- Added QualityVan's fix for large glass windows not requiring 2 glass pieces.

- Took 'Evolve Greater Changeling' off the Evolution menu. It still exists, it's just hidden until it's finished (i.e. gets a sprite)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3575 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-05-11 03:33:43 +00:00
parent 6951ec37ed
commit e20e769614
2 changed files with 11 additions and 5 deletions
@@ -41,14 +41,14 @@ var/list/obj/effect/proc_holder/power/powerinstances = list()
verbpath = /client/proc/changeling_lesser_form
/*
/obj/effect/proc_holder/power/changeling_greater_form
name = "Greater Form"
desc = "We become the pinnicle of evolution. We will show the humans what happens when they leave their isle of ignorance."
genomecost = 30
genomecost = 250
verbpath = /client/proc/changeling_greater_form
*/
/obj/effect/proc_holder/power/fakedeath
name = "Fake Death"
desc = "We fake our death while we heal."
@@ -92,7 +92,7 @@ var/list/obj/effect/proc_holder/power/powerinstances = list()
/obj/effect/proc_holder/power/silence_sting
name = "Silence Sting"
desc = "We silently sting a human, completely silencing them for a short time."
helptext = "Does not provide a warning to a victim that they've been stung, until they try to speak and can't." // Man, fuck javascript. ' == '
helptext = "Does not provide a warning to a victim that they have been stung, until they try to speak and can not."
genomecost = 2
allowduringlesserform = 1
@@ -190,7 +190,7 @@ var/list/obj/effect/proc_holder/power/powerinstances = list()
/obj/effect/proc_holder/power/LSDSting
name = "Hallucination Sting"
desc = "We evolve the ability to sting a target with a powerful hallunicationary chemical."
helptext = "The target does not notice they've been stung. The effect occurs after 30 to 60 seconds."
helptext = "The target does not notice they have been stung. The effect occurs after 30 to 60 seconds."
genomecost = 3
verbpath = /client/proc/changeling_lsdsting
+6
View File
@@ -83,6 +83,9 @@ SHARDS
if("full (2 sheets)")
if(!src) return 1
if(src.loc != user) return 1
if(src.amount < 2)
user << "\red You need more glass to do that."
return 1
if(locate(/obj/structure/window) in user.loc)
user << "\red There is a window in the way."
return 1
@@ -142,6 +145,9 @@ SHARDS
if("full (2 sheets)")
if(!src) return 1
if(src.loc != user) return 1
if(src.amount < 2)
user << "\red You need more glass to do that."
return 1
if(locate(/obj/structure/window) in user.loc)
user << "\red There is a window in the way."
return 1