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Merge pull request #2580 from ZomgPonies/meteors2
Update to meteor gamemode
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@@ -2,7 +2,7 @@
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name = "meteor"
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config_tag = "meteor"
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var/const/initialmeteordelay = 6000
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var/nometeors = 1
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var/wave = 1
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required_players = 0
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uplink_welcome = "EVIL METEOR Uplink Console:"
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@@ -18,24 +18,20 @@
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spawn(rand(waittime_l, waittime_h))
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command_announcement.Announce("The station is on the path of an incoming wave of meteors. Reinforce the hull and prepare damage control parties.", "Incoming Meteors", 'sound/effects/siren.ogg')
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spawn(initialmeteordelay)
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nometeors = 0
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sendmeteors()
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..()
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/datum/game_mode/meteor/process()
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if(nometeors) return
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sendmeteors()
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/datum/game_mode/meteor/proc/sendmeteors()
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nometeors = 1
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var/waveduration = world.time + rand(1500,3000)
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var/waveduration = world.time + rand(0,2000) + text2num("[wave]000")
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var/waitduration = rand(3000,9000)
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while(waveduration - world.time > 0)
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sleep(20)
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spawn() spawn_meteors(6, meteors_normal)
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wave++
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sleep(waitduration)
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nometeors = 0
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sendmeteors()
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/datum/game_mode/meteor/declare_completion()
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var/text
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@@ -170,7 +170,8 @@
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if(!T || T.z != src.z)
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continue
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var/dist = get_dist(M.loc, src.loc)
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shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
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if(prob(25))
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shake_camera(M, dist > 20 ? 3 : 5, dist > 20 ? 1 : 3)
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M.playsound_local(src.loc, meteorsound, 50, 1, get_rand_frequency(), 10)
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///////////////////////
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