Non-automatic changelog compile [ci run]

This commit is contained in:
AffectedArc07
2019-05-10 19:18:40 +01:00
parent 6ca7ad4cc4
commit e138db0c7c
46 changed files with 235 additions and 198 deletions
+116
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@@ -56,6 +56,122 @@
-->
<div class="commit sansserif">
<h2 class="date">10 May 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removes an infinite loop in the code</li>
<li class="rscdel">Removes unused code</li>
<li class="tweak">Captains display case now actually has captains thumbprint lock on it</li>
<li class="tweak">Morgue updates happen slightly better now</li>
<li class="bugfix">Fixes a minor NTTC issue</li>
</ul>
<h3 class="author">Arkatos updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.</li>
<li class="tweak">Examine tooltip delay increased slightly</li>
<li class="bugfix">Examine tooltips now work properly on items in storage</li>
<li class="tweak">Full toolbelts now spawn with randomly a colored cable coil</li>
<li class="imageadd">Added inhand sprites for belts</li>
<li class="tweak">Species name now shows in a species theme color on examine</li>
<li class="imageadd">Added 4 new plushies</li>
</ul>
<h3 class="author">Couls updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">necromantic stone now forces the ghost back into the body as a skeleton</li>
<li class="rscadd">allow skeletons to give up their bodies and offer control to ghosts</li>
</ul>
<h3 class="author">Crazylemon and Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes toggles not properly saving</li>
</ul>
<h3 class="author">EvadableMoxie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins.</li>
<li class="tweak">Admin shuttle now requires ERT clearance instead of admin clearance.</li>
<li class="tweak">Admin shuttle now has a navigation computer and tiny fans at the airlock.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes a few instances generating log spam relating to z-level tracking</li>
<li class="bugfix">Fixes weird behavior with ghosts being able to trigger a few things by crossing over them</li>
<li class="bugfix">Fixes drifting ghosts</li>
</ul>
<h3 class="author">Ionward updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated the cautery sprite!</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window.</li>
<li class="rscadd">Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect.</li>
<li class="tweak">You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank.</li>
<li class="bugfix">punching a windoor no longer generates a runtime error.</li>
<li class="bugfix">cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents</li>
<li class="bugfix">fixed $5+ donors not getting extra loadout points.</li>
</ul>
<h3 class="author">Markolie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu.</li>
<li class="tweak">Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round.</li>
<li class="tweak">Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision.</li>
<li class="tweak">Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead.</li>
<li class="rscadd">Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole.</li>
<li class="tweak">When using a voice changer, NTTC will no longer default to an "Unknown" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID.</li>
<li class="tweak">Admins with advanced admin interaction toggled on can now interact with the small airlock buttons.</li>
<li class="bugfix">The steel_rain runtime fix has been re-applied.</li>
<li class="bugfix">The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way.</li>
<li class="bugfix">Nuclear Operative reinforcements now spawn with a properly counted agent designation.</li>
<li class="bugfix">Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived.</li>
<li class="bugfix">Resolved an issue where the lobby would be bright white when being sent back.</li>
<li class="bugfix">Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby.</li>
<li class="bugfix">Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing.</li>
<li class="bugfix">When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message.</li>
<li class="bugfix">Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space.</li>
<li class="bugfix">Resolved an issue where mobs would appear above water.</li>
<li class="bugfix">Resolved an issue where radiation storms would make lighting invisible in space.</li>
<li class="bugfix">Simple mobs no longer retain their X-Ray upon being revived.</li>
<li class="bugfix">Applying brute/fire damage through the View Variables menu for non-humans has been fixed.</li>
<li class="rscdel">NTTC regex has been disabled due to an urgent security issue.</li>
</ul>
<h3 class="author">Mitchs98 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now order a Pig Crate from Cargo for 25 points.</li>
</ul>
<h3 class="author">TDSSS updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">typo on sst shuttle console</li>
<li class="bugfix">opening turret covers now stay on top of their turret.</li>
</ul>
<h3 class="author">Twinmold93 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Server Time to the Status Tab for Admins.</li>
</ul>
<h3 class="author">farie82 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back</li>
<li class="bugfix">Devour and regurgitate use forcemove now. So no being buckled inside an alien</li>
</ul>
<h3 class="author">fludd12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!</li>
</ul>
<h3 class="author">variableundefined updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Simple animals actually use the new subsystem now</li>
<li class="tweak">What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg</li>
<li class="tweak">Simple animals actually run on subsystem instead of a process now.</li>
<li class="rscadd">idleNPCpool has been added reducing performance impact of hostile simple animals</li>
<li class="rscdel">NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me</li>
<li class="rscdel">SNPC & assocaited NPCAI Subsystem</li>
<li class="rscdel">Some of space hotel's functions.</li>
<li class="rscdel">Bodysnatch gland.</li>
<li class="tweak">process_ai has been deprecated</li>
</ul>
<h2 class="date">02 May 2019</h2>
<h3 class="author">AffectedArc07 updated:</h3>
<ul class="changes bgimages16">
+119
View File
@@ -10043,3 +10043,122 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Adds Lumi's vox suit fluff
uc_guy:
- bugfix: Players in the lobby no longer see cult speak.
2019-05-10:
AffectedArc07:
- tweak: Removes an infinite loop in the code
- rscdel: Removes unused code
- tweak: Captains display case now actually has captains thumbprint lock on it
- tweak: Morgue updates happen slightly better now
- bugfix: Fixes a minor NTTC issue
Arkatos:
- rscadd: Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.
- tweak: Examine tooltip delay increased slightly
- bugfix: Examine tooltips now work properly on items in storage
- tweak: Full toolbelts now spawn with randomly a colored cable coil
- imageadd: Added inhand sprites for belts
- tweak: Species name now shows in a species theme color on examine
- imageadd: Added 4 new plushies
Couls:
- tweak: necromantic stone now forces the ghost back into the body as a skeleton
- rscadd: allow skeletons to give up their bodies and offer control to ghosts
Crazylemon and Fox McCloud:
- bugfix: Fixes toggles not properly saving
EvadableMoxie:
- rscadd: Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by
admins.
- tweak: Admin shuttle now requires ERT clearance instead of admin clearance.
- tweak: Admin shuttle now has a navigation computer and tiny fans at the airlock.
Fox McCloud:
- bugfix: Fixes a few instances generating log spam relating to z-level tracking
- bugfix: Fixes weird behavior with ghosts being able to trigger a few things by
crossing over them
- bugfix: Fixes drifting ghosts
Ionward:
- imageadd: Updated the cautery sprite!
KasparoVy:
- rscadd: Adds a verb to eyewear you can use to adjust them so they appear above
or below masks. Discover interesting combinations and enjoy a cool look.
Kyep:
- rscadd: Trying to latejoin a round with no open job slots now results in an informative
error message, rather than broken-looking blank window.
- rscadd: Added new bonus loadout items for higher-tier patrons. Also gave admins
access to patron items, and ensured that during custom events, you see the custom
event announcement when you connect.
- tweak: You can now identify when someone is using internals from a tank in their
pocket, without having to remove the tank.
- bugfix: punching a windoor no longer generates a runtime error.
- bugfix: cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes
when their blob special attack hits mobs that do not process reagents
- bugfix: fixed $5+ donors not getting extra loadout points.
Markolie:
- rscadd: Ambient occlusion had been added to the game. This represents a shadowy
effect on most objects. It can be turned off through the game preferences menu.
- tweak: Our lighting system has been updated to /tg/'s latest version. Hopefully
this means we'll have less lag later in the round.
- tweak: Night vision has been modified. There are now three levels of night vision.
Certain creatures that were previously able to toggle night vision can now switch
between all levels. Thermals now give some night vision.
- tweak: Mesons now no longer fully light up non-visible turfs. It uses slight darkness
instead.
- rscadd: Syndicate operatives may now purchase a chameleon bundles (2TC), which
allows them to disguise not just their jumpsuit, but all of their equipment.
They can change individual clothing as well as the outfit as a whole.
- tweak: 'When using a voice changer, NTTC will no longer default to an "Unknown"
job: it''ll still use the assignment on your card to prevent meta-gaming. Always
combine a voice changer and a Syndicate ID.'
- tweak: Admins with advanced admin interaction toggled on can now interact with
the small airlock buttons.
- bugfix: The steel_rain runtime fix has been re-applied.
- bugfix: The propulsion on the admin shuttles has been fixed. The shutters on the
south side of the hospital shuttle now point the right way.
- bugfix: Nuclear Operative reinforcements now spawn with a properly counted agent
designation.
- bugfix: Fixed an issue where a mob's sight wouldn't update properly in certain
cases, such as being revived.
- bugfix: Resolved an issue where the lobby would be bright white when being sent
back.
- bugfix: Resolved an issue where the ambient occlusion preference wouldn't update
properly in the lobby.
- bugfix: Resolved an issue where clicking on a windoor would no longer prevent
it from auto-closing.
- bugfix: When a nuclear operative chooses to play as the borg instead of operative
using the cyborg teleporter, ghosts will now be informed of this in their acceptance
message.
- bugfix: Resolved an issue where cameras couldn't take pictures of non-dynamic
lighting areas, such as the holodeck or space.
- bugfix: Resolved an issue where mobs would appear above water.
- bugfix: Resolved an issue where radiation storms would make lighting invisible
in space.
- bugfix: Simple mobs no longer retain their X-Ray upon being revived.
- bugfix: Applying brute/fire damage through the View Variables menu for non-humans
has been fixed.
- rscdel: NTTC regex has been disabled due to an urgent security issue.
Mitchs98:
- rscadd: You can now order a Pig Crate from Cargo for 25 points.
TDSSS:
- bugfix: typo on sst shuttle console
- bugfix: opening turret covers now stay on top of their turret.
Twinmold93:
- rscadd: Adds Server Time to the Status Tab for Admins.
farie82:
- bugfix: Transforming into another species will now retain the items correctly.
Example clings will keep their armblades and they won't get stuck with a non
existing armblade they can't put back
- bugfix: Devour and regurgitate use forcemove now. So no being buckled inside an
alien
fludd12:
- rscadd: Project Mind now has a corollary ability, Scan Mind. Now communication
can be two-way!
variableundefined:
- tweak: Simple animals actually use the new subsystem now
- tweak: What was NPCAI is now renamed to NPCPool - Its the functional equivalent
of what it is in tg
- tweak: Simple animals actually run on subsystem instead of a process now.
- rscadd: idleNPCpool has been added reducing performance impact of hostile simple
animals
- rscdel: NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow
left out by me
- rscdel: SNPC & assocaited NPCAI Subsystem
- rscdel: Some of space hotel's functions.
- rscdel: Bodysnatch gland.
- tweak: process_ai has been deprecated
@@ -1,5 +0,0 @@
author: "Couls"
delete-after: True
changes:
- tweak: "necromantic stone now forces the ghost back into the body as a skeleton"
- rscadd: "allow skeletons to give up their bodies and offer control to ghosts"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back"
@@ -1,7 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- rscadd: "Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu."
- tweak: "Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round."
- tweak: "Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision."
- tweak: "Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- rscadd: "Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- rscadd: "Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- tweak: "You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank."
@@ -1,4 +0,0 @@
author: "Twinmold93"
delete-after: True
changes:
- rscadd: "Adds Server Time to the Status Tab for Admins."
@@ -1,4 +0,0 @@
author: "KasparoVy"
delete-after: True
changes:
- rscadd: "Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look."
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- rscadd: "Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets."
@@ -1,5 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- tweak: "Examine tooltip delay increased slightly"
- bugfix: "Examine tooltips now work properly on items in storage"
@@ -1,5 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- tweak: "Full toolbelts now spawn with randomly a colored cable coil"
- imageadd: "Added inhand sprites for belts"
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- tweak: "Species name now shows in a species theme color on examine"
@@ -1,5 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- rscadd: "Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole."
- tweak: "When using a voice changer, NTTC will no longer default to an \"Unknown\" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID."
@@ -1,4 +0,0 @@
author: "Mitchs98"
delete-after: True
changes:
- rscadd: "You can now order a Pig Crate from Cargo for 25 points."
@@ -1,4 +0,0 @@
author: "Arkatos"
delete-after: True
changes:
- imageadd: "Added 4 new plushies"
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "typo on sst shuttle console"
@@ -1,4 +0,0 @@
author: "farie82"
delete-after: True
changes:
- bugfix: "Devour and regurgitate use forcemove now. So no being buckled inside an alien"
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- tweak: "Admins with advanced admin interaction toggled on can now interact with the small airlock buttons."
@@ -1,6 +0,0 @@
author: "EvadableMoxie"
delete-after: True
changes:
- rscadd: "Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins."
- tweak: "Admin shuttle now requires ERT clearance instead of admin clearance."
- tweak: "Admin shuttle now has a navigation computer and tiny fans at the airlock."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "punching a windoor no longer generates a runtime error."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents"
@@ -1,4 +0,0 @@
author: "Ionward"
delete-after: True
changes:
- imageadd: "Updated the cautery sprite!"
@@ -1,12 +0,0 @@
author: "variableundefined"
delete-after: True
changes:
- tweak: "Simple animals actually use the new subsystem now"
- tweak: "What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg"
- tweak: "Simple animals actually run on subsystem instead of a process now."
- rscadd: "idleNPCpool has been added reducing performance impact of hostile simple animals"
- rscdel: "NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me"
- rscdel: "SNPC & assocaited NPCAI Subsystem"
- rscdel: "Some of space hotel's functions."
- rscdel: "Bodysnatch gland."
- tweak: "process_ai has been deprecated"
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "The steel_rain runtime fix has been re-applied."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes a few instances generating log spam relating to z-level tracking"
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- tweak: "Removes an infinite loop in the code"
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Nuclear Operative reinforcements now spawn with a properly counted agent designation."
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- rscdel: "Removes unused code"
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- tweak: "Captains display case now actually has captains thumbprint lock on it"
@@ -1,4 +0,0 @@
author: "fludd12"
delete-after: True
changes:
- rscadd: "Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!"
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- tweak: "Morgue updates happen slightly better now"
@@ -1,4 +0,0 @@
author: "AffectedArc07"
delete-after: True
changes:
- bugfix: "Fixes a minor NTTC issue"
@@ -1,6 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived."
- bugfix: "Resolved an issue where the lobby would be bright white when being sent back."
- bugfix: "Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message."
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes weird behavior with ghosts being able to trigger a few things by crossing over them"
@@ -1,6 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space."
- bugfix: "Resolved an issue where mobs would appear above water."
- bugfix: "Resolved an issue where radiation storms would make lighting invisible in space."
@@ -1,4 +0,0 @@
author: "TDSSS"
delete-after: True
changes:
- bugfix: "opening turret covers now stay on top of their turret."
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "fixed $5+ donors not getting extra loadout points."
@@ -1,4 +0,0 @@
author: "Crazylemon and Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes toggles not properly saving"
@@ -1,4 +0,0 @@
author: "Fox McCloud"
delete-after: True
changes:
- bugfix: "Fixes drifting ghosts"
@@ -1,5 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- bugfix: "Simple mobs no longer retain their X-Ray upon being revived."
- bugfix: "Applying brute/fire damage through the View Variables menu for non-humans has been fixed."
@@ -1,4 +0,0 @@
author: "Markolie"
delete-after: True
changes:
- rscdel: "NTTC regex has been disabled due to an urgent security issue."