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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
adds 'exterior' lights (#31695)
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@@ -284,12 +284,12 @@
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/turf/simulated/floor/pod/dark,
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/area/ruin/powered/snow_biodome)
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"hA" = (
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/obj/machinery/light/built{
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/obj/effect/mapping_helpers/no_lava,
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/obj/machinery/light/exterior/outdoors{
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dir = 1
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},
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/obj/effect/mapping_helpers/no_lava,
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/turf/simulated/floor/pod/dark/lavaland_air,
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/area/ruin/powered/snow_biodome)
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/turf/simulated/floor/plating/asteroid/basalt/lava_land_surface,
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/area/lavaland/surface/outdoors/explored)
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"jE" = (
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/obj/effect/decal/cleanable/blood/drip,
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/turf/simulated/floor/wood,
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@@ -413,10 +413,8 @@
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/turf/simulated/floor/mineral/plastitanium,
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/area/ruin/space/powered/casino/security)
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"kx" = (
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/obj/machinery/light{
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dir = 4;
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brightness_color = "#FF0000";
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color = "#FF0000"
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/obj/machinery/light/exterior/warning{
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dir = 4
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},
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/turf/template_noop,
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/area/template_noop)
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@@ -466,10 +464,8 @@
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/turf/simulated/floor/plating,
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/area/ruin/space/powered/casino/security)
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"lZ" = (
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/obj/machinery/light{
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dir = 1;
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brightness_color = "#FF0000";
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color = "#FF0000"
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/obj/machinery/light/exterior/warning{
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dir = 1
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},
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/turf/template_noop,
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/area/template_noop)
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@@ -1036,10 +1032,7 @@
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/turf/simulated/floor/plating,
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/area/ruin/space/powered/casino/maints)
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"DL" = (
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/obj/machinery/light{
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brightness_color = "#FF0000";
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color = "#FF0000"
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},
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/obj/machinery/light/exterior/warning,
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/turf/template_noop,
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/area/template_noop)
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"DM" = (
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@@ -1514,10 +1507,8 @@
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/turf/simulated/floor/plasteel/freezer,
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/area/ruin/space/powered/casino/hall)
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"TA" = (
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/obj/machinery/light{
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dir = 8;
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brightness_color = "#FF0000";
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color = "#FF0000"
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/obj/machinery/light/exterior/warning{
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dir = 8
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},
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/turf/template_noop,
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/area/template_noop)
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@@ -1695,15 +1686,13 @@
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/turf/simulated/floor/plating,
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/area/ruin/space/powered/casino/maints)
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"Xe" = (
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/obj/machinery/light{
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dir = 8;
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brightness_color = "#FF0000";
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color = "#FF0000"
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},
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/obj/structure/lattice/catwalk,
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/obj/structure/cable{
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icon_state = "1-4"
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},
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/obj/machinery/light/exterior/warning{
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dir = 8
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},
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/turf/template_noop,
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/area/template_noop)
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"Xo" = (
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@@ -0,0 +1,38 @@
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/// Exterior lights use the powernet of the wall they're installed on,
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/// not the tile they're placed on. This allows them to be in a different
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/// area than the area that powers them, making it possible to have a light
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/// "outside" a structure that shares its power state.
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/obj/machinery/light/exterior
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/obj/machinery/light/exterior/Initialize(mapload)
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. = ..()
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reregister_machine()
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/obj/machinery/light/exterior/reregister_machine()
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var/turf/mounted = get_step(src, dir)
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var/area/machine_area = get_area(mounted)
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if(machine_powernet?.powernet_area != machine_area)
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if(machine_area)
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var/old_power_mode = power_state
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change_power_mode(NO_POWER_USE) // Take away our current power from the old network
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machine_powernet?.unregister_machine(src)
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machine_powernet = machine_area.powernet
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machine_powernet.register_machine(src)
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change_power_mode(old_power_mode) // add it to the new network
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/obj/machinery/light/exterior/power_change()
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var/turf/mounted = get_step(src, dir)
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var/area/machine_area = get_area(mounted)
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if(machine_area)
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seton(machine_area.lightswitch && machine_area.powernet.has_power(PW_CHANNEL_LIGHTING))
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/obj/machinery/light/exterior/outdoors
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brightness_color = "#facd7f"
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nightshift_light_color = "#facd7f"
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/obj/machinery/light/exterior/warning
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brightness_color = COLOR_RED_LIGHT
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nightshift_light_color = COLOR_RED_LIGHT
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@@ -3085,6 +3085,7 @@
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#include "code\modules\power\alien_cache.dm"
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#include "code\modules\power\cell.dm"
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#include "code\modules\power\electrolyzer.dm"
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#include "code\modules\power\exterior_lights.dm"
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#include "code\modules\power\gravitygenerator.dm"
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#include "code\modules\power\laser_terminal.dm"
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#include "code\modules\power\lights.dm"
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