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Disappearing Chemdispenser fix
Found this age-old problem. Doesn't update the sprite after the explosion, but DOES stop it going invisible and non-clickable.
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@@ -209,7 +209,7 @@
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B.loc = src
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user << "You set [B] on the machine."
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nanomanager.update_uis(src) // update all UIs attached to src
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icon_state = "[icon_state]2"
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icon_state = "[initial(icon_state)]2"
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return
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/obj/machinery/chem_dispenser/attackby(var/obj/item/weapon/B as obj, var/mob/user as mob)
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