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Debugging
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@@ -291,6 +291,7 @@
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proc/AttemptLateSpawn(rank)
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testing("Attempting late spawn of [src], [usr]")
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if (src != usr)
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return 0
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if(!ticker || ticker.current_state != GAME_STATE_PLAYING)
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@@ -329,7 +330,9 @@
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proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
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testing("Announcing arrival.")
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if (ticker.current_state == GAME_STATE_PLAYING)
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testing("Announcing arrival of [character.real_name].")
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var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
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if(character.mind.role_alt_title)
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rank = character.mind.role_alt_title
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