mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Merge pull request #3787 from tigercat2000/changelog
Ports -tg- firing pins
This commit is contained in:
@@ -55,6 +55,73 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">07 March 2016</h2>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">People with VAREDIT can now write matrix variables</li>
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<li class="rscadd">People with VAREDIT can now modify path variables</li>
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<li class="tweak">Refactors the variable editor code somewhat.</li>
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<li class="rscadd">The buildmode area tool now shows reticules of what you've selected.</li>
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<li class="bugfix">Switching mobs while using the buildmode tool no longer screws up your UI.</li>
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<li class="tweak">Refactors buildmode so it's no longer a special-case system.</li>
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<li class="rscadd">Adds a copy mode to build mode, which lets you duplicate objects.</li>
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<li class="tweak">Any mob in buildmode can work at the fastest possible rate.</li>
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<li class="bugfix">Fixed a problem where the icons of a person would not correctly update when changing gender.</li>
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<li class="tweak">One's hairstyle only adjusts on gender change if it's incompatible with your new gender.</li>
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<li class="bugfix">Fixed a bug where a person's icon would only be updated if their sprite had a new layer added or removed.</li>
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<li class="bugfix">You no longer lose your name when monkeyized and reverted - you'll still look like a monkey while you're a monkey, though.</li>
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<li class="bugfix">Your organs will now match your gender when you are cloned.</li>
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<li class="bugfix">Skeletons (when a body rots) no longer retain a fleshy torso.</li>
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<li class="bugfix">Putting people in an active cryotube now produces the message on insertion, rather than release.</li>
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<li class="bugfix">An EMP'd cloning pod will now display its sprites correctly.</li>
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</ul>
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<h3 class="author">FalseIncarnate updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Water Balloons can be filled from more sources than just beakers and watertanks.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes the "yeah" glasses so the sound doesn't vary and a message is displayed, on use</li>
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<li class="bugfix">Noir mode only activates when the glasses are equipped to your actual eyes</li>
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<li class="rscadd">Noir Glasses mode can be toggled on or off (defaults to off)</li>
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<li class="bugfix">Mimes can no longer use spells and continue speaking</li>
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<li class="tweak">Mime abilities are now spells with proper icons</li>
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<li class="tweak">Mime wall now last 30 seconds, up from 5</li>
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<li class="tweak">forecfields/invisible walls now block air currents</li>
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<li class="rscadd">Adds the Sleeping Carp scroll to the uplink for 17 TC</li>
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<li class="bugfix">Fixes Shadowlings being able to use guns</li>
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<li class="bugfix">Fixes sleeping carp scroll users being able to use guns</li>
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<li class="bugfix">Fixes the Experimentor throwing one item at a time</li>
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<li class="tweak">Experimentor menu now automatically refreshes after use</li>
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<li class="tweak">Lowers surgery times across the board</li>
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<li class="tweak">Removes scalpels causing 1 damage on successful surgery</li>
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<li class="tweak">Removes random chance to fracture ribs on a successful surgery</li>
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<li class="tweak">Mining drills now have an edge</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Jackets who have the verb available but are not intended to be adjusted will not have the action button available.</li>
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<li class="bugfix">You can now adjust breath masks while buckled into beds and chairs.</li>
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<li class="bugfix">Known issues with adjusted jackets using the wrong sprites.</li>
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<li class="rscadd">Blueshield coat in hand and item icons.</li>
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<li class="rscadd">Hulks now rip apart adjustable and droppable jackets. The items stored in the jackets get dropped on the ground.</li>
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</ul>
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<h3 class="author">Tastyfish updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Infrared emitters can now be rotated while already in an assembly via the UI popup.</li>
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<li class="tweak">The infrared emitter can no longer be hidden inside of boxes and still work.</li>
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<li class="rscadd">The beach now has a border and is splashier.</li>
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<li class="rscadd">Gives Psychiatrist a paper bin, clipboard, and multicolored pen.</li>
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<li class="rscadd">Gives the Librarian / Jouralist a multicolored pen.</li>
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<li class="rscadd">Gives the NT Representative a clipboard.</li>
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<li class="tweak">The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being confused with the deadly toxin.</li>
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</ul>
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<h3 class="author">VampyrBytes updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes emotes ending with s needing 2. Emotes now work with grammatical options eg ping or pings, squish or squishes</li>
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<li class="tweak">Updated emote help with missing emotes. Help will also show any species specific emotes for your current species</li>
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</ul>
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<h2 class="date">26 February 2016</h2>
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<h3 class="author">FalseIncarnate updated:</h3>
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<ul class="changes bgimages16">
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@@ -640,3 +640,72 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Tastyfish:
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- rscadd: Wheelchairs, janicarts, and ambulances can now go through doors according
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to the user's driver's access.
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2016-03-07:
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Crazylemon64:
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- rscadd: People with VAREDIT can now write matrix variables
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- rscadd: People with VAREDIT can now modify path variables
|
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- tweak: Refactors the variable editor code somewhat.
|
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- rscadd: The buildmode area tool now shows reticules of what you've selected.
|
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- bugfix: Switching mobs while using the buildmode tool no longer screws up your
|
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UI.
|
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- tweak: Refactors buildmode so it's no longer a special-case system.
|
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- rscadd: Adds a copy mode to build mode, which lets you duplicate objects.
|
||||
- tweak: Any mob in buildmode can work at the fastest possible rate.
|
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- bugfix: Fixed a problem where the icons of a person would not correctly update
|
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when changing gender.
|
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- tweak: One's hairstyle only adjusts on gender change if it's incompatible with
|
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your new gender.
|
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- bugfix: Fixed a bug where a person's icon would only be updated if their sprite
|
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had a new layer added or removed.
|
||||
- bugfix: You no longer lose your name when monkeyized and reverted - you'll still
|
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look like a monkey while you're a monkey, though.
|
||||
- bugfix: Your organs will now match your gender when you are cloned.
|
||||
- bugfix: Skeletons (when a body rots) no longer retain a fleshy torso.
|
||||
- bugfix: Putting people in an active cryotube now produces the message on insertion,
|
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rather than release.
|
||||
- bugfix: An EMP'd cloning pod will now display its sprites correctly.
|
||||
FalseIncarnate:
|
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- tweak: Water Balloons can be filled from more sources than just beakers and watertanks.
|
||||
Fox McCloud:
|
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- bugfix: Fixes the "yeah" glasses so the sound doesn't vary and a message is displayed,
|
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on use
|
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- bugfix: Noir mode only activates when the glasses are equipped to your actual
|
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eyes
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- rscadd: Noir Glasses mode can be toggled on or off (defaults to off)
|
||||
- bugfix: Mimes can no longer use spells and continue speaking
|
||||
- tweak: Mime abilities are now spells with proper icons
|
||||
- tweak: Mime wall now last 30 seconds, up from 5
|
||||
- tweak: forecfields/invisible walls now block air currents
|
||||
- rscadd: Adds the Sleeping Carp scroll to the uplink for 17 TC
|
||||
- bugfix: Fixes Shadowlings being able to use guns
|
||||
- bugfix: Fixes sleeping carp scroll users being able to use guns
|
||||
- bugfix: Fixes the Experimentor throwing one item at a time
|
||||
- tweak: Experimentor menu now automatically refreshes after use
|
||||
- tweak: Lowers surgery times across the board
|
||||
- tweak: Removes scalpels causing 1 damage on successful surgery
|
||||
- tweak: Removes random chance to fracture ribs on a successful surgery
|
||||
- tweak: Mining drills now have an edge
|
||||
KasparoVy:
|
||||
- tweak: Jackets who have the verb available but are not intended to be adjusted
|
||||
will not have the action button available.
|
||||
- bugfix: You can now adjust breath masks while buckled into beds and chairs.
|
||||
- bugfix: Known issues with adjusted jackets using the wrong sprites.
|
||||
- rscadd: Blueshield coat in hand and item icons.
|
||||
- rscadd: Hulks now rip apart adjustable and droppable jackets. The items stored
|
||||
in the jackets get dropped on the ground.
|
||||
Tastyfish:
|
||||
- tweak: Infrared emitters can now be rotated while already in an assembly via the
|
||||
UI popup.
|
||||
- tweak: The infrared emitter can no longer be hidden inside of boxes and still
|
||||
work.
|
||||
- rscadd: The beach now has a border and is splashier.
|
||||
- rscadd: Gives Psychiatrist a paper bin, clipboard, and multicolored pen.
|
||||
- rscadd: Gives the Librarian / Jouralist a multicolored pen.
|
||||
- rscadd: Gives the NT Representative a clipboard.
|
||||
- tweak: The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being
|
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confused with the deadly toxin.
|
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VampyrBytes:
|
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- bugfix: Fixes emotes ending with s needing 2. Emotes now work with grammatical
|
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options eg ping or pings, squish or squishes
|
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- tweak: Updated emote help with missing emotes. Help will also show any species
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specific emotes for your current species
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@@ -1,6 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- rscadd: "People with VAREDIT can now write matrix variables"
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- rscadd: "People with VAREDIT can now modify path variables"
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- tweak: "Refactors the variable editor code somewhat."
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@@ -1,6 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes the \"yeah\" glasses so the sound doesn't vary and a message is displayed, on use"
|
||||
- bugfix: "Noir mode only activates when the glasses are equipped to your actual eyes"
|
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- rscadd: "Noir Glasses mode can be toggled on or off (defaults to off)"
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@@ -1,5 +0,0 @@
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author: Tastyfish
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delete-after: True
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changes:
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- tweak: "Infrared emitters can now be rotated while already in an assembly via the UI popup."
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- tweak: "The infrared emitter can no longer be hidden inside of boxes and still work."
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@@ -1,8 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- tweak: "Jackets who have the verb available but are not intended to be adjusted will not have the action button available."
|
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- bugfix: "You can now adjust breath masks while buckled into beds and chairs."
|
||||
- bugfix: "Known issues with adjusted jackets using the wrong sprites."
|
||||
- rscadd: "Blueshield coat in hand and item icons."
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||||
- rscadd: "Hulks now rip apart adjustable and droppable jackets. The items stored in the jackets get dropped on the ground."
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@@ -1,4 +0,0 @@
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author: Tastyfish
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delete-after: True
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changes:
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- rscadd: "The beach now has a border and is splashier."
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@@ -1,4 +0,0 @@
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author: FalseIncarnate
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delete-after: True
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changes:
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- tweak: "Water Balloons can be filled from more sources than just beakers and watertanks."
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@@ -1,10 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Mimes can no longer use spells and continue speaking"
|
||||
- tweak: "Mime abilities are now spells with proper icons"
|
||||
- tweak: "Mime wall now last 30 seconds, up from 5"
|
||||
- tweak: "forecfields/invisible walls now block air currents"
|
||||
- rscadd: "Adds the Sleeping Carp scroll to the uplink for 17 TC"
|
||||
- bugfix: "Fixes Shadowlings being able to use guns"
|
||||
- bugfix: "Fixes sleeping carp scroll users being able to use guns"
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@@ -1,8 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- rscadd: "The buildmode area tool now shows reticules of what you've selected."
|
||||
- bugfix: "Switching mobs while using the buildmode tool no longer screws up your UI."
|
||||
- tweak: "Refactors buildmode so it's no longer a special-case system."
|
||||
- rscadd: "Adds a copy mode to build mode, which lets you duplicate objects."
|
||||
- tweak: "Any mob in buildmode can work at the fastest possible rate."
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@@ -1,9 +0,0 @@
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author: Crazylemon64
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delete-after: True
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changes:
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- bugfix: "Fixed a problem where the icons of a person would not correctly update when changing gender."
|
||||
- tweak: "One's hairstyle only adjusts on gender change if it's incompatible with your new gender."
|
||||
- bugfix: "Fixed a bug where a person's icon would only be updated if their sprite had a new layer added or removed."
|
||||
- bugfix: "You no longer lose your name when monkeyized and reverted - you'll still look like a monkey while you're a monkey, though."
|
||||
- bugfix: "Your organs will now match your gender when you are cloned."
|
||||
- bugfix: "Skeletons (when a body rots) no longer retain a fleshy torso."
|
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@@ -1,5 +0,0 @@
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author: Crazylemon64
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delete-after: True
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||||
changes:
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- bugfix: "Putting people in an active cryotube now produces the message on insertion, rather than release."
|
||||
- bugfix: "An EMP'd cloning pod will now display its sprites correctly."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Tastyfish
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delete-after: True
|
||||
changes:
|
||||
- rscadd: "Gives Psychiatrist a paper bin, clipboard, and multicolored pen."
|
||||
- rscadd: "Gives the Librarian / Jouralist a multicolored pen."
|
||||
- rscadd: "Gives the NT Representative a clipboard."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Tastyfish
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being confused with the deadly toxin."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes the Experimentor throwing one item at a time"
|
||||
- tweak: "Experimentor menu now automatically refreshes after use"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Lowers surgery times across the board"
|
||||
- tweak: "Removes scalpels causing 1 damage on successful surgery"
|
||||
- tweak: "Removes random chance to fracture ribs on a successful surgery"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
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||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Mining drills now have an edge"
|
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@@ -1,36 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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||||
# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# spellcheck (typo fixes)
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||||
# experiment
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#################################
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# Your name. Remove the quotation mark and put in your name when copy+pasting the example changelog.
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||||
author: VampyrBytes
|
||||
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||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- bugfix: "Fixes emotes ending with s needing 2. Emotes now work with grammatical options eg ping or pings, squish or squishes"
|
||||
- tweak: "Updated emote help with missing emotes. Help will also show any species specific emotes for your current species"
|
||||
Reference in New Issue
Block a user