Merge pull request #3549 from Crazylemon64/fix_the_black_walls

Walls will no longer become completely black when exploded
This commit is contained in:
Fox McCloud
2016-02-09 17:57:20 -05:00
+4 -3
View File
@@ -64,8 +64,10 @@
if(!damage_overlays[1]) //list hasn't been populated
generate_overlays()
smooth_icon(src)
if(!damage)
overlays.Cut()
overlays -= damage_overlays[damage_overlay]
damage_overlay = 0
return
var/overlay = round(damage / damage_cap * damage_overlays.len) + 1
@@ -74,8 +76,7 @@
if(damage_overlay && overlay == damage_overlay) //No need to update.
return
overlays.Cut()
overlays -= damage_overlays[damage_overlay]
overlays += damage_overlays[overlay]
damage_overlay = overlay