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Automatic changelog generation for PR #10185 [ci skip]
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author: "Mitchs98"
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delete-after: True
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changes:
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- tweak: "All movement / pull resistance has been moved over to tg's move resist system."
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- tweak: "You now drop a pull by ctrl + clicking anywhere else on the screen, rather than the object/mob being pulled."
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- tweak: "All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist."
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- tweak: "Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is."
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- tweak: "As of right now, everything has a move force, pull force, and resist of 1000. Structures can be crushed with sufficiently big move_force."
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- tweak: "Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was. Makes moving much smoother."
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- tweak: "Mobs that shouldn't be able to pull objects now use a better check to prevent it."
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