mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 18:47:20 +01:00
what are you talking about
This commit is contained in:
@@ -1,4 +1,3 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/classic_baton/telescopic,/obj/item/weapon/kitchen/knife/combat)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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@@ -8,6 +7,10 @@
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/armor/vest
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name = "armor"
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@@ -15,7 +18,7 @@
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/vest/jacket
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@@ -31,7 +34,7 @@
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icon_state = "armor-combat"
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item_state = "bulletproof"
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blood_overlay_type = "armor"
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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/obj/item/clothing/suit/armor/vest/security
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name = "security armor"
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@@ -84,6 +87,8 @@
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desc = "A vest drenched in the blood of Greytide. It has seen better days."
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icon_state = "bloody_armor"
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item_state = "bloody_armor"
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species_fit = null
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sprite_sheets = null
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/obj/item/clothing/suit/armor/secjacket
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name = "security jacket"
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@@ -91,7 +96,7 @@
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icon_state = "secjacket_open"
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item_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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armor = list(melee = 20, bullet = 15, laser = 20, energy = 5, bomb = 15, bio = 0, rad = 0)
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armor = list(melee = 20, bullet = 10, laser = 20, energy = 5, bomb = 15, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|ARMS
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ignore_suitadjust = 0
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@@ -128,6 +133,8 @@
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icon_state = "jensencoat"
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item_state = "jensencoat"
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flags_inv = 0
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species_fit = null
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sprite_sheets = null
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/obj/item/clothing/suit/armor/vest/warden
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name = "Warden's armored jacket"
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@@ -164,6 +171,7 @@
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flags_inv = HIDEJUMPSUIT
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strip_delay = 80
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put_on_delay = 60
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hide_tail_by_species = list("Vox")
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/obj/item/clothing/suit/armor/riot/knight
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name = "plate armour"
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@@ -222,7 +230,7 @@
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icon_state = "detective-armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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@@ -244,22 +252,25 @@
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return 0
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/obj/item/clothing/suit/armor/reactive/attack_self(mob/user as mob)
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src.active = !( src.active )
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if (src.active)
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to_chat(user, "\blue The reactive armor is now active.")
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src.icon_state = "reactive"
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src.item_state = "reactive"
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active = !(active)
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if(active)
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to_chat(user, "<span class='notice'>The reactive armor is now active.</span>")
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icon_state = "reactive"
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item_state = "reactive"
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else
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to_chat(user, "\blue The reactive armor is now inactive.")
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src.icon_state = "reactiveoff"
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src.item_state = "reactiveoff"
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src.add_fingerprint(user)
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return
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to_chat(user, "<span class='notice'>The reactive armor is now inactive.</span>")
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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add_fingerprint(user)
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user.update_inv_wear_suit()
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/obj/item/clothing/suit/armor/reactive/emp_act(severity)
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active = 0
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src.icon_state = "reactiveoff"
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src.item_state = "reactiveoff"
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icon_state = "reactiveoff"
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item_state = "reactiveoff"
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var/mob/living/carbon/human/user = usr
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user.update_inv_wear_suit()
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..()
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@@ -278,6 +289,8 @@
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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species_fit = null
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sprite_sheets = null
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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/obj/item/clothing/suit/armor/heavy
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@@ -292,6 +305,7 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 3
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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hide_tail_by_species = list("Vox")
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/obj/item/clothing/suit/armor/tdome
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armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
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@@ -300,6 +314,7 @@
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flags = THICKMATERIAL
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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hide_tail_by_species = list("Vox")
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/obj/item/clothing/suit/armor/tdome/red
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name = "Red Thunderdome Armor"
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@@ -25,6 +25,10 @@
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/obj/item/device/healthanalyzer, /obj/item/device/flashlight, \
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/obj/item/device/radio, /obj/item/weapon/tank/emergency_oxygen,/obj/item/device/rad_laser)
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armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 10, rad = 0)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Botonist
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/obj/item/clothing/suit/apron
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@@ -48,7 +52,7 @@
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item_state = "bio_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/flash, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/emergency_oxygen)
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -69,13 +73,12 @@
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)
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//Chaplain
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/obj/item/clothing/suit/hooded/chaplain_hoodie
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/obj/item/clothing/suit/chaplain_hoodie
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name = "chaplain hoodie"
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desc = "This suit says to you 'hush'!"
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icon_state = "chaplain_hoodie"
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/chaplain_hood
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allowed = list(/obj/item/weapon/storage/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/emergency_oxygen)
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species_fit = list("Vox")
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sprite_sheets = list(
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@@ -83,13 +86,12 @@
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)
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//Chaplain
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/obj/item/clothing/suit/hooded/nun
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/obj/item/clothing/suit/nun
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name = "nun robe"
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desc = "Maximum piety in this star system."
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icon_state = "nun"
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item_state = "nun"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
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hoodtype = /obj/item/clothing/head/nun_hood
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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allowed = list(/obj/item/weapon/storage/bible, /obj/item/weapon/nullrod, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/fancy/candle_box, /obj/item/candle, /obj/item/weapon/tank/emergency_oxygen)
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species_fit = list("Vox")
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@@ -121,10 +123,6 @@
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/weapon/kitchen/knife)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Detective
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/obj/item/clothing/suit/storage/det_suit
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@@ -138,7 +136,7 @@
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armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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@@ -175,7 +173,11 @@
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armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags = ONESIZEFITSALL
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flags_size = ONESIZEFITSALL
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Engineering
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/obj/item/clothing/suit/storage/hazardvest
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@@ -191,6 +193,12 @@
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)
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//Lawyer
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/obj/item/clothing/suit/storage/lawyer
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/storage/lawyer/blackjacket
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name = "black suit jacket"
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desc = "A snappy dress jacket."
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@@ -235,6 +243,10 @@
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suit_adjusted = 1
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action_button_name = "Button/Unbutton Jacket"
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adjust_flavour = "unbutton"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/storage/ntrep
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name = "\improper NanoTrasen Representative jacket"
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@@ -246,6 +258,10 @@
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ignore_suitadjust = 0
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action_button_name = "Button/Unbutton Jacket"
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adjust_flavour = "unbutton"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Medical
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/obj/item/clothing/suit/storage/fr_jacket
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@@ -260,6 +276,10 @@
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suit_adjusted = 1
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action_button_name = "Button/Unbutton Jacket"
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adjust_flavour = "unbutton"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Mime
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/obj/item/clothing/suit/suspenders
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@@ -268,3 +288,7 @@
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "suspenders"
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blood_overlay_type = "armor" //it's the less thing that I can put here
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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@@ -17,6 +17,10 @@
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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@@ -26,6 +30,10 @@
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
|
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)
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/*
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* Costume
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@@ -35,13 +43,20 @@
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desc = "Yarr."
|
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icon_state = "pirate_old"
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item_state = "pirate_old"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
|
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)
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/obj/item/clothing/suit/pirate_black
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name = "black pirate coat"
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desc = "Yarr."
|
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icon_state = "pirate"
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item_state = "pirate"
|
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species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
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"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
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/obj/item/clothing/suit/hgpirate
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||||
name = "pirate captain coat"
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||||
@@ -100,7 +115,10 @@
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||||
item_state = "wcoat"
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||||
blood_overlay_type = "armor"
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||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/apron/overalls
|
||||
name = "coveralls"
|
||||
@@ -234,6 +252,10 @@
|
||||
desc = "Your classic, non-racist poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
@@ -262,7 +284,7 @@
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
/*
|
||||
* Winter coats
|
||||
* Winter Coats
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||||
*/
|
||||
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||||
/obj/item/clothing/suit/hooded/wintercoat
|
||||
@@ -371,6 +393,7 @@
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||||
/obj/item/clothing/head/winterhood/miner
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||||
icon_state = "winterhood_miner"
|
||||
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||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
@@ -382,7 +405,7 @@
|
||||
item_state = "straight_jacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = ONESIZEFITSALL
|
||||
flags_size = ONESIZEFITSALL
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/suit/ianshirt
|
||||
@@ -390,6 +413,10 @@
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
//pyjamas
|
||||
//originally intended to be pinstripes >.>
|
||||
@@ -433,12 +460,20 @@
|
||||
desc = "It makes you stand out. Just the opposite of why it's typically worn. Nice try trying to blend in while wearing it."
|
||||
icon_state = "brtrenchcoat"
|
||||
item_state = "brtrenchcoat"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/blacktrenchcoat
|
||||
name = "black trench coat"
|
||||
desc = "That shade of black just makes you look a bit more evil. Good for those mafia types."
|
||||
icon_state = "bltrenchcoat"
|
||||
item_state = "bltrenchcoat"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
|
||||
//actual suits
|
||||
@@ -513,7 +548,7 @@
|
||||
item_state = "xenos_helm"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = ONESIZEFITSALL
|
||||
flags_size = ONESIZEFITSALL
|
||||
|
||||
//swimsuit
|
||||
/obj/item/clothing/under/swimsuit/
|
||||
@@ -556,7 +591,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = ONESIZEFITSALL
|
||||
flags_size = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
@@ -583,6 +618,10 @@
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
action_button_name = "Zip/Unzip Jacket"
|
||||
adjust_flavour = "unzip"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/jacket/pilot
|
||||
name = "security bomber jacket"
|
||||
@@ -597,7 +636,7 @@
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
put_on_delay = 40
|
||||
flags = ONESIZEFITSALL
|
||||
flags_size = ONESIZEFITSALL
|
||||
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
//End of inheritance from Security armour.
|
||||
|
||||
@@ -614,12 +653,26 @@
|
||||
desc = "A classy clown officer's overcoat, also designed by Hugo Boss."
|
||||
icon_state = "officersuit"
|
||||
item_state = "officersuit"
|
||||
ignore_suitadjust = 0
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/soldiercoat
|
||||
name = "Clown Soldier's Coat"
|
||||
desc = "An overcoat for the clown soldier, to keep him warm during those cold winter nights on the front."
|
||||
icon_state = "soldiersuit"
|
||||
item_state = "soldiersuit"
|
||||
ignore_suitadjust = 0
|
||||
action_button_name = "Button/Unbutton Jacket"
|
||||
adjust_flavour = "unbutton"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/toggle/owlwings
|
||||
name = "owl cloak"
|
||||
|
||||
Reference in New Issue
Block a user