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Fixing common spelling mistakes part 3 (#20870)
* Fixing common spelling mistakes part 3 * collectable * another collectable * part 3.2 * "</span>." * A bunch more fixes
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@@ -1,6 +1,6 @@
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/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
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name = "Bar Sign"
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desc = "A bar sign with no writing on it"
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desc = "A bar sign with no writing on it."
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "empty"
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req_access = list(ACCESS_BAR)
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@@ -204,7 +204,7 @@
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/datum/barsign/slipperyshots
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name = "Slippery Shots"
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icon = "slipperyshots"
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desc = "Slippery slope to drunkeness with our shots!"
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desc = "Slippery slope to drunkenness with our shots!"
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/datum/barsign/thegreytide
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name = "The Grey Tide"
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@@ -263,7 +263,7 @@
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/obj/structure/falsewall/plasma
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definately a bad idea."
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desc = "A wall with plasma plating. This is definitely a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon_state = "plasma_wall-0"
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base_icon_state = "plasma_wall"
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@@ -293,7 +293,7 @@
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//and now these defines
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/obj/structure/flora/rock
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name = "rock"
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desc = "a rock"
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desc = "A rock."
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icon_state = "rock1"
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icon = 'icons/obj/flora/rocks.dmi'
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resistance_flags = FIRE_PROOF
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@@ -305,7 +305,7 @@
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/obj/structure/flora/rock/pile
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name = "rocks"
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desc = "some rocks"
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desc = "Some rocks."
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icon_state = "rockpile1"
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/obj/structure/flora/rock/pile/Initialize(mapload)
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@@ -224,12 +224,12 @@
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/obj/structure/sign/mech
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name = "\improper mech painting"
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desc = "A painting of a mech"
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desc = "A painting of a mech."
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icon_state = "mech"
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/obj/structure/sign/nuke
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name = "\improper nuke painting"
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desc = "A painting of a nuke"
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desc = "A painting of a nuke."
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icon_state = "nuke"
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/obj/structure/sign/clown
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