TG: Runtime fix for paint

Shuttle call/recall announcements are now more noticeable. Removed a few ways
they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and
I don't hate fun.
Revision: r3382
Author: 	 elly1...@rocketmail.com
Date: 	Mar 31, 2012
This commit is contained in:
Ren Erthilo
2012-05-01 14:09:47 +01:00
parent f27537a5c1
commit e2b21ce916
11 changed files with 22 additions and 24 deletions
+1 -1
View File
@@ -34,7 +34,7 @@
emergency_shuttle.incall(2)
log_game("All the AIs, comm consoles and boards are destroyed. Shuttle called.")
message_admins("All the AIs, comm consoles and boards are destroyed. Shuttle called.", 1)
world << "\blue <B>Alert: The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.</B>"
captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
world << sound('shuttlecalled.ogg')
if(explosive)
+1
View File
@@ -12,6 +12,7 @@
emote_see = list("shakes its head", "shivers")
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat
response_help = "pets the"
response_disarm = "gently pushes aside the"
+2 -5
View File
@@ -18,6 +18,7 @@
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "kicks the"
see_in_dark = 5
var/obj/item/inventory_head
var/obj/item/inventory_back
var/obj/item/inventory_mouth
@@ -392,8 +393,4 @@
dir = i
sleep(1)
else
..()
/obj/item/weapon/reagent_containers/food/snacks/sliceable/meat/corgi
name = "Corgi meat"
desc = "Tastes like... well you know..."
..()