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TG: Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed. Cats and Dogs can see in the dark. Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun. Revision: r3382 Author: elly1...@rocketmail.com Date: Mar 31, 2012
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@@ -47,9 +47,8 @@ datum/shuttle_controller
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if(direction == 1)
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var/timeleft = timeleft()
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if(timeleft >= 600)
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world << "\blue <B>Shuttle is at Centcom. Unable to recall.</B>"
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return
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world << "\blue <B>Alert: The shuttle is going back!</B>"
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captain_announce("The emergency shuttle has been recalled.")
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world << sound('shuttlerecalled.ogg')
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setdirection(-1)
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online = 1
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@@ -192,7 +191,7 @@ datum/shuttle_controller
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start_location.move_contents_to(end_location)
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settimeleft(SHUTTLELEAVETIME)
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world << "<B>The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
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captain_announce("The Emergency Shuttle has docked with the station. You have [timeleft()/60] minutes to board the Emergency Shuttle.")
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world << sound('shuttledock.ogg')
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return 1
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