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Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3 * collectable * another collectable * part 3.2 * "</span>." * A bunch more fixes
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@@ -397,7 +397,7 @@ REAGENT SCANNER
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if(!user.incapacitated() && Adjacent(user))
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if(cooldown)
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to_chat(user, "<span class='warning'>[src]'s barometer function is prepraring itself.</span>")
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to_chat(user, "<span class='warning'>[src]'s barometer function is preparing itself.</span>")
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return
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var/turf/T = get_turf(user)
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@@ -241,7 +241,7 @@
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duration = 5
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/obj/item/teleporter/admin
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desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better saftey protocols."
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desc = "A strange syndicate version of a cult veil shifter. \n This one seems EMP proof, and with much better safety protocols."
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charges = 8
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max_charges = 8
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flawless = TRUE
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@@ -46,7 +46,7 @@
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name = "grass tiles"
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gender = PLURAL
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singular_name = "grass floor tile"
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desc = "A patch of grass like they often use on golf courses"
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desc = "A patch of grass like they often use on golf courses."
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icon_state = "tile_grass"
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origin_tech = "biotech=1"
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turf_type = /turf/simulated/floor/grass
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@@ -57,7 +57,7 @@
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name = "wood floor tiles"
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gender = PLURAL
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singular_name = "wood floor tile"
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desc = "an easy to fit wood floor tile"
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desc = "An easy to fit wood floor tile."
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icon_state = "tile-wood"
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origin_tech = "biotech=1"
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turf_type = /turf/simulated/floor/wood
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@@ -72,7 +72,7 @@
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/obj/item/stack/tile/carpet
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name = "carpet"
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singular_name = "carpet"
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desc = "A piece of carpet. It is the same size as a floor tile"
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desc = "A piece of carpet. It is the same size as a floor tile."
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icon_state = "tile-carpet"
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turf_type = /turf/simulated/floor/carpet
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resistance_flags = FLAMMABLE
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@@ -1245,7 +1245,7 @@
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/obj/item/toy/figure/crew/clown
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name = "\improper Clown action figure"
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desc = "The mischevious Clown, from Space Life's SS12 figurine collection."
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desc = "The mischievous Clown, from Space Life's SS12 figurine collection."
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icon_state = "clown"
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toysay = "Honk!"
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@@ -31,7 +31,7 @@
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/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
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name = "die"
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desc = "A die with six sides. Basic and servicable."
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desc = "A die with six sides. Basic and serviceable."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d6"
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w_class = WEIGHT_CLASS_TINY
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@@ -99,7 +99,7 @@
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/obj/item/dice/d00
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name = "d00"
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desc = "A die with ten sides. Works better for d100 rolls than a golfball."
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desc = "A die with ten sides. Works better for d100 rolls than a golf ball."
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icon_state = "d00"
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sides = 10
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@@ -111,7 +111,7 @@
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/obj/item/dice/d20
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name = "d20"
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desc = "A die with twenty sides. The prefered die to throw at the GM."
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desc = "A die with twenty sides. The preferred die to throw at the GM."
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icon_state = "d20"
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sides = 20
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@@ -2,7 +2,7 @@
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//Clusterbang
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////////////////////
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/obj/item/grenade/clusterbuster
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desc = "Use of this weapon may constiute a war crime in your area, consult your local captain."
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desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
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name = "clusterbang"
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icon = 'icons/obj/grenade.dmi'
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icon_state = "clusterbang"
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@@ -51,7 +51,7 @@
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/obj/item/storage/backpack/holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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desc = "A backpack that opens into a localized pocket of Bluespace."
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origin_tech = "bluespace=5;materials=4;engineering=4;plasmatech=5"
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icon_state = "holdingpack"
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item_state = "holdingpack"
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@@ -95,7 +95,7 @@ Frequency:
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*/
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/obj/item/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology."
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desc = "A portable item using bluespace technology."
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icon = 'icons/obj/device.dmi'
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icon_state = "hand_tele"
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item_state = "electronic"
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