Fixing common spelling mistakes part 3 (#20870)

* Fixing common spelling mistakes part 3

* collectable

* another collectable

* part 3.2

* "</span>."

* A bunch more fixes
This commit is contained in:
Henri215
2023-04-22 09:44:27 +02:00
committed by GitHub
parent 7f080f2a3c
commit dc75a748f1
68 changed files with 94 additions and 96 deletions
@@ -507,7 +507,7 @@
/obj/structure/sign/poster/official/anniversary_vintage_reprint
name = "50th Anniversary Vintage Reprint"
desc = "A reprint of a poster from 2505, commemorating the 50th Anniversery of Nanoposters Manufacturing, a subsidary of Nanotrasen."
desc = "A reprint of a poster from 2505, commemorating the 50th Anniversery of Nanoposters Manufacturing, a subsidiary of Nanotrasen."
icon_state = "poster26_legit"
/obj/structure/sign/poster/official/fruit_bowl
+1 -1
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@@ -91,7 +91,7 @@
/obj/structure/showcase/horrific_experiment
name = "horrific experiment"
desc = "Some sort of pod filled with blood and vicerea. You swear you can see it moving..."
desc = "Some sort of pod filled with blood and vicera. You swear you can see it moving..."
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_mess"
+1 -1
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@@ -236,7 +236,7 @@
heavy = 5
light = 7
if("Custom Bomb")
dev = input("Devestation range (Tiles):") as num
dev = input("Devastation range (Tiles):") as num
heavy = input("Heavy impact range (Tiles):") as num
light = input("Light impact range (Tiles):") as num
+1 -1
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@@ -397,7 +397,7 @@ REAGENT SCANNER
if(!user.incapacitated() && Adjacent(user))
if(cooldown)
to_chat(user, "<span class='warning'>[src]'s barometer function is prepraring itself.</span>")
to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
return
var/turf/T = get_turf(user)
@@ -241,7 +241,7 @@
duration = 5
/obj/item/teleporter/admin
desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better saftey protocols."
desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better safety protocols."
charges = 8
max_charges = 8
flawless = TRUE
@@ -46,7 +46,7 @@
name = "grass tiles"
gender = PLURAL
singular_name = "grass floor tile"
desc = "A patch of grass like they often use on golf courses"
desc = "A patch of grass like they often use on golf courses."
icon_state = "tile_grass"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/grass
@@ -57,7 +57,7 @@
name = "wood floor tiles"
gender = PLURAL
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
desc = "An easy to fit wood floor tile."
icon_state = "tile-wood"
origin_tech = "biotech=1"
turf_type = /turf/simulated/floor/wood
@@ -72,7 +72,7 @@
/obj/item/stack/tile/carpet
name = "carpet"
singular_name = "carpet"
desc = "A piece of carpet. It is the same size as a floor tile"
desc = "A piece of carpet. It is the same size as a floor tile."
icon_state = "tile-carpet"
turf_type = /turf/simulated/floor/carpet
resistance_flags = FLAMMABLE
+1 -1
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@@ -1245,7 +1245,7 @@
/obj/item/toy/figure/crew/clown
name = "\improper Clown action figure"
desc = "The mischevious Clown, from Space Life's SS12 figurine collection."
desc = "The mischievous Clown, from Space Life's SS12 figurine collection."
icon_state = "clown"
toysay = "Honk!"
+3 -3
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@@ -31,7 +31,7 @@
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
name = "die"
desc = "A die with six sides. Basic and servicable."
desc = "A die with six sides. Basic and serviceable."
icon = 'icons/obj/dice.dmi'
icon_state = "d6"
w_class = WEIGHT_CLASS_TINY
@@ -99,7 +99,7 @@
/obj/item/dice/d00
name = "d00"
desc = "A die with ten sides. Works better for d100 rolls than a golfball."
desc = "A die with ten sides. Works better for d100 rolls than a golf ball."
icon_state = "d00"
sides = 10
@@ -111,7 +111,7 @@
/obj/item/dice/d20
name = "d20"
desc = "A die with twenty sides. The prefered die to throw at the GM."
desc = "A die with twenty sides. The preferred die to throw at the GM."
icon_state = "d20"
sides = 20
@@ -2,7 +2,7 @@
//Clusterbang
////////////////////
/obj/item/grenade/clusterbuster
desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
name = "clusterbang"
icon = 'icons/obj/grenade.dmi'
icon_state = "clusterbang"
@@ -51,7 +51,7 @@
/obj/item/storage/backpack/holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
desc = "A backpack that opens into a localized pocket of Bluespace."
origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
icon_state = "holdingpack"
item_state = "holdingpack"
@@ -95,7 +95,7 @@ Frequency:
*/
/obj/item/hand_tele
name = "hand tele"
desc = "A portable item using blue-space technology."
desc = "A portable item using bluespace technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
+2 -2
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@@ -1,6 +1,6 @@
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
name = "Bar Sign"
desc = "A bar sign with no writing on it"
desc = "A bar sign with no writing on it."
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(ACCESS_BAR)
@@ -204,7 +204,7 @@
/datum/barsign/slipperyshots
name = "Slippery Shots"
icon = "slipperyshots"
desc = "Slippery slope to drunkeness with our shots!"
desc = "Slippery slope to drunkenness with our shots!"
/datum/barsign/thegreytide
name = "The Grey Tide"
+1 -1
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@@ -263,7 +263,7 @@
/obj/structure/falsewall/plasma
name = "plasma wall"
desc = "A wall with plasma plating. This is definately a bad idea."
desc = "A wall with plasma plating. This is definitely a bad idea."
icon = 'icons/turf/walls/plasma_wall.dmi'
icon_state = "plasma_wall-0"
base_icon_state = "plasma_wall"
+2 -2
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@@ -293,7 +293,7 @@
//and now these defines
/obj/structure/flora/rock
name = "rock"
desc = "a rock"
desc = "A rock."
icon_state = "rock1"
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
@@ -305,7 +305,7 @@
/obj/structure/flora/rock/pile
name = "rocks"
desc = "some rocks"
desc = "Some rocks."
icon_state = "rockpile1"
/obj/structure/flora/rock/pile/Initialize(mapload)
+2 -2
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@@ -224,12 +224,12 @@
/obj/structure/sign/mech
name = "\improper mech painting"
desc = "A painting of a mech"
desc = "A painting of a mech."
icon_state = "mech"
/obj/structure/sign/nuke
name = "\improper nuke painting"
desc = "A painting of a nuke"
desc = "A painting of a nuke."
icon_state = "nuke"
/obj/structure/sign/clown