Merge pull request #3393 from Fox-McCloud/remove-cael-pls

Removes External Shield Generators
This commit is contained in:
TheDZD
2016-01-27 16:49:28 -05:00
10 changed files with 12 additions and 719 deletions
+11 -11
View File
@@ -3098,6 +3098,7 @@
"bhD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/stool/bed/chair/wood/wings{tag = "icon-wooden_chair_wings (EAST)"; icon_state = "wooden_chair_wings"; dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bhE" = (/obj/structure/table/woodentable,/obj/item/clothing/head/cakehat,/turf/simulated/floor/wood,/area/crew_quarters/bar)
"bhF" = (/obj/structure/closet/secure_closet/freezer/fridge,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
"bhG" = (/obj/machinery/light/small{dir = 8},/obj/machinery/camera{c_tag = "Engineering Secure Storage North"; dir = 4; network = list("SS13")},/obj/machinery/floodlight,/turf/simulated/floor/plating,/area/storage/secure)
"bhH" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/mint,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
"bhI" = (/obj/structure/table,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/obj/item/weapon/reagent_containers/food/drinks/bottle/cream,/turf/simulated/floor/plasteel{icon_state = "cafeteria"; dir = 2},/area/crew_quarters/kitchen)
"bhJ" = (/obj/structure/table,/obj/item/weapon/kitchen/rollingpin,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/crew_quarters/kitchen)
@@ -7448,8 +7449,8 @@
"cNm" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cNn" = (/obj/machinery/light/small{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor/engine,/area/toxins/xenobiology)
"cNo" = (/obj/structure/sign/poster{pixel_x = -32},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle)
"cNp" = (/obj/machinery/light/small{dir = 8},/obj/machinery/camera{c_tag = "Engineering Secure Storage North"; dir = 4; network = list("SS13")},/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/storage/secure)
"cNq" = (/obj/machinery/shield_capacitor,/turf/simulated/floor/plating,/area/storage/secure)
"cNp" = (/obj/machinery/floodlight,/turf/simulated/floor/plating,/area/storage/secure)
"cNq" = (/obj/machinery/floodlight,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure)
"cNr" = (/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/engineering,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig/engineering,/obj/machinery/alarm{pixel_x = 0; pixel_y = 24},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure)
"cNs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/structure/flora/kirbyplants,/turf/simulated/floor/plasteel{dir = 2; icon_state = "barber"},/area/civilian/barber)
"cNt" = (/obj/machinery/portable_atmospherics/canister/toxins,/obj/machinery/light/small{dir = 4},/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"; tag = "icon-warnplate (NORTH)"},/area/storage/secure)
@@ -7493,8 +7494,8 @@
"cOf" = (/obj/machinery/light/spot{tag = "icon-tube1 (EAST)"; icon_state = "tube1"; dir = 4},/obj/machinery/door_control{id = "QMLoaddoor2"; layer = 3; name = "Loading Doors"; pixel_x = 24; pixel_y = 8; req_access_txt = "0"},/obj/machinery/door_control{id = "QMLoaddoor"; layer = 3; name = "Loading Doors"; pixel_x = 24; pixel_y = -8; req_access_txt = "0"},/turf/simulated/shuttle/floor,/area/shuttle/supply)
"cOg" = (/turf/space,/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/shuttle/constructionsite)
"cOh" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/shuttle/constructionsite)
"cOi" = (/obj/machinery/shield_gen,/turf/simulated/floor/plating,/area/storage/secure)
"cOj" = (/obj/machinery/shield_gen,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure)
"cOi" = (/obj/machinery/light/small{dir = 4},/obj/structure/closet/firecloset,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cOj" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cOk" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
"cOl" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
"cOm" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/storage/secure)
@@ -7721,7 +7722,6 @@
"cSz" = (/obj/machinery/camera{c_tag = "Atmospherics South-East"; dir = 1; network = list("SS13")},/obj/machinery/atmospherics/binary/valve/digital/open{name = "Mixed Air Outlet Valve"},/turf/simulated/floor/plasteel{icon_state = "arrival"; dir = 6},/area/atmos)
"cSA" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/atmos)
"cSB" = (/turf/simulated/floor/plating/airless,/obj/structure/cable,/obj/machinery/power/tracker,/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk1"; icon_state = "catwalk1"},/area/solar/starboard)
"cSC" = (/obj/machinery/floodlight,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cSD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cSE" = (/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cSF" = (/obj/effect/spawner/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id_tag = "atmos"; name = "Atmos Blast Door"; opacity = 0},/obj/machinery/atmospherics/pipe/simple/visible/green{dir = 6},/turf/simulated/floor/plating,/area/atmos)
@@ -7732,7 +7732,6 @@
"cSK" = (/obj/machinery/light/spot,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/syndicate)
"cSL" = (/obj/machinery/light/small{dir = 8},/obj/machinery/power/emitter,/turf/simulated/floor/plating,/area/storage/secure)
"cSM" = (/obj/machinery/power/emitter,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 4},/area/storage/secure)
"cSN" = (/obj/machinery/floodlight,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/storage/secure)
"cSO" = (/obj/structure/grille,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cSP" = (/obj/machinery/power/emitter{anchored = 1; dir = 4; state = 2},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/engine/engineering)
"cSQ" = (/obj/machinery/field/generator{anchored = 1; state = 2},/turf/simulated/floor/plating/airless,/area/space)
@@ -8893,8 +8892,8 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
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@@ -8902,9 +8901,9 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
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bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikaabaacaabaacaacaabaabaabacGacGcECcECcTGcSEbikddfddgbikbikaabdlscTHdltaabbikbikdlodlnbikcSEcTJcECcECcMHcECcCKcTAcTKcTAcCKcTCcTLcTCcCKcTEcTMcTEcCKaabcUkbikacGbikbikcYhcYhcYhdahcYhdaidajdaicYicZXdakbGycGzdalcFicHrcGvdamcoAcoDcoDcoDdanaabaabbikcxHdaodapcyJbxXdaqdarcNRcyJdasbxXcyJdatbxXbxXdaubxXbwobwobwocxHcxHbwocqectrctscttcqeaabbikaabbikbikaabbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
@@ -8968,3 +8967,4 @@ bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbi
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
bikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbikbik
"}
@@ -357,34 +357,4 @@ datum/design/AAC
req_tech = list("programming" = 4, "magnets" = 2)
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_automation
//Shield Generators//
/datum/design/shield_gen_ex
name = "Circuit Design (Experimental hull shield generator)"
desc = "Allows for the construction of circuit boards used to build an experimental hull shield generator."
id = "shield_gen_ex"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
build_path = /obj/item/weapon/circuitboard/shield_gen_ex
/datum/design/shield_gen
name = "Circuit Design (Experimental shield generator)"
desc = "Allows for the construction of circuit boards used to build an experimental shield generator."
id = "shield_gen"
req_tech = list("bluespace" = 4, "plasmatech" = 3)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
build_path = /obj/item/weapon/circuitboard/shield_gen
/datum/design/shield_cap
name = "Circuit Design (Experimental shield capacitor)"
desc = "Allows for the construction of circuit boards used to build an experimental shielding capacitor."
id = "shield_cap"
req_tech = list("magnets" = 3, "powerstorage" = 4)
build_type = IMPRINTER
materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_DIAMOND = 10000, MAT_GOLD = 10000)
build_path = /obj/item/weapon/circuitboard/shield_cap
build_path = /obj/item/weapon/circuitboard/atmos_automation
@@ -1,80 +0,0 @@
/datum/artifact_effect/forcefield
effecttype = "forcefield"
var/list/created_field = list()
effect_type = 4
/datum/artifact_effect/forcefield/New()
..()
trigger = TRIGGER_TOUCH
/datum/artifact_effect/forcefield/ToggleActivate()
..()
if(created_field.len)
for(var/obj/effect/energy_field/F in created_field)
created_field.Remove(F)
qdel(F)
else if(holder)
var/turf/T = get_turf(holder)
while(created_field.len < 16)
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z))
created_field.Add(E)
E.strength = 1
E.density = 1
E.anchored = 1
E.invisibility = 0
spawn(10)
UpdateMove()
return 1
/datum/artifact_effect/forcefield/process()
..()
for(var/obj/effect/energy_field/E in created_field)
if(E.strength < 1)
E.Strengthen(0.15)
else if(E.strength < 5)
E.Strengthen(0.25)
/datum/artifact_effect/forcefield/UpdateMove()
if(created_field.len && holder)
var/turf/T = get_turf(holder)
while(created_field.len < 16)
//for now, just instantly respawn the fields when they get destroyed
var/obj/effect/energy_field/E = new (locate(T.x,T.y,T))
created_field.Add(E)
E.anchored = 1
E.density = 1
E.invisibility = 0
var/obj/effect/energy_field/E = created_field[1]
E.loc = locate(T.x + 2,T.y + 2,T.z)
E = created_field[2]
E.loc = locate(T.x + 2,T.y + 1,T.z)
E = created_field[3]
E.loc = locate(T.x + 2,T.y,T.z)
E = created_field[4]
E.loc = locate(T.x + 2,T.y - 1,T.z)
E = created_field[5]
E.loc = locate(T.x + 2,T.y - 2,T.z)
E = created_field[6]
E.loc = locate(T.x + 1,T.y + 2,T.z)
E = created_field[7]
E.loc = locate(T.x + 1,T.y - 2,T.z)
E = created_field[8]
E.loc = locate(T.x,T.y + 2,T.z)
E = created_field[9]
E.loc = locate(T.x,T.y - 2,T.z)
E = created_field[10]
E.loc = locate(T.x - 1,T.y + 2,T.z)
E = created_field[11]
E.loc = locate(T.x - 1,T.y - 2,T.z)
E = created_field[12]
E.loc = locate(T.x - 2,T.y + 2,T.z)
E = created_field[13]
E.loc = locate(T.x - 2,T.y + 1,T.z)
E = created_field[14]
E.loc = locate(T.x - 2,T.y,T.z)
E = created_field[15]
E.loc = locate(T.x - 2,T.y - 1,T.z)
E = created_field[16]
E.loc = locate(T.x - 2,T.y - 2,T.z)
@@ -1,51 +0,0 @@
////////////////////////////////////////
// External Shield Generator
/obj/item/weapon/circuitboard/shield_gen_ex
name = "Circuit board (Experimental hull shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;plasmatech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/stack/cable_coil" = 5)
////////////////////////////////////////
// Shield Generator
/obj/item/weapon/circuitboard/shield_gen
name = "Circuit board (Experimental shield generator)"
board_type = "machine"
build_path = "/obj/machinery/shield_gen/external"
origin_tech = "bluespace=4;plasmatech=3"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Transmitter, 5 Pieces of cable, 1 Subspace Crystal, 1 Subspace Amplifier and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/transmitter" = 1,
"/obj/item/weapon/stock_parts/subspace/crystal" = 1,
"/obj/item/weapon/stock_parts/subspace/amplifier" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/stack/cable_coil" = 5)
////////////////////////////////////////
// Shield Capacitor
/obj/item/weapon/circuitboard/shield_cap
name = "Circuit board (Experimental shield capacitor)"
board_type = "machine"
build_path = "/obj/machinery/shield_capacitor"
origin_tech = "magnets=3;powerstorage=4"
frame_desc = "Requires 2 Pico Manipulators, 1 Subspace Filter, 5 Pieces of cable, 1 Subspace Treatment disk, 1 Subspace Analyzer and 1 Console Screen."
req_components = list(
"/obj/item/weapon/stock_parts/manipulator/pico" = 2,
"/obj/item/weapon/stock_parts/subspace/filter" = 1,
"/obj/item/weapon/stock_parts/subspace/treatment" = 1,
"/obj/item/weapon/stock_parts/subspace/analyzer" = 1,
"/obj/item/weapon/stock_parts/console_screen" = 1,
"/obj/item/stack/cable_coil" = 5)
-50
View File
@@ -1,50 +0,0 @@
//---------- actual energy field
/obj/effect/energy_field
name = "energy field"
desc = "Impenetrable field of energy, capable of blocking anything as long as it's active."
icon = 'code/modules/shieldgen/shielding.dmi'
icon_state = "shieldsparkles"
anchored = 1
layer = 4.1 //just above mobs
density = 0
invisibility = 101
var/strength = 0
/obj/effect/energy_field/ex_act(var/severity)
Stress(0.5 + severity)
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
Stress(Proj.damage / 10)
/obj/effect/energy_field/proc/Stress(var/severity)
strength -= severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength < 1)
invisibility = 101
density = 0
else if(strength >= 1)
invisibility = 0
density = 1
/obj/effect/energy_field/proc/Strengthen(var/severity)
strength += severity
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength >= 1)
invisibility = 0
density = 1
else if(strength < 1)
invisibility = 101
density = 0
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
//Inputs: The moving atom (optional), target turf, "height" and air group
//Outputs: Boolean if can pass.
//return (!density || !height || air_group)
return !density
-168
View File
@@ -1,168 +0,0 @@
//---------- shield capacitor
//pulls energy out of a power net and charges an adjacent generator
/obj/machinery/shield_capacitor
name = "shield capacitor"
desc = "Machine that charges a shield generator."
icon = 'code/modules/shieldgen/shielding.dmi'
icon_state = "capacitor"
var/active = 1
density = 1
anchored = 1
var/stored_charge = 0
var/time_since_fail = 100
var/max_charge = 1000000
var/max_charge_rate = 100000
var/min_charge_rate = 0
var/locked = 0
//
use_power = 1 //0 use nothing
//1 use idle power
//2 use active power
idle_power_usage = 10
active_power_usage = 100
var/charge_rate = 100
/obj/machinery/shield_capacitor/New()
spawn(10)
for(var/obj/machinery/shield_gen/possible_gen in range(1, src))
if(get_dir(src, possible_gen) == src.dir)
possible_gen.owned_capacitor = src
break
..()
/obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
else
..()
/obj/machinery/shield_capacitor/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_capacitor/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
interact(user)
/obj/machinery/shield_capacitor/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_capacitor")
return
var/t = "<B>Shield Capacitor Control Console</B><br><br>"
if(locked)
t += "<i>Swipe your ID card to begin.</i>"
else
t += "This capacitor is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Charging stable.</font>" : "<font color=red>Warning, low charge!</font>"]<br>"
t += "Charge: [stored_charge] Watts ([100 * stored_charge/max_charge]%)<br>"
t += "Charge rate: \
<a href='?src=\ref[src];charge_rate=[-max_charge_rate]'>\[min\]</a> \
<a href='?src=\ref[src];charge_rate=-1000'>\[--\]</a> \
<a href='?src=\ref[src];charge_rate=-100'>\[-\]</a>[charge_rate] Watts/sec \
<a href='?src=\ref[src];charge_rate=100'>\[+\]</a> \
<a href='?src=\ref[src];charge_rate=1000'>\[++\]</a> \
<a href='?src=\ref[src];charge_rate=[max_charge_rate]'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_capacitor;size=500x800")
user.set_machine(src)
/obj/machinery/shield_capacitor/process()
//
if(active)
use_power = 2
if(stored_charge + charge_rate > max_charge)
active_power_usage = max_charge - stored_charge
else
active_power_usage = charge_rate
stored_charge += active_power_usage
else
use_power = 1
time_since_fail++
if(stored_charge < active_power_usage * 1.5)
time_since_fail = 0
/obj/machinery/shield_capacitor/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_capacitor")
usr.unset_machine()
return
if( href_list["toggle"] )
active = !active
if(active)
use_power = 2
else
use_power = 1
if( href_list["charge_rate"] )
charge_rate += text2num(href_list["charge_rate"])
if(charge_rate > max_charge_rate)
charge_rate = max_charge_rate
else if(charge_rate < min_charge_rate)
charge_rate = min_charge_rate
//
updateDialog()
/obj/machinery/shield_capacitor/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "capacitor"
else
icon_state = "capacitor"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "capacitor"
stat |= NOPOWER
/obj/machinery/shield_capacitor/verb/rotate()
set name = "Rotate capacitor clockwise"
set category = "Object"
set src in oview(1)
if (src.anchored)
usr << "It is fastened to the floor!"
return
src.dir = turn(src.dir, 270)
return
-280
View File
@@ -1,280 +0,0 @@
//renwicks: fictional unit to describe shield strength
//a small meteor hit will deduct 1 renwick of strength from that shield tile
//light explosion range will do 1 renwick's damage
//medium explosion range will do 2 renwick's damage
//heavy explosion range will do 3 renwick's damage
//explosion damage is cumulative. if a tile is in range of light, medium and heavy damage, it will take a hit from all three
/obj/machinery/shield_gen
name = "shield generator"
desc = "Machine that generates an impenetrable field of energy when activated."
icon = 'code/modules/shieldgen/shielding.dmi'
icon_state = "generator0"
var/active = 0
var/field_radius = 3
var/list/field
density = 1
anchored = 1
var/locked = 0
var/average_field_strength = 0
var/strengthen_rate = 0.2
var/max_strengthen_rate = 0.2
var/powered = 0
var/check_powered = 1
var/obj/machinery/shield_capacitor/owned_capacitor
var/max_field_strength = 10
var/time_since_fail = 100
var/energy_conversion_rate = 0.01 //how many renwicks per watt?
//
use_power = 1 //0 use nothing
//1 use idle power
//2 use active power
idle_power_usage = 20
active_power_usage = 100
/obj/machinery/shield_gen/New()
spawn(10)
for(var/obj/machinery/shield_capacitor/possible_cap in range(1, src))
if(get_dir(possible_cap, src) == possible_cap.dir)
owned_capacitor = possible_cap
break
field = new/list()
..()
/obj/machinery/shield_gen/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/weapon/card/id))
var/obj/item/weapon/card/id/C = W
if(access_captain in C.access || access_security in C.access || access_engine in C.access)
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
else
user << "\red Access denied."
else if(istype(W, /obj/item/weapon/card/emag))
if(prob(75))
src.locked = !src.locked
user << "Controls are now [src.locked ? "locked." : "unlocked."]"
updateDialog()
var/datum/effect/system/spark_spread/s = new /datum/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
else if(istype(W, /obj/item/weapon/wrench))
src.anchored = !src.anchored
src.visible_message("\blue \icon[src] [src] has been [anchored?"bolted to the floor":"unbolted from the floor"] by [user].")
spawn(0)
for(var/obj/machinery/shield_gen/gen in range(1, src))
if(get_dir(src, gen) == src.dir)
if(!src.anchored && gen.owned_capacitor == src)
gen.owned_capacitor = null
break
else if(src.anchored && !gen.owned_capacitor)
gen.owned_capacitor = src
break
gen.updateDialog()
updateDialog()
else
..()
/obj/machinery/shield_gen/attack_ai(user as mob)
return src.attack_hand(user)
/obj/machinery/shield_gen/attack_hand(mob/user)
if(stat & (NOPOWER|BROKEN))
return
interact(user)
/obj/machinery/shield_gen/interact(mob/user)
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
if (!istype(user, /mob/living/silicon))
user.unset_machine()
user << browse(null, "window=shield_generator")
return
var/t = "<B>Shield Generator Control Console</B><BR><br>"
if(locked)
t += "<i>Swipe your ID card to begin.</i>"
else
t += "[owned_capacitor ? "<font color=green>Charge capacitor connected.</font>" : "<font color=red>Unable to locate charge capacitor!</font>"]<br>"
t += "This generator is: [active ? "<font color=green>Online</font>" : "<font color=red>Offline</font>" ] <a href='?src=\ref[src];toggle=1'>[active ? "\[Deactivate\]" : "\[Activate\]"]</a><br>"
t += "[time_since_fail > 2 ? "<font color=green>Field is stable.</font>" : "<font color=red>Warning, field is unstable!</font>"]<br>"
t += "Coverage radius (restart required): \
<a href='?src=\ref[src];change_radius=-5'>--</a> \
<a href='?src=\ref[src];change_radius=-1'>-</a> \
[field_radius * 2]m \
<a href='?src=\ref[src];change_radius=1'>+</a> \
<a href='?src=\ref[src];change_radius=5'>++</a><br>"
t += "Overall field strength: [average_field_strength] Renwicks ([max_field_strength ? 100 * average_field_strength / max_field_strength : "NA"]%)<br>"
t += "Charge rate: <a href='?src=\ref[src];strengthen_rate=-0.1'>--</a> \
<a href='?src=\ref[src];strengthen_rate=-0.01'>-</a> \
[strengthen_rate] Renwicks/sec \
<a href='?src=\ref[src];strengthen_rate=0.01'>+</a> \
<a href='?src=\ref[src];strengthen_rate=0.1'>++</a><br>"
t += "Upkeep energy: [field.len * average_field_strength / energy_conversion_rate] Watts/sec<br>"
t += "Additional energy required to charge: [field.len * strengthen_rate / energy_conversion_rate] Watts/sec<br>"
t += "Maximum field strength: \
<a href='?src=\ref[src];max_field_strength=-100'>\[min\]</a> \
<a href='?src=\ref[src];max_field_strength=-10'>--</a> \
<a href='?src=\ref[src];max_field_strength=-1'>-</a> \
[max_field_strength] Renwicks \
<a href='?src=\ref[src];max_field_strength=1'>+</a> \
<a href='?src=\ref[src];max_field_strength=10'>++</a> \
<a href='?src=\ref[src];max_field_strength=100'>\[max\]</a><br>"
t += "<hr>"
t += "<A href='?src=\ref[src]'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
user << browse(t, "window=shield_generator;size=500x800")
user.set_machine(src)
/obj/machinery/shield_gen/process()
if(active && field.len)
var/stored_renwicks = 0
var/target_field_strength = min(strengthen_rate + max(average_field_strength, 0), max_field_strength)
if(owned_capacitor)
var/required_energy = field.len * target_field_strength / energy_conversion_rate
var/assumed_charge = min(owned_capacitor.stored_charge, required_energy)
stored_renwicks = assumed_charge * energy_conversion_rate
owned_capacitor.stored_charge -= assumed_charge
time_since_fail++
average_field_strength = 0
target_field_strength = stored_renwicks / field.len
for(var/obj/effect/energy_field/E in field)
if(stored_renwicks)
var/strength_change = target_field_strength - E.strength
if(strength_change > stored_renwicks)
strength_change = stored_renwicks
if(E.strength < 0)
E.strength = 0
else
E.Strengthen(strength_change)
stored_renwicks -= strength_change
average_field_strength += E.strength
else
E.Strengthen(-E.strength)
average_field_strength /= field.len
if(average_field_strength < 0)
time_since_fail = 0
else
average_field_strength = 0
/obj/machinery/shield_gen/Topic(href, href_list[])
..()
if( href_list["close"] )
usr << browse(null, "window=shield_generator")
usr.unset_machine()
return
else if( href_list["toggle"] )
toggle()
else if( href_list["change_radius"] )
field_radius += text2num(href_list["change_radius"])
if(field_radius > 200)
field_radius = 200
else if(field_radius < 0)
field_radius = 0
else if( href_list["strengthen_rate"] )
strengthen_rate += text2num(href_list["strengthen_rate"])
if(strengthen_rate > 1)
strengthen_rate = 1
else if(strengthen_rate < 0)
strengthen_rate = 0
else if( href_list["max_field_strength"] )
max_field_strength += text2num(href_list["max_field_strength"])
if(max_field_strength > 1000)
max_field_strength = 1000
else if(max_field_strength < 0)
max_field_strength = 0
//
updateDialog()
/obj/machinery/shield_gen/power_change()
if(stat & BROKEN)
icon_state = "broke"
else
if( powered() )
if (src.active)
icon_state = "generator1"
else
icon_state = "generator0"
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "generator0"
stat |= NOPOWER
if (src.active)
toggle()
/obj/machinery/shield_gen/ex_act(var/severity)
if(active)
toggle()
return ..()
/*
/obj/machinery/shield_gen/proc/check_powered()
check_powered = 1
if(!anchored)
powered = 0
return 0
var/turf/T = src.loc
var/obj/structure/cable/C = T.get_cable_node()
var/net
if (C)
net = C.netnum // find the powernet of the connected cable
if(!net)
powered = 0
return 0
var/datum/powernet/PN = powernets[net] // find the powernet. Magic code, voodoo code.
if(!PN)
powered = 0
return 0
var/surplus = max(PN.avail-PN.load, 0)
var/shieldload = min(rand(50,200), surplus)
if(shieldload==0 && !storedpower) // no cable or no power, and no power stored
powered = 0
return 0
else
powered = 1
if(PN)
storedpower += shieldload
PN.load += shieldload //uses powernet power.
*/
/obj/machinery/shield_gen/proc/toggle()
active = !active
power_change()
if(active)
var/list/covered_turfs = get_shielded_turfs()
var/turf/T = get_turf(src)
if(T in covered_turfs)
covered_turfs.Remove(T)
for(var/turf/O in covered_turfs)
var/obj/effect/energy_field/E = new(O)
field.Add(E)
qdel(covered_turfs)
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning start up."
else
for(var/obj/effect/energy_field/D in field)
field.Remove(D)
qdel(D)
for(var/mob/M in view(5,src))
M << "\icon[src] You hear heavy droning fade out."
//grab the border tiles in a circle around this machine
/obj/machinery/shield_gen/proc/get_shielded_turfs()
var/list/out = list()
for(var/turf/T in range(field_radius, src))
if(get_dist(src,T) == field_radius)
out.Add(T)
return out
@@ -1,42 +0,0 @@
//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external/New()
..()
/obj/machinery/shield_gen/external/get_shielded_turfs()
var
list
open = list(get_turf(src))
closed = list()
while(open.len)
for(var/turf/T in open)
for(var/turf/O in orange(1, T))
if(get_dist(O,src) > field_radius)
continue
var/add_this_turf = 0
if(istype(O,/turf/space))
for(var/turf/simulated/G in orange(1, O))
add_this_turf = 1
break
//uncomment this for structures (but not lattices) to be surrounded by shield as well
/*if(!add_this_turf)
for(var/obj/structure/S in orange(1, O))
if(!istype(S, /obj/structure/lattice))
add_this_turf = 1
break
if(add_this_turf)
for(var/obj/structure/S in O)
if(!istype(S, /obj/structure/lattice))
add_this_turf = 0
break*/
if(add_this_turf && !(O in open) && !(O in closed))
open += O
open -= T
closed += T
return closed
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@@ -1794,7 +1794,6 @@
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_celldrain.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_dnaswitch.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_emp.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_forcefield.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_goodfeeling.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heal.dm"
#include "code\modules\research\xenoarchaeology\artifact\effects\unknown_effect_heat.dm"
@@ -1850,11 +1849,6 @@
#include "code\modules\scripting\Scanner\Tokens.dm"
#include "code\modules\security_levels\keycard authentication.dm"
#include "code\modules\security_levels\security levels.dm"
#include "code\modules\shieldgen\circuits_and_designs.dm"
#include "code\modules\shieldgen\energy_field.dm"
#include "code\modules\shieldgen\shield_capacitor.dm"
#include "code\modules\shieldgen\shield_gen.dm"
#include "code\modules\shieldgen\shield_gen_external.dm"
#include "code\modules\shuttle\shuttle.dm"
#include "code\modules\space_transition\space_transition.dm"
#include "code\modules\store\items.dm"