Fix PR template link (#26516)

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
This commit is contained in:
Arthri
2024-08-17 19:52:28 +00:00
committed by GitHub
co-authored by Arthri
parent 494704e323
commit e21b8ea4c3
2 changed files with 3 additions and 2 deletions
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@@ -20,8 +20,7 @@
<hr>
### Declaration
- [ ] I confirm that I either do not require [pre-approval](https://github.com/ParadiseSS13/Paradise/blob/feature_freeze/CODE_OF_CONDUCT.md#currently-changes-to-the-following-types-of-content-reuires-pre-approval) for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.
<!-- A list of PR types requiring pre-approval can be found here: https://github.com/ParadiseSS13/Paradise/blob/feature_freeze/CODE_OF_CONDUCT.md#currently-changes-to-the-following-types-of-content-reuires-pre-approval -->
- [ ] I confirm that I either do not require [pre-approval](/CODE_OF_CONDUCT.md#types-of-changes-that-need-approval) for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.
<!-- Replace the box with [x] to mark as complete. -->
<hr>
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@@ -42,6 +42,8 @@ It is expected that contributors discuss larger changes on the [Paradise Station
For changes to content listed below, contributors **must** obtain approval from a headcoder or a member of either the balance, design, mapping, or sprite team (depending on which teams are relevant to the changes) before opening their Pull Request. This approval must be displayed in the Pull Request description body in the form of a screenshot. The Headcoders may grant an exemption to this requirement on a case-by-case basis, as the need arises.
<!-- Add a fixed link so that changing the heading name doesn't break the link. -->
<a id="types-of-changes-that-need-approval"></a>
### Currently, changes to the following types of content requires pre-approval:
- Security content (excluding fixes, code improvement, refactors, sprites, and mapping changes)
- Antagonist content (excluding fixes, code improvement, refactors, sprites, and mapping changes)