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For my next trick, I shall do the following:
-Engineers and Miners will now start with an 'industrial backpack'. -Added two new graffiti decals. Now with alpha channels! that's it I think. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1761 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -109,6 +109,11 @@
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desc = "A very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "A tough backpack for the daily grind"
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icon_state = "engiepack"
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "Used by the lawyer to robust security in the court room."
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@@ -348,6 +348,7 @@
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src.miming = 1
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if ("Station Engineer")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_eng (src), slot_ears) // -- TLE
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src.equip_if_possible(new /obj/item/device/pda/engineering(src), slot_belt)
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src.equip_if_possible(new /obj/item/clothing/under/rank/engineer(src), slot_w_uniform)
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@@ -358,6 +359,7 @@
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src.equip_if_possible(new /obj/item/device/t_scanner(src), slot_r_store)
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if ("Shaft Miner")
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src.equip_if_possible(new /obj/item/weapon/storage/backpack/industrial (src), slot_back)
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src.equip_if_possible(new /obj/item/device/radio/headset/headset_mine (src), slot_ears)
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src.equip_if_possible(new /obj/item/clothing/under/rank/miner(src), slot_w_uniform)
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src.equip_if_possible(new /obj/item/clothing/shoes/black(src), slot_shoes)
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@@ -178,7 +178,7 @@ CRAYONS
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if("rune")
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type = "rune[rand(1,6)]"
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if("graffiti")
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type = pick("amyjon","face","matt","revolution","engie","guy","end")
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type = pick("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa")
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var/icon/mainOverlay = new/icon('crayondecal.dmi',"[type]",2.1)
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var/icon/shadeOverlay = new/icon('crayondecal.dmi',"[type]s",2.1)
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