logs sound important

This commit is contained in:
hal9000PR
2021-04-01 17:06:54 +01:00
parent 8739799d84
commit de9f36fd8a
@@ -13,6 +13,7 @@
var/obj/item/grab/G = D.grabbedby(A,1)
if(G)
G.state = GRAB_AGGRESSIVE //Instant aggressive grab
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Grabbed", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -23,6 +24,7 @@
"<span class='userdanger'>[A] [atk_verb] you!</span>")
D.apply_damage(rand(10,15), BRUTE)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
return TRUE
/datum/martial_art/the_sleeping_carp/explaination_header(user)
@@ -35,3 +37,6 @@
/datum/martial_art/the_sleeping_carp/remove(mob/living/carbon/human/H)
. = ..()
H.faction -= "carp"// :C
/datum/martial_art/the_sleeping_carp/explaination_footer(user)
to_chat(user, "<b><i>In addition, by having your throw mode on when being shot at, you enter an active defense mode where you will block and deflect all projectiles fired at you!</i></b>")