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The Gibber Now Drops 6 Meat Instead of 3 When Gibbing. (#25287)
* Update gibber.dm * extra
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@@ -242,7 +242,7 @@
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animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = gibtime * 5) //start shaking
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var/slab_name = occupant.name
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var/slab_count = 3
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var/slab_count = 6
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var/slab_type = /obj/item/food/snacks/meat/human //gibber can only gib humans on paracode, no need to check meat type
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var/slab_nutrition = occupant.nutrition / 15
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