TG: Runtime fix for paint

Shuttle call/recall announcements are now more noticeable. Removed a few ways
they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and
I don't hate fun.
Revision: r3382
Author: 	 elly1...@rocketmail.com
Date: 	Mar 31, 2012
This commit is contained in:
Ren Erthilo
2012-05-01 14:09:47 +01:00
parent f27537a5c1
commit e2b21ce916
11 changed files with 22 additions and 24 deletions
+2 -3
View File
@@ -47,9 +47,8 @@ datum/shuttle_controller
if(direction == 1)
var/timeleft = timeleft()
if(timeleft >= 600)
world << "\blue <B>Shuttle is at Centcom. Unable to recall.</B>"
return
world << "\blue <B>Alert: The shuttle is going back!</B>"
captain_announce("The emergency shuttle has been recalled.")
world << sound('shuttlerecalled.ogg')
setdirection(-1)
online = 1
@@ -192,7 +191,7 @@ datum/shuttle_controller
start_location.move_contents_to(end_location)
settimeleft(SHUTTLELEAVETIME)
world << "<B>The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
captain_announce("The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.")
world << sound('shuttledock.ogg')
return 1