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logs sound important
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@@ -13,6 +13,7 @@
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var/obj/item/grab/G = D.grabbedby(A,1)
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if(G)
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G.state = GRAB_AGGRESSIVE //Instant aggressive grab
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add_attack_logs(A, D, "Melee attacked with martial-art [src] : Grabbed", ATKLOG_ALL)
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return TRUE
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/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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@@ -23,6 +24,7 @@
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"<span class='userdanger'>[A] [atk_verb] you!</span>")
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D.apply_damage(rand(10,15), BRUTE)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
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add_attack_logs(A, D, "Melee attacked with martial-art [src] : Punched", ATKLOG_ALL)
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return TRUE
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/datum/martial_art/the_sleeping_carp/explaination_header(user)
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@@ -35,3 +37,6 @@
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/datum/martial_art/the_sleeping_carp/remove(mob/living/carbon/human/H)
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. = ..()
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H.faction -= "carp"// :C
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/datum/martial_art/the_sleeping_carp/explaination_footer(user)
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to_chat(user, "<b><i>In addition, by having your throw mode on when being shot at, you enter an active defense mode where you will block and deflect all projectiles fired at you!</i></b>")
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