Adminbooze crab proc uncommenting

Uncomments and fixes up the adminboozey GetMad() proc that crabs have.
The only way to call it currently is via atom proccall. It turns a crab
into a furious machine of murder.
This commit is contained in:
DZD
2015-05-28 22:04:15 -04:00
parent 80c75fa216
commit e2c5c2b4d5
@@ -254,27 +254,31 @@
//show_inv(usr) //Commented out because changing Ian's name and then calling up his inventory opens a new inventory...which is annoying.
else
..()
*/
/mob/living/simple_animal/crab/GetMad()
/mob/living/simple_animal/crab/proc/GetMad()
name = "MEGAMADCRAB"
real_name = "MEGAMADCRAB"
desc = "OH NO YOU DUN IT NOW."
icon = 'icons/mob/mob.dmi'
icon_state = "madcrab"
icon_living = "madcrab"
icon_dead = "madcrab_dead"
icon = 'icons/mob/animal.dmi'
icon_state = "evilcrab"
icon_living = "evilcrab"
icon_dead = "evilcrab_dead"
speak_emote = list("clicks")
emote_hear = list("clicks with fury", "clicks angrily")
emote_see = list("clacks")
speak_chance = 1
universal_speak = 1 //So that the entire station may know its fury.
turns_per_move = 15//Gotta go fast
speed = -1//Gotta go fast when controlled by a player.
maxHealth = 100//So they don't die as quickly
health = 100
melee_damage_lower = 3
melee_damage_upper = 10//Kill them. Kill them all
if(inventory_head)//Drops inventory so it doesn't have to be dealt with
/*if(inventory_head)//Drops inventory so it doesn't have to be dealt with
inventory_head.loc = src.loc
inventory_head = null
if(inventory_mask)
inventory_mask.loc = src.loc
inventory_mask = null*/
inventory_mask = null*/ //Currently does not have the ability to equip anything.