mirror of
https://github.com/ParadiseSS13/Paradise.git
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Non-automatic changelog compile [ci run]
This commit is contained in:
@@ -56,6 +56,122 @@
|
||||
-->
|
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<div class="commit sansserif">
|
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|
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<h2 class="date">10 May 2019</h2>
|
||||
<h3 class="author">AffectedArc07 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Removes an infinite loop in the code</li>
|
||||
<li class="rscdel">Removes unused code</li>
|
||||
<li class="tweak">Captains display case now actually has captains thumbprint lock on it</li>
|
||||
<li class="tweak">Morgue updates happen slightly better now</li>
|
||||
<li class="bugfix">Fixes a minor NTTC issue</li>
|
||||
</ul>
|
||||
<h3 class="author">Arkatos updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.</li>
|
||||
<li class="tweak">Examine tooltip delay increased slightly</li>
|
||||
<li class="bugfix">Examine tooltips now work properly on items in storage</li>
|
||||
<li class="tweak">Full toolbelts now spawn with randomly a colored cable coil</li>
|
||||
<li class="imageadd">Added inhand sprites for belts</li>
|
||||
<li class="tweak">Species name now shows in a species theme color on examine</li>
|
||||
<li class="imageadd">Added 4 new plushies</li>
|
||||
</ul>
|
||||
<h3 class="author">Couls updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">necromantic stone now forces the ghost back into the body as a skeleton</li>
|
||||
<li class="rscadd">allow skeletons to give up their bodies and offer control to ghosts</li>
|
||||
</ul>
|
||||
<h3 class="author">Crazylemon and Fox McCloud updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes toggles not properly saving</li>
|
||||
</ul>
|
||||
<h3 class="author">EvadableMoxie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins.</li>
|
||||
<li class="tweak">Admin shuttle now requires ERT clearance instead of admin clearance.</li>
|
||||
<li class="tweak">Admin shuttle now has a navigation computer and tiny fans at the airlock.</li>
|
||||
</ul>
|
||||
<h3 class="author">Fox McCloud updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixes a few instances generating log spam relating to z-level tracking</li>
|
||||
<li class="bugfix">Fixes weird behavior with ghosts being able to trigger a few things by crossing over them</li>
|
||||
<li class="bugfix">Fixes drifting ghosts</li>
|
||||
</ul>
|
||||
<h3 class="author">Ionward updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Updated the cautery sprite!</li>
|
||||
</ul>
|
||||
<h3 class="author">KasparoVy updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look.</li>
|
||||
</ul>
|
||||
<h3 class="author">Kyep updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window.</li>
|
||||
<li class="rscadd">Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect.</li>
|
||||
<li class="tweak">You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank.</li>
|
||||
<li class="bugfix">punching a windoor no longer generates a runtime error.</li>
|
||||
<li class="bugfix">cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents</li>
|
||||
<li class="bugfix">fixed $5+ donors not getting extra loadout points.</li>
|
||||
</ul>
|
||||
<h3 class="author">Markolie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu.</li>
|
||||
<li class="tweak">Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round.</li>
|
||||
<li class="tweak">Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision.</li>
|
||||
<li class="tweak">Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead.</li>
|
||||
<li class="rscadd">Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole.</li>
|
||||
<li class="tweak">When using a voice changer, NTTC will no longer default to an "Unknown" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID.</li>
|
||||
<li class="tweak">Admins with advanced admin interaction toggled on can now interact with the small airlock buttons.</li>
|
||||
<li class="bugfix">The steel_rain runtime fix has been re-applied.</li>
|
||||
<li class="bugfix">The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way.</li>
|
||||
<li class="bugfix">Nuclear Operative reinforcements now spawn with a properly counted agent designation.</li>
|
||||
<li class="bugfix">Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived.</li>
|
||||
<li class="bugfix">Resolved an issue where the lobby would be bright white when being sent back.</li>
|
||||
<li class="bugfix">Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby.</li>
|
||||
<li class="bugfix">Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing.</li>
|
||||
<li class="bugfix">When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message.</li>
|
||||
<li class="bugfix">Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space.</li>
|
||||
<li class="bugfix">Resolved an issue where mobs would appear above water.</li>
|
||||
<li class="bugfix">Resolved an issue where radiation storms would make lighting invisible in space.</li>
|
||||
<li class="bugfix">Simple mobs no longer retain their X-Ray upon being revived.</li>
|
||||
<li class="bugfix">Applying brute/fire damage through the View Variables menu for non-humans has been fixed.</li>
|
||||
<li class="rscdel">NTTC regex has been disabled due to an urgent security issue.</li>
|
||||
</ul>
|
||||
<h3 class="author">Mitchs98 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">You can now order a Pig Crate from Cargo for 25 points.</li>
|
||||
</ul>
|
||||
<h3 class="author">TDSSS updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">typo on sst shuttle console</li>
|
||||
<li class="bugfix">opening turret covers now stay on top of their turret.</li>
|
||||
</ul>
|
||||
<h3 class="author">Twinmold93 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds Server Time to the Status Tab for Admins.</li>
|
||||
</ul>
|
||||
<h3 class="author">farie82 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back</li>
|
||||
<li class="bugfix">Devour and regurgitate use forcemove now. So no being buckled inside an alien</li>
|
||||
</ul>
|
||||
<h3 class="author">fludd12 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!</li>
|
||||
</ul>
|
||||
<h3 class="author">variableundefined updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Simple animals actually use the new subsystem now</li>
|
||||
<li class="tweak">What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg</li>
|
||||
<li class="tweak">Simple animals actually run on subsystem instead of a process now.</li>
|
||||
<li class="rscadd">idleNPCpool has been added reducing performance impact of hostile simple animals</li>
|
||||
<li class="rscdel">NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me</li>
|
||||
<li class="rscdel">SNPC & assocaited NPCAI Subsystem</li>
|
||||
<li class="rscdel">Some of space hotel's functions.</li>
|
||||
<li class="rscdel">Bodysnatch gland.</li>
|
||||
<li class="tweak">process_ai has been deprecated</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 May 2019</h2>
|
||||
<h3 class="author">AffectedArc07 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -10043,3 +10043,122 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: Adds Lumi's vox suit fluff
|
||||
uc_guy:
|
||||
- bugfix: Players in the lobby no longer see cult speak.
|
||||
2019-05-10:
|
||||
AffectedArc07:
|
||||
- tweak: Removes an infinite loop in the code
|
||||
- rscdel: Removes unused code
|
||||
- tweak: Captains display case now actually has captains thumbprint lock on it
|
||||
- tweak: Morgue updates happen slightly better now
|
||||
- bugfix: Fixes a minor NTTC issue
|
||||
Arkatos:
|
||||
- rscadd: Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.
|
||||
- tweak: Examine tooltip delay increased slightly
|
||||
- bugfix: Examine tooltips now work properly on items in storage
|
||||
- tweak: Full toolbelts now spawn with randomly a colored cable coil
|
||||
- imageadd: Added inhand sprites for belts
|
||||
- tweak: Species name now shows in a species theme color on examine
|
||||
- imageadd: Added 4 new plushies
|
||||
Couls:
|
||||
- tweak: necromantic stone now forces the ghost back into the body as a skeleton
|
||||
- rscadd: allow skeletons to give up their bodies and offer control to ghosts
|
||||
Crazylemon and Fox McCloud:
|
||||
- bugfix: Fixes toggles not properly saving
|
||||
EvadableMoxie:
|
||||
- rscadd: Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by
|
||||
admins.
|
||||
- tweak: Admin shuttle now requires ERT clearance instead of admin clearance.
|
||||
- tweak: Admin shuttle now has a navigation computer and tiny fans at the airlock.
|
||||
Fox McCloud:
|
||||
- bugfix: Fixes a few instances generating log spam relating to z-level tracking
|
||||
- bugfix: Fixes weird behavior with ghosts being able to trigger a few things by
|
||||
crossing over them
|
||||
- bugfix: Fixes drifting ghosts
|
||||
Ionward:
|
||||
- imageadd: Updated the cautery sprite!
|
||||
KasparoVy:
|
||||
- rscadd: Adds a verb to eyewear you can use to adjust them so they appear above
|
||||
or below masks. Discover interesting combinations and enjoy a cool look.
|
||||
Kyep:
|
||||
- rscadd: Trying to latejoin a round with no open job slots now results in an informative
|
||||
error message, rather than broken-looking blank window.
|
||||
- rscadd: Added new bonus loadout items for higher-tier patrons. Also gave admins
|
||||
access to patron items, and ensured that during custom events, you see the custom
|
||||
event announcement when you connect.
|
||||
- tweak: You can now identify when someone is using internals from a tank in their
|
||||
pocket, without having to remove the tank.
|
||||
- bugfix: punching a windoor no longer generates a runtime error.
|
||||
- bugfix: cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes
|
||||
when their blob special attack hits mobs that do not process reagents
|
||||
- bugfix: fixed $5+ donors not getting extra loadout points.
|
||||
Markolie:
|
||||
- rscadd: Ambient occlusion had been added to the game. This represents a shadowy
|
||||
effect on most objects. It can be turned off through the game preferences menu.
|
||||
- tweak: Our lighting system has been updated to /tg/'s latest version. Hopefully
|
||||
this means we'll have less lag later in the round.
|
||||
- tweak: Night vision has been modified. There are now three levels of night vision.
|
||||
Certain creatures that were previously able to toggle night vision can now switch
|
||||
between all levels. Thermals now give some night vision.
|
||||
- tweak: Mesons now no longer fully light up non-visible turfs. It uses slight darkness
|
||||
instead.
|
||||
- rscadd: Syndicate operatives may now purchase a chameleon bundles (2TC), which
|
||||
allows them to disguise not just their jumpsuit, but all of their equipment.
|
||||
They can change individual clothing as well as the outfit as a whole.
|
||||
- tweak: 'When using a voice changer, NTTC will no longer default to an "Unknown"
|
||||
job: it''ll still use the assignment on your card to prevent meta-gaming. Always
|
||||
combine a voice changer and a Syndicate ID.'
|
||||
- tweak: Admins with advanced admin interaction toggled on can now interact with
|
||||
the small airlock buttons.
|
||||
- bugfix: The steel_rain runtime fix has been re-applied.
|
||||
- bugfix: The propulsion on the admin shuttles has been fixed. The shutters on the
|
||||
south side of the hospital shuttle now point the right way.
|
||||
- bugfix: Nuclear Operative reinforcements now spawn with a properly counted agent
|
||||
designation.
|
||||
- bugfix: Fixed an issue where a mob's sight wouldn't update properly in certain
|
||||
cases, such as being revived.
|
||||
- bugfix: Resolved an issue where the lobby would be bright white when being sent
|
||||
back.
|
||||
- bugfix: Resolved an issue where the ambient occlusion preference wouldn't update
|
||||
properly in the lobby.
|
||||
- bugfix: Resolved an issue where clicking on a windoor would no longer prevent
|
||||
it from auto-closing.
|
||||
- bugfix: When a nuclear operative chooses to play as the borg instead of operative
|
||||
using the cyborg teleporter, ghosts will now be informed of this in their acceptance
|
||||
message.
|
||||
- bugfix: Resolved an issue where cameras couldn't take pictures of non-dynamic
|
||||
lighting areas, such as the holodeck or space.
|
||||
- bugfix: Resolved an issue where mobs would appear above water.
|
||||
- bugfix: Resolved an issue where radiation storms would make lighting invisible
|
||||
in space.
|
||||
- bugfix: Simple mobs no longer retain their X-Ray upon being revived.
|
||||
- bugfix: Applying brute/fire damage through the View Variables menu for non-humans
|
||||
has been fixed.
|
||||
- rscdel: NTTC regex has been disabled due to an urgent security issue.
|
||||
Mitchs98:
|
||||
- rscadd: You can now order a Pig Crate from Cargo for 25 points.
|
||||
TDSSS:
|
||||
- bugfix: typo on sst shuttle console
|
||||
- bugfix: opening turret covers now stay on top of their turret.
|
||||
Twinmold93:
|
||||
- rscadd: Adds Server Time to the Status Tab for Admins.
|
||||
farie82:
|
||||
- bugfix: Transforming into another species will now retain the items correctly.
|
||||
Example clings will keep their armblades and they won't get stuck with a non
|
||||
existing armblade they can't put back
|
||||
- bugfix: Devour and regurgitate use forcemove now. So no being buckled inside an
|
||||
alien
|
||||
fludd12:
|
||||
- rscadd: Project Mind now has a corollary ability, Scan Mind. Now communication
|
||||
can be two-way!
|
||||
variableundefined:
|
||||
- tweak: Simple animals actually use the new subsystem now
|
||||
- tweak: What was NPCAI is now renamed to NPCPool - Its the functional equivalent
|
||||
of what it is in tg
|
||||
- tweak: Simple animals actually run on subsystem instead of a process now.
|
||||
- rscadd: idleNPCpool has been added reducing performance impact of hostile simple
|
||||
animals
|
||||
- rscdel: NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow
|
||||
left out by me
|
||||
- rscdel: SNPC & assocaited NPCAI Subsystem
|
||||
- rscdel: Some of space hotel's functions.
|
||||
- rscdel: Bodysnatch gland.
|
||||
- tweak: process_ai has been deprecated
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Couls"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "necromantic stone now forces the ghost back into the body as a skeleton"
|
||||
- rscadd: "allow skeletons to give up their bodies and offer control to ghosts"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "farie82"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu."
|
||||
- tweak: "Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round."
|
||||
- tweak: "Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision."
|
||||
- tweak: "Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Twinmold93"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds Server Time to the Status Tab for Admins."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "KasparoVy"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Examine tooltip delay increased slightly"
|
||||
- bugfix: "Examine tooltips now work properly on items in storage"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Full toolbelts now spawn with randomly a colored cable coil"
|
||||
- imageadd: "Added inhand sprites for belts"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Species name now shows in a species theme color on examine"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole."
|
||||
- tweak: "When using a voice changer, NTTC will no longer default to an \"Unknown\" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Mitchs98"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "You can now order a Pig Crate from Cargo for 25 points."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Arkatos"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Added 4 new plushies"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "TDSSS"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "typo on sst shuttle console"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "farie82"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Devour and regurgitate use forcemove now. So no being buckled inside an alien"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Admins with advanced admin interaction toggled on can now interact with the small airlock buttons."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "EvadableMoxie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins."
|
||||
- tweak: "Admin shuttle now requires ERT clearance instead of admin clearance."
|
||||
- tweak: "Admin shuttle now has a navigation computer and tiny fans at the airlock."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "punching a windoor no longer generates a runtime error."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Ionward"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Updated the cautery sprite!"
|
||||
@@ -1,12 +0,0 @@
|
||||
author: "variableundefined"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Simple animals actually use the new subsystem now"
|
||||
- tweak: "What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg"
|
||||
- tweak: "Simple animals actually run on subsystem instead of a process now."
|
||||
- rscadd: "idleNPCpool has been added reducing performance impact of hostile simple animals"
|
||||
- rscdel: "NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me"
|
||||
- rscdel: "SNPC & assocaited NPCAI Subsystem"
|
||||
- rscdel: "Some of space hotel's functions."
|
||||
- rscdel: "Bodysnatch gland."
|
||||
- tweak: "process_ai has been deprecated"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "The steel_rain runtime fix has been re-applied."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes a few instances generating log spam relating to z-level tracking"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Removes an infinite loop in the code"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Nuclear Operative reinforcements now spawn with a properly counted agent designation."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removes unused code"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Captains display case now actually has captains thumbprint lock on it"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "fludd12"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Morgue updates happen slightly better now"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "AffectedArc07"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes a minor NTTC issue"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived."
|
||||
- bugfix: "Resolved an issue where the lobby would be bright white when being sent back."
|
||||
- bugfix: "Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes weird behavior with ghosts being able to trigger a few things by crossing over them"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space."
|
||||
- bugfix: "Resolved an issue where mobs would appear above water."
|
||||
- bugfix: "Resolved an issue where radiation storms would make lighting invisible in space."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "TDSSS"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "opening turret covers now stay on top of their turret."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Kyep"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixed $5+ donors not getting extra loadout points."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Crazylemon and Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes toggles not properly saving"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Fox McCloud"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes drifting ghosts"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Simple mobs no longer retain their X-Ray upon being revived."
|
||||
- bugfix: "Applying brute/fire damage through the View Variables menu for non-humans has been fixed."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: "Markolie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "NTTC regex has been disabled due to an urgent security issue."
|
||||
Reference in New Issue
Block a user