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Merge pull request #789 from Spacemanspark/master
Removes setting someone's mode to walk or run mode on aimmode.
This commit is contained in:
@@ -470,13 +470,13 @@
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//mymob.item_use_icon.color = ui_color
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mymob.item_use_icon.alpha = ui_alpha
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mymob.gun_move_icon = new /obj/screen/gun/move(null)
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/*mymob.gun_move_icon = new /obj/screen/gun/move(null)
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//mymob.gun_move_icon.color = ui_color
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mymob.gun_move_icon.alpha = ui_alpha
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mymob.gun_run_icon = new /obj/screen/gun/run(null)
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//mymob.gun_run_icon.color = ui_color
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mymob.gun_run_icon.alpha = ui_alpha
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mymob.gun_run_icon.alpha = ui_alpha*/
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if (mymob.client)
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if (mymob.client.gun_mode) // If in aim mode, correct the sprite
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@@ -560,4 +560,4 @@
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A.screen_loc = ui_action_slot5
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break //5 slots available, so no more can be added.
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num++
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src.client.screen += src.hud_used.item_action_list
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src.client.screen += src.hud_used.item_action_list
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@@ -231,14 +231,14 @@
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if (mymob.client.target_can_click)
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mymob.item_use_icon.dir = 1
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src.adding += mymob.item_use_icon
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mymob.gun_move_icon = new /obj/screen/gun/move(null)
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/*mymob.gun_move_icon = new /obj/screen/gun/move(null)
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if (mymob.client.target_can_move)
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mymob.gun_move_icon.dir = 1
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mymob.gun_run_icon = new /obj/screen/gun/run(null)
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if (mymob.client.target_can_run)
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mymob.gun_run_icon.dir = 1
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src.adding += mymob.gun_run_icon
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src.adding += mymob.gun_move_icon
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src.adding += mymob.gun_move_icon*/
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mymob.client.screen = null
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@@ -154,14 +154,14 @@
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if (mymob.client.target_can_click)
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mymob.item_use_icon.dir = 1
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src.adding += mymob.item_use_icon
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mymob.gun_move_icon = new /obj/screen/gun/move(null)
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/*mymob.gun_move_icon = new /obj/screen/gun/move(null)
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if (mymob.client.target_can_move)
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mymob.gun_move_icon.dir = 1
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mymob.gun_run_icon = new /obj/screen/gun/run(null)
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if (mymob.client.target_can_run)
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mymob.gun_run_icon.dir = 1
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src.adding += mymob.gun_run_icon
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src.adding += mymob.gun_move_icon
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src.adding += mymob.gun_move_icon*/
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mymob.client.screen = null
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@@ -105,7 +105,7 @@
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master = null
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dir = 2
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move
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/*move
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name = "Allow Walking"
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icon_state = "no_walk0"
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screen_loc = ui_gun2
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@@ -113,7 +113,7 @@
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run
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name = "Allow Running"
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icon_state = "no_run0"
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screen_loc = ui_gun3
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screen_loc = ui_gun3*/
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item
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name = "Allow Item Use"
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@@ -421,7 +421,7 @@
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if(istype(usr, /mob/living/silicon/robot))
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usr:toggle_module(3)
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if("Allow Walking")
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/*if("Allow Walking")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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return
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if(!istype(usr.equipped(),/obj/item/weapon/gun))
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@@ -455,7 +455,7 @@
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usr << "You need your gun in your active hand to do that!"
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return
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usr.client.AllowTargetRun()
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gun_click_time = world.time
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gun_click_time = world.time*/
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if("Allow Item Use")
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if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
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@@ -185,9 +185,9 @@ mob/living/proc/Targeted(var/obj/item/weapon/gun/I) //Self explanitory.
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else
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I.lower_aim()
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return
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if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0 && (ishuman(T)))
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/*if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0 && (ishuman(T)))
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src << "\red Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
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set_m_intent("walk")
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set_m_intent("walk")*/
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//Processing the aiming. Should be probably in separate object with process() but lasy.
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while(targeted_by && T.client)
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@@ -249,18 +249,18 @@ client/var
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//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
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client/proc/add_gun_icons()
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screen += usr.item_use_icon
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screen += usr.gun_move_icon
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/*screen += usr.gun_move_icon
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if (target_can_move)
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screen += usr.gun_run_icon
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screen += usr.gun_run_icon*/
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client/proc/remove_gun_icons()
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if(!usr) return
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screen -= usr.item_use_icon
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screen -= usr.gun_move_icon
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/*screen -= usr.gun_move_icon
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if (target_can_move)
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screen -= usr.gun_run_icon
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screen -= usr.gun_run_icon*/
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client/verb/ToggleGunMode()
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set hidden = 1
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@@ -276,7 +276,7 @@ client/verb/ToggleGunMode()
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usr.gun_setting_icon.icon_state = "gun[gun_mode]"
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client/verb/AllowTargetMove()
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/*client/verb/AllowTargetMove()
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set hidden=1
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//Changing client's permissions
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@@ -339,7 +339,7 @@ client/verb/AllowTargetRun()
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if(target_can_run)
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M << "Your character may now <b>run</b> at the discretion of their targeter."
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else
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M << "\red <b>Your character will now be shot if they run.</b>"
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M << "\red <b>Your character will now be shot if they run.</b>"*/
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client/verb/AllowTargetClick()
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set hidden=1
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