TG: Runtime fix for paint

Shuttle call/recall announcements are now more noticeable. Removed a few ways
they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and
I don't hate fun.
Revision: r3382
Author: 	 elly1...@rocketmail.com
Date: 	Mar 31, 2012
This commit is contained in:
Ren Erthilo
2012-05-01 14:09:47 +01:00
parent f27537a5c1
commit e2b21ce916
11 changed files with 22 additions and 24 deletions
+1
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@@ -544,6 +544,7 @@
#include "code\game\machinery\computer\lockdown.dm"
#include "code\game\machinery\computer\medical.dm"
#include "code\game\machinery\computer\Operating.dm"
#include "code\game\machinery\computer\pod.dm"
#include "code\game\machinery\computer\power.dm"
#include "code\game\machinery\computer\prisoner.dm"
#include "code\game\machinery\computer\robot.dm"
+2 -3
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@@ -47,9 +47,8 @@ datum/shuttle_controller
if(direction == 1)
var/timeleft = timeleft()
if(timeleft >= 600)
world << "\blue <B>Shuttle is at Centcom. Unable to recall.</B>"
return
world << "\blue <B>Alert: The shuttle is going back!</B>"
captain_announce("The emergency shuttle has been recalled.")
world << sound('shuttlerecalled.ogg')
setdirection(-1)
online = 1
@@ -192,7 +191,7 @@ datum/shuttle_controller
start_location.move_contents_to(end_location)
settimeleft(SHUTTLELEAVETIME)
world << "<B>The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
captain_announce("The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.")
world << sound('shuttledock.ogg')
return 1
+1 -2
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@@ -1,6 +1,5 @@
/proc/captain_announce(var/text)
world << "<h1 class='alert'>Captain Announces</h1>"
world << "<h1 class='alert'>Priority Announcement</h1>"
world << "<span class='alert'>[html_encode(text)]</span>"
world << "<br>"
@@ -470,7 +470,7 @@
emergency_shuttle.incall()
log_game("[key_name(user)] has called the shuttle.")
message_admins("[key_name_admin(user)] has called the shuttle.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
return
@@ -482,10 +482,10 @@
if((ticker.mode.name == "blob")||(ticker.mode.name == "meteor"))
return
emergency_shuttle.recall()
log_game("[key_name(user)] has uncalled the shuttle.")
message_admins("[key_name_admin(user)] has uncalled the shuttle.", 1)
if(emergency_shuttle.direction != -1 && emergency_shuttle.online) //check that shuttle isn't already heading to centcomm
emergency_shuttle.recall()
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.", 1)
return
/obj/machinery/computer/communications/proc/post_status(var/command, var/data1, var/data2)
@@ -529,7 +529,7 @@
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
..()
@@ -554,7 +554,7 @@
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
..()
+2 -1
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@@ -70,7 +70,7 @@ var/global/list/cached_icons = list()
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
icon = 'items.dmi'
icon_state = "paint_neutral"
var/color = "neutral"
var/color = "FFFFFF"
item_state = "paintcan"
w_class = 3.0
@@ -109,6 +109,7 @@ var/global/list/cached_icons = list()
color = "FFFFFF"
icon_state = "paint_white"
/obj/item/weapon/paint/anycolor
name = "Any color"
icon_state = "paint_neutral"
+3 -3
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@@ -31,7 +31,7 @@ var/global/BSACooldown = 0
if ((!( ticker ) || emergency_shuttle.location))
return
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
@@ -41,12 +41,11 @@ var/global/BSACooldown = 0
switch(emergency_shuttle.direction)
if(-1)
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
log_admin("[key_name(usr)] called the Emergency Shuttle")
message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
if(1)
emergency_shuttle.recall()
world << "\blue <B>Alert: The shuttle is going back!</B>"
log_admin("[key_name(usr)] sent the Emergency Shuttle back")
message_admins("\blue [key_name_admin(usr)] sent the Emergency Shuttle back", 1)
@@ -59,6 +58,7 @@ var/global/BSACooldown = 0
if (src.rank in list("Badmin", "Game Admin", "Game Master"))
emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
href_list["secretsadmin"] = "check_antagonist"
else
+1 -1
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@@ -780,7 +780,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
return
emergency_shuttle.incall()
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
//feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
+1 -1
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@@ -37,7 +37,6 @@ var/global/sent_strike_team = 0
if (emergency_shuttle.direction == 1 && emergency_shuttle.online == 1)
emergency_shuttle.recall()
world << "\blue <B>Alert: The shuttle is going back!</B>"
var/commando_number = commandos_possible //for selecting a leader
var/leader_selected = 0 //when the leader is chosen. The last person spawned.
@@ -186,6 +185,7 @@ var/global/sent_strike_team = 0
L.implanted = 1
var/obj/item/weapon/card/id/W = new(src)
W.name = "[real_name]'s ID Card"
W.icon_state = "centcom"
+1 -1
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@@ -34,7 +34,7 @@
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
if(explosive)
+1
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@@ -12,6 +12,7 @@
emote_see = list("shakes its head", "shivers")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
+2 -5
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@@ -18,6 +18,7 @@
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
see_in_dark = 5
var/obj/item/inventory_head
var/obj/item/inventory_back
var/obj/item/inventory_mouth
@@ -392,8 +393,4 @@
dir = i
sleep(1)
else
..()
/obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/corgi
name = "Corgi meat"
desc = "Tastes like... well you know..."
..()