||
data["mainmenu"] = mainmenu
|
||||
data["mode"] = mode
|
||||
data["pipelist"] = pipelist
|
||||
data["pipemenu"] = pipemenu
|
||||
data["pipetype"] = pipetype
|
||||
data["whatdpipe"] = whatdpipe
|
||||
data["whatpipe"] = whatpipe
|
||||
return data
|
||||
|
||||
/obj/item/weapon/rpd/Topic(href, href_list, nowindow, state)
|
||||
..()
|
||||
if(href_list["iconrotation"])
|
||||
iconrotation = text2num(sanitize(href_list["iconrotation"]))
|
||||
else if(href_list["whatpipe"])
|
||||
whatpipe = text2num(sanitize(href_list["whatpipe"]))
|
||||
else if(href_list["whatdpipe"])
|
||||
whatdpipe = text2num(sanitize(href_list["whatdpipe"]))
|
||||
else if(href_list["pipetype"])
|
||||
pipetype = text2num(sanitize(href_list["pipetype"]))
|
||||
else if(href_list["mode"])
|
||||
mode = text2num(sanitize(href_list["mode"]))
|
||||
else
|
||||
return
|
||||
nanomanager.update_uis(src)
|
||||
|
||||
//What the RPD actually does
|
||||
|
||||
/obj/item/weapon/rpd/afterattack(atom/target, mob/user, proximity)
|
||||
..()
|
||||
var/turf/T = get_turf(target)
|
||||
if(src.loc != user || ismob(target) || istype(target, /obj/structure/window) || !proximity || world.time < lastused + spawndelay)
|
||||
return
|
||||
if(mode == ATMOS_MODE && !istype(T, /turf/simulated/shuttle)) //No pipes on shuttles nerds
|
||||
if(istype(T, /turf/simulated/wall)) //Drilling into walls takes time
|
||||
playsound(loc, "sound/weapons/circsawhit.ogg", 50, 1)
|
||||
user.visible_message("<span class = 'notice'>[user] starts drilling a hole in [T]...</span>", "<span class = 'notice'>You start drilling a hole in [T]...</span>", "<span class = 'warning'>You hear a drill.</span>")
|
||||
if(!do_after(user, walldelay, target = T))
|
||||
return
|
||||
user.visible_message("<span class = 'notice'>[user] finishes drilling a hole in [T]!</span>", "<span class = 'notice'>You finish drilling a hole in [T]!</span>", "<span class = 'warning'>You hear clanking.</span>")
|
||||
var/obj/item/pipe/P
|
||||
if(whatpipe == GAS_SENSOR)
|
||||
P = new /obj/item/pipe_gsensor(T)
|
||||
else if(whatpipe == METER)
|
||||
P = new /obj/item/pipe_meter(T)
|
||||
else
|
||||
P = new(T, pipe_type = whatpipe, dir = user.dir)
|
||||
if(iconrotation == 0 && P.is_bent_pipe()) //Automatic rotation of dispensed pipes
|
||||
P.dir = turn(user.dir, 135)
|
||||
else if(iconrotation == 0 && P.pipe_type in list(CONNECTOR, UNARY_VENT, GAS_SCRUBBER, HE_EXCHANGER, SIMPLE_CAP, SUPPLY_CAP, SCRUBBERS_CAP, INJECTOR, PASSIVE_VENT)) //Some pipes dispense oppositely to what you'd expect, but we don't want to do anything if they selected a direction
|
||||
P.flip()
|
||||
else if(iconrotation != 0 && P.is_bent_pipe()) //If they selected a rotation and the pipe is bent
|
||||
P.dir = turn(iconrotation, -45)
|
||||
else if(iconrotation != 0)
|
||||
P.dir = iconrotation
|
||||
to_chat(user, "<span class = 'notice'>[src] rapidly dispenses [P]!</span>")
|
||||
Activaterpd(1)
|
||||
else if(mode == DISPOSALS_MODE && !istype(T, /turf/simulated/shuttle))
|
||||
if(istype(T, /turf/simulated/wall)) //No disposals pipes on walls
|
||||
to_chat(user, "<span class = 'warning'>That type of pipe won't fit on [T]!</span>")
|
||||
return
|
||||
var/obj/structure/disposalconstruct/P = new(T) //Now we make the pipe
|
||||
P.dir = iconrotation
|
||||
P.ptype = whatdpipe
|
||||
if(iconrotation == 0) //Automatic rotation
|
||||
P.dir = user.dir
|
||||
if(iconrotation == 0 && whatdpipe != DISPOSALS_JUNCTION) //Disposals pipes are in the opposite direction to atmos pipes, so we need to flip them. Junctions don't have this quirk though
|
||||
P.flip()
|
||||
P.update()
|
||||
to_chat(user, "<span class = 'notice'>[src] rapidly dispenses [P]!</span>")
|
||||
Activaterpd(1)
|
||||
else if(mode == ROTATION_MODE)
|
||||
for(var/obj/W in T)
|
||||
Manipulatepipes(W, /obj/item/pipe/verb/rotate, /obj/structure/disposalconstruct/verb/rotate)
|
||||
else if(mode == FLIP_MODE)
|
||||
for(var/obj/W in T)
|
||||
Manipulatepipes(W, /obj/item/pipe/verb/flip, /obj/structure/disposalconstruct/verb/flip)
|
||||
else if(mode == DELETE_MODE)
|
||||
var/eaten
|
||||
for(var/obj/W in T)
|
||||
if(istype(W, /obj/item/pipe) || istype(W, /obj/item/pipe_meter) || istype(W, /obj/item/pipe_gsensor) || istype(W, /obj/structure/disposalconstruct) && !W.anchored)
|
||||
QDEL_NULL(W)
|
||||
eaten = TRUE
|
||||
if(eaten)
|
||||
to_chat(user, "<span class='notice'>[src] sucks up the loose pipes on [T].")
|
||||
Activaterpd()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There were no loose pipes on [T].</span>")
|
||||
|
||||
#undef SIMPLE_CAP
|
||||
#undef SUPPLY_CAP
|
||||
#undef SCRUBBERS_CAP
|
||||
#undef HE_EXCHANGER
|
||||
#undef CONNECTOR
|
||||
#undef UNARY_VENT
|
||||
#undef PASSIVE_VENT
|
||||
#undef GAS_SCRUBBER
|
||||
#undef INJECTOR
|
||||
#undef GAS_SENSOR
|
||||
#undef METER
|
||||
#undef DISPOSALS_JUNCTION
|
||||
#undef ATMOS_MODE
|
||||
#undef DISPOSALS_MODE
|
||||
#undef ROTATION_MODE
|
||||
#undef FLIP_MODE
|
||||
#undef DELETE_MODE
|
||||
#undef ATMOS_PIPING
|
||||
#undef SUPPLY_PIPING
|
||||
#undef SCRUBBERS_PIPING
|
||||
#undef DEVICES
|
||||
#undef HEAT_PIPING
|
||||
@@ -5,7 +5,6 @@
|
||||
item_state = "scissor"
|
||||
force = 5
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("slices", "cuts", "stabs", "jabs")
|
||||
@@ -39,14 +38,14 @@
|
||||
for(var/i in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
|
||||
if(C.species.name in tmp_facial.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s face worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_facial_hair += i
|
||||
else
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_facial.species_allowed)
|
||||
species_facial_hair += i
|
||||
@@ -62,14 +61,14 @@
|
||||
for(var/i in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
|
||||
if(C.species.name in tmp_hair.species_allowed) //If the species is allowed to have the style, add the style to the list. Or, if the character has a prosthetic head, give them the human facial hair styles.
|
||||
if(C.species.flags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the character is of a species that can have full body prosthetics and their head doesn't suport human hair 'wigs', don't add the style to the list.
|
||||
if(robohead.is_monitor)
|
||||
to_chat(user, "<span class='warning'>You are unable to find anything on [H]'s head worth cutting. How disappointing.</span>")
|
||||
return
|
||||
continue //If the head DOES support human hair wigs, make sure they don't get monitor-oriented styles.
|
||||
species_hair += i
|
||||
else
|
||||
if(C.species.flags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(C.species.bodyflags & ALL_RPARTS) //If the target is of a species that can have prosthetic heads, and the head supports human hair 'wigs' AND the hair-style is human-suitable, add it to the list.
|
||||
if(!robohead.is_monitor)
|
||||
if("Human" in tmp_hair.species_allowed)
|
||||
species_hair += i
|
||||
@@ -95,7 +94,6 @@
|
||||
user.visible_message("<span class='notice'>[user] finishes cutting [M]'s hair!</span>")
|
||||
|
||||
/obj/item/weapon/scissors/safety //Totally safe, I assure you.
|
||||
name = "safety scissors"
|
||||
desc = "The blades of the scissors appear to be made of some sort of ultra-strong metal alloy."
|
||||
force = 18 //same as e-daggers
|
||||
var/is_cutting = 0 //to prevent spam clicking this for huge accumulation of losebreath.
|
||||
@@ -118,10 +116,9 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
|
||||
H.AdjustLoseBreath(10) //30 Oxy damage over time
|
||||
H.apply_damage(18, BRUTE, "head", sharp =1, edge =1, used_weapon = "scissors")
|
||||
var/turf/location = get_turf(H)
|
||||
if(istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
H.apply_damage(18, BRUTE, "head", sharp =1, used_weapon = "scissors")
|
||||
var/turf/location = get_turf(src)
|
||||
H.add_splatter_floor(location)
|
||||
H.bloody_hands(H)
|
||||
H.bloody_body(H)
|
||||
var/mob/living/carbon/human/U = user
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
name = "glass shard"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
sharp = TRUE
|
||||
desc = "Could probably be used as ... a throwing weapon?"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
force = 5
|
||||
throwforce = 10
|
||||
item_state = "shard-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
@@ -21,19 +20,18 @@
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/shard/New()
|
||||
src.icon_state = pick("large", "medium", "small")
|
||||
switch(src.icon_state)
|
||||
if("small")
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
if("medium")
|
||||
src.pixel_x = rand(-8, 8)
|
||||
src.pixel_y = rand(-8, 8)
|
||||
if("large")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
..()
|
||||
icon_state = pick("large", "medium", "small")
|
||||
switch(icon_state)
|
||||
if("small")
|
||||
pixel_x = rand(-12, 12)
|
||||
pixel_y = rand(-12, 12)
|
||||
if("medium")
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if("large")
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/weapon/shard/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
if(!proximity || !(src in user))
|
||||
@@ -54,7 +52,7 @@
|
||||
H.updatehealth()
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
if(iswelder(I))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/glass/NG = new (user.loc)
|
||||
@@ -66,7 +64,8 @@
|
||||
G.attackby(NG, user)
|
||||
to_chat(user, "<span class='notice'>You add the newly-formed glass to the stack. It now contains [NG.amount] sheet\s.</span>")
|
||||
qdel(src)
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(isliving(AM))
|
||||
@@ -74,7 +73,7 @@
|
||||
if(M.incorporeal_move || M.flying || M.throwing)//you are incorporal or flying or being thrown ..no shard stepping!
|
||||
return
|
||||
to_chat(M, "<span class='danger'>You step on \the [src]!</span>")
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
@@ -90,26 +89,40 @@
|
||||
H.updatehealth()
|
||||
..()
|
||||
|
||||
// Shrapnel
|
||||
/obj/item/weapon/shard/plasma
|
||||
name = "plasma shard"
|
||||
desc = "A shard of plasma glass. Considerably tougher then normal glass shards. Apparently not tough enough to be a window."
|
||||
force = 8
|
||||
throwforce = 15
|
||||
icon_state = "plasmalarge"
|
||||
sharp = TRUE
|
||||
|
||||
/obj/item/weapon/shard/shrapnel
|
||||
name = "shrapnel"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "shrapnellarge"
|
||||
desc = "A bunch of tiny bits of shattered metal."
|
||||
/obj/item/weapon/shard/plasma/New()
|
||||
..()
|
||||
icon_state = pick("plasmalarge", "plasmamedium", "plasmasmall")
|
||||
switch(icon_state)
|
||||
if("plasmasmall")
|
||||
pixel_x = rand(-12, 12)
|
||||
pixel_y = rand(-12, 12)
|
||||
if("plasmamedium")
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if("plasmalarge")
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/item/weapon/shard/shrapnel/New()
|
||||
|
||||
src.icon_state = pick("shrapnellarge", "shrapnelmedium", "shrapnelsmall")
|
||||
switch(src.icon_state)
|
||||
if("shrapnelsmall")
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
if("shrapnelmedium")
|
||||
src.pixel_x = rand(-8, 8)
|
||||
src.pixel_y = rand(-8, 8)
|
||||
if("shrapnellarge")
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
else
|
||||
return
|
||||
/obj/item/weapon/shard/plasma/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(iswelder(W))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
var/obj/item/stack/sheet/plasmaglass/NG = new (user.loc)
|
||||
for(var/obj/item/stack/sheet/plasmaglass/G in user.loc)
|
||||
if(G == NG)
|
||||
continue
|
||||
if(G.amount >= G.max_amount)
|
||||
continue
|
||||
G.attackby(NG, user, params)
|
||||
to_chat(usr, "You add the newly-formed plasma glass to the stack. It now contains [NG.amount] sheets.")
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
@@ -9,8 +9,51 @@
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
discrete = 1
|
||||
|
||||
trip_stun = 4
|
||||
trip_weaken = 2
|
||||
trip_chance = 100
|
||||
trip_walksafe = FALSE
|
||||
trip_verb = TV_SLIP
|
||||
|
||||
var/cleanspeed = 50 //slower than mop
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
to_chat(user, "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>")
|
||||
else if(target == user && user.a_intent == INTENT_GRAB && ishuman(target))
|
||||
var/mob/living/carbon/human/muncher = user
|
||||
if(muncher && muncher.get_species() == "Drask")
|
||||
to_chat(user, "You take a bite of the [src.name]. Delicious!")
|
||||
playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0)
|
||||
user.nutrition += 2
|
||||
else if(istype(target,/obj/effect/decal/cleanable))
|
||||
user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target) && target)
|
||||
to_chat(user, "<span class='notice'>You scrub \the [target.name] out.</span>")
|
||||
qdel(target)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
|
||||
if(do_after(user, src.cleanspeed, target = target))
|
||||
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
|
||||
var/obj/effect/decal/cleanable/C = locate() in target
|
||||
qdel(C)
|
||||
target.clean_blood()
|
||||
if(istype(target, /turf/simulated))
|
||||
var/turf/simulated/T = target
|
||||
T.dirt = 0
|
||||
|
||||
/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
|
||||
if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
|
||||
user.visible_message("<span class='warning'>\the [user] washes \the [target]'s mouth out with [src.name]!</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/soap/nanotrasen
|
||||
desc = "A Nanotrasen brand bar of soap. Smells of plasma."
|
||||
icon_state = "soapnt"
|
||||
@@ -38,7 +81,7 @@
|
||||
else if(istype(target,/mob/living/carbon))
|
||||
for(var/obj/item/carried_item in target.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
||||
carried_item.add_blood(target)//Oh yes, there will be blood...
|
||||
carried_item.add_mob_blood(target)//Oh yes, there will be blood...
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bloody_hands(target,0)
|
||||
H.bloody_body(target)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/storage/lockbox
|
||||
name = "lockbox"
|
||||
desc = "A locked box."
|
||||
|
||||
@@ -216,6 +216,14 @@
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
handle_item_insertion(new /obj/item/stack/spacecash/c1000, 1)
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/reaper/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/gun/projectile/revolver/mateba, 1)
|
||||
handle_item_insertion(new /obj/item/ammo_box/a357, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/grenade/plastic/c4, 1)
|
||||
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
// -----------------------------
|
||||
|
||||
@@ -478,7 +478,7 @@
|
||||
/obj/item/weapon/storage/attack_self(mob/user as mob)
|
||||
|
||||
//Clicking on itself will empty it, if it has the verb to do that.
|
||||
if(user.get_active_hand() == src)
|
||||
if(user.is_in_active_hand(src))
|
||||
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
|
||||
src.quick_empty()
|
||||
return
|
||||
@@ -568,6 +568,8 @@
|
||||
for(var/thing in data["content"])
|
||||
if(islist(thing))
|
||||
list_to_object(thing, src)
|
||||
else if(thing == null)
|
||||
log_runtime(EXCEPTION("Null entry found in storage/deserialize."), src)
|
||||
else
|
||||
log_runtime(EXCEPTION("Non-list thing found in storage/deserialize."), src, list("Thing: [thing]"))
|
||||
..()
|
||||
|
||||
@@ -157,6 +157,22 @@
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/implanter/emp/(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons
|
||||
name = "boxed throwing kit"
|
||||
can_hold = list(/obj/item/weapon/throwing_star, /obj/item/weapon/restraints/legcuffs/bola/tactical)
|
||||
max_combined_w_class = 16
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/throwing_weapons/New()
|
||||
..()
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/throwing_star(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
|
||||
new /obj/item/weapon/restraints/legcuffs/bola/tactical(src)
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit/sarin
|
||||
name = "Sarin Gas Grenades"
|
||||
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/weapon/tank/jetpack
|
||||
name = "Jetpack (Empty)"
|
||||
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
|
||||
@@ -109,6 +107,14 @@
|
||||
..()
|
||||
air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/oxygen/captain
|
||||
name = "Captain's jetpack"
|
||||
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
|
||||
icon_state = "jetpack-captain"
|
||||
item_state = "jetpack-captain"
|
||||
volume = 90
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/tank/jetpack/oxygen/harness
|
||||
name = "jet harness (oxygen)"
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
|
||||
@@ -54,7 +54,9 @@
|
||||
C.update_internals_hud_icon(0)
|
||||
else
|
||||
var/can_open_valve = 0
|
||||
if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
if(C.get_organ_slot("breathing_tube"))
|
||||
can_open_valve = 1
|
||||
else if(C.wear_mask && C.wear_mask.flags & AIRTIGHT)
|
||||
can_open_valve = 1
|
||||
else if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
|
||||
@@ -128,7 +128,7 @@ Frequency:
|
||||
if(turfs.len)
|
||||
L["None (Dangerous)"] = pick(turfs)
|
||||
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
|
||||
if(!t1 || (user.get_active_hand() != src || user.stat || user.restrained()))
|
||||
if(!t1 || (!user.is_in_active_hand(src) || user.stat || user.restrained()))
|
||||
return
|
||||
if(active_portals >= 3)
|
||||
user.show_message("<span class='notice'>\The [src] is recharging!</span>")
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/* Tools!
|
||||
* Note: Multitools are /obj/item/device
|
||||
*
|
||||
@@ -228,7 +226,6 @@
|
||||
hitsound = 'sound/items/Wirecutter.ogg'
|
||||
usesound = 'sound/items/Wirecutter.ogg'
|
||||
sharp = 1
|
||||
edge = 1
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/weapon/wirecutters/New(loc, param_color = null)
|
||||
@@ -241,8 +238,7 @@
|
||||
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
qdel(C.handcuffed)
|
||||
C.handcuffed = null
|
||||
QDEL_NULL(C.handcuffed)
|
||||
if(C.buckled && C.buckled.buckle_requires_restraints)
|
||||
C.buckled.unbuckle_mob(C)
|
||||
C.update_handcuffed()
|
||||
|
||||
@@ -162,7 +162,6 @@
|
||||
force = 5
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 5
|
||||
@@ -209,8 +208,6 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_embed = 1 // Like with the single-handed esword, this shouldn't be embedding in people.
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/New()
|
||||
blade_color = pick("red", "blue", "green", "purple")
|
||||
@@ -297,7 +294,6 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_spin_thrown = 1
|
||||
var/obj/item/weapon/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
@@ -442,7 +438,6 @@
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
hitsound = "swing_hit"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = 0
|
||||
|
||||
@@ -499,8 +494,6 @@
|
||||
origin_tech = "materials=6;syndicate=4"
|
||||
attack_verb = list("sawed", "cut", "hacked", "carved", "cleaved", "butchered", "felled", "timbered")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
no_embed = 1
|
||||
|
||||
/obj/item/weapon/twohanded/chainsaw/update_icon()
|
||||
if(wielded)
|
||||
@@ -539,7 +532,6 @@
|
||||
icon_state = "mjollnir0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 20
|
||||
@@ -604,7 +596,6 @@
|
||||
icon_state = "mjollnir0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 25
|
||||
@@ -652,7 +643,6 @@
|
||||
icon_state = "knighthammer0"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
no_embed = 1
|
||||
force = 5
|
||||
force_unwielded = 5
|
||||
force_wielded = 30
|
||||
@@ -718,7 +708,6 @@
|
||||
force = 5
|
||||
throwforce = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
armour_penetration = 20
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 50
|
||||
@@ -67,7 +66,6 @@
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
@@ -83,7 +81,6 @@
|
||||
/obj/item/weapon/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 0
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
@@ -130,6 +127,20 @@ obj/item/weapon/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
force = 2
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
embedded_pain_multiplier = 4
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
embed_chance = 100
|
||||
embedded_fall_chance = 0 //Hahaha!
|
||||
sharp = 1
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
|
||||
/obj/item/weapon/spear/kidan
|
||||
icon_state = "kidanspear"
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
if(I.force >= max || I.throwforce >= max)//no esword sharpening
|
||||
to_chat(user, "<span class='notice'>[I] is much too powerful to sharpen further.</span>")
|
||||
return
|
||||
if(requires_sharpness && !I.edge)
|
||||
if(requires_sharpness && !I.sharp)
|
||||
to_chat(user, "<span class='notice'>You can only sharpen items that are already sharp, such as knives.</span>")
|
||||
return
|
||||
if(istype(I, /obj/item/weapon/twohanded))//some twohanded items should still be sharpenable, but handle force differently. therefore i need this stuff
|
||||
@@ -39,7 +39,6 @@
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
|
||||
if(!requires_sharpness)
|
||||
I.edge = 1
|
||||
I.sharp = 1
|
||||
I.force = Clamp(I.force + increment, 0, max)
|
||||
I.throwforce = Clamp(I.throwforce + increment, 0, max)
|
||||
|
||||
Reference in New Issue
Block a user